For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed.
Valkyn Skoria is by far my favorite monster set in the game. As well as many other people. I heard about the adjustments to the set from a few patches ago, and decided to maybe get my hopes up and try it out again.
It is indeed NOT working.
When you deal damage with a damage over time affect, you have a 8% chance to summon a meteor that does damage and continues to do damage in an area for 5 seconds. (Similar to Meteor)
Now that I have the proc condition wrote down. Tell me why I had 2 sticky DoTs + status effect dots (Poison and Flame) and 3 AoE ground dots, and skoria decided it wanted to proc 3 times in a 4 minute fight.
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
Either Skoria is only scaling off of 1 of my dots. Or the 8% chance just makes me unlucky.
It already has a cooldown. So why is it ridiculous trying to use this set? Why does this set even exist if it doesn't do what it is designed to do. Did y'all test it and saw that it at least goes off so that was enough to say it was "Fixed".
Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
Panderbander wrote: »
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
So the issue with this is that each individual tick has its own individual chance to proc the effect. Effectively you're pulling a random number from 1 to 100 each time a DOT deals damage and if it doesn't hit within the 1 to 8 range then it doesn't proc. This is referred to as independent probability in that the result of one event has no effect on others. It's entirely possible to end up with a full five minute fight and never roll something in the 1 to 8 range.
Personally I feel like sets like this need an escalating probability, where after each tick if the set didn't fire then the chance increases by some flat percentage until it does go off, after which is resets back to the base percentage. This makes the set more consistent and less RNG-based.
When you deal damage with a damage over time affect, you have a 8% chance to summon a meteor that does damage and continues to do damage in an area for 5 seconds. (Similar to Meteor)
Tell me why I had 2 sticky DoTs + status effect dots (Poison and Flame) and 3 AoE ground dots, and skoria decided it wanted to proc 3 times in a 4 minute fight.
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed.
Valkyn Skoria is by far my favorite monster set in the game. As well as many other people. I heard about the adjustments to the set from a few patches ago, and decided to maybe get my hopes up and try it out again.
It is indeed NOT working.
When you deal damage with a damage over time affect, you have a 8% chance to summon a meteor that does damage and continues to do damage in an area for 5 seconds. (Similar to Meteor)
Now that I have the proc condition wrote down. Tell me why I had 2 sticky DoTs + status effect dots (Poison and Flame) and 3 AoE ground dots, and skoria decided it wanted to proc 3 times in a 4 minute fight.
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
Either Skoria is only scaling off of 1 of my dots. Or the 8% chance just makes me unlucky.
It already has a cooldown. So why is it ridiculous trying to use this set? Why does this set even exist if it doesn't do what it is designed to do. Did y'all test it and saw that it at least goes off so that was enough to say it was "Fixed".
Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.
QuasiGumbo wrote: »For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed.
Valkyn Skoria is by far my favorite monster set in the game. As well as many other people. I heard about the adjustments to the set from a few patches ago, and decided to maybe get my hopes up and try it out again.
It is indeed NOT working.
When you deal damage with a damage over time affect, you have a 8% chance to summon a meteor that does damage and continues to do damage in an area for 5 seconds. (Similar to Meteor)
Now that I have the proc condition wrote down. Tell me why I had 2 sticky DoTs + status effect dots (Poison and Flame) and 3 AoE ground dots, and skoria decided it wanted to proc 3 times in a 4 minute fight.
I understand that its still only a 8% chance, but that 8% chance turns into 42% chance with the mentioned DoTs above. So 42% chance to proc with a 5 second cooldown, should not equal 3 procs in 4 minutes. The math ain't mathing.
Either Skoria is only scaling off of 1 of my dots. Or the 8% chance just makes me unlucky.
It already has a cooldown. So why is it ridiculous trying to use this set? Why does this set even exist if it doesn't do what it is designed to do. Did y'all test it and saw that it at least goes off so that was enough to say it was "Fixed".
Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.
So in one cast of soul trap, it proc'd 3 times. It would proc once, sometimes twice, on caltrops. Never proc'd status effects. Didn't see it on degen, but didn't test very long. Within numerous 20-30second tests, consistantly was procing 2-4times.
Status effects didn't proc it, my theory is that it is the same issue as sundered not procing ravager or frost enchant not procing nunatuk.
Skills like degen might have some issues, needs further testing, but other than that. It feels rather consistent if you actually take the time and properly test.
My only complaint, is that it didn't proc off jabs, but that is my own personal problem.
Literally, last patch they changed poison and burning status effects to NOT count as DoT’s, which explains why your testing resulted in finding it never proc’ing it.
