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Corrosive nerfed

IncultaWolf
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Finally. Gotta actually give the devs credit for this one, it's about time clown armor was fixed :D

If my necromancer can't gain ult in goliath form, dragonknight shouldn't have been able to anyway

Edit: As others have said, thank you for listening to player feedback
Edited by IncultaWolf on September 25, 2023 7:28PM
  • Tyrant_Tim
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    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol
  • TechMaybeHic
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    My first thought was, it says it stops generation. Does it stop it from getting ultimate from a group member transfer to get rid of the corrosive leaps we see now?
  • Tommy_The_Gun
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    It all seems like it is all done just so that every DK will grind & use new class set that gives permanent minor & major Heroism.
  • TechMaybeHic
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    It all seems like it is all done just so that every DK will grind & use new class set that gives permanent minor & major Heroism.

    They nerfed that as well
  • KlauthWarthog
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    Tyrant_Tim wrote: »
    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol

    Which might be good enough. I prefer incremental steps like this to their usual scorched earth approach to "balancing" skills.
  • IncultaWolf
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    Tyrant_Tim wrote: »
    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol

    The issue recently was people being able to corrosive leap for 25k damage and one shot anyone

    A lot of dragonknights were doing this by playing duo with a warden healer using the cryptcanon mythic and now it won't be possible. I've even played the build myself to allow my teammates in our battleground premade to corrosive leap. It was insanely broken.
  • acastanza_ESO
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    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!
    Edited by acastanza_ESO on September 25, 2023 7:11PM
  • Cast_El
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    I'm actually really pleased with ZOS listening here!

    This was a necessary change to corrosive that has been a long time coming, and the new DK set seems like it should be in a good place without minor heroism and the other tweaks. It will still be a very strong option on DK but not insane like it was in the first iteration.

    I know I'm notoriously unhappy with ZOS's balance attempts historically but credit where credit is due, good work here!

    Agree
  • Twohothardware
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    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.
  • Panderbander
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    Excellent change. Thank you for listening and making a change the community has been suggesting!
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • CameraBeardThePirate
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    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.

    They removed the cooldown though. So yes, the buff is only 10 seconds but in actuality you should have just as good of an uptime as you no longer have to wait until after the cooldown is over to rebuff.
  • Major_Toughness
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    I am glad they have listened to feedback on this one, and I was one of those that wanted this specific change.

    It's not about nerfing the ultimate itself in reality, but the fact that with all the ultimate generation- most recently Cryptcannon - it was too potent.

    If you had Minor Heroism, Major Heroism, LA Ult gen you would get 68 ultimate back during the Corrosive ultimate itself.
    That is not including things like ultimate from player kills (you are pretty much guaranteed one), Arkasis, Cryptcannon, and Mountain's Blessing passive.

    That 68 ultimate is 34% of the cost back, without any Vampire increase.
    Which in theory - not always practise, obviously - you could have 12s of Corrosive, then 24s downtime before your next corrosive.

    An insane uptime of an ability which gives you
    • 97% mitigation
    • 100k penetration
    • battle roar heal

    Edited by Major_Toughness on September 25, 2023 7:25PM
    PC EU > You
  • Soarora
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    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.

    The buff is easy to obtain, so refreshing it every 10 seconds shouldn't be a problem. Just cast stonefist or obsidian shield every 10 seconds. Minor heroism can be gained by heroic slash or a set. It only generated ult on frontbar this whole time. It is not gutted. People need to stop using gutted all the time haha.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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      View my builds!
  • emilyhyoyeon
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    it still shouldn't give both the pen and mitigation
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • festegios
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    Soarora wrote: »
    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.

    The buff is easy to obtain, so refreshing it every 10 seconds shouldn't be a problem. Just cast stonefist or obsidian shield every 10 seconds. Minor heroism can be gained by heroic slash or a set. It only generated ult on frontbar this whole time. It is not gutted. People need to stop using gutted all the time haha.


    Yep and pots can give minor hero.
  • Twohothardware
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    festegios wrote: »
    Soarora wrote: »
    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.

