I agree. While I think the non-casuals (and by that I mean players who have fun with builds and squeezing out the maximum DPS) need something like the EA, there's nothing there for players who don't care about that stuff.
I liked the Endless Archive in the stream, but that was two players (not solo or player + companion) in all great gear. And from the comments in the PTS forum, I can see the EA was clearly designed for non-casuals.
I had hoped the EA would have settings for difficulty, but I guess because they decided to add it to the leaderboard, that was a no go. But that means no new content for casuals (see my definition above) until June. I'll be stuffing items into my bank over the weekend because I think I'll finally be cancelling something.
BTW, there are lots of single-player games out there, so there's no need to replay a game over and over (though games like Skyrim never get stale for some reason). Just buy a new release every few months. If you're subscribed to ESO+, it's about the same amount of $ over time.
Toxic_Hemlock wrote: »Can we please get a patch/update/content whatever that gives us solo casuals more to look forward to? If they insist of having even the new EA be a challenge/skill test, I feel I may as well find another game. I know overland may be a bit easy, but to me the public dungeons are just about right. The bosses there, especially in the later DLC ones are challenge enough for me although they are a walk in the park for most it seems. I have never done vet content/dungeons nor have I done trials, I did a few arenas, but as my reflexes suck I avoid them too. The only DLC dungeons on normal I have done are those that I can watch a vid on, so as to not hurt the team, and then only to unlock sets.
I know the "get gud" crowd will bash me, but honestly I just want to kill stuff as my challenge in life is over as I got to retirement as a heavy laborer.
Of and if you wonder why I just don't play a single player game, I do, they NEVER get updated after years and grow very stale.
The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.
The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.
The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.
The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.
The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.
The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.
The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.
Well, from what I understand the only thing that changes from round to round is the difficulty so you're not really missing out on something. And frankly to me it sounds awfully repetitive. I'm not sold on the whole concept yet, don't even understand why it's dubbed a dungeon and not an arena.
This 100%
After watching the stream of the EA I was so disappointed in how they made it work. I was hoping for just a simple dungeon dive where the deeper you went the harder it got. That's how most of them work in other games. But no ZOS had to put its own spin on it with over-the-top boss fights and to top it off create it's own currency. And there is no way you can solo this unless you are max cp and with all gold gear. This is a hard pass from me.
I actually have not given a thought about this until now. It would be good if they make a public dungeon difficulty level EA, probably with another theme. Another player posted a new chapter idea about Hircine the other day, and now I think it would be fun to hunt with Hircine in a EA-like public dungeon.
Toxic_Hemlock wrote: »Can we please get a patch/update/content whatever that gives us solo casuals more to look forward to? If they insist of having even the new EA be a challenge/skill test, I feel I may as well find another game. I know overland may be a bit easy, but to me the public dungeons are just about right. The bosses there, especially in the later DLC ones are challenge enough for me although they are a walk in the park for most it seems. I have never done vet content/dungeons nor have I done trials, I did a few arenas, but as my reflexes suck I avoid them too. The only DLC dungeons on normal I have done are those that I can watch a vid on, so as to not hurt the team, and then only to unlock sets.
I know the "get gud" crowd will bash me, but honestly I just want to kill stuff as my challenge in life is over as I got to retirement as a heavy laborer.
Of and if you wonder why I just don't play a single player game, I do, they NEVER get updated after years and grow very stale.
All the overland content in the game still isn't enough? Almost every change ZOS makes and almost everything they release is for the solo casuals.
Toxic_Hemlock wrote: »All the overland content in the game still isn't enough? Almost every change ZOS makes and almost everything they release is for the solo casuals.
Honestly no. But that is fine. I'll move on soon as the game will not suit me and it was mentioned there are many single player games out to scratch my RPG itch. I was just posting my feeling, you know, like you should do on a game forum to let the devs know how you feel about the direction of their game. IMO With the new skins/mounts it feels less like an RPG based on Elder Scrolls lore and more like a 1980's pinball game recently anyways.
Tanking in general is easily three times the work of the DD and I won't hurt the team by filling that position in a queue. With blocking when required, buffing/debuffing/taunting etc. it would quickly make me a very dead and useless tank. When I need/want a set item, I queue as a healer in a normal, the team will generally never die and so long as I spam regen it usually goes well. Bonus being if I stand in red I can heal myself, and hardly ever die, unless I get one shot.
As for PvP, no thanks if I cannot dodge or block proficiently as a tank, I see no reason to be fodder on the battlefield for someone to get free AP, as I said I don't enjoy dying.
Thanks for the replies though.
I know the "get gud" crowd will bash me