QuasiGumbo wrote: »
So, tested all 4 skills together. I would like to add in my previous post i did not adjust for cooldowns, which greatly lowers the proc chance numbers.
In the cmx we have 361 instances of dot damage over a 2 minute period. Valkyn went of 14 times. Which means there are 14 windows of 5 secs that its cannot proc at all due to cooldown, so that 5 ticks of each ground aoe and 2.5 of each sticky dot. that adds up to about 15 ticks that cannot proc valkyn after eah proc. 14 * 15 is 210. So lets correct the number of ticks that CAN proc skoria. 361 - 210 = 151. so 14 events out of 151 chances is 9.27%.
Basically, it over proc'd in the available time to proc during chances it can actually proc.
As an additional note, 14 events times 5 sec cooldown, means there is a total of 70 seconds in a 120 second test that it could not proc.
MashmalloMan wrote: »
Thank you. So given the confirmation that status effects from enchants don't proc procs, these 4 skills only count for an average of 3 instances of DOT damage a second.
You have a 22% chance each second to proc Valkyn. Could take anywhere between 4-6s on average to proc. Over the course of a 120 second fight, this lines up with your findings of 70s on cooldown which is close enough to simplify as 50% up/50% down.
Fully working as intended unfortunately. Need more dots or more targets if we want closer uptime to 100%.
QuasiGumbo wrote: »MashmalloMan wrote: »
Thank you. So given the confirmation that status effects from enchants don't proc procs, these 4 skills only count for an average of 3 instances of DOT damage a second.
You have a 22% chance each second to proc Valkyn. Could take anywhere between 4-6s on average to proc. Over the course of a 120 second fight, this lines up with your findings of 70s on cooldown which is close enough to simplify as 50% up/50% down.
Fully working as intended unfortunately. Need more dots or more targets if we want closer uptime to 100%.
Just adding this to contribute. Dropped ele blockade with twisting path and it proc'd 22 times, meaning there was only 10seconds of available proc time in the 2-minute test. Meaning, it was virtually going off on cooldown.
Aces-High-82 wrote: »Correct me If it changed at some point but twistring and blockade are direct dmg. Dots are worded as "Deals x damage over x seconds"
I don’t remember the twisting tool tip exactly, but I know for sure Unstable Wall is a mix of direct and DoT. I would imagine many ground based AoEs are similar in that the first or final tick is considered direct and all others are DoT.Aces-High-82 wrote: »Correct me If it changed at some point but twistring and blockade are direct dmg. Dots are worded as "Deals x damage over x seconds"
Aces-High-82 wrote: »Correct me If it changed at some point but twistring and blockade are direct dmg. Dots are worded as "Deals x damage over x seconds"
Aces-High-82 wrote: »Unfortunately I didn't pve for some years now so I looked it up. Both twisting and blockade are affected by Master at Arms. Skoria been a staple on magplar in the past bc puncturing was a dot even its wording indicated a direct nature.
https://elderscrollsonline.wiki.fextralife.com/Twisting+Path
https://elderscrollsonline.wiki.fextralife.com/Elemental+Blockade
MashmalloMan wrote: »QuasiGumbo wrote: »MashmalloMan wrote: »
Thank you. So given the confirmation that status effects from enchants don't proc procs, these 4 skills only count for an average of 3 instances of DOT damage a second.
You have a 22% chance each second to proc Valkyn. Could take anywhere between 4-6s on average to proc. Over the course of a 120 second fight, this lines up with your findings of 70s on cooldown which is close enough to simplify as 50% up/50% down.
Fully working as intended unfortunately. Need more dots or more targets if we want closer uptime to 100%.
Just adding this to contribute. Dropped ele blockade with twisting path and it proc'd 22 times, meaning there was only 10seconds of available proc time in the 2-minute test. Meaning, it was virtually going off on cooldown.
10 targets, 2 ticks a second, that's an 81% chance to proc each second, pretty much guaranteed by 2 seconds.
MashmalloMan wrote: »QuasiGumbo wrote: »
So, tested all 4 skills together. I would like to add in my previous post i did not adjust for cooldowns, which greatly lowers the proc chance numbers.
In the cmx we have 361 instances of dot damage over a 2 minute period. Valkyn went of 14 times. Which means there are 14 windows of 5 secs that its cannot proc at all due to cooldown, so that 5 ticks of each ground aoe and 2.5 of each sticky dot. that adds up to about 15 ticks that cannot proc valkyn after eah proc. 14 * 15 is 210. So lets correct the number of ticks that CAN proc skoria. 361 - 210 = 151. so 14 events out of 151 chances is 9.27%.
