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Undeserved Soulcleaver(Nightblade set) change

  • Prionyx
    Prionyx
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    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.
    Edited by Prionyx on September 27, 2023 10:07PM
  • Prionyx
    Prionyx
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    Dekrypted wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    I only mentioned templar more as a joke, but I will disagree with your assessment of the class within PVP. That is really for another thread though.

    I personally don't believe that a class that already has the potential to deal 17-21k+ damage with one ability needs to receive a damage buff to that degree within PvP and the ability in question is not really used within PvE if you are within a DPS role. Pulling back for a moment away from damage and looking at things from the healer side if the coin, what classes would be receiving a comparable buff to their healing ultimate that would come close to what the set would do should the adjustment be altered?

    That is more than significant increase in healing. Continuing to zoom out farther, what healers are commonly using Soul Siphon to heal over the Restoration Staff ultimate or something like Barrier? The logs I'm sure can provide alot of data, but my guess is slim to none.

    Zooming out just one more time, this ultimate receiving the buff from the set would mainly effect PvP nb bombers and there are more than enough tools to allow them to do what they do. A 34% increase would be overtuned to say the least.

    If the issue is damage output in pve, a unique buff to abilities that behaves like major/minor slayer would be wholly more appropriate compared to buffing an entire skill line that disproportionally takes one of the hardest hitting classes in pvp and makes it heal for so much more while still hitting hard, all.while giving their bombing potential to be even more dangerous.

    "The class that already has the potential to deal 17-21kk damage with one ability" - not a singlee NB is going to do 20k+ damage hit on a good player now, and what is more important, this skill is the only thing you can deal damage with. I mentioned in this thread how nightblade burst works compared to warden, if you haven't seen it here is the text:

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail.
  • merpins
    merpins
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    They didn't change it, but added it to the tool tip. It was already the case with the set, which some people, myself included, thought was a bug but was in fact intended. Not that having it buff the ult was gonna save the set anyway. The Siphoning skill line is so undertuned that even if they made it a 30% buff with a 15% cost decrease with no stipulations you have to meet to get those buffs, it would still probably not be used by any DPS nightblade. This is from a PVE perspective, btw. PVP, nightblade is already very strong and doesn't need healing buffs, even if this set seems more geared towards dps.
    Edited by merpins on September 27, 2023 11:38PM
  • Wandering_Immigrant
    Wandering_Immigrant
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    Prionyx wrote: »
    1. They never said this was a known issue they were working on fixing, just that it didn't work as the tooltip implied. My guess is they left it ambiguously open for interpretation intentionally to look at feedback.

    2. The reason balorg works on ultimates is because of the delay on ultimates. Balorgs procs when you press the button and therefore is active once the delay is ended and the damage goes off. This set does not for the same reason, you press the button, bonus is remove, so no bonus after the delay.

    Adding 34% damage to an already strong ultimate, and one used by bombers none the less, is just begging for a nerf to the ultimate or the set or both.

    I'm a nightblade main, I have plans to try this set on a PvP healer build. I am 100% ok with the set not working on ultimate.

    "Adding 34% damage to an already strong ultimate, and one used by bombers none the less, is just begging for a nerf to the ultimate or the set or both." - why? It's not buffing corrosive or any other strong ultimate, it's buffing soul tether.

    I don't understand why you act like soul shred is some meme ability. In fact all of your class and ability rankings throughout the thread seem way out of left field. I see your account was just created this morning which makes me wonder how long you've been playing and what content you do.

    Soul Siphon morph is incomparably the strongest heal in the game. My current unbuffed tooltip heals for 12,068 health upfront plus 31,456 over four seconds. This is an AoE heal without a player cap that also grants major vitality for the duration increasing the HoT further.

    Soul Tether morph does almost as much upfront damage as incap (my current unbuffed tooltips; Tether 12,042, Incap 13,140). This is again an AoE without a player cap that also stuns and has an 8 sec HoT @2,098 per second.

    Both morphs also have a synergy worth 11,033 single target damage from an ally.

    I can't picture anyone looking at the whole picture thinking these numbers need buffing. Especially not by 34%, or even 20% as someone else suggested. The set as is does a great job of addressing pain points to Nightblade without causing additional issues.

    PS: if this is a troll thread it's a good one you definitely wooshed me.

  • Gopher
    Gopher
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    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    [Snip]. One of the weakest classes in PVP? Are we even playing the same game? I got two clips today in the span of like 10 minutes of me hitting 18k+ bows in duels

    [Edited for baiting]
    Edited by ZOS_Volpe on September 28, 2023 4:03PM
    I will steal your lettuce and eat your crops.
  • Prionyx
    Prionyx
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    Dekrypted wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    I only mentioned templar more as a joke, but I will disagree with your assessment of the class within PVP. That is really for another thread though.

    I personally don't believe that a class that already has the potential to deal 17-21k+ damage with one ability needs to receive a damage buff to that degree within PvP and the ability in question is not really used within PvE if you are within a DPS role. Pulling back for a moment away from damage and looking at things from the healer side if the coin, what classes would be receiving a comparable buff to their healing ultimate that would come close to what the set would do should the adjustment be altered?

