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Werewolf Forms QoL Please?

  • xiphactinus
    xiphactinus
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    At the very least let skins, markings etc follow through into werewolf form.
  • PriestessAthena
    PriestessAthena
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    LunaFlora wrote: »
    werewolves aren't always in wolf form either.

    I must have worded it oddly. That’s what I said. Werecats, similar to werewolves, are not always in beast form.*

  • Wolf_Eye
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    I would greatly prefer NOT to have female werewolves be "wolf, but SEXY WITH BOOBS". I want them to look fierce and scary, not "sexy-licious". Because it doesn't make sense.

    I enjoy and prefer the gender neutral look of current werewolves.

    I especially would hate it if they look like those actors from Cats movie.

    Edited by Wolf_Eye on November 18, 2023 11:03PM
  • PriestessAthena
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    There are a lot of posts but that’s basically what they say lmao. It’s just bad art. There are very few werecat arts online. No they don’t look like cats the musical or sexylicious boob cat Lmao wtf. It’s in essence a werewolf with a cat head. And yes a female form has breast but uhh doesn’t have to be sexualized. It’s supposed to be a werebeast lol. A male form is not gender neutral and I don’t want to go there. Male and female forms would be nice. But that probably won’t happen. Werecats in general could be cool though.
    Edited by PriestessAthena on November 18, 2023 11:19PM
  • Wolf_Eye
    Wolf_Eye
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    A male form is not gender neutral and I don’t want to go there.

    That's a fair point and I do apologize for that. But I'm also very frustrated with the idea of werewolves having boobs. I already am frustrated with the idea of Argonians (lizards) having mammary glands.

    I'm a woman and I want my female werewolves to look fierce and scary, not sexualized in any way. And too often I've seen boobs slapped on animalistic characters to instantly "make them sexy" in fiction. I just think too many things can go wrong.

    And I may still be embittered by Skyrim's werewolves, where the female werewolves automatically had to be smaller than the males. I'd rather they be the same size, as they're a magic transformation and one doesn't need to look smaller than the other.

    ~
    Edited by Wolf_Eye on November 18, 2023 11:34PM
  • Wolf_Eye
    Wolf_Eye
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    No, I'm sorry. But your comment about not having boobs automatically means it's a male body bothered me. And it's taken me a while to figure out the words to explain it.

    I disagree. I've been around women who didn't have boobs before and it didn't make them less of a woman. I've had classmates who needed to have theirs removed due to cancer; it didn't automatically make them less woman.

    I'm still sorry and I apologize that I might not have picked the appropriate words to explain myself, but I must firmly insist that you do not need to have boobs to be a woman. And that the current werewolf model, lacking boobs, is not automatically a "male body" because of that.

  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Wolf_Eye wrote: »
    No, I'm sorry. But your comment about not having boobs automatically means it's a male body bothered me. And it's taken me a while to figure out the words to explain it.

    I disagree. I've been around women who didn't have boobs before and it didn't make them less of a woman. I've had classmates who needed to have theirs removed due to cancer; it didn't automatically make them less woman.

    I'm still sorry and I apologize that I might not have picked the appropriate words to explain myself, but I must firmly insist that you do not need to have boobs to be a woman. And that the current werewolf model, lacking boobs, is not automatically a "male body" because of that.

    The werewolf isn't "male" either, it's a daedric made beastly form. It's shaped to hunt and be hunted in the name of Hircine. Like why would it ignore race completely but go "let's add some boobs, that will aid my killing machines"

    Which brings me to correcting this comment, albeit it is a few month old now
    Tyralbin wrote: »
    I think it should work in a different way in ESO.

    Lycanthropy is the disease which infects you differently depending on race.

    Khajiits would become Werecats and Argonians would become Werelizards.

    Werewolfs would still exist because any animal can be infected by the disease.

    So a human would be infected in different ways depending on which were creature bit them.

    This is not how lycantrophy works in TES, the disease doesn't infect you differently depending on a race. The strains infect all the races the same and what one becomes depends on what type of werebeast strain they get infected by. A khajiit will become a werewolf if they are infected by a werewolf, or turn into werelion if they are infected by that strain, or a werecrocodile if one decided to chomp them etc.
    Edited by NotaDaedraWorshipper on November 19, 2023 2:23AM
    [Lie] Of course! I don't even worship Daedra!
  • Erickson9610
    Erickson9610
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    I don't think it's fair that the females in video games generally aren't allowed to be depicted as bulky and brawny as the males are. Further, there are very few video games which have werewolf characters who are explicitly described as female. ESO happens to be one of the few exceptions where the female werewolf characters are as brawny as the male werewolf characters are.

