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I just want to kill stuff.

Toxic_Hemlock
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Can we please get a patch/update/content whatever that gives us solo casuals more to look forward to? If they insist of having even the new EA be a challenge/skill test, I feel I may as well find another game. I know overland may be a bit easy, but to me the public dungeons are just about right. The bosses there, especially in the later DLC ones are challenge enough for me although they are a walk in the park for most it seems. I have never done vet content/dungeons nor have I done trials, I did a few arenas, but as my reflexes suck I avoid them too. The only DLC dungeons on normal I have done are those that I can watch a vid on, so as to not hurt the team, and then only to unlock sets.

I know the "get gud" crowd will bash me, but honestly I just want to kill stuff as my challenge in life is over as I got to retirement as a heavy laborer.

Of and if you wonder why I just don't play a single player game, I do, they NEVER get updated after years and grow very stale.
Edited by Toxic_Hemlock on September 22, 2023 1:25PM
  • AzuraFan
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    I agree. While I think the non-casuals (and by that I mean players who have fun with builds and squeezing out the maximum DPS) need something like the EA, there's nothing there for players who don't care about that stuff.

    I liked the Endless Archive in the stream, but that was two players (not solo or player + companion) in all great gear. And from the comments in the PTS forum, I can see the EA was clearly designed for non-casuals.

    I had hoped the EA would have settings for difficulty, but I guess because they decided to add it to the leaderboard, that was a no go. But that means no new content for casuals (see my definition above) until June. I'll be stuffing items into my bank over the weekend because I think I'll finally be cancelling something.

    BTW, there are lots of single-player games out there, so there's no need to replay a game over and over (though games like Skyrim never get stale for some reason). Just buy a new release every few months. If you're subscribed to ESO+, it's about the same amount of $ over time.
  • Snamyap
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    I've been playing MMO's for over two decades. There has been one constant in all those years: the makers of the game can never keep up with content demand. It's simply not possible to make quality content as fast as players can consume it. Now ESO is a game that tries to cater to quite a few different audiences, from casual, to end game to pvp, etc. If you only like one of those categories then the wait between new content is going to take a while. Just keep in mind that players enjoying the content you don't like also pay for the content you do like.

    And there is no shame in taking a break from ESO and play something else while you wait for content you do enjoy, people do that all the time.
  • Snamyap
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    AzuraFan wrote: »
    I agree. While I think the non-casuals (and by that I mean players who have fun with builds and squeezing out the maximum DPS) need something like the EA, there's nothing there for players who don't care about that stuff.

    I liked the Endless Archive in the stream, but that was two players (not solo or player + companion) in all great gear. And from the comments in the PTS forum, I can see the EA was clearly designed for non-casuals.

    I had hoped the EA would have settings for difficulty, but I guess because they decided to add it to the leaderboard, that was a no go. But that means no new content for casuals (see my definition above) until June. I'll be stuffing items into my bank over the weekend because I think I'll finally be cancelling something.

    BTW, there are lots of single-player games out there, so there's no need to replay a game over and over (though games like Skyrim never get stale for some reason). Just buy a new release every few months. If you're subscribed to ESO+, it's about the same amount of $ over time.

    The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.
  • Amottica
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    I found the changes to the yearly release to be odd. I do not know if EA can be soloed as I have not paid much attention to it yet. However, Zenimax says that the year-long story has run its course and that we had essentially asked for that to end.

    I have never seen a game add to much new content.

    Personally, I think it was to lower costs. It takes significantly more resources for world-building and story creation for a new zone than it does to create a dungeon. Even an endless dungeon since it is confined and would require limited story resources compared to a zone.

    Add to that, one update is a QoL/QA patch which is something Zenimax is to do anyway. So that update is mostly a freebie to Zenimax.

    That is my take, that this is a budget-cutting effort and the start of reduced content in a game that has been successful in part due to constantly adding new content.

  • FantasticFreddie
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    Can we please get a patch/update/content whatever that gives us solo casuals more to look forward to? If they insist of having even the new EA be a challenge/skill test, I feel I may as well find another game. I know overland may be a bit easy, but to me the public dungeons are just about right. The bosses there, especially in the later DLC ones are challenge enough for me although they are a walk in the park for most it seems. I have never done vet content/dungeons nor have I done trials, I did a few arenas, but as my reflexes suck I avoid them too. The only DLC dungeons on normal I have done are those that I can watch a vid on, so as to not hurt the team, and then only to unlock sets.

    I know the "get gud" crowd will bash me, but honestly I just want to kill stuff as my challenge in life is over as I got to retirement as a heavy laborer.

    Of and if you wonder why I just don't play a single player game, I do, they NEVER get updated after years and grow very stale.