    That is more than significant increase in healing. Continuing to zoom out farther, what healers are commonly using Soul Siphon to heal over the Restoration Staff ultimate or something like Barrier? The logs I'm sure can provide alot of data, but my guess is slim to none.

    Zooming out just one more time, this ultimate receiving the buff from the set would mainly effect PvP nb bombers and there are more than enough tools to allow them to do what they do. A 34% increase would be overtuned to say the least.

    If the issue is damage output in pve, a unique buff to abilities that behaves like major/minor slayer would be wholly more appropriate compared to buffing an entire skill line that disproportionally takes one of the hardest hitting classes in pvp and makes it heal for so much more while still hitting hard, all.while giving their bombing potential to be even more dangerous.

    "The class that already has the potential to deal 17-21kk damage with one ability" - not a singlee NB is going to do 20k+ damage hit on a good player now, and what is more important, this skill is the only thing you can deal damage with. I mentioned in this thread how nightblade burst works compared to warden, if you haven't seen it here is the text:

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail.

    While my signature does say Templar main, I do play other classes and that does include Nightblade. I'm aware of how the class works. I am aware of how all the classes work as I have over 20,000 hours played on this game, every class mag/stam level 50 and regularly update each one of them to remain updates as to how they preform.

    As I had mentioned earlier, I was not intending to have anything on the lines of a class comparison as it would just devolve into something thats off topic. I stated my reasons and know them to be correct. I'll leave a youtube short of a nightblade friend of mine doing what you just said is impossible. If you're unable to reach those numbers, that is not the reality for alot of players within PvP right now.

    https://youtube.com/shorts/64l8Z8LyxCw?si=BR_kqZiBfDS7lhT2

    If you'd like to respond more directly to what I've mentioned, I'm happy to continue a more specific on topic conversation, but I personally don't have an interest in class comparisons. I already said that it makes sense for the set to have the adjustment made with this weeks pts and to better address damage disparities, adding a unique buff that adds additional damage like major/minor slayer more thoughtfully addresses those disparities without causing a class that, as you can see in the complication, is capable of doing without being a ganker.

    Yes nice to see someone killing 28 level guy and other people who don't even try to roll dodge bow proc after they got stunned by incap, I hit players simmilar to these with warden's shalk for 15-16k and 15K db at the same time sometimes because suddenly not only a nightblade can have a build with high critical damage. That's not how decent players play this game. I always like to respond someone who thinks that nightblade actually has a good damage - fight my dk or warden, if you will kill me a single time I'll give you 10m gold xd
    What is showed on the clip will only work against newer players. All of the nightblade's damage is absolutely useless against a good players who can just breakfree and roll dodge after.
  • Prionyx
    Prionyx
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    Gopher wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    [Snip] One of the weakest classes in PVP? Are we even playing the same game? I got two clips today in the span of like 10 minutes of me hitting 18k+ bows in duels

    I'll say the same thing to you, go log a nightblade and try to do this to a good player on a good class. You will not be able to do anything and he will just destroy you. If you play at PC EU I would gladly fight you tho ^^ So you show me these 18k+ hits of yours not against a newer players but against experienced one. Sad point is even if you will hit 18k bow proc it will not do anything since you can't do anything right after it, your enemy will just hold block and outheal all of your damage in 1 or 2 seconds.Or maybe you want to tell me that DK, warden, templar or sorc are worse then NB? It is just not even funny.

    [Edited quote]
    Edited by ZOS_Volpe on September 28, 2023 4:02PM
  • Gopher
    Gopher
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    Prionyx wrote: »
    Gopher wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    [Snip] One of the weakest classes in PVP? Are we even playing the same game? I got two clips today in the span of like 10 minutes of me hitting 18k+ bows in duels

    I'll say the same thing to you, go log a nightblade and try to do this to a good player on a good class. You will not be able to do anything and he will just destroy you. If you play at PC EU I would gladly fight you tho ^^ So you show me these 18k+ hits of yours not against a newer players but against experienced one. Sad point is even if you will hit 18k bow proc it will not do anything since you can't do anything right after it, your enemy will just hold block and outheal all of your damage in 1 or 2 seconds.

    https://www.youtube.com/watch?v=yTueQoMgTjk
    okay lol. over 2k cp and is also a templar, which according to you is one of the strongest classes. [Snip]

    [Edited for baiting and quote]
    Edited by ZOS_Volpe on September 28, 2023 4:01PM
    I will steal your lettuce and eat your crops.
  • Prionyx
    Prionyx
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    Prionyx wrote: »
    1. They never said this was a known issue they were working on fixing, just that it didn't work as the tooltip implied. My guess is they left it ambiguously open for interpretation intentionally to look at feedback.

