edward_frigidhands wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »IZZEFlameLash wrote: »vermanderdieterb16_ESO wrote: »there is just no balance, too many tanks that dont take any damage even if u hit them with a whole team. 0/10 would not recommend. PVP in the current state is just broken. gave this game an other chance after a few years away from it and i'm sad to say i'm out again. Fix your game ZOS
It's not that bad. Those unkillable tanks you're talking about can't kill anyone. I have one of those, sometimes I play him for luls. And it amazes me every time how many people try so hard to kill me that they completely lose the objective in BGs or get separated from their group in Cyro. It's fine that they try, but after pounding me for 2min they still don't wanna give up lol. In the meantime my team is playing the objective and winning or killing them one by one while they focus on me lmao.
It's nothing to do with balance, it's your own decision to fight those tanks. There are other people to go after.
I think I can agree with this. I haven't seen any 'unkillable' tanks outside of those that were fully spec'd into being tank and do nothing other than that. There are 'tanky' people but certain classes seem to delete them when they get their combo off as well. So... I am not sure. Maybe depends on builds. Someone running just 1 set or no set golded items will find everyone too tanky while someone with decent build might not. My build is ill-equipped to fight anyone with tons of healings but I do decently against non-sweaty people in a way (despite all the ping related delays) and am pretty sure will be called 'tank' to them.
I honestly don't get the unkillable tank thing.
I have a PVE Arcanist tank and if I bring her into PvP sure she can tank alot, but eventually she just runs out of resources and dies anyway.
Being a tank doesn't mean you have unlimited stamina and magicka. I don't get it.
Maybe people complaining about tanks should try resources draining poisons.
And don't get me started about knight slayer.
I still find high speed high damage characters to work best for me in PvP.
You're bringing a PvE tank into PvP and expecting it to work.
Tanks built for PvP can be (with relative ease) functionally immortal unless an entire zerg spends 5 minutes wailing on them. They can absolutely have unlimited resources. That is a problem.
This is simply untrue.
If it were possible we would be seeing this everyday and there would be videos of this happening all the time.
The game simply does not allow anything like that.
https://eso-sets.com/set/shell-splitter
https://eso-sets.com/set/jerall-mountains-warchief
https://eso-sets.com/set/balorgh
Yes you can build a defensive character but this character will not survive a zerg.
You can build an offensive character to counter this defensive character as well. This offensive character will not kill an entire zerg.
Although many people who have had their character shown to be deficient in the face of the one of these builds will often say that its as strong as a group of 12.
There is never video evidence to go with the claim and it's something you don't see in any stream.
There have been times when people have posted something and it's turned out to be something like prenerf Maras Balm on the PTS or something equally ridiculous that didn't make it to the live servers.
Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
BlackRaidho wrote: »Play it No-CP, and i'll be fine.
For me too until they change templar damage to be usable in pvp.
Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
https://www.youtube.com/watch?v=flHpD-esoRw
Gotta love the 4 stacks or perma burning I ended up with.
In my opinion, anyone who says Tanks are fine because they can't kill anything are coping. Sure, tanks won't kill a DPS if the DPS is tanky enough themselves and puts effort into not dying to the tank. This is true, but it doesn't matter if you are playing any objective-based mode. It's also important to note that a Tank is a much bigger threat to a DPS than the DPS is to the tank. Tanks do damage, but not a lot of damage, but a bunch of tanks can do respectable damage. Tanks also bring tam utility, so they aren't just a mobile statues that look pretty. A team of Tanks can kill a DPS, but a team of DPS is not killing a properly-built tank. This is why we are seeing a lot more tanks. The only reason we are not seeing even more than current is because playing as a tank against more tanks is not fun to play and certainly isn't fun to watch. It's like watching rocks beat each other with pool-noodles: nothing is going to happen and the fight is only going to end when they get bored.
So after reading more posts here and others like it in other threads, I think it's pretty clear the community is in agreement that tanks are getting out of control. We want people to play how they want, and tanking should be a useful role in PvP without them being basically immortal (obviously the flip-side is we don't want damage to be so out of control that one-shots are incredibly frequent unless you have a glass-cannon bursting another glass-cannon). There needs to be a balance, and it seems clear that tanks way out of balance.
I think the best way to address this is for ZoS to make a change to Battle Spirit that exclusively effects tank builds, or make mechanical change to tanking that is unnoticed in PvE but very much noticed in PvP. As for what that change should be... I'm not entirely sure.
All I know is I'm avoiding PvP until this gets addressed. I mostly play this game for the PvP, so I guess that means I'm not going to be playing the game much if at all until this gets addressed.
