This might be a little ranty, definitely a wall of text, and I apologize, but my Amazon order for the physical Imperial Edition hasn't actually shipped yet, and I'm realizing I might cancel it. I kind of feel like venting before I do.
I really, really want to like Elder Scrolls Online, but damn it's hard.
I played in 4 or 5 of the beta weekends. After the first weekend I played in I was set on preordering the game because there were so many cool mechanics that I thought really stuck out. It wasn't polished, but it was months away from release and very much a beta, so I was fine with it. The second beta I played added a lot of polish and changed some of the mechanics I didn't like to make them quite a lot better, and shortly after they announced the collector's edition so I preordered it. The game was clearly going to be good, it's rare to have so many "new" (read: none are new, but melding them together like ESO does pretty much is) ideas for an MMO that are well executed like ESO has. The next couple of beta weekends I tried to play but had a lot of trouble because I was just so bored with it. I thought since I kept playing Nords and Dark Elves, which are both Ebonheart alliance, I was just bored of the starting zone.
Now, in Early Access, I'm playing in a different starting zone on a difference alliance, and it's still just not "fun." The mechanics are good, it's a great mishmash of the Elder Scrolls style of game with more traditional MMO components, but I just couldn't put my finger on what's so far off about the game and it's "fun" factor. I was playing Goat Simulator today (fantastic waste of $10, by the way), and something struck me about ESO. See, Goat Simulator has this really small zone to play around in, but I could spent 5-10 minutes just dicking around in the same area, then I'd discover some new dumb little hidden thing (playing Flappy Goat in the office, getting abducted by aliens, etc) and suddenly another half hour went by. Like most modern games, it feels targeted directly at your brain's reward center. ESO just doesn't do this.
Elder Scrolls Online isn't fun to me because, and I think this is intentional, they're not addressing the reward center of your brain. Any other MMO keeps players involved because of this general idea that every 15-30 minutes, maximum, the player is leveling up, getting a better item for armor or weapons, or anything new and better and good to keep you motivated. ESO does this through the first small island off the starting area (which was the actual starting area in beta) really well. Then, once you're in the first big zone, ESO rewards a player for exploring with a new quest. This quest will have about five stages, typically, and at the end you get a pretty small of XP. These five stages could take you anywhere from ten minutes to half an hour, and that's assuming things go right. There are still a handful of broken/bugged quests, which require logging out and back into the game to "fix." Also, there are a number of mini-bosses at the end of quests which are just poorly balanced. During beta, one boss took me ten attempts to beat on a melee class, but I steam rolled it in my first attempt on a ranged class, same beta weekend. This problem still exists in release, although to a smaller degree. When finishing a quest, with the small XP amount you get, you SOMETIMES get an item with it. Chances are it won't be worth anything to you though. I'm playing a tank DK, and this is just guessing, but it felt like only one in ten quest rewards were even usable to me, and of those only about half were actually used. When I played a destruction staff sorcerer in beta it felt the same for it. So, you get armor or weapons you don't want, and you have to do this cycle dozens of times for just a couple of levels. All of this seems to because Bethesda didn't want to do the traditional MMO thing of a quest hub. There is one area with one quest to do, you pick it up outside of the area. When you're done, run around until you find another area.
In respect to gear, ESO wants you to go and make armor and weapons. The crafting system is actually pretty neat, although confusing at first. That said, if you don't spent about 20 minutes between quests just out farming materials, and even deconstructing what you items you do loot or get from quests, you don't have enough resources to actually make a decent set of armor. That's also assuming you're ok with the lowest tier of armor for a level, because improving armor is ridiculously expensive.
Anyways, back to leveling. When I finished one quest area, it felt like I was directed to another, but often times this one would be a level or two above me. Not a big deal, just slowed me down. Since how felt the last few beta weekends, I went out and found some Skyshard maps so I could have as many skill points as possible to keep things as "maxed out" per level as I could. I was still getting slowed down in these areas a bit above my level, and it was still a matter of just walking around for too long trying to find more low level things to do just to stretch out that last bit of XP for another level.
I even spent about 5-6 hours in the PVP, which seemed awesome and fun, until I realized I wasn't leveling up. I was getting my 20 kill quest repeatedly, but since no one was attacking the things the bounty boards gave me, I wasn't actually getting the quests done and therein no XP, I guess. Tons of items, but again so many that weren't worth it to me.
I know there is a difference between "casual" and "hardcore" MMO's, and I typically prefer the hardcore side MMO's, but I HATE it when games make something "hard" by just making it annoying/super time consuming to actually get things done. Is this what's lacking from the ESO? The lack of reward? I just don't ever feel rewarded for the time I'm putting into the game.
Again, I'm sorry for the wall of text/rant, but I imagine this might be a common complaint and I wanted to voice it myself. At work, we're in our spring time lull, so I took a week paid vacation to play since I figured it was a good a time/reason as any. So, I plan on spending as much time as possible tomorrow trying to find the swing of things, but I'm just so disappointed that the carrot on the stick of this MMO is so far away.