    2. The reason balorg works on ultimates is because of the delay on ultimates. Balorgs procs when you press the button and therefore is active once the delay is ended and the damage goes off. This set does not for the same reason, you press the button, bonus is remove, so no bonus after the delay.

    Adding 34% damage to an already strong ultimate, and one used by bombers none the less, is just begging for a nerf to the ultimate or the set or both.

    I'm a nightblade main, I have plans to try this set on a PvP healer build. I am 100% ok with the set not working on ultimate.

    "Adding 34% damage to an already strong ultimate, and one used by bombers none the less, is just begging for a nerf to the ultimate or the set or both." - why? It's not buffing corrosive or any other strong ultimate, it's buffing soul tether.

    I don't understand why you act like soul shred is some meme ability. In fact all of your class and ability rankings throughout the thread seem way out of left field. I see your account was just created this morning which makes me wonder how long you've been playing and what content you do.

    Soul Siphon morph is incomparably the strongest heal in the game. My current unbuffed tooltip heals for 12,068 health upfront plus 31,456 over four seconds. This is an AoE heal without a player cap that also grants major vitality for the duration increasing the HoT further.

    Soul Tether morph does almost as much upfront damage as incap (my current unbuffed tooltips; Tether 12,042, Incap 13,140). This is again an AoE without a player cap that also stuns and has an 8 sec HoT @2,098 per second.

    Both morphs also have a synergy worth 11,033 single target damage from an ally.

    I can't picture anyone looking at the whole picture thinking these numbers need buffing. Especially not by 34%, or even 20% as someone else suggested. The set as is does a great job of addressing pain points to Nightblade without causing additional issues.

    PS: if this is a troll thread it's a good one you definitely wooshed me.

    Soul siphon - it is barely important since there are way better sets for healers.

    Soul tether deals almost same damage as incap? Remove 30% of the tether's damage because of major and minor evasion. Don't get me wrong, this is a good skill, but it's a good skill of a bad class. If warden had soul tether and it was buffed for 34% then yes it would have been too much because warden have high burst potential because of shalks. While NB don't. Nb doesn't have any single burst skill damage. Warden has shalks, necro has bb, templar has potl, sorc has curse, dk has FOO and inhale and arcanist doesn't have burst skill as well.

    How long I've been playing? Since 2017. What content I do? I'm more of a pvp player but sometimes play pve as well, have almost all of ttial trifectas though. About pvp - everything, solo pvp, dueling, duo, smallscaling, ball grouping(I'm also a member of the world's best ball group) etc.
  • Prionyx
    Prionyx
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    Gopher wrote: »
    Prionyx wrote: »
    Gopher wrote: »
    Prionyx wrote: »
    Dekrypted wrote: »
    If nightblades get a 34% dmg/healing increase on their ultimate, can templars jabs get the old animation and old damage?

    Imo the adjustment makes sense and keeps things from spiraling out of control given what nightblades are capable of in pvp especially.

    More major/minor slayer like buffs on the class abilities should solve the lack of damage in pve issues

    Why should templar be buffed in any way if it's already one of the strongest classes in the game(both pve and pvp vise) and nightblade is a weakst class pve vise and one of the weakest pvp wise? In general class balance is better then it ever was in this game, but ZOS still need to buff NB and change necro and arcanist. Nightblade atm is the worst class in game, necro is fine in pve but bad at pvp and arcanist is insanely good in pve but bad in pvp. Also warden is the best class in pvp but allmost worst class in pve.

    [Snip] One of the weakest classes in PVP? Are we even playing the same game? I got two clips today in the span of like 10 minutes of me hitting 18k+ bows in duels

    I'll say the same thing to you, go log a nightblade and try to do this to a good player on a good class. You will not be able to do anything and he will just destroy you. If you play at PC EU I would gladly fight you tho ^^ So you show me these 18k+ hits of yours not against a newer players but against experienced one. Sad point is even if you will hit 18k bow proc it will not do anything since you can't do anything right after it, your enemy will just hold block and outheal all of your damage in 1 or 2 seconds.

    https://www.youtube.com/watch?v=yTueQoMgTjk
    okay lol. over 2k cp and is also a templar, which according to you is one of the strongest classes. [Snip]

    Who is this? I don't know this player, how can I tell that he is decent? Well in fact I can say that he is not because he can't even roll dodge bow proc... I could show you a video of me killing a few "2k+ cp" players as stam necro and so, it makes stam necro good? No it's not. In fact I can show you video of me doing 30k+ combo as stam cro, but same as nightblade, it's not because class is good but because opponent is weak. It is not guaranteed and easy to dodge. Especially since you didn't even duel him in a duel spot lol(or is it NA? If yes it's funnier this way since NA players are in general way less skilled and experienced compared to EU players)... As I said, kill me like that and I'll give you 10m:)

    [Edited quote]
    Edited by ZOS_Volpe on September 28, 2023 3:59PM
  • acastanza_ESO
    acastanza_ESO
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    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.
  • Prionyx
    Prionyx
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    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.