    Give the EA a try, you might be surprised!
    Also recommend trying some of the older content out you've missed-- plenty of normal dungeons can be soloed, and the 2 solo arenas are pretty easy on normal, and pretty cool, especially Vatashran.
  • endgamesmug
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    Although i thoroughly enjoying soloing, i managed to make contact with one of the many friends who havent been on in ages. Gonna be scheduling some duo runs in there and really looking forward to getting stuck in. 😀 I am very very bored ingame otherwise(farming resources 12 hrs a day 😆), thank god its not just yet another raid.
  • AzuraFan
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    Snamyap wrote: »
    The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.

    The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.

  • sarahthes
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    AzuraFan wrote: »
    Snamyap wrote: »
    The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.

    The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.

    You'll be able to buy leads and things with the EA currency, which might provide some incentive to spend some time in there.
  • Snamyap
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    AzuraFan wrote: »
    Snamyap wrote: »
    The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.

    The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.

    Well, from what I understand the only thing that changes from round to round is the difficulty so you're not really missing out on something. And frankly to me it sounds awfully repetitive. I'm not sold on the whole concept yet, don't even understand why it's dubbed a dungeon and not an arena.
  • Arizona_Steve
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    Maybe veteran mode/HM for the students of ESO, and normal mode for the rest of us. Y'know, like dungeons.
    Wannabe Thalmor - Altmer MagSorc
  • Necrotech_Master
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    i quite enjoy running dungeons on normal because they feel easy (soloing a normal dlc dungeon is about the right level of challenge for me, vet content is fun too, but that can feel more stressful)

    i have no problem running slower runs in dungeons with a group, the only way i could see it "hurting the group" is if you are a speedster or otherwise not playing as a team, but if your trying and doing your best, i have no problems with that

    i know some of the content is more/less difficult for each person, but i rather enjoy helping people experience the content they are not familiar/new to when i can (dungeons (dlc, non dlc), WBs, whatever is needed)

    i even run normal trials for one of my guilds to try to give more people experience with that, show them they are not really that bad (and yes i know some people dont like grouping, but i try to make it as welcoming experience possible)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • freespirit
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    You didn't mention normal base game dungeons, many of those are easy to solo, although some have mechanics which mean it cannot be done.

    I think the bosses in those dungeons are in general as easy or easier than some of the newer public dungeon bosses.

    If you've already done the story quests for them, you can still set your sights at filling your sticker book for each dungeon, that on it's own will occupy you for a while.

    I do it when I'm bored but I never run the same dungeon back to back, that gets old very quickly! :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • RagnarSw
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    EA definitely has a casual mode. The first arc there isn't a lot of damage going out. It does ramp up after that, but I think people who want content more difficult than overworld but not quite veteran content will like EA.
  • Warhawke_80
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    It's inevitable the hardcore Raid/PVP scene shrinks yearly...I wish the devs would get ahead of it so the demographic that is left will still have their favorite mode to play....a world where everyone can play and no play style is gated


    it would be nice.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Castagere
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    This 100%
    After watching the stream of the EA I was so disappointed in how they made it work. I was hoping for just a simple dungeon dive where the deeper you went the harder it got. That's how most of them work in other games. But no ZOS had to put its own spin on it with over-the-top boss fights and to top it off create it's own currency. And there is no way you can solo this unless you are max cp and with all gold gear. This is a hard pass from me.
  • Soarora
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    I didn't bring my casual build in to see how hard it'd be on a casual, but I think the answer is simple: the first arc should only include overland bosses, the 2nd arc can introduce dungeon bosses, and the 3rd arc can introduce trial bosses.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ESO_player123
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    Soarora wrote: »
    I didn't bring my casual build in to see how hard it'd be on a casual, but I think the answer is simple: the first arc should only include overland bosses, the 2nd arc can introduce dungeon bosses, and the 3rd arc can introduce trial bosses.

    This makes sense to me.
  • Carcamongus
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    I don't see what's wrong with just wanting to kill stuff. Heck, I like doing that. If dungeons, arenas and trials have normal and vet modes, why not have the EA (the 4th quarter addition, not the company) have them too, thus catering to casuals and non-casuals alike?

    On the killing stuff solo topic, I worry about Necrom's WBs after new zones are added and fewer people show up to kill them. Most of those baddies are quite hard to kill solo - and even in groups, many have annoying mechanics, like becoming invulnerable.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Toxic_Hemlock
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    Snamyap wrote: »
    AzuraFan wrote: »
    Snamyap wrote: »
    The EA's difficulty will ramp up with each round. From what I've seen the first couple rounds are about as hard as a public dungeon. I haven't tested it myself, so please feel free to correct me if I'm wrong.

    The first couple of rounds isn't much content, though. I'm not going to repeat those over and over. Don't get me wrong, I think the EA is a great addition for non-casuals who need something new. There's just nothing there for me this time around, which is fine. I'll still do my daily 15 mins and hope there's something for casuals in June, especially a new system or something to keep us busy until the next chapter.

    Well, from what I understand the only thing that changes from round to round is the difficulty so you're not really missing out on something. And frankly to me it sounds awfully repetitive. I'm not sold on the whole concept yet, don't even understand why it's dubbed a dungeon and not an arena.

