MashmalloMan wrote: »@Tannus15 I find it's better to compare to Impale and Mages Fury as they're both instant ranged executes that have flat values within execute range instead of scaling based on missing health. The instant melee executes are typically a bit stronger.
Comparing tooltips from base characters, no passives or bonuses:
Impale: Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Mages Fury: Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
Neither morph of Mages Fury gives bonus damage, just sustain vs aoe.
NB: 1161 x 4.3 = 4992 from 25% health
Sorc: 870 + 3195 = 4065 from 20% health
4992 / 4065 = 1.228... so 1.23
Impale has a tooltip worth 23% more than Mages Fury.
- NBs kit gives easy Major Berserk for 10% damage done, ours is from the expensive Atro synergy.
- NBs kit gives easy 300 or 400 base weapon damage, we get 2% per slotted, nowhere near as valuable and NBs can slot Fighters guild skills for 3% per slotted or are already getting 2% crit chance per slotted Assassination skill or 3% healing per slotted Siphoning skill.
- NBs kit guarantees Minor Vulnerability, we have to rely on shock proc chance or again.. wait for Charged Atro which is notobly worse and easy to avoid vs Greater Atro.
- Both NB and Sorc get decent Minor Berserk uptime easily. Null comparison.
- NBs kit gives an additional 20% damage dealt for 8s via cheap af Incap, nothing comparable for Sorc.
- NBs kit gives 3k pen flanking, nothing comparable for Sorc.. maybe the 5% Shock damage passive.
- NBs kit gives 10% crit damage which can stack with Minor Forces 10%, Sorc gets Minor Force via Dark Deal (not for Mag Sorc).
- NBs kit gives 8% max mag passively, Sorcs get 8% max mag for slotting a tank skill that buffs block mitigation for a shielding class where shields don't get block mitigation, Minor Resolve is useless with Resolving Vigor meta and Minor Protection NB can get from Undo.
- NBs kit gives Major Savagery passively from slotting Shadowy Disguise, Sorcs have to waste a skill slot for Camo Hunter or get shoe horned into mag crit/power potions.
- NBs kit gives 1k mag/stam for killing an enemy passively, Sorc has to specifically use Endless Fury to get 5k mag back, a lot, but less versatile and Mages Wrath is the better morph.
Only thing Sorc has over NB is in class Major Sorcery/Brutality on a self buff, NB has it, but they need to get in melee range, can just use Rally, Degen or Pots.
And... Amplitude, a passive that literally gets worse the closer you get to execute. More specifically it gives 2-1% damage done for Mages Fury in execute.
TLDR: So not only is the base tooltip 23% stronger for Impale despite both skills being a ranged magicka instant execute, NB gets much higher damage bonuses that will result in Impale dealing anywhere from 50-100% more damage if I were to guess. 100% is very likely due to the fact that a Mag Sorc is probably going to be using Max Mag sets to get reasonable defence which also scales much worse than a typical setup... Cherry on the cake, it scales from 25% health instead of 20% health.
Only plus sides for Sorc is they can cast Fury early to get some delayed execute burst for a combo and some decent aoe. Whatever.
acastanza_ESO wrote: »MashmalloMan wrote: »@Tannus15 I find it's better to compare to Impale and Mages Fury as they're both instant ranged executes that have flat values within execute range instead of scaling based on missing health. The instant melee executes are typically a bit stronger.
Comparing tooltips from base characters, no passives or bonuses:
Impale: Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Mages Fury: Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
Neither morph of Mages Fury gives bonus damage, just sustain vs aoe.
NB: 1161 x 4.3 = 4992 from 25% health
Sorc: 870 + 3195 = 4065 from 20% health
4992 / 4065 = 1.228... so 1.23
Impale has a tooltip worth 23% more than Mages Fury.
- NBs kit gives easy Major Berserk for 10% damage done, ours is from the expensive Atro synergy.