    If there was ever to be a feminine version of the werewolf model made, then it should only be subtly different. It should still look as big and strong as the male version of the model looks. Preferably, it should be difficult to tell the two werewolf models apart at a glance, because in the real world, it's difficult to tell male wolves apart from female wolves at a glance.

    Though, maybe it's more proper if the existing werewolf model is edited to look more ambiguous. If ESO doesn't want to differentiate the female werewolves from the male werewolves, they could at least fix the parts of the werewolf model which look blatantly male:
    moew01mvybf9.png
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • PriestessAthena
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    Wolf_Eye wrote: »
    I've been around women who didn't have boobs before and it didn't make them less of a woman. I've had classmates who needed to have theirs removed due to cancer; it didn't automatically make them less woman.

    And I’ve been around women who do have boobs Lmao. As well as losing a mother to cancer and having my own medical issues. Go on? But genuinely sorry to hear. I’ve taken care of both parents with cancer.
    Edited by PriestessAthena on November 19, 2023 3:38PM
  • PriestessAthena
    PriestessAthena
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    This is not how lycantrophy works in TES, the disease doesn't infect you differently depending on a race. The strains infect all the races the same and what one becomes depends on what type of werebeast strain they get infected by. A khajiit will become a werewolf if they are infected by a werewolf, or turn into werelion if they are infected by that strain, or a werecrocodile if one decided to chomp them etc.

    I don’t care how it would work. Having werecats makes sense and would be cool. That’s the main idea. Everyone caught on mechanics and details that aren’t actually in the game. But I hear you.
    Edited by PriestessAthena on November 19, 2023 3:40PM
  • PriestessAthena
    PriestessAthena
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    don't think it's fair that the females in video games generally aren't allowed to be depicted as bulky and brawny as the males are.

    Brawny women generally still have breast.
    Edited by PriestessAthena on November 19, 2023 3:38PM
  • Erickson9610
    Erickson9610
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    don't think it's fair that the females in video games generally aren't allowed to be depicted as bulky and brawny as the males are.

    Brawny women generally still have breast.

    Still, that distinction for ESO werewolves — if it should be made — would have to be discreet.

    If you look at all of the werewolf designs in The Elder Scrolls: Legends (the card game), you can see that the werewolves were each given a different appearance.

    For Aela the Huntress, although in TES V: Skyrim she uses the same werewolf model that the player uses, she was given this appearance in her card art:
    fcd4i7mub1ya.png

    You can compare this to the card art for the Companion Harbinger, who is based off of Kodlak Whitemane:
    856bp5uhd4hc.png

    So, the male and female werewolves may look slightly different, but the breasts aren't emphasized. Plus, the female werewolves look as tough and dangerous as the male werewolves.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Hollyniss
    Hollyniss
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    Yeah, I really wish both Vampires and Werewolves got a visual update. For werewolves I also wish there was some sort of indication your character was a werebeast (glowing yellow eyes) or something. I'm all for different variants of werecreatures. As was stated by someone earlier all manner of werecreatures are in Elder Scrolls lore. They could have several were types and several types of vampires. It'd also be neat if you could join a faction of vampires (not player guilds) like you could in previous installments. Also, for the love of Bal can our vampires FINALLY have fangs in their normal form? Like what was shown in the Greymoor Trailer. They look more akin to zombies than vampires currently.
    Edited by Hollyniss on November 19, 2023 8:52PM
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    don't think it's fair that the females in video games generally aren't allowed to be depicted as bulky and brawny as the males are.

    Brawny women generally still have breast.

    Still, that distinction for ESO werewolves — if it should be made — would have to be discreet.

    If you look at all of the werewolf designs in The Elder Scrolls: Legends (the card game), you can see that the werewolves were each given a different appearance.

    For Aela the Huntress, although in TES V: Skyrim she uses the same werewolf model that the player uses, she was given this appearance in her card art:
    fcd4i7mub1ya.png

    You can compare this to the card art for the Companion Harbinger, who is based off of Kodlak Whitemane:
    856bp5uhd4hc.png

    So, the male and female werewolves may look slightly different, but the breasts aren't emphasized. Plus, the female werewolves look as tough and dangerous as the male werewolves.

    Also, looking at those two images, it is hard to tell whether Aela has larger breasts or is it part of how she is standing in that image.

    (which I like. I am tired of female non-human characters *needing* to have large breasts, even when it makes no sense for them to do so.)
  • PriestessAthena
    PriestessAthena
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    Still, that distinction for ESO werewolves — if it should be made — would have to be discreet.

    I would be absolutely fine with discreetness. I’m not sure why people automatically sexualize the female form but that’s not what I had in mind. Lol. Just having breasts does not mean you are sexual it means you’re female or none of the female npc would have them lmao. But that’s a whole other story. I wasn’t trying to get into social politics here. Women have breasts generally. That’s all.

