OtarTheMad wrote: »All I saw was a bunch of math in the post and immediately thought: “this is why it was changed” lol.
OP. I don't think the set needs to be reverted, and would argue getting rid of the remnants of the previous version would be better: get rid of the ult consuming effect. Then, buff Swallow Soul and Cripple (along with its morphs) by 30 to 40%, and make this set give 25 or 30% instead of 18.
RemoryAzure wrote: »OP. I don't think the set needs to be reverted, and would argue getting rid of the remnants of the previous version would be better: get rid of the ult consuming effect. Then, buff Swallow Soul and Cripple (along with its morphs) by 30 to 40%, and make this set give 25 or 30% instead of 18.
i would like it to be reverted coz this is the only way to make purely ranged build playable, right now ranged NB doesnt have proper ult anyway, as i said in #1.
and, ur suggestion is extremely overtuned, like, +40% to swallow soul will make it deal 3024 base damage which is already on par with the highest possible ranged damage which is crushing shock with draugkinset, but u suggest it to deal the same damage with no bonuses at all, and u suggest make this set buff it by another 30%, which is 3931 base damage. may i remind u that merciless resolve deals 4800? basically u suggest to make swallow soul to deal almost the same damage as bow proc, but with healing and no requirements. even ur lower numbers of 30% and 25% will make it deal 3510 dmg which is insane, its like fully stacked molten whip every hit and from range
RemoryAzure wrote: »OP. I don't think the set needs to be reverted, and would argue getting rid of the remnants of the previous version would be better: get rid of the ult consuming effect. Then, buff Swallow Soul and Cripple (along with its morphs) by 30 to 40%, and make this set give 25 or 30% instead of 18.
i would like it to be reverted coz this is the only way to make purely ranged build playable, right now ranged NB doesnt have proper ult anyway, as i said in #1.
and, ur suggestion is extremely overtuned, like, +40% to swallow soul will make it deal 3024 base damage which is already on par with the highest possible ranged damage which is crushing shock with draugkinset, but u suggest it to deal the same damage with no bonuses at all, and u suggest make this set buff it by another 30%, which is 3931 base damage. may i remind u that merciless resolve deals 4800? basically u suggest to make swallow soul to deal almost the same damage as bow proc, but with healing and no requirements. even ur lower numbers of 30% and 25% will make it deal 3510 dmg which is insane, its like fully stacked molten whip every hit and from range
Turtle_Bot wrote: »RemoryAzure wrote: »OP. I don't think the set needs to be reverted, and would argue getting rid of the remnants of the previous version would be better: get rid of the ult consuming effect. Then, buff Swallow Soul and Cripple (along with its morphs) by 30 to 40%, and make this set give 25 or 30% instead of 18.
i would like it to be reverted coz this is the only way to make purely ranged build playable, right now ranged NB doesnt have proper ult anyway, as i said in #1.
and, ur suggestion is extremely overtuned, like, +40% to swallow soul will make it deal 3024 base damage which is already on par with the highest possible ranged damage which is crushing shock with draugkinset, but u suggest it to deal the same damage with no bonuses at all, and u suggest make this set buff it by another 30%, which is 3931 base damage. may i remind u that merciless resolve deals 4800? basically u suggest to make swallow soul to deal almost the same damage as bow proc, but with healing and no requirements. even ur lower numbers of 30% and 25% will make it deal 3510 dmg which is insane, its like fully stacked molten whip every hit and from range
I was gonna say the same thing. Even at a 30% increase to the skill itself (their minimum buff to swallow soul) that is a 2808 base tooltip, without any sets buffing it on a range skill that also heals.
In other words, it deals 20% more damage (at base, before all of NBs modifiers) than concealed does.
Before any modifiers are applied (and NB has an insane amount of them), a swallow soul even without the set equipped would have 13% more damage at base than a hard cast frags that has a cast time and no heal attached to it.
With just the smallest percent on the set that they want (25%), their buffed swallow soul would then deal damage equal to 94% of frags proc while still having a significant heal.