- NBs kit gives easy 300 or 400 base weapon damage, we get 2% per slotted, nowhere near as valuable and NBs can slot Fighters guild skills for 3% per slotted or are already getting 2% crit chance per slotted Assassination skill or 3% healing per slotted Siphoning skill.
- NBs kit guarantees Minor Vulnerability, we have to rely on shock proc chance or again.. wait for Charged Atro which is notobly worse and easy to avoid vs Greater Atro.
- Both NB and Sorc get decent Minor Berserk uptime easily. Null comparison.
- NBs kit gives an additional 20% damage dealt for 8s via cheap af Incap, nothing comparable for Sorc.
- NBs kit gives 3k pen flanking, nothing comparable for Sorc.. maybe the 5% Shock damage passive.
- NBs kit gives 10% crit damage which can stack with Minor Forces 10%, Sorc gets Minor Force via Dark Deal (not for Mag Sorc).
- NBs kit gives 8% max mag passively, Sorcs get 8% max mag for slotting a tank skill that buffs block mitigation for a shielding class where shields don't get block mitigation, Minor Resolve is useless with Resolving Vigor meta and Minor Protection NB can get from Undo.
- NBs kit gives Major Savagery passively from slotting Shadowy Disguise, Sorcs have to waste a skill slot for Camo Hunter or get shoe horned into mag crit/power potions.
- NBs kit gives 1k mag/stam for killing an enemy passively, Sorc has to specifically use Endless Fury to get 5k mag back, a lot, but less versatile and Mages Wrath is the better morph.
Only thing Sorc has over NB is in class Major Sorcery/Brutality on a self buff, NB has it, but they need to get in melee range, can just use Rally, Degen or Pots.
And... Amplitude, a passive that literally gets worse the closer you get to execute. More specifically it gives 2-1% damage done for Mages Fury in execute.
TLDR: So not only is the base tooltip 23% stronger for Impale despite both skills being a ranged magicka instant execute, NB gets much higher damage bonuses that will result in Impale dealing anywhere from 50-100% more damage if I were to guess. 100% is very likely due to the fact that a Mag Sorc is probably going to be using Max Mag sets to get reasonable defence which also scales much worse than a typical setup... Cherry on the cake, it scales from 25% health instead of 20% health.
Only plus sides for Sorc is they can cast Fury early to get some delayed execute burst for a combo and some decent aoe. Whatever.
But seriously @ZOS_Kevin we need a direct response from the combat team on why the Sorc toolkit is allowed to be so completely sub-par when directly compared point-for-point to the Nightblade toolkit. And that's completely independent from the pressure they need to address the objective inferiority of the class armor set.
acastanza_ESO wrote: »MashmalloMan wrote: »@Tannus15 I find it's better to compare to Impale and Mages Fury as they're both instant ranged executes that have flat values within execute range instead of scaling based on missing health. The instant melee executes are typically a bit stronger.
Comparing tooltips from base characters, no passives or bonuses:
Impale: Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Mages Fury: Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
Neither morph of Mages Fury gives bonus damage, just sustain vs aoe.
NB: 1161 x 4.3 = 4992 from 25% health
Sorc: 870 + 3195 = 4065 from 20% health
4992 / 4065 = 1.228... so 1.23
Impale has a tooltip worth 23% more than Mages Fury.
- NBs kit gives easy Major Berserk for 10% damage done, ours is from the expensive Atro synergy.
- NBs kit gives easy 300 or 400 base weapon damage, we get 2% per slotted, nowhere near as valuable and NBs can slot Fighters guild skills for 3% per slotted or are already getting 2% crit chance per slotted Assassination skill or 3% healing per slotted Siphoning skill.
- NBs kit guarantees Minor Vulnerability, we have to rely on shock proc chance or again.. wait for Charged Atro which is notobly worse and easy to avoid vs Greater Atro.
- Both NB and Sorc get decent Minor Berserk uptime easily. Null comparison.