Basically, it over proc'd in the available time to proc during chances it can actually proc.
As an additional note, 14 events times 5 sec cooldown, means there is a total of 70 seconds in a 120 second test that it could not proc.
Thank you. So given the confirmation that status effects from enchants don't proc procs, these 4 skills only count for an average of 3 instances of DOT damage a second.
You have a 22% chance each second to proc Valkyn. Could take anywhere between 4-6s on average to proc. Over the course of a 120 second fight, this lines up with your findings of 70s on cooldown which is close enough to simplify as 50% up/50% down.
Fully working as intended unfortunately. Need more dots or more targets if we want closer uptime to 100%.
For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed...
...Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.
Now that it has been confirmed that Skoria is working as it's supposed to, I'm curious what the OP thinks about other sets that aren't working.
Going through these sets and testing them relating to their conditions and efficacy per the tooltips listed is a constructive thing that the "Dev" team should be doing more of, especially if they're going to have a patch for bug fixes and QoL.
Let us know, @FoJul.
Aces-High-82 wrote: »Correct me If it changed at some point but twistring and blockade are direct dmg. Dots are worded as "Deals x damage over x seconds"
MashmalloMan wrote: »QuasiGumbo wrote: »
So, tested all 4 skills together. I would like to add in my previous post i did not adjust for cooldowns, which greatly lowers the proc chance numbers.
In the cmx we have 361 instances of dot damage over a 2 minute period. Valkyn went of 14 times. Which means there are 14 windows of 5 secs that its cannot proc at all due to cooldown, so that 5 ticks of each ground aoe and 2.5 of each sticky dot. that adds up to about 15 ticks that cannot proc valkyn after eah proc. 14 * 15 is 210. So lets correct the number of ticks that CAN proc skoria. 361 - 210 = 151. so 14 events out of 151 chances is 9.27%.
Basically, it over proc'd in the available time to proc during chances it can actually proc.
As an additional note, 14 events times 5 sec cooldown, means there is a total of 70 seconds in a 120 second test that it could not proc.
Thank you. So given the confirmation that status effects from enchants don't proc procs, these 4 skills only count for an average of 3 instances of DOT damage a second.
You have a 22% chance each second to proc Valkyn. Could take anywhere between 4-6s on average to proc. Over the course of a 120 second fight, this lines up with your findings of 70s on cooldown which is close enough to simplify as 50% up/50% down.
Fully working as intended unfortunately. Need more dots or more targets if we want closer uptime to 100%.
So when I mean *Fix* I mean, make the set actually worth slotting. Not just the actual mechanic. It's unrealistic to use in pvp now. Where 5 years ago it was my favorite set and i slotted it on all builds.
In pvp, realistically for most builds you can fit 2 maybe 3 dots.
Either raise the proc chances, or give it a different proc condition.
Posted September 30th, 2023For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed.
Valkyn Skoria is by far my favorite monster set in the game. As well as many other people. I heard about the adjustments to the set from a few patches ago, and decided to maybe get my hopes up and try it out again.
It is indeed NOT working.
It already has a cooldown. So why is it ridiculous trying to use this set? Why does this set even exist if it doesn't do what it is designed to do. Did y'all test it and saw that it at least goes off so that was enough to say it was "Fixed".
Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.Posted October 2, 2023As for this comment, I'd have to go back and look. Again when I say sets need to be fixed, I really meant for them to be adjusted.
So it would seem that the purpose of this thread has changed making this one technically off topic now. Really a new thread would be appropriate, but if we are to continue here, I do not mind.
I'm going to run though this in a kind of "Lightning Round" approach.In PvP from past test I can tell you that:
1. Viper Sting doesn't 100% feel right, i cant explain it...it should be 100% uptime but its barely 50%.
2. Hexos Ward, barely procs. I wanted to make a magblade copying a sorc build. It didn't work as I expected.
3. Ice heart is also something I tested for the same build as #2 and in PvP it was just meh.
4. Selene is an AOE cone direct damage similar to dawnbreaker. So why can it be roll dodged?
5. Warchief (the new set)
6. Infernal Guardian
7. Velidreth
8. Troll King
1. Main issue with this set is that the scaling is very low. Per its condition to activate, please research what is and isn't Martial Damage.
2. Hexos Ward works 100% fine. There's actually nothing wrong with it. Please review what is and isn't Direct Damage as well as review what Battle Spirit is and does.
3. Iceheart in its current state is clearly intended to be used within PvE. To this day, I have used it on builds in PvE and it's super helpful. Maelstrom and Vateshran are great places to run the set if you need the extra cushion it provides. It's scaling for damage is honestly a bit low. For shield strength in PvP, please research what Battle Spirit is and does.