    Tell me what exactly nightblade have to burst a good player and compare to what warden or dk can do. Using your incap and then bow proc is not a burst because any decent players will just roll dodge your bow proc. I'm waiting. If you can't do this then your statement is straight up not right. While I'm giving you facts you just say "oh, nightblade has a good damage, it needs to be nerfed"
    Edited by Prionyx on September 28, 2023 12:33AM
  • Prionyx
    Prionyx
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    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.

    Tell me what exactly nightblade have to burst a good player and compare to what warden or dk can do. Using your incap and then bow proc is not a burst because any decent players will just roll dodge your bow proc. I'm waiting. If you can't do this then your statement is straight up not right.

  • QuasiGumbo
    QuasiGumbo
    ✭✭✭
    Prionyx wrote: »
    I would like to talk about a change that soulcleaver received in second week of PTS(9.2.1 patch).
    According to 9.2.0 patch notes it was stated that siphoning ultimates not gaining bonuses from soulcleaver was an issue:

    Soulcleaver
    Siphoning Ultimate and its morphs do not currently gain the correct bonuses from Soulcleaver.

    However, in 9.2.1 patch notes there is a this change:

    Soul Cleaver: Updated this set’s tooltip to mention that the Siphoning Ultimate does not gain the damage or healing increase since you spend your Ultimate upon activation, putting you under its requirement of 20 Ultimate to gain the set’s effects.

    Why shouldn't soulcleaver affect ultimates? "since you spend your ultimate upon activation, putting you under it's requierement of 20 ultimatee to gain the set's effect" - there are other sets that work in a simmilar way, for example if you cast siphoning ultimate(or any ultimate) with balorgh equipped the ultimate WILL receive balorgh's buff! It was stated that this is an issue that siphoning ultimates do not gain "correct bonuses from soulcleaver", so I thought there will be a patch next week that will fix the problem that siphoning ultimates don't gain any damage and healing buff from soulcleaver, but instead we have a change that makes this set allmost useless :(. It makes no sence for soulcleaver to not affect ultimates both balance wise(because this set is not overpowered this way, it forces you to use different skills that you would never use without it, like swallow soul, but makes them a good alterantive to a regular builds, which is just perfect!) and logic wise(why wouldn't soulcleaver affect ultimates if balorgh does? Not to mention that balorgh's requierement is to SPEND your ultimate points, but it still affect your ultimate, but soulcleaver's requierement is just having 20+ ultimate points, which you obisuously have while casting your siphoning ultimate)

    Among all of the other class sets soulcleaver was the most unique and interesting one since if you decide to wear it will absolutely change your nightblade's playstile, adding soo much of variativity to this class since all of the nightblaes use one the same build structure unline DKs or wardens whos playstile can be completely different but equially good depending on the build(even magicka and stamina nightblades are barely different from each other...). Magicka warden feels soo much different from stamina warden but if you see a nightblade it's hard to tell if it's magicka or a stamina one(also about stamina nigthblades, if soulcleaver will not affect ultimates then stamina nigtblades are absolutely left behind since they allmost don't benefit from it). There is a one change that can turn another useless set that nobody is going to use into a verry interesting set that has a unique mechanic and gives nightblades a completely new playstyle while keeping the current one at the same time. This change is letting soulcleaver to affect ultimate.

    The set buffs healing and damage of siphoning abilities at the cost of ultimate, when you pop soul tether guess how much ult you got? 0. It never was supposed to work with the skill to begin with. Lets go back over the original text in the tool tip.

    9igpto1mjs4y.png

    Based on this. "Casting a siphoning ability drains you of 1% of your current ultimate, with a minimum of 1." Please explain, how you can drain 1% of 0 ultimate after casting Soul tether.
  • Prionyx
    Prionyx
    ✭✭✭
    QuasiGumbo wrote: »
    Prionyx wrote: »
    I would like to talk about a change that soulcleaver received in second week of PTS(9.2.1 patch).
    According to 9.2.0 patch notes it was stated that siphoning ultimates not gaining bonuses from soulcleaver was an issue:

    Soulcleaver
    Siphoning Ultimate and its morphs do not currently gain the correct bonuses from Soulcleaver.

    However, in 9.2.1 patch notes there is a this change:

    Soul Cleaver: Updated this set’s tooltip to mention that the Siphoning Ultimate does not gain the damage or healing increase since you spend your Ultimate upon activation, putting you under its requirement of 20 Ultimate to gain the set’s effects.

