Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Corrosive nerfed

  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    The change brought it in more line with transformation ults, because they don't get ult gen while active.

    ... Now if only Corrosive got a new visual and counted as a transformation ult. Just for fun. Dragon time
    PC-NA
    in-game: @tsaescishoeshiner
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    Good.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Tyrant_Tim wrote: »
    Naftal wrote: »
    Tyrant_Tim wrote: »
    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol

    You won't get 20(or 23) ulti per kill while it's on so it's gonna be more than 10 seconds delay.

    Kill condition procs are hit and miss, you’re saying per-kill as if kills (plural) are guaranteed in Corrosive. It’s still not enough. It could be a 20 second delay, and not be enough.

    The skill does too much, and that hasn’t changed.

    This probably isn't true but I suppose the hope is that ZOS is taking the approach of making less big swing changes in favor of smaller adjustments to see how it goes.

    That being said, it feels like a bit of bad timing to take that approach on DK being that the ultimate, supporting passive, and overall dk kit are just soooo around that more of a change seems needed
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
    Corrosive leaps aren't going anywhere in an organized duo/small scale
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
    Corrosive leaps aren't going anywhere in an organized duo/small scale

    If this is true then this also needs to change. No ult means no ult, it's not like any of the transform ultimates can benefit from cryptcannon while they're active.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
    Corrosive leaps aren't going anywhere in an organized duo/small scale

    That was my concern immediately after seeing the change. The wording made it sound like they just cannot generate it, not be closed off completely.

    They have actually nerfed DK a few times the past year or so, but they keep missing the biggest issues.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
    Corrosive leaps aren't going anywhere in an organized duo/small scale

    This is false, I just tested it on the pts with someone, people are spreading misinformation.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    The PvP folks in my raid group told me they're just using a different 2-ult combo now that does about the same amount of damage, but doesn't have the ulti gain penalty while active.
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    sarahthes wrote: »
    The PvP folks in my raid group told me they're just using a different 2-ult combo now that does about the same amount of damage, but doesn't have the ulti gain penalty while active.

    Which is exactly what I thought would happen with the 2h ult + leap.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    sarahthes wrote: »
    The PvP folks in my raid group told me they're just using a different 2-ult combo now that does about the same amount of damage, but doesn't have the ulti gain penalty while active.

    Which is exactly what I thought would happen with the 2h ult + leap.

    Still a bit better than having the pen and the defense all in one.

    Team play with coordinated builds/skills will always be amazingly strong but this particular combo is probably the most punishing via offense and defense.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
    Corrosive leaps aren't going anywhere in an organized duo/small scale

    This is false, I just tested it on the pts with someone, people are spreading misinformation.

    Oh really? Good to know, thanks.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    sarahthes wrote: »
    The PvP folks in my raid group told me they're just using a different 2-ult combo now that does about the same amount of damage, but doesn't have the ulti gain penalty while active.

    Which is exactly what I thought would happen with the 2h ult + leap.

    Still a bit better than having the pen and the defense all in one.

    Team play with coordinated builds/skills will always be amazingly strong but this particular combo is probably the most punishing via offense and defense.

    Yeah it's definitely less problematic, especially if the 2h ultimate hits a low armor target or one that's been hit with Breach.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • FoJul
    FoJul
    ✭✭✭✭
    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!

    I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    FoJul wrote: »
    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!

    I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.

    There's honestly not a lot going for this set after the nerf because of the requirements to stay on your front bar to earn any Ultimate, because you no longer earn any Ult while in Corrosive, and it now being only Major Heroism. We already have sets that provide ways to get Major Heroism and they aren't really being used in PvP over other options.

    Class specific sets are suppose to be stronger than the sets that are available across all classes.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    FoJul wrote: »
    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!

    I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.

    There's honestly not a lot going for this set after the nerf because of the requirements to stay on your front bar to earn any Ultimate, because you no longer earn any Ult while in Corrosive, and it now being only Major Heroism. We already have sets that provide ways to get Major Heroism and they aren't really being used in PvP over other options.

    Class specific sets are suppose to be stronger than the sets that are available across all classes.

    I'm pretty sure you could build into something fairly strong on defense and with technically more predictability than Trickery. The set is also able to be used on the back bar so there's that. But I can see how it wouldn't be for everyone or as obvious to sue as something like trickery.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    FoJul wrote: »
    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!

    I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.

    There's honestly not a lot going for this set after the nerf because of the requirements to stay on your front bar to earn any Ultimate, because you no longer earn any Ult while in Corrosive, and it now being only Major Heroism. We already have sets that provide ways to get Major Heroism and they aren't really being used in PvP over other options.

    Class specific sets are suppose to be stronger than the sets that are available across all classes.

    You're not wrong. They of course, addressed the issue with corrosive and hit the set both. But at least all class sets are in the same boat, I guess?
    Edited by TechMaybeHic on September 27, 2023 11:31PM
  • NuarBlack
    NuarBlack
    ✭✭✭✭

    Class specific sets are suppose to be stronger than the sets that are available across all classes.

    Did ZoS specifically say this? Cause the other class sets strongly counter that notion.

    I would also say that is lazy and not good for the game to just make the class sets Best in Slot definitively invalidating the rest of the content of the game. It would be super lame balancing and itemization. The game needs less homogenization not more. I'd much prefer that the class sets made less viable niche builds competitive than just straight up buffing meta builds even more.