    The buff is easy to obtain, so refreshing it every 10 seconds shouldn't be a problem. Just cast stonefist or obsidian shield every 10 seconds. Minor heroism can be gained by heroic slash or a set. It only generated ult on frontbar this whole time. It is not gutted. People need to stop using gutted all the time haha.

    Yep and pots can give minor hero.

    Pots could always give minor hero and we already have the set Drakes Rush that grants Major Heroism for 12 seconds on bash attack.

    Yes, with the new Basalt set it’s easier to activate but you also have to stay on your front bar for the ult gen. You now also get zero ult for 10 seconds when you activate Corrosive.

    We’ll have to see how it plays out in an actual Cyrodiil environment.
    Edited by Twohothardware on September 25, 2023 8:07PM
  • Vaqual
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    BIG
  • Urzigurumash
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    it still shouldn't give both the pen and mitigation

    This alone wasn't enough to stop sDK from being ranked as the worst class in PvP solidly from like 2018 to 2021, and it was only the overtuned state of the Constitution passive that carried the class in 2016 and the excessive direct damage of the first hit of V Claw that carried the class in 2017. In my view / per my recollection anyhow.

    I suspect the Devs agree that we should be cautious to overnerf DK so that when its bonus 13% Damage Done from Universal Undeath is removed the class isn't back to its formerly (and putatively) weak state.

    Anyhow I think today's changes to the Ult and the Set were good. The Ult, the Class, and the Set will remain OP but here's a question:

    Notice DKs in Master's DW and Vat Destro? Funny isn't that, since sDK had/has in V Claw and N Breath the strongest single target melee DoT and a Major Breach DoT in-class? What's that tell you? These procs sets are supplanting sets which would/could/should augment the damage of those 2 class DoTs - these non-class skills are supplanting slots/GCDs that should be spent on those 2 class DoTs.

    I.e., if we look at the last 24 months, some cracks are starting to show in the overtuned in-class offensive skills of DK. Subtly and not quicky enough sure but again - some day DK's bonus damage from Universal Undeath may disappear.

    Most PvPers would find a considerable degree of pleasure if that day were to come in Week 3.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • OtarTheMad
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    Honestly think this is a step in the right direction. I love that this was nerfed but that ZOS listened to what was the actual problem. Now it's still powerful but should be in the right place.

    Good job in my opinion.
  • caperon
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    I think all ultimates should get the same treatment. No ult regen while it lasts. Inconsistent design is annoying. Other than that, moving power away from class skills to sets or cp, the old story. We ended with everyone using the same sets and skills and no class identity. So exciting.
    Edited by caperon on September 25, 2023 10:25PM
  • J18696
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    Not saying it won't help but not the nerf the ult needed would have been more reasonable to cap the pen that this ult gives to a flat value and lower the mitigation since this morph is focused on offensive
    PC NA Server
    @J18696
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  • Tannus15
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    Soarora wrote: »
    I’m good with the change to Corrosive but I think they just gutted the new DK set.

    Buff is only a tive 10 seconds, minor heroism removed, and only generates ultimate while in front bar? Sounds like an overreaction to criticism on here by a lot of people not even on pts using the set.

    The buff is easy to obtain, so refreshing it every 10 seconds shouldn't be a problem. Just cast stonefist or obsidian shield every 10 seconds. Minor heroism can be gained by heroic slash or a set. It only generated ult on frontbar this whole time. It is not gutted. People need to stop using gutted all the time haha.

    To anyone complaining about this set all sorcs would trade it for the terrible storms set in a heartbeat.
  • Turtle_Bot
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    Gotta say I was not expecting this to happen any time soon and am very pleasantly surprised with the changes made. Good job with this one ZOS, credit where credit is due here.

    Corrosive is now strong since it retains its full power but not broken since it cannot have 100% (or near enough) uptime. It feels much more like the DKs "oh-crap" button or the "I will try to finish this now" button instead of just the "I activate god-mode, haha" button that it was fast becoming.