    Why shouldn't soulcleaver affect ultimates? "since you spend your ultimate upon activation, putting you under it's requierement of 20 ultimatee to gain the set's effect" - there are other sets that work in a simmilar way, for example if you cast siphoning ultimate(or any ultimate) with balorgh equipped the ultimate WILL receive balorgh's buff! It was stated that this is an issue that siphoning ultimates do not gain "correct bonuses from soulcleaver", so I thought there will be a patch next week that will fix the problem that siphoning ultimates don't gain any damage and healing buff from soulcleaver, but instead we have a change that makes this set allmost useless :(. It makes no sence for soulcleaver to not affect ultimates both balance wise(because this set is not overpowered this way, it forces you to use different skills that you would never use without it, like swallow soul, but makes them a good alterantive to a regular builds, which is just perfect!) and logic wise(why wouldn't soulcleaver affect ultimates if balorgh does? Not to mention that balorgh's requierement is to SPEND your ultimate points, but it still affect your ultimate, but soulcleaver's requierement is just having 20+ ultimate points, which you obisuously have while casting your siphoning ultimate)

    Among all of the other class sets soulcleaver was the most unique and interesting one since if you decide to wear it will absolutely change your nightblade's playstile, adding soo much of variativity to this class since all of the nightblaes use one the same build structure unline DKs or wardens whos playstile can be completely different but equially good depending on the build(even magicka and stamina nightblades are barely different from each other...). Magicka warden feels soo much different from stamina warden but if you see a nightblade it's hard to tell if it's magicka or a stamina one(also about stamina nigthblades, if soulcleaver will not affect ultimates then stamina nigtblades are absolutely left behind since they allmost don't benefit from it). There is a one change that can turn another useless set that nobody is going to use into a verry interesting set that has a unique mechanic and gives nightblades a completely new playstyle while keeping the current one at the same time. This change is letting soulcleaver to affect ultimate.

    The set buffs healing and damage of siphoning abilities at the cost of ultimate, when you pop soul tether guess how much ult you got? 0. It never was supposed to work with the skill to begin with. Lets go back over the original text in the tool tip.

    9igpto1mjs4y.png

    Based on this. "Casting a siphoning ability drains you of 1% of your current ultimate, with a minimum of 1." Please explain, how you can drain 1% of 0 ultimate after casting Soul tether.

    Please read my post first, I wrote about it in there. It ALREADY affects ultimate, making it cheaper, but don't increase it's damage. At the same time balorgh will affect soul tether, why shouldn't soulcleaver do it as well?
    Edited by Prionyx on September 28, 2023 12:55AM
  • QuasiGumbo
    QuasiGumbo
    ✭✭✭
    Prionyx wrote: »
    QuasiGumbo wrote: »
    Prionyx wrote: »
    I would like to talk about a change that soulcleaver received in second week of PTS(9.2.1 patch).
    According to 9.2.0 patch notes it was stated that siphoning ultimates not gaining bonuses from soulcleaver was an issue:

    Soulcleaver
    Siphoning Ultimate and its morphs do not currently gain the correct bonuses from Soulcleaver.

    However, in 9.2.1 patch notes there is a this change:

    Soul Cleaver: Updated this set’s tooltip to mention that the Siphoning Ultimate does not gain the damage or healing increase since you spend your Ultimate upon activation, putting you under its requirement of 20 Ultimate to gain the set’s effects.

    Why shouldn't soulcleaver affect ultimates? "since you spend your ultimate upon activation, putting you under it's requierement of 20 ultimatee to gain the set's effect" - there are other sets that work in a simmilar way, for example if you cast siphoning ultimate(or any ultimate) with balorgh equipped the ultimate WILL receive balorgh's buff! It was stated that this is an issue that siphoning ultimates do not gain "correct bonuses from soulcleaver", so I thought there will be a patch next week that will fix the problem that siphoning ultimates don't gain any damage and healing buff from soulcleaver, but instead we have a change that makes this set allmost useless :(. It makes no sence for soulcleaver to not affect ultimates both balance wise(because this set is not overpowered this way, it forces you to use different skills that you would never use without it, like swallow soul, but makes them a good alterantive to a regular builds, which is just perfect!) and logic wise(why wouldn't soulcleaver affect ultimates if balorgh does? Not to mention that balorgh's requierement is to SPEND your ultimate points, but it still affect your ultimate, but soulcleaver's requierement is just having 20+ ultimate points, which you obisuously have while casting your siphoning ultimate)

    Among all of the other class sets soulcleaver was the most unique and interesting one since if you decide to wear it will absolutely change your nightblade's playstile, adding soo much of variativity to this class since all of the nightblaes use one the same build structure unline DKs or wardens whos playstile can be completely different but equially good depending on the build(even magicka and stamina nightblades are barely different from each other...). Magicka warden feels soo much different from stamina warden but if you see a nightblade it's hard to tell if it's magicka or a stamina one(also about stamina nigthblades, if soulcleaver will not affect ultimates then stamina nigtblades are absolutely left behind since they allmost don't benefit from it). There is a one change that can turn another useless set that nobody is going to use into a verry interesting set that has a unique mechanic and gives nightblades a completely new playstyle while keeping the current one at the same time. This change is letting soulcleaver to affect ultimate.

    The set buffs healing and damage of siphoning abilities at the cost of ultimate, when you pop soul tether guess how much ult you got? 0. It never was supposed to work with the skill to begin with. Lets go back over the original text in the tool tip.

    9igpto1mjs4y.png

    Based on this. "Casting a siphoning ability drains you of 1% of your current ultimate, with a minimum of 1." Please explain, how you can drain 1% of 0 ultimate after casting Soul tether.