    Something like make sorcs mages fury viable again by making it a spammable with the set, Templar gives old jabs back but functions similar to velothi ur-mage's amulet. Warden animal companion skills proc chilled or piercing cold applies to another weapon set other than Ice Staff are just some ideas off the top of my head.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    @NuarBlack is quite right there, my thoughts exactly, and why this current version of the Necro set sounds very interesting. Mobile versions of the Tethers seem unlikely to make the set BiS for any particular Trials role or popular PvP Cro playstyle, but they might allow a fun new way to deal damage and heal with the class.

    Further potentiation of Corrosive builds was simply not needed nor interesting - and I say this as someone who was for a time perhaps the only Corrosive Titanic Cleaver on my server and the only on this forum insisting it was something sDK did quite well that sCro and sDen could not during their heyday. On that point @NuarBlack I also agree with your reply to my earlier comment very much, you can see in some old tier list threads I commented about how I thought the D Tier ranking for sDK was not right at all - but then again the authors of those tier lists spoke of organized min-maxed group comps and Titanic Cleaving was always more of a 1vX thing.

    I don't agree so much that DK is the favorite child, just that it's now had its time in the sun as such, on console this never having been the case outside of dueling MagDK from time to time. Opposed to StamBlade, MagSorc, and MagPlar, which on console had their own multi-year era of domination.

    Time to wrap it up for DK though, give 2024 to Arcanist.
    Edited by Urzigurumash on September 28, 2023 4:30AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Redguards_Revenge
    Redguards_Revenge
    ✭✭✭✭
    gronoxvx wrote: »
    Any nerf to corrosive is welcomed, But they should be looking at the health return of battle roar. The fact that you can be pressing a DK for them to pop a corrosive for an instant 10k heal which is typically combined with a coag can get a dk almost back to full health. Leaving at least 8 or so seconds left on their corrosive to go on an instant offensive is pretty dumb. Nerf the health return on the passive and you would see a drastic change in the corrosive meta.

    To me people will just find a way around the no ult in corrosive and it wont really change much.

    NB and DK is op.
    I just quit templar to play NB I am loving the pop, pop, ult dead rotation. None of that slow BS I have to sit down with for templar. I just love that mark heals so much when going in for the kill. A great risk vs reward thing.

    However, you shouldn't be looking into battle roar but rather corrosive armor. As it lasts twice as long as shield ult, blocks more damage than shield ult and then gives penetration over shield ult. Reflecting projectiles or using shield moves at no cost will NEVER beat that.

    Just because a DK holds their ulti amount to 500, doesn't mean the skill is OP. I won't lie if I didn't find it annoying every time I go in for the kill and they leap at me and get their health back with stats. However once I quit Templar and turned to NB, I just stealth away come back in pop, pop, ult, execute. DeD. The trick is to know when to bail. I have 30k HP as NB I play it up front no trick play and hit reaaaaal hard. NB needs NO sustain because of the high hit damage. It's so beautiful. In my opinion Cloak makes crit rate 100%. If you don't crit the first time, hide and go back in again. Unless they can reveal you. The chances of you critting is 100%. If you don't see that first crit bail. Use the shadow guy to make distance. Uhhh so good.

    Templar can't do anything. Slow damage done, then they just heal...then another 20 seconds...then they heal...then another 20 seconds to put them down...then they heal...so boring. Since power of the light is cleansable, I don't use it. Takes to long to put in damage. Unlike Assassins Will. That thing goes up and then I pop. Sometimes not even having to execute. DK does what templar does better, NB does what tempalr does better. I was actually healing as NB in dungeons. CRIT heals. instead of spamming multiple Honor the Deads and not having resources because of low crit ability.
  • Janni
    Janni
    ✭✭✭✭
    I am glad they have listened to feedback on this one, and I was one of those that wanted this specific change.

    It's not about nerfing the ultimate itself in reality, but the fact that with all the ultimate generation- most recently Cryptcannon - it was too potent.

    If you had Minor Heroism, Major Heroism, LA Ult gen you would get 68 ultimate back during the Corrosive ultimate itself.
    That is not including things like ultimate from player kills (you are pretty much guaranteed one), Arkasis, Cryptcannon, and Mountain's Blessing passive.

    That 68 ultimate is 34% of the cost back, without any Vampire increase.
    Which in theory - not always practise, obviously - you could have 12s of Corrosive, then 24s downtime before your next corrosive.

    An insane uptime of an ability which gives you
    • 97% mitigation
    • 100k penetration
    • battle roar heal

    I don't want to take away from the overall point you are making but I did want to make one correction to a misconception that crops up a LOT in these discussions.

    Corrosive is NOT 97% damage mitigation. Not even close.
    Edited by Janni on September 28, 2023 6:46PM
  • SandandStars
    SandandStars
    ✭✭✭✭✭
    ^^Agree.

    Corrosive is still ridiculously out of alignment with other class ultimates.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Even if you just think of the name it should just be armor that burns enemies in range as it defends you. Or it might make sense to even deal damage to anyone that does melee damage to you.

    This version of corrosive is like a Terminator coated in alien nlood
Sign In or Register to comment.