- NBs kit gives an additional 20% damage dealt for 8s via cheap af Incap, nothing comparable for Sorc.
- NBs kit gives 3k pen flanking, nothing comparable for Sorc.. maybe the 5% Shock damage passive.
- NBs kit gives 10% crit damage which can stack with Minor Forces 10%, Sorc gets Minor Force via Dark Deal (not for Mag Sorc).
- NBs kit gives 8% max mag passively, Sorcs get 8% max mag for slotting a tank skill that buffs block mitigation for a shielding class where shields don't get block mitigation, Minor Resolve is useless with Resolving Vigor meta and Minor Protection NB can get from Undo.
- NBs kit gives Major Savagery passively from slotting Shadowy Disguise, Sorcs have to waste a skill slot for Camo Hunter or get shoe horned into mag crit/power potions.
- NBs kit gives 1k mag/stam for killing an enemy passively, Sorc has to specifically use Endless Fury to get 5k mag back, a lot, but less versatile and Mages Wrath is the better morph.
Only thing Sorc has over NB is in class Major Sorcery/Brutality on a self buff, NB has it, but they need to get in melee range, can just use Rally, Degen or Pots.
And... Amplitude, a passive that literally gets worse the closer you get to execute. More specifically it gives 2-1% damage done for Mages Fury in execute.
TLDR: So not only is the base tooltip 23% stronger for Impale despite both skills being a ranged magicka instant execute, NB gets much higher damage bonuses that will result in Impale dealing anywhere from 50-100% more damage if I were to guess. 100% is very likely due to the fact that a Mag Sorc is probably going to be using Max Mag sets to get reasonable defence which also scales much worse than a typical setup... Cherry on the cake, it scales from 25% health instead of 20% health.
Only plus sides for Sorc is they can cast Fury early to get some delayed execute burst for a combo and some decent aoe. Whatever.
But seriously @ZOS_Kevin we need a direct response from the combat team on why the Sorc toolkit is allowed to be so completely sub-par when directly compared point-for-point to the Nightblade toolkit. And that's completely independent from the pressure they need to address the objective inferiority of the class armor set.
They did address this. Not every class has to be good or something like that if I remember.
I get the sentiment though. Sorc shouldn’t have all the same things as nightblade, otherwise why bother, just run a nightblade.
I feel it’s better to steer away from direct class comparisons and just focus on the glaring issues with mag sorc.
The lack of options, the poor cleave, the weak execute, missing spammables, the weak healing, cast time skills, lack of named buffs, lack of debuffs. You know, stuff like that.
MashmalloMan wrote: »@Tannus15 I find it's better to compare to Impale and Mages Fury as they're both instant ranged executes that have flat values within execute range instead of scaling based on missing health. The instant melee executes are typically a bit stronger.
Comparing tooltips from base characters, no passives or bonuses:
Impale: Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Mages Fury: Call down lightning to strike an enemy, dealing 870 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 3195 Shock Damage to them and 695 Shock Damage to other enemies nearby.
Neither morph of Mages Fury gives bonus damage, just sustain vs aoe.
NB: 1161 x 4.3 = 4992 from 25% health
Sorc: 870 + 3195 = 4065 from 20% health
4992 / 4065 = 1.228... so 1.23
Impale has a tooltip worth 23% more than Mages Fury.
- NBs kit gives easy Major Berserk for 10% damage done, ours is from the expensive Atro synergy.
- NBs kit gives easy 300 or 400 base weapon damage, we get 2% per slotted, nowhere near as valuable and NBs can slot Fighters guild skills for 3% per slotted or are already getting 2% crit chance per slotted Assassination skill or 3% healing per slotted Siphoning skill.
- NBs kit guarantees Minor Vulnerability, we have to rely on shock proc chance or again.. wait for Charged Atro which is notobly worse and easy to avoid vs Greater Atro.
- Both NB and Sorc get decent Minor Berserk uptime easily. Null comparison.
