Necrotech_Master wrote: »thats interesting lol
ill be sleeping most of that timeframe (3am to 2 pm) lol
Necrotech_Master wrote: »thats interesting lol
ill be sleeping most of that timeframe (3am to 2 pm) lol
But for EU it's ~9am to ~8pm, so basically the whole day
Necrotech_Master wrote: »im more surprised there was no heads up that they are doing an extended maintenance, and on a saturday (not a normal maintenance day)
the last time i remember them having a maintenance this long was when they installed the new servers, which was over a year ago for most of the environments
Necrotech_Master wrote: »im more surprised there was no heads up that they are doing an extended maintenance, and on a saturday (not a normal maintenance day)
the last time i remember them having a maintenance this long was when they installed the new servers, which was over a year ago for most of the environments
That date is a Tuesday...
The_Boggart wrote: »There in no information in the maintenance forum. A major outage such as this deserves some information
SeaGtGruff wrote: »Getting the Crown Store ready for the Witches Festival.
Decorating and populating the game zones in preparation for the Witches Festival.
Those would be my guesses. But I'm often wrong-- so very wrong. (Sigh)
This is one of the few times during the year that all the NPCs get to shower and hit the bathroom.
This is one of the few times during the year that all the NPCs get to shower and hit the bathroom.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
HedgeHugger wrote: »You'd think that by now there'd be some sort of server swap over.
Have a nice, new, shiny and fresh instance for people to join after a certain time/date, so no disruption to service. People still sat on the older/unrefreshed servers get a warning that they will be disconnected in X time (like we get now).
No disruption to everyone else, game goes on as usual.
SeaGtGruff wrote: »Getting the Crown Store ready for the Witches Festival.
Decorating and populating the game zones in preparation for the Witches Festival.
Those would be my guesses. But I'm often wrong-- so very wrong. (Sigh)
The game zone decor would be handled via a patch some time in the recent past. That sort of thing is then turned off or on by code that triggers when a condition is met (i.e. a start date/time).
HedgeHugger wrote: »You'd think that by now there'd be some sort of server swap over.
Have a nice, new, shiny and fresh instance for people to join after a certain time/date, so no disruption to service. People still sat on the older/unrefreshed servers get a warning that they will be disconnected in X time (like we get now).
No disruption to everyone else, game goes on as usual.
That's how Guild Wars 2 does it and I was genuinely surprised to find that ESO didn't when I started playing. Partially because I just assumed down-time for maintenance was a relic of the past since it seemed to have stopped happening for most types of software (even the tiny charity I worked for could keep our database online while doing server maintenance) and partially because GW2 said they could do it because they use a 'mega server' system, and ESO says the same so I assumed it would work the same way.
It seems like MMOs are the one area where regular down time for maintenance is still accepted, or even expected, by customers.
.HedgeHugger wrote: »You'd think that by now there'd be some sort of server swap over.
Have a nice, new, shiny and fresh instance for people to join after a certain time/date, so no disruption to service. People still sat on the older/unrefreshed servers get a warning that they will be disconnected in X time (like we get now).
No disruption to everyone else, game goes on as usual.
That's how Guild Wars 2 does it and I was genuinely surprised to find that ESO didn't when I started playing. Partially because I just assumed down-time for maintenance was a relic of the past since it seemed to have stopped happening for most types of software (even the tiny charity I worked for could keep our database online while doing server maintenance) and partially because GW2 said they could do it because they use a 'mega server' system, and ESO says the same so I assumed it would work the same way.
It seems like MMOs are the one area where regular down time for maintenance is still accepted, or even expected, by customers.
In this case, it is possible that a simple server swap over would not work. Whatever they are doing, it certainly looks like they need to have everyone logged out, not just moved out of the way, so they can do whatever it is they are working on.
Now this surprises me, I assumed the issue with ESO is that all data is in one huge database.HedgeHugger wrote: »You'd think that by now there'd be some sort of server swap over.
Have a nice, new, shiny and fresh instance for people to join after a certain time/date, so no disruption to service. People still sat on the older/unrefreshed servers get a warning that they will be disconnected in X time (like we get now).
No disruption to everyone else, game goes on as usual.
That's how Guild Wars 2 does it and I was genuinely surprised to find that ESO didn't when I started playing. Partially because I just assumed down-time for maintenance was a relic of the past since it seemed to have stopped happening for most types of software (even the tiny charity I worked for could keep our database online while doing server maintenance) and partially because GW2 said they could do it because they use a 'mega server' system, and ESO says the same so I assumed it would work the same way.
It seems like MMOs are the one area where regular down time for maintenance is still accepted, or even expected, by customers.
Not much an issue for the normal ones at least since they moved the quest resets and at work until maintenance is done but not the extended.I frigging hate maintenance days as a European, it literally removes one day from my ESO plus every single time. In an ideal world we'd have brand new servers, but nope, gotta deal with this *** instead.
I frigging hate maintenance days as a European, it literally removes one day from my ESO plus every single time. In an ideal world we'd have brand new servers, but nope, gotta deal with this *** instead.
@ZOS_Kevin, could you give us some info on this please?
Now this surprises me, I assumed the issue with ESO is that all data is in one huge database.HedgeHugger wrote: »You'd think that by now there'd be some sort of server swap over.
Have a nice, new, shiny and fresh instance for people to join after a certain time/date, so no disruption to service. People still sat on the older/unrefreshed servers get a warning that they will be disconnected in X time (like we get now).
No disruption to everyone else, game goes on as usual.
That's how Guild Wars 2 does it and I was genuinely surprised to find that ESO didn't when I started playing. Partially because I just assumed down-time for maintenance was a relic of the past since it seemed to have stopped happening for most types of software (even the tiny charity I worked for could keep our database online while doing server maintenance) and partially because GW2 said they could do it because they use a 'mega server' system, and ESO says the same so I assumed it would work the same way.
It seems like MMOs are the one area where regular down time for maintenance is still accepted, or even expected, by customers.
With an game with lots of servers you can have lots of databases, you also has an main account database and databases used for the dungeon finders who was over multiple servers but they had much less work to do.