That is disgustingly overpowered and would instantly invalidate every single other class from being playable in 1 move due to how many damage modifiers NB has access to inherently in its class kit.
Some simple calcs on build editor using a basic NMA (because its craftable), rallying, SSC build has the buffed tooltip for swallow soul (with the 30% increase they're asking for) at over 20k and it heals for 47% of the damage done, that is a full burst heal of 9k every single cast of a 20k+ ranged spammable. Replacing NMA with their 25% increase they want from the class set would be even more absurd, it would literally hit as hard as a critting AW currently does, on an instant cast, with no build up, and it guarantees a burst heal every single cast...
It would be nice to see a return of range blade playstyle (something I actually enjoyed alongside my sorc main way back then), but a 30% buff (to the skill) ontop of a further 25% buff (from the class set) ontop of NB already absurd damage modifier access is not the way to go about it.
Sorry, bit of a rant, but the kind of buff they were asking for is just absurd, no other class would be playable at all.
well, it actually has a heal x) 4.5% (after pvp reductions) max hp from blood magic passive which is ~1350 and another 1500 from surge if u crit. sorc who freely spams frags actually heals more than nb with swallow soul + siphoning strikes (dunno who still use it, i have no bar space tbh), but yeah, key word is 'freely'.Turtle_Bot wrote: »a hard cast frags that has a cast time and no heal attached to it.
<> noone needs a build or any other skills when ur spammable hits like a frag proc. a year ago i reported a cheater sorc for using some kind of hack which allowed him to cast only proc frags every single gcd without requirements. this damage was impossible to survive. he was banned quite fast. but u suggest to make it legal<You're giving up a 5 piece set and the use of an ult for one skill. You need to think of a whole build, not just the skill in a vacuum>
<You can't make Swallow Soul do enough damage with this set>
madmidwestmark wrote: »The real answer is to modify swallow soul damage and potentially scale back the heal. Maybe buff the base 20% and cut the heal to 30%. I think if you want to buff a skill line, it should include the ult. The other option is to make it a damage bonus (like 350 wep/spl damge) after casting a siphoning ability and making all siphoning abilities cheaper too. I'd rather it stick with the siphoning abilities. It also affects debilitate, fyi
RemoryAzure wrote: »well, it actually has a heal x) 4.5% (after pvp reductions) max hp from blood magic passive which is ~1350 and another 1500 from surge if u crit. sorc who freely spams frags actually heals more than nb with swallow soul + siphoning strikes (dunno who still use it, i have no bar space tbh), but yeah, key word is 'freely'.Turtle_Bot wrote: »a hard cast frags that has a cast time and no heal attached to it.
anyway, yes, i think that reverting set to its initial state and allowing swallow soul to deal solid ~2900 base damage, still less than crushing shock + draugrkin (but with a heal!), less than frags + war maiden (but instant!), with a downside of not having an ult (who cares when purely ranged nb still doesnt have any proper ranged ult except for nice but very situational meteor), is a good idea of creating a build diversity.
and current soulcleaver is not nice, i dont want to use it, i'd prefer to stick to crushing shock for a much more damage
Turtle_Bot wrote: »RemoryAzure wrote: »OP. I don't think the set needs to be reverted, and would argue getting rid of the remnants of the previous version would be better: get rid of the ult consuming effect. Then, buff Swallow Soul and Cripple (along with its morphs) by 30 to 40%, and make this set give 25 or 30% instead of 18.
i would like it to be reverted coz this is the only way to make purely ranged build playable, right now ranged NB doesnt have proper ult anyway, as i said in #1.
and, ur suggestion is extremely overtuned, like, +40% to swallow soul will make it deal 3024 base damage which is already on par with the highest possible ranged damage which is crushing shock with draugkinset, but u suggest it to deal the same damage with no bonuses at all, and u suggest make this set buff it by another 30%, which is 3931 base damage. may i remind u that merciless resolve deals 4800? basically u suggest to make swallow soul to deal almost the same damage as bow proc, but with healing and no requirements. even ur lower numbers of 30% and 25% will make it deal 3510 dmg which is insane, its like fully stacked molten whip every hit and from range
I was gonna say the same thing. Even at a 30% increase to the skill itself (their minimum buff to swallow soul) that is a 2808 base tooltip, without any sets buffing it on a range skill that also heals.
