Tyrant_Tim wrote: »Tyrant_Tim wrote: »It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol
You won't get 20(or 23) ulti per kill while it's on so it's gonna be more than 10 seconds delay.
Kill condition procs are hit and miss, you’re saying per-kill as if kills (plural) are guaranteed in Corrosive. It’s still not enough. It could be a 20 second delay, and not be enough.
The skill does too much, and that hasn’t changed.
gariondavey wrote: »From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
Corrosive leaps aren't going anywhere in an organized duo/small scale
gariondavey wrote: »From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
Corrosive leaps aren't going anywhere in an organized duo/small scale
gariondavey wrote: »From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
Corrosive leaps aren't going anywhere in an organized duo/small scale
The PvP folks in my raid group told me they're just using a different 2-ult combo now that does about the same amount of damage, but doesn't have the ulti gain penalty while active.
Panderbander wrote: »
IncultaWolf wrote: »gariondavey wrote: »From what I've heard you can still get ult via cryptcannon vestments while in corrosive despite this change
Corrosive leaps aren't going anywhere in an organized duo/small scale
This is false, I just tested it on the pts with someone, people are spreading misinformation.
Bushido2513 wrote: »Panderbander wrote: »
Still a bit better than having the pen and the defense all in one.
Team play with coordinated builds/skills will always be amazingly strong but this particular combo is probably the most punishing via offense and defense.
acastanza_ESO wrote: »I'm actually really pleased with ZOS listening here!
This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.
I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!
acastanza_ESO wrote: »I'm actually really pleased with ZOS listening here!
This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.
I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!
I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.
Twohothardware wrote: »acastanza_ESO wrote: »I'm actually really pleased with ZOS listening here!
This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.
I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!
I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.
There's honestly not a lot going for this set after the nerf because of the requirements to stay on your front bar to earn any Ultimate, because you no longer earn any Ult while in Corrosive, and it now being only Major Heroism. We already have sets that provide ways to get Major Heroism and they aren't really being used in PvP over other options.
Class specific sets are suppose to be stronger than the sets that are available across all classes.
Twohothardware wrote: »acastanza_ESO wrote: »I'm actually really pleased with ZOS listening here!
This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.
I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!
I been on pts with a DK main, and they said they wouldn't slot the new DK set over Deadrick trickery after the nerf.
There's honestly not a lot going for this set after the nerf because of the requirements to stay on your front bar to earn any Ultimate, because you no longer earn any Ult while in Corrosive, and it now being only Major Heroism. We already have sets that provide ways to get Major Heroism and they aren't really being used in PvP over other options.
Class specific sets are suppose to be stronger than the sets that are available across all classes.
Twohothardware wrote: »
Class specific sets are suppose to be stronger than the sets that are available across all classes.
Any nerf to corrosive is welcomed, But they should be looking at the health return of battle roar. The fact that you can be pressing a DK for them to pop a corrosive for an instant 10k heal which is typically combined with a coag can get a dk almost back to full health. Leaving at least 8 or so seconds left on their corrosive to go on an instant offensive is pretty dumb. Nerf the health return on the passive and you would see a drastic change in the corrosive meta.
To me people will just find a way around the no ult in corrosive and it wont really change much.
Major_Toughness wrote: »I am glad they have listened to feedback on this one, and I was one of those that wanted this specific change.
It's not about nerfing the ultimate itself in reality, but the fact that with all the ultimate generation- most recently Cryptcannon - it was too potent.
If you had Minor Heroism, Major Heroism, LA Ult gen you would get 68 ultimate back during the Corrosive ultimate itself.
That is not including things like ultimate from player kills (you are pretty much guaranteed one), Arkasis, Cryptcannon, and Mountain's Blessing passive.
That 68 ultimate is 34% of the cost back, without any Vampire increase.
Which in theory - not always practise, obviously - you could have 12s of Corrosive, then 24s downtime before your next corrosive.
An insane uptime of an ability which gives you
- 97% mitigation
- 100k penetration
- battle roar heal