    Please read my post first, I wrote about it in there. It ALREADY affects ultimate, making it cheaper, but don't increase it's damage. At the same time balorgh will affect soul tether, why shouldn't soulcleaver do it as well?

    Balorgh takes the ult spent at cast, whereas soulcleaver drains like the vampire toggle, that is why.
  • Prionyx
    Prionyx
    ✭✭✭
    Dekrypted wrote: »
    Prionyx wrote: »
    QuasiGumbo wrote: »
    Prionyx wrote: »
    I would like to talk about a change that soulcleaver received in second week of PTS(9.2.1 patch).
    According to 9.2.0 patch notes it was stated that siphoning ultimates not gaining bonuses from soulcleaver was an issue:

    Soulcleaver
    Siphoning Ultimate and its morphs do not currently gain the correct bonuses from Soulcleaver.

    However, in 9.2.1 patch notes there is a this change:

    Soul Cleaver: Updated this set’s tooltip to mention that the Siphoning Ultimate does not gain the damage or healing increase since you spend your Ultimate upon activation, putting you under its requirement of 20 Ultimate to gain the set’s effects.

    Why shouldn't soulcleaver affect ultimates? "since you spend your ultimate upon activation, putting you under it's requierement of 20 ultimatee to gain the set's effect" - there are other sets that work in a simmilar way, for example if you cast siphoning ultimate(or any ultimate) with balorgh equipped the ultimate WILL receive balorgh's buff! It was stated that this is an issue that siphoning ultimates do not gain "correct bonuses from soulcleaver", so I thought there will be a patch next week that will fix the problem that siphoning ultimates don't gain any damage and healing buff from soulcleaver, but instead we have a change that makes this set allmost useless :(. It makes no sence for soulcleaver to not affect ultimates both balance wise(because this set is not overpowered this way, it forces you to use different skills that you would never use without it, like swallow soul, but makes them a good alterantive to a regular builds, which is just perfect!) and logic wise(why wouldn't soulcleaver affect ultimates if balorgh does? Not to mention that balorgh's requierement is to SPEND your ultimate points, but it still affect your ultimate, but soulcleaver's requierement is just having 20+ ultimate points, which you obisuously have while casting your siphoning ultimate)

    Among all of the other class sets soulcleaver was the most unique and interesting one since if you decide to wear it will absolutely change your nightblade's playstile, adding soo much of variativity to this class since all of the nightblaes use one the same build structure unline DKs or wardens whos playstile can be completely different but equially good depending on the build(even magicka and stamina nightblades are barely different from each other...). Magicka warden feels soo much different from stamina warden but if you see a nightblade it's hard to tell if it's magicka or a stamina one(also about stamina nigthblades, if soulcleaver will not affect ultimates then stamina nigtblades are absolutely left behind since they allmost don't benefit from it). There is a one change that can turn another useless set that nobody is going to use into a verry interesting set that has a unique mechanic and gives nightblades a completely new playstyle while keeping the current one at the same time. This change is letting soulcleaver to affect ultimate.

    The set buffs healing and damage of siphoning abilities at the cost of ultimate, when you pop soul tether guess how much ult you got? 0. It never was supposed to work with the skill to begin with. Lets go back over the original text in the tool tip.

    9igpto1mjs4y.png

    Based on this. "Casting a siphoning ability drains you of 1% of your current ultimate, with a minimum of 1." Please explain, how you can drain 1% of 0 ultimate after casting Soul tether.

    Please read my post first, I wrote about it in there. It ALREADY affects ultimate, making it cheaper, but don't increase it's damage. At the same time balorgh will affect soul tether, why shouldn't soulcleaver do it as well?

    Based on the video you've posted if that's you, it just sounds like you want a buff to your playstyle as shown in the video. Just be honest.

    What does solo magicka nightblade set has to do with a ballgroup? And no I'm the mag dk in this group, there was just one my POV. Not to mention that NB didn't even use soul tether there...
    Edited by Prionyx on September 28, 2023 1:21AM
  • Prionyx
    Prionyx
    ✭✭✭
    QuasiGumbo wrote: »
    Prionyx wrote: »
    QuasiGumbo wrote: »
    Prionyx wrote: »
    I would like to talk about a change that soulcleaver received in second week of PTS(9.2.1 patch).
    According to 9.2.0 patch notes it was stated that siphoning ultimates not gaining bonuses from soulcleaver was an issue:

    Soulcleaver
    Siphoning Ultimate and its morphs do not currently gain the correct bonuses from Soulcleaver.

    However, in 9.2.1 patch notes there is a this change:

    Soul Cleaver: Updated this set’s tooltip to mention that the Siphoning Ultimate does not gain the damage or healing increase since you spend your Ultimate upon activation, putting you under its requirement of 20 Ultimate to gain the set’s effects.