In my opinion, anyone who says Tanks are fine because they can't kill anything are coping. Sure, tanks won't kill a DPS if the DPS is tanky enough themselves and puts effort into not dying to the tank. This is true, but it doesn't matter if you are playing any objective-based mode. It's also important to note that a Tank is a much bigger threat to a DPS than the DPS is to the tank. Tanks do damage, but not a lot of damage, but a bunch of tanks can do respectable damage. Tanks also bring tam utility, so they aren't just a mobile statues that look pretty. A team of Tanks can kill a DPS, but a team of DPS is not killing a properly-built tank. This is why we are seeing a lot more tanks. The only reason we are not seeing even more than current is because playing as a tank against more tanks is not fun to play and certainly isn't fun to watch. It's like watching rocks beat each other with pool-noodles: nothing is going to happen and the fight is only going to end when they get bored.
So after reading more posts here and others like it in other threads, I think it's pretty clear the community is in agreement that tanks are getting out of control. We want people to play how they want, and tanking should be a useful role in PvP without them being basically immortal (obviously the flip-side is we don't want damage to be so out of control that one-shots are incredibly frequent unless you have a glass-cannon bursting another glass-cannon). There needs to be a balance, and it seems clear that tanks way out of balance.
I think the best way to address this is for ZoS to make a change to Battle Spirit that exclusively effects tank builds, or make mechanical change to tanking that is unnoticed in PvE but very much noticed in PvP. As for what that change should be... I'm not entirely sure.
All I know is I'm avoiding PvP until this gets addressed. I mostly play this game for the PvP, so I guess that means I'm not going to be playing the game much if at all until this gets addressed.
Proc sets often give tanks very significant burst damage. And they don't even have to do anything to make it happen. The proc sets are out of control in ESO and very significantly upset any attempts to balance PvP.
In my opinion, anyone who says Tanks are fine because they can't kill anything are coping. Sure, tanks won't kill a DPS if the DPS is tanky enough themselves and puts effort into not dying to the tank. This is true, but it doesn't matter if you are playing any objective-based mode. It's also important to note that a Tank is a much bigger threat to a DPS than the DPS is to the tank. Tanks do damage, but not a lot of damage, but a bunch of tanks can do respectable damage. Tanks also bring tam utility, so they aren't just a mobile statues that look pretty. A team of Tanks can kill a DPS, but a team of DPS is not killing a properly-built tank. This is why we are seeing a lot more tanks. The only reason we are not seeing even more than current is because playing as a tank against more tanks is not fun to play and certainly isn't fun to watch. It's like watching rocks beat each other with pool-noodles: nothing is going to happen and the fight is only going to end when they get bored.
So after reading more posts here and others like it in other threads, I think it's pretty clear the community is in agreement that tanks are getting out of control. We want people to play how they want, and tanking should be a useful role in PvP without them being basically immortal (obviously the flip-side is we don't want damage to be so out of control that one-shots are incredibly frequent unless you have a glass-cannon bursting another glass-cannon). There needs to be a balance, and it seems clear that tanks way out of balance.
I think the best way to address this is for ZoS to make a change to Battle Spirit that exclusively effects tank builds, or make mechanical change to tanking that is unnoticed in PvE but very much noticed in PvP. As for what that change should be... I'm not entirely sure.
All I know is I'm avoiding PvP until this gets addressed. I mostly play this game for the PvP, so I guess that means I'm not going to be playing the game much if at all until this gets addressed.
Proc sets often give tanks very significant burst damage. And they don't even have to do anything to make it happen. The proc sets are out of control in ESO and very significantly upset any attempts to balance PvP.
I'm mostly just seeing either tanky DPS who use the Master Dual-wield set to spam Rending Slashes combined with Maarselok, or just straight up immortal tanks. I see the Vateshran Destro staff too I suppose, but I usually just run out of range of it. I mostly just see the first two.
Which proc sets are you referring to exactly? I'm genuinely just curious.
JanTanhide wrote: »Why would you expect "balance" between a Tank and a DPS? Tanks just tank. Don't attack them. They are there to distract you and ping your Ying to get their Yang. LOL.