In other words, it deals 20% more damage (at base, before all of NBs modifiers) than concealed does.
Before any modifiers are applied (and NB has an insane amount of them), a swallow soul even without the set equipped would have 13% more damage at base than a hard cast frags that has a cast time and no heal attached to it.
With just the smallest percent on the set that they want (25%), their buffed swallow soul would then deal damage equal to 94% of frags proc while still having a significant heal.
That is disgustingly overpowered and would instantly invalidate every single other class from being playable in 1 move due to how many damage modifiers NB has access to inherently in its class kit.
Some simple calcs on build editor using a basic NMA (because its craftable), rallying, SSC build has the buffed tooltip for swallow soul (with the 30% increase they're asking for) at over 20k and it heals for 47% of the damage done, that is a full burst heal of 9k every single cast of a 20k+ ranged spammable. Replacing NMA with their 25% increase they want from the class set would be even more absurd, it would literally hit as hard as a critting AW currently does, on an instant cast, with no build up, and it guarantees a burst heal every single cast...
It would be nice to see a return of range blade playstyle (something I actually enjoyed alongside my sorc main way back then), but a 30% buff (to the skill) ontop of a further 25% buff (from the class set) ontop of NB already absurd damage modifier access is not the way to go about it.
Sorry, bit of a rant, but the kind of buff they were asking for is just absurd, no other class would be playable at all.
You're giving up a 5 piece set and the use of an ult for one skill. You need to think of a whole build, not just the skill in a vacuum. Even before, the set was so undertuned due to how undertuned the skill line is that just slotting the set with the relevant skills from the skill line (there's 1), you get a giant DPS decrease. 30 or 40k at top end. You can't make Swallow Soul do enough damage with this set, the skill is too weak on its own and would need to carry half your build since you're giving up on a 5 piece set for it. It would need to be on the level of Fatecarver to see any real play.
RemoryAzure wrote: »madmidwestmark wrote: »The real answer is to modify swallow soul damage and potentially scale back the heal. Maybe buff the base 20% and cut the heal to 30%. I think if you want to buff a skill line, it should include the ult. The other option is to make it a damage bonus (like 350 wep/spl damge) after casting a siphoning ability and making all siphoning abilities cheaper too. I'd rather it stick with the siphoning abilities. It also affects debilitate, fyi
good thing that u mentioned debilitate. it will be a good idea not to boost swallow soul's raw damage, and instead give it a damage boost against targets with debilitate. this way set will work nicely, improving damage of both core skills and playstyle overall will be something similar to sorc's curse-spam-fragproc, but debilitate-swallow-bowproc.
MashmalloMan wrote: »If OP wants a buff to the set, make a better argument. I may not agree with the sentiment because the comparison to the best melee spammable in the game from a ranged spammable that also provides a massive hot doesn't make sense to me, but you can't just ignore the entire sets bonuses, flaws and purpose.
A day later, I thought of a possible change that could buff Swallow Soul enough without actually buffing swallow soul... What if it was made into a .8 second channel ability? Currently, it feels similar to a channel ability of that amount, and it would allow a synergy with the Deadly set. It might even make it so this new set + Deadly + Velothi Ur would be a feasible playstyle.
A day later, I thought of a possible change that could buff Swallow Soul enough without actually buffing swallow soul... What if it was made into a .8 second channel ability? Currently, it feels similar to a channel ability of that amount, and it would allow a synergy with the Deadly set. It might even make it so this new set + Deadly + Velothi Ur would be a feasible playstyle.