    The DK set, could have probably remained the same as before with the change to corrosive, but it still keeps its major heroism buff and the unique buffs for the back bar and no longer has a cooldown which is a huge buff to it, especially for players who aren't as proficient at maintaining perfect uptimes on everything.
  • Naftal
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    Tyrant_Tim wrote: »
    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol

    You won't get 20(or 23) ulti per kill while it's on so it's gonna be more than 10 seconds delay.
    Edited by Naftal on September 26, 2023 12:31AM
  • Tyrant_Tim
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    Naftal wrote: »
    Tyrant_Tim wrote: »
    It’s not fixed though… all they’ve done is slow the ultimate by 10 seconds. lol

    You won't get 20(or 23) ulti per kill while it's on so it's gonna be more than 10 seconds delay.

    Kill condition procs are hit and miss, you’re saying per-kill as if kills (plural) are guaranteed in Corrosive. It’s still not enough. It could be a 20 second delay, and not be enough.

    The skill does too much, and that hasn’t changed.
  • NuarBlack
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    it still shouldn't give both the pen and mitigation

    This alone wasn't enough to stop sDK from being ranked as the worst class in PvP solidly from like 2018 to 2021, and it was only the overtuned state of the Constitution passive that carried the class in 2016 and the excessive direct damage of the first hit of V Claw that carried the class in 2017. In my view / per my recollection anyhow.

    I suspect the Devs agree that we should be cautious to overnerf DK so that when its bonus 13% Damage Done from Universal Undeath is removed the class isn't back to its formerly (and putatively) weak state.

    Anyhow I think today's changes to the Ult and the Set were good. The Ult, the Class, and the Set will remain OP but here's a question:

    Notice DKs in Master's DW and Vat Destro? Funny isn't that, since sDK had/has in V Claw and N Breath the strongest single target melee DoT and a Major Breach DoT in-class? What's that tell you? These procs sets are supplanting sets which would/could/should augment the damage of those 2 class DoTs - these non-class skills are supplanting slots/GCDs that should be spent on those 2 class DoTs.

    I.e., if we look at the last 24 months, some cracks are starting to show in the overtuned in-class offensive skills of DK. Subtly and not quicky enough sure but again - some day DK's bonus damage from Universal Undeath may disappear.

    Most PvPers would find a considerable degree of pleasure if that day were to come in Week 3.

    See this was because the community was dumb as sDK was never that bad even back then. Sure you didn't slot all DK skills(still better than current necro) but in no cp you could still be a monster. CP pvp was garbage anway back then. Way of Fire existed back then and was even better. Most people ignorantly played D-swing instead of capitalizing on the synergy between Way of Fire, fossilize, flurry, and ruffian passive. You could melt people in BGs. DK has never been anywhere close to like necro or even Templar and sorc. DK is ZoS favorite child and it's obvious. So obvious everyone knows the one time it was less than stellar while other classes have been on the bottom multiple times.
    Edited by NuarBlack on September 26, 2023 1:31AM
  • gronoxvx
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    Any nerf to corrosive is welcomed, But they should be looking at the health return of battle roar. The fact that you can be pressing a DK for them to pop a corrosive for an instant 10k heal which is typically combined with a coag can get a dk almost back to full health. Leaving at least 8 or so seconds left on their corrosive to go on an instant offensive is pretty dumb. Nerf the health return on the passive and you would see a drastic change in the corrosive meta.

    To me people will just find a way around the no ult in corrosive and it wont really change much.
    Edited by gronoxvx on September 26, 2023 3:07AM
  • huskandhunger
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    Thank you for listening to the player community, this is a step in the right direction. 🙏
  • Mayrael
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    it still shouldn't give both the pen and mitigation

    This. It's still broken, just takes 12s longer to reuse it.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • i11ionward
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    Mayrael wrote: »
    it still shouldn't give both the pen and mitigation

    This. It's still broken, just takes 12s longer to reuse it.

    Don't forget that's an extra 12 seconds without Battle Roar
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