4. Selene's tooltip clearly states what it does. There is no mention of multiple enemies. Please review the set.
5. You didn't really add anything here for this set. Personally I think its very strong in a 1v1 environment and can be a pain if someone tags you with it when you're in an outnumbered situation. Prior to its implementation on the Live Server, there were many threads and posts discussing the set. I 'd recommend making a new thread that specifically addresses the set.
(Not providing a Screenshot, but yeah. Here's the set for anyone who wants to see it: https://eso-hub.com/en/sets/jerall-mountains-warchief )
6. Again, nothing was said about this set in your post. It was just listed and that's it. Nothing really wrong with it besides the low scaling.
7. Again, nothing was said about this set in your post. It's just listed and that's it. I really don't see anything wrong with this set at this point.
8. Aaaaand again, nothing was listed about this set in your post. It was just listed and that's it. This set provides Health Recovery. Please research what Battle Spirit is and does.
I have provided a screenshot for what Battle Spirit is and does for the current patch. While Zenimax is notorious for having people not satisfied with the decisions they make, this is where the state of in-game combat is. It's not perfect, but there are plenty of things that do make sense within the space of the game. I'd recommend you make a thread that is specific to the topic you want to discuss and take things from there.
Posted September 30th, 2023For a long time now, I been waiting for Zos to fix Valkyn skoria, and some other sets that I wish would actually work. I know it's base game, but you would think it would have already been fixed.
Valkyn Skoria is by far my favorite monster set in the game. As well as many other people. I heard about the adjustments to the set from a few patches ago, and decided to maybe get my hopes up and try it out again.
It is indeed NOT working.
It already has a cooldown. So why is it ridiculous trying to use this set? Why does this set even exist if it doesn't do what it is designed to do. Did y'all test it and saw that it at least goes off so that was enough to say it was "Fixed".
Not sure what others think of this but I'm positive this isn't the only set that doesn't work properly.Posted October 2, 2023As for this comment, I'd have to go back and look. Again when I say sets need to be fixed, I really meant for them to be adjusted.
So it would seem that the purpose of this thread has changed making this one technically off topic now. Really a new thread would be appropriate, but if we are to continue here, I do not mind.
I'm going to run though this in a kind of "Lightning Round" approach.In PvP from past test I can tell you that:
1. Viper Sting doesn't 100% feel right, i cant explain it...it should be 100% uptime but its barely 50%.
2. Hexos Ward, barely procs. I wanted to make a magblade copying a sorc build. It didn't work as I expected.
3. Ice heart is also something I tested for the same build as #2 and in PvP it was just meh.
4. Selene is an AOE cone direct damage similar to dawnbreaker. So why can it be roll dodged?
5. Warchief (the new set)
6. Infernal Guardian
7. Velidreth
8. Troll King
1. Main issue with this set is that the scaling is very low. Per its condition to activate, please research what is and isn't Martial Damage.
2. Hexos Ward works 100% fine. There's actually nothing wrong with it. Please review what is and isn't Direct Damage as well as review what Battle Spirit is and does.
3. Iceheart in its current state is clearly intended to be used within PvE. To this day, I have used it on builds in PvE and it's super helpful. Maelstrom and Vateshran are great places to run the set if you need the extra cushion it provides. It's scaling for damage is honestly a bit low. For shield strength in PvP, please research what Battle Spirit is and does.
4. Selene's tooltip clearly states what it does. There is no mention of multiple enemies. Please review the set.
5. You didn't really add anything here for this set. Personally I think its very strong in a 1v1 environment and can be a pain if someone tags you with it when you're in an outnumbered situation. Prior to its implementation on the Live Server, there were many threads and posts discussing the set. I 'd recommend making a new thread that specifically addresses the set.
(Not providing a Screenshot, but yeah. Here's the set for anyone who wants to see it: https://eso-hub.com/en/sets/jerall-mountains-warchief )
6. Again, nothing was said about this set in your post. It was just listed and that's it. Nothing really wrong with it besides the low scaling.
7. Again, nothing was said about this set in your post. It's just listed and that's it. I really don't see anything wrong with this set at this point.
8. Aaaaand again, nothing was listed about this set in your post. It was just listed and that's it. This set provides Health Recovery. Please research what Battle Spirit is and does.
I have provided a screenshot for what Battle Spirit is and does for the current patch. While Zenimax is notorious for having people not satisfied with the decisions they make, this is where the state of in-game combat is. It's not perfect, but there are plenty of things that do make sense within the space of the game. I'd recommend you make a thread that is specific to the topic you want to discuss and take things from there.