In my opinion, anyone who says Tanks are fine because they can't kill anything are coping. Sure, tanks won't kill a DPS if the DPS is tanky enough themselves and puts effort into not dying to the tank. This is true, but it doesn't matter if you are playing any objective-based mode. It's also important to note that a Tank is a much bigger threat to a DPS than the DPS is to the tank. Tanks do damage, but not a lot of damage, but a bunch of tanks can do respectable damage. Tanks also bring tam utility, so they aren't just a mobile statues that look pretty. A team of Tanks can kill a DPS, but a team of DPS is not killing a properly-built tank. This is why we are seeing a lot more tanks. The only reason we are not seeing even more than current is because playing as a tank against more tanks is not fun to play and certainly isn't fun to watch. It's like watching rocks beat each other with pool-noodles: nothing is going to happen and the fight is only going to end when they get bored.
So after reading more posts here and others like it in other threads, I think it's pretty clear the community is in agreement that tanks are getting out of control. We want people to play how they want, and tanking should be a useful role in PvP without them being basically immortal (obviously the flip-side is we don't want damage to be so out of control that one-shots are incredibly frequent unless you have a glass-cannon bursting another glass-cannon). There needs to be a balance, and it seems clear that tanks way out of balance.
I think the best way to address this is for ZoS to make a change to Battle Spirit that exclusively effects tank builds, or make mechanical change to tanking that is unnoticed in PvE but very much noticed in PvP. As for what that change should be... I'm not entirely sure.
All I know is I'm avoiding PvP until this gets addressed. I mostly play this game for the PvP, so I guess that means I'm not going to be playing the game much if at all until this gets addressed.
Proc sets often give tanks very significant burst damage. And they don't even have to do anything to make it happen. The proc sets are out of control in ESO and very significantly upset any attempts to balance PvP.
I'm mostly just seeing either tanky DPS who use the Master Dual-wield set to spam Rending Slashes combined with Maarselok, or just straight up immortal tanks. I see the Vateshran Destro staff too I suppose, but I usually just run out of range of it. I mostly just see the first two.
Which proc sets are you referring to exactly? I'm genuinely just curious.
You named the main offenders. There is also Rush of Agony, Dark Convergence and others.
Not gonna lie I don't see a whole lot of tanks in BGs. Could be an MMR thing, or a platform thing. Of the tanks I do see most of them are fairly easy to kill with 2 or 3 capable players on them. That is thanks to a lack of CP and due to well timed unblockable stuns.
It could also be just a player that's really good. High weapon damage also gives you high healing. Most good players, when on defense, look very tanky. It doesn't mean they are. Any average-or-better brawler build is gonna be able to stand in the thick of things for 10 seconds without dying. it's kinda the benchmark-- and it doesn't make you a tank. Anything less makes you a glass cannon, actually.
Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
https://www.youtube.com/watch?v=flHpD-esoRw
Gotta love the 4 stacks or perma burning I ended up with.
Turtle_Bot wrote: »Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
https://www.youtube.com/watch?v=flHpD-esoRw
Gotta love the 4 stacks or perma burning I ended up with.
Every time I see a tank like that, I check my ulti.
Am I full ulti? Ignore them
Do I need ulti? sweet free ulti gen station
vermanderdieterb16_ESO wrote: »there is just no balance, too many tanks that dont take any damage even if u hit them with a whole team. 0/10 would not recommend. PVP in the current state is just broken. gave this game an other chance after a few years away from it and i'm sad to say i'm out again. Fix your game ZOS
Turtle_Bot wrote: »Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
https://www.youtube.com/watch?v=flHpD-esoRw
Gotta love the 4 stacks or perma burning I ended up with.
Every time I see a tank like that, I check my ulti.
Am I full ulti? Ignore them
Do I need ulti? sweet free ulti gen station
vermanderdieterb16_ESO wrote: »there is just no balance, too many tanks that dont take any damage even if u hit them with a whole team. 0/10 would not recommend. PVP in the current state is just broken. gave this game an other chance after a few years away from it and i'm sad to say i'm out again. Fix your game ZOS
Turtle_Bot wrote: »Just 4?SandandStars wrote: »
on xbox na there are plenty of “practically unkillable” tanks that regularly squat on flags holding block. all 4 bg team members can wail on them for a couple minutes and not kill them.
it’s totally doable, you just need to know how to build for it.
https://www.youtube.com/watch?v=flHpD-esoRw
Gotta love the 4 stacks or perma burning I ended up with.
Every time I see a tank like that, I check my ulti.
Am I full ulti? Ignore them
Do I need ulti? sweet free ulti gen station
Exactly. My group sees a tank like this? Build your ulti and move on
SandandStars wrote: »What if all pvp tanks are alien life forms that only possess on finger and nine brain cells?
huskandhunger wrote: »Vampire Undeath passive should become Minor Protection above 60% and major protection below 60% hp.