    Why shouldn't soulcleaver affect ultimates? "since you spend your ultimate upon activation, putting you under it's requierement of 20 ultimatee to gain the set's effect" - there are other sets that work in a simmilar way, for example if you cast siphoning ultimate(or any ultimate) with balorgh equipped the ultimate WILL receive balorgh's buff! It was stated that this is an issue that siphoning ultimates do not gain "correct bonuses from soulcleaver", so I thought there will be a patch next week that will fix the problem that siphoning ultimates don't gain any damage and healing buff from soulcleaver, but instead we have a change that makes this set allmost useless :(. It makes no sence for soulcleaver to not affect ultimates both balance wise(because this set is not overpowered this way, it forces you to use different skills that you would never use without it, like swallow soul, but makes them a good alterantive to a regular builds, which is just perfect!) and logic wise(why wouldn't soulcleaver affect ultimates if balorgh does? Not to mention that balorgh's requierement is to SPEND your ultimate points, but it still affect your ultimate, but soulcleaver's requierement is just having 20+ ultimate points, which you obisuously have while casting your siphoning ultimate)

    Among all of the other class sets soulcleaver was the most unique and interesting one since if you decide to wear it will absolutely change your nightblade's playstile, adding soo much of variativity to this class since all of the nightblaes use one the same build structure unline DKs or wardens whos playstile can be completely different but equially good depending on the build(even magicka and stamina nightblades are barely different from each other...). Magicka warden feels soo much different from stamina warden but if you see a nightblade it's hard to tell if it's magicka or a stamina one(also about stamina nigthblades, if soulcleaver will not affect ultimates then stamina nigtblades are absolutely left behind since they allmost don't benefit from it). There is a one change that can turn another useless set that nobody is going to use into a verry interesting set that has a unique mechanic and gives nightblades a completely new playstyle while keeping the current one at the same time. This change is letting soulcleaver to affect ultimate.

    The set buffs healing and damage of siphoning abilities at the cost of ultimate, when you pop soul tether guess how much ult you got? 0. It never was supposed to work with the skill to begin with. Lets go back over the original text in the tool tip.

    9igpto1mjs4y.png

    Based on this. "Casting a siphoning ability drains you of 1% of your current ultimate, with a minimum of 1." Please explain, how you can drain 1% of 0 ultimate after casting Soul tether.

    Please read my post first, I wrote about it in there. It ALREADY affects ultimate, making it cheaper, but don't increase it's damage. At the same time balorgh will affect soul tether, why shouldn't soulcleaver do it as well?

    Balorgh takes the ult spent at cast, whereas soulcleaver drains like the vampire toggle, that is why.

    I kinda disagree with you at this point but yes it's debatable, but the fact that it actually affects ultimate's cost no matter what is not debatable, it's a given fact. The "you spend your ultimate so that's why it doesn't get set effect" is not an excuse, it DOES get the set effect, but for some reason not both of them.
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.

    Tell me what exactly nightblade have to burst a good player and compare to what warden or dk can do. Using your incap and then bow proc is not a burst because any decent players will just roll dodge your bow proc. I'm waiting. If you can't do this then your statement is straight up not right. While I'm giving you facts you just say "oh, nightblade has a good damage, it needs to be nerfed"

    "Nightblade has no burst if you don't count it's burst abilities"

    If you don't think those abilities should count, then you shouldn't object to them being brought down to par with other similar abilities.
    Edited by acastanza_ESO on September 28, 2023 4:34AM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.

    Tell me what exactly nightblade have to burst a good player and compare to what warden or dk can do. Using your incap and then bow proc is not a burst because any decent players will just roll dodge your bow proc. I'm waiting. If you can't do this then your statement is straight up not right. While I'm giving you facts you just say "oh, nightblade has a good damage, it needs to be nerfed"

    "Nightblade has no burst if you don't count it's burst abilities"

    If you don't think those abilities should count, then you shouldn't object to them being brought down to par with other similar abilities.

    Literally not a single word of your reply makes sense. How in the hell is incap+bow proc burst if it's impossible to do against a good player? Since he will just roll dodge bow proc....i feel like you are trolling me. That's the same thing if I'd say that necro has amazing burst because he can just use dizzying swing 5 times. Well why not, who cares that everyone will just outheal/dodge/block it yea?

    Can we really stop with this poor argumemantation that somehow nb is weak because more experienced players can dodge his burst? Guess what more experienced players can mess up burst combo of almost every setup. And what should we do with the fact that bow proc can be dodged? Make it undodgable? A hit that can deal as much dmg alone as other classes full combos made out of 3-4 abilities? Yeah sure at that point lets also make it unblockable because someone will later complain that it can be blocked.

    Is it really being dodged all the time, left and right to make it a valid argument? Does nb lack sustain, defense, mobility, evasiveness or healing to repeat the same combo again and again until it lands? It's kinda ridicolous to see people complaining about PvP nb, possibly 2nd or 3rd strongest setup atm, only because out of all extremly strong features the class posseses, one of them have some inconvinience.
    Edited by Galeriano on September 28, 2023 10:50AM
  • Prionyx
    Prionyx
    ✭✭✭
    Galeriano wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    Prionyx wrote: »
    and currently nightblade have a low burst potential unlike stam warden or acuity mag DK

    You're being sarcastic here, right?