    Can I also point out Ive been playing as a dude in video games for more than 25 years and now that there’s finally options to have female assets I’m going to take those options lol.

    Realistically just hoping for werewolf colors and maybe some vampire animations.
    Edited by PriestessAthena on November 21, 2023 11:53AM
  • PriestessAthena
    PriestessAthena
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    Hollyniss wrote: »
    I also wish there was some sort of indication your character was a werebeast (glowing yellow eyes) or something.

    Also thinking of this as well. Absolutely agree. The eyes should glow on human form or have some fur on the face or something. Pointy teeth.

    As well as hoping there would be a Vampire guild like undaunted eventually.
  • Erickson9610
    Erickson9610
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    Hollyniss wrote: »
    Yeah, I really wish both Vampires and Werewolves got a visual update. For werewolves I also wish there was some sort of indication your character was a werebeast (glowing yellow eyes) or something. I'm all for different variants of werecreatures. As was stated by someone earlier all manner of werecreatures are in Elder Scrolls lore. They could have several were types and several types of vampires. It'd also be neat if you could join a faction of vampires (not player guilds) like you could in previous installments. Also, for the love of Bal can our vampires FINALLY have fangs in their normal form? Like what was shown in the Greymoor Trailer. They look more akin to zombies than vampires currently.

    I disagree that werewolves in their human form should have features that indicate that they're werewolves. A big part of living with lycanthropy is trying to control your curse and fit in with society, and glowing eyes would be a dead giveaway that you are a monster. Plus, this would mess with the cosmetic appearance of all Werewolf players, and you can't find any precedent for this change in werewolf NPCs in their human form throughout the franchise.

    Vampires are similar to werewolves in that they also try to blend in with society. Most strains of vampirism require the vampire to feed in order to maintain a humanlike appearance, but this was flipped for player vampires in ESO. Regardless, I suppose it would be fitting if vampires in ESO had fangs, since the Vampire experience for players was already drastically changed.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • IZZEFlameLash
    IZZEFlameLash
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    don't think it's fair that the females in video games generally aren't allowed to be depicted as bulky and brawny as the males are.

    Brawny women generally still have breast.

    Still, that distinction for ESO werewolves — if it should be made — would have to be discreet.

    If you look at all of the werewolf designs in The Elder Scrolls: Legends (the card game), you can see that the werewolves were each given a different appearance.

    For Aela the Huntress, although in TES V: Skyrim she uses the same werewolf model that the player uses, she was given this appearance in her card art:
    fcd4i7mub1ya.png

    You can compare this to the card art for the Companion Harbinger, who is based off of Kodlak Whitemane:
    856bp5uhd4hc.png

    So, the male and female werewolves may look slightly different, but the breasts aren't emphasized. Plus, the female werewolves look as tough and dangerous as the male werewolves.

    Also, looking at those two images, it is hard to tell whether Aela has larger breasts or is it part of how she is standing in that image.

    (which I like. I am tired of female non-human characters *needing* to have large breasts, even when it makes no sense for them to do so.)

    It's very highly likely just the pose and how muscles are deformed in that pose. Basically, she has more or less the same pectoral muscle as Kodlak one. And what little difference probably is due to different artists painting different cards.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Wildberryjack
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    As far as WW appearance goes it would be nice if they were more hairy. The way they are now their fur looks painted on, it's way too smooth. Also they move janky. WWs are fast and agile but ours move like they have bad arthritis. Their heavy attack animation is horrible too, why can't it be a lunging bite instead of a silly double handed slap? Ugh.

    For vampires, yeah fangs would be nice. Also they should get stronger and tougher the more they feed, not weaker. It's backwards and makes no sense.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Erickson9610
    Erickson9610
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    As far as WW appearance goes it would be nice if they were more hairy. The way they are now their fur looks painted on, it's way too smooth. Also they move janky. WWs are fast and agile but ours move like they have bad arthritis. Their heavy attack animation is horrible too, why can't it be a lunging bite instead of a silly double handed slap? Ugh.

    Werewolves used to have more fur. Take a look at this comparison between the old werewolf model and the new (current) one:
    h1oro0rzbiad.png

    I have no idea why it was changed. The werewolf models in the singleplayer games have way more fur than this.


    In regards to the heavy attack animation, I agree that it should be changed. If you've played the Werewolf Behemoth in Stone Garden or the Endless Archive, you'll notice that not only do they have much more fur, they have an on-demand biting attack as well as a heavy attack which attacks with both claws out of sync, sort of like the werewolf animation for opening doors.

    The Werewolf Behemoth has a lot of features that Werewolf players wish they had. Instead, player Werewolves have that weird heavy attack animation that looks like a hug, a projectile howl that's probably meant to be a biting attack, and, as you've mentioned, painted-on fur.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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