- NBs kit gives an additional 20% damage dealt for 8s via cheap af Incap, nothing comparable for Sorc.
- NBs kit gives 3k pen flanking, nothing comparable for Sorc.. maybe the 5% Shock damage passive.
- NBs kit gives 10% crit damage which can stack with Minor Forces 10%, Sorc gets Minor Force via Dark Deal (not for Mag Sorc).
- NBs kit gives 8% max mag passively, Sorcs get 8% max mag for slotting a tank skill that buffs block mitigation for a shielding class where shields don't get block mitigation, Minor Resolve is useless with Resolving Vigor meta and Minor Protection NB can get from Undo.
- NBs kit gives Major Savagery passively from slotting Shadowy Disguise, Sorcs have to waste a skill slot for Camo Hunter or get shoe horned into mag crit/power potions.
- NBs kit gives 1k mag/stam for killing an enemy passively, Sorc has to specifically use Endless Fury to get 5k mag back, a lot, but less versatile and Mages Wrath is the better morph.
Only thing Sorc has over NB is in class Major Sorcery/Brutality on a self buff, NB has it, but they need to get in melee range, can just use Rally, Degen or Pots.
And... Amplitude, a passive that literally gets worse the closer you get to execute. More specifically it gives 2-1% damage done for Mages Fury in execute.
TLDR: So not only is the base tooltip 23% stronger for Impale despite both skills being a ranged magicka instant execute, NB gets much higher damage bonuses that will result in Impale dealing anywhere from 50-100% more damage if I were to guess. 100% is very likely due to the fact that a Mag Sorc is probably going to be using Max Mag sets to get reasonable defence which also scales much worse than a typical setup... Cherry on the cake, it scales from 25% health instead of 20% health.
Only plus sides for Sorc is they can cast Fury early to get some delayed execute burst for a combo and some decent aoe. Whatever.
MashmalloMan wrote: »What are the chances tomorrows PTS update does anything more to Monolith than the crit chance fix?
Taking bets. I'm betting they fix the crit and make at least 1 extra adjustment... however it will be negligible at best and fix none of the main concerns:
- Tick on 1s instead of 2s.
- Monoliths deal aoe damage instead of only links.
- Can stack more than 1 set in a group.
- Proc conditions improved from 1st/5th tick.
- Deal decent dps in comparison to universal proc sets.
All of those changes are at minimum required in my opinion, however they still have bigger fish to fry:
- PVE Sorcs don't want to drop a pet for Fury/Lightning Splash.
- PVP Sorcs don't expect to rely on random monolith procs players can walk out of, especially if the minimum changes above aren't tackled.
- Sorcs in general don't have great aoe or dot damage so the set goes against what they stand for, we forgo those CP bonuses for single target, direct, crit damage, off balance, or weapon/spell damage.
- Sorcs afinity for Shock staves was finally introduced last patch by making it buff channel/direct and then they add this which doesn't work with it. Screams a lack of vision. 1 hand isn't speaking to the other.
Maybe this set tries to incentivise using Overload as ult instead of Atro? But that would be not practical in any way
RaptorRodeoGod wrote: »
MashmalloMan wrote: »here's another problem with your garbage AOE set
can you spot it?
It spawned all the monoliths in the same spot.
it's SO BAD it's NOT FUNCTIONAL.
Noticed this too. It's beyond incomprehensible why this set is designed this way.
I'm convinced whoever conceived the set design has never played Sorc and thinks Mages Fury is a spammable because thats legitimately the only way this set could work the way they expect it to with the massive 28m links.
Even if we did want to use it, 99% of the time it's going to proc on a random enemy from an aoe skill. Streak.. Lightning Splash.. Lightning Form..
SkaraMinoc wrote: »What's the point in doing the Endless Archive if the rewards are this bad?
SkaraMinoc wrote: »What's the point in doing the Endless Archive if the rewards are this bad?