    Of course I'm not, while wardens and DKs are able to hit 30K+ combos nightablades don't even have any burst skills... All you can do is use your incap and pray that your enemy will be unexperienced enough to not roll dodge your bow proc(and most of the experienced players dodge is easily), while warden's burst will still deal more damage and is harder to aviod since you can't dodge it. If you get hit by warden's DB and shalks at like 65% of health and had no crowd control immunity you will die no metter what(unless you have a tanky build), if you get hit by nightblade's incap you just break free and roll dodge his bow proc... It's allmost impossible to outplay good DK, warden, templar or sorc as nightblade.

    To be clear you can just compare what warden can do if he got lucky with one gcd: dizzying swing/wrecking blow ~7k damage, shalks ~11k damage, DB ~11k damage, execute(while you are stunned after DB) = rest of your health. Dizzying swing and DB comes at one gcd because it has 0.8 cast time and gcd is 1 second, so you can use your DB right after 0.2 second after you hit someone with dizzying swing.

    What NB can do if he got lucky with one gcd: incap ~14k damage, concealed ~8k damage. If he tries to use bow proc instead of concealed it will be dodged since it's a projectail. NBs have excelent sustain and literally best mobility among other classes but NB's damage is low comparing to other classes

    Nightblade has literally the strongest burst in the game. Nerf Spec bow by literally 50% and only then can we even begin to have a rational conversation about the state of Nightblade. This whole post is pants-on-head.

    Tell me what exactly nightblade have to burst a good player and compare to what warden or dk can do. Using your incap and then bow proc is not a burst because any decent players will just roll dodge your bow proc. I'm waiting. If you can't do this then your statement is straight up not right. While I'm giving you facts you just say "oh, nightblade has a good damage, it needs to be nerfed"

    "Nightblade has no burst if you don't count it's burst abilities"

    If you don't think those abilities should count, then you shouldn't object to them being brought down to par with other similar abilities.

    Literally not a single word of your reply makes sense. How in the hell is incap+bow proc burst if it's impossible to do against a good player? Since he will just roll dodge bow proc....i feel like you are trolling me. That's the same thing if I'd say that necro has amazing burst because he can just use dizzying swing 5 times. Well why not, who cares that everyone will just outheal/dodge/block it yea?

    Can we really stop with this poor argumemantation that somehow nb is weak because more experienced players can dodge his burst? Guess what more experienced players can mess up burst combo of almost every setup. And what should we do with the fact that bow proc can be dodged? Make it undodgable? A hit that can deal as much dmg alone as other classes full combos made out of 3-4 abilities? Yeah sure at that point lets also make it unblockable because someone will later complain that it can be blocked.

    Is it really being dodged all the time, left and right to make it a valid argument? Does nb lack sustain, defense, mobility, evasiveness or healing to repeat the same combo again and again until it lands? It's kinda ridicolous to see people complaining about PvP nb, possibly 2nd or 3rd strongest setup atm, only because out of all extremly strong features the class posseses, one of them have some inconvinience.

    1. No, more experienced player's can't counter warden's combo every single time because you can't react on something that lasts 0.4 seconds... But against NB you simply have 1.5+ second to react which is too much.

    2. What should we do with the fct that bow proc can be dodged? Turn it into a skill with the 3-5 seconds delay and decrease it's damage to players by 30-40%. It would have been absoultely perfect solution since it will not affect newer players who suffer to fight against magblade(in fact it will make easier for them to fight) but will make NB way stronger for decent players, this way NB will be on par with templars and sorcs.

    3. So you basically want NB to run away from a stronger classess? And after this you say that NB is a strong class? Lmao. While you are trying to "survive" and pray for mag DK to not dodge your bow proc he will kill you dozens of times.

    4. "only because out of all extremly strong features the class posseses, one of them have some inconvinience." - bro that's the whole point. Nightblade have good sustain, best mobility, ok defence and ok healing but NB's damage is just too poor. While any calss can boost defence, sustain, healing etc easily( whatever they lack) with sets NB isn't able to boost damage to the point where it will be enough to kill a good player. Damage is the most important thing in the game since if you are not enough of it you can't do anything about it and not a single set will help you, while if you lack of sustain you can just wear wretched and it will instantly become perfect.

    Also if you acutally say that NB is stronger then warden and DK it's hard for me to comment on your game knowledge without accidently insulting you. There are 2 overpowered classes which are DK and warden, 2 good and balanced which are sorc and templar and 3 weak which are NB, necro and arcanist.
    Edited by Prionyx on September 28, 2023 2:15PM
  • ZOS_Volpe
    ZOS_Volpe
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    Greetings,

    As this thread has derailed with baiting and insulting commentary, we've decided to close it down. Please be sure to keep our Community Rules in mind when posting on our forums.

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