Finedaible wrote: »A day later, I thought of a possible change that could buff Swallow Soul enough without actually buffing swallow soul... What if it was made into a .8 second channel ability? Currently, it feels similar to a channel ability of that amount, and it would allow a synergy with the Deadly set. It might even make it so this new set + Deadly + Velothi Ur would be a feasible playstyle.
Channel/Cast time is a bad idea. It is why people hate to use Vampiric Drain. Similarly, Teleport Strike is heavily hampered in pvp with that inane cast time on it and fails so often that I've had to resort to using Critical Charge as a gap closer on NB instead. Pretty ironic too that a teleport takes time to travel to a target, but a melee charge is instant cast.
Well the skill already feels like a channeled ability. They could literally just tack on the .8 second cast time to the skill description and jiggle the LA weave timing a bit, and it would feel almost exactly the same. Heck, it might even feel better, since it kinda blows to use this ability with certain weapons. Bow for example is really hard to LA weave with the skill for whatever reason.
MashmalloMan wrote: »Kinda odd for OP to ignore the intentional design behind the set by focussing on only the damage side of it.
Are we forgetting it's also buffing the skill line by 18% healing and -18% cost reduction? A skill line with your burst heal, already the best in the game. It's not meant to be only a ranged NB damage dealer set, it's trying to buff everything in the line.
The ult cost to use the set is also better than it seems because of how NB operates. If you're using the set, you're probably going to use Cripple and Swallow Soul often where a typical melee NB build wouldn't. The Transfer passive for 2 ult every 4s, should be up off cooldown where as a typical NB may only get it on the defensive via Healthy Offering or on rebuff via Siphoning Strikes.
Because of Transfer, you're mitigating that con of the set by at least 50-100% since you still have other skills you're going to weave within each 4 second window like Mercilous, Impale, Shadow Image, etc, etc.
With transfers 2 ult every 4s, 3 ult per second for light attacking and potentially 23 ultimate for a kill in pvp (assault passive + fighters guild + soul harvest) you will literally never feel the -1 ult per Siphoning cast, especially since you may spend less time defensively due to the cost/healing bonus.
If OP wants a buff to the set, make a better argument. I may not agree with the sentiment because the comparison to the best melee spammable in the game from a ranged spammable that also provides a massive hot doesn't make sense to me, but you can't just ignore the entire sets bonuses, flaws and purpose.
Throwing it out there.. What if it lost the cost reduction bonus to bump up the healing and damage bonuses to 26%ish. Something like that makes more sense then specifically saying "I want my spammable to be as good as my other spammable". There is 5 other skills in the line.
emilyhyoyeon wrote: »PLEASE for the love of all that is good do not put a cast time on swallow soul. Light attack weaving is important to nightblade.
emilyhyoyeon wrote: »PLEASE for the love of all that is good do not put a cast time on swallow soul. Light attack weaving is important to nightblade.
I wasn't suggesting a cast time. I was suggesting a channel time. And with the advent of Arcanist, and its skill that has a .3 second cast time, it wouldn't be too insane to see a .3 second channel time. This would be nothing but a change on paper, as the skill already has a hidden channel time, and would allow the skill to synergize with sets like Deadly. It would be nothing but a (very situational, minor) buff.
MindOfTheSwarm wrote: »This entire post would be solved if ZoS added a new non-class skill line to the game that had a ranged Magicka ultimate.
MindOfTheSwarm wrote: »This entire post would be solved if ZoS added a new non-class skill line to the game that had a ranged Magicka ultimate.
MindOfTheSwarm wrote: »This entire post would be solved if ZoS added a new non-class skill line to the game that had a ranged Magicka ultimate.
You mean a meteor from mage's guild?
Turtle_Bot wrote: »MindOfTheSwarm wrote: »This entire post would be solved if ZoS added a new non-class skill line to the game that had a ranged Magicka ultimate.
You mean a meteor from mage's guild?
Probably something more equivalent to Dawnbreaker (cheap to cast, decent damage, good secondary effects and good passives that come with it that buff other things too).