    I have read the whole thread and I have tried/and done many of the normal pre-45 dungeons solo w/companion, as they don't have one hit kill mechs so I am relatively safe. I don't die in them unless my companion dies first, but I avoid most harder content as it is not fun dying for me.

    As to the above statement, they don't dub it a dungeon though, it is an "Endless Archive". Thus not having to follow any norms found elsewhere in the game (example chests). In using their own non-associated label they do whatever they like in there. In all honesty though they should have just used the arena moniker as it is the closest to what it actually is.

    Either way, I'll continue to do my daily crafting writs as my ESO+ won't run out for a while, and redo the public dungeons on a few more crafting alts to keep me busy in the meantime.

    Thanks all for the replies.
  • Caligamy_ESO
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    Castagere wrote: »
    This 100%
    After watching the stream of the EA I was so disappointed in how they made it work. I was hoping for just a simple dungeon dive where the deeper you went the harder it got. That's how most of them work in other games. But no ZOS had to put its own spin on it with over-the-top boss fights and to top it off create it's own currency. And there is no way you can solo this unless you are max cp and with all gold gear. This is a hard pass from me.

    This isn't even kind of accurate, I literally solod it on a 31 Arcanist (with Sharp-as-Night) while wearing crafted training gear several levels behind what it should be and without using food..

    :/
    Edited by Caligamy_ESO on September 26, 2023 8:39AM
    love is love
  • aru
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    I actually have not given a thought about this until now. It would be good if they make a public dungeon difficulty level EA, probably with another theme. Another player posted a new chapter idea about Hircine the other day, and now I think it would be fun to hunt with Hircine in a EA-like public dungeon.
  • Toxic_Hemlock
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    aru wrote: »
    I actually have not given a thought about this until now. It would be good if they make a public dungeon difficulty level EA, probably with another theme. Another player posted a new chapter idea about Hircine the other day, and now I think it would be fun to hunt with Hircine in a EA-like public dungeon.

    I would support this 100%, they could remove the leader board for casuals. Making it more along the lines of a real endless dungeon (with random chests) and different layouts from all over the world, it would be icing on the cake IMO. That was what I was hoping EA would be and not, yet another, arena (by any other name).
  • LittlePinkDot
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    Can we please get a patch/update/content whatever that gives us solo casuals more to look forward to? If they insist of having even the new EA be a challenge/skill test, I feel I may as well find another game. I know overland may be a bit easy, but to me the public dungeons are just about right. The bosses there, especially in the later DLC ones are challenge enough for me although they are a walk in the park for most it seems. I have never done vet content/dungeons nor have I done trials, I did a few arenas, but as my reflexes suck I avoid them too. The only DLC dungeons on normal I have done are those that I can watch a vid on, so as to not hurt the team, and then only to unlock sets.

    I know the "get gud" crowd will bash me, but honestly I just want to kill stuff as my challenge in life is over as I got to retirement as a heavy laborer.

    Of and if you wonder why I just don't play a single player game, I do, they NEVER get updated after years and grow very stale.

    If you're interested I recommend building a tank for vet dungeons instead of a damage dealer. An Arcanist or a Warden. The queue time is also almost instant as a Tank.
    The DD requires the most reflexes, I also avoid doing that job in vet difficulty.

    As for killing stuff. The best thrill in my opinion is killing other players in PvP. https://media.tenor.com/UVmpVqlpVhQAAAAM/yess-yes.gif
  • Stamicka
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    All the overland content in the game still isn't enough? Almost every change ZOS makes and almost everything they release is for the solo casuals.
    JaeyL
    PC NA and Xbox NA
  • Toxic_Hemlock
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    Stamicka wrote: »
    All the overland content in the game still isn't enough? Almost every change ZOS makes and almost everything they release is for the solo casuals.

    Honestly no. But that is fine. I'll move on soon as the game will not suit me and it was mentioned there are many single player games out to scratch my RPG itch. I was just posting my feeling, you know, like you should do on a game forum to let the devs know how you feel about the direction of their game. IMO With the new skins/mounts it feels less like an RPG based on Elder Scrolls lore and more like a 1980's pinball game recently anyways.

    Tanking in general is easily three times the work of the DD and I won't hurt the team by filling that position in a queue. With blocking when required, buffing/debuffing/taunting etc. it would quickly make me a very dead and useless tank. When I need/want a set item, I queue as a healer in a normal, the team will generally never die and so long as I spam regen it usually goes well. Bonus being if I stand in red I can heal myself, and hardly ever die, unless I get one shot.

    As for PvP, no thanks if I cannot dodge or block proficiently as a tank, I see no reason to be fodder on the battlefield for someone to get free AP, as I said I don't enjoy dying.

    Thanks for the replies though.
  • LittlePinkDot
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    Stamicka wrote: »
    All the overland content in the game still isn't enough? Almost every change ZOS makes and almost everything they release is for the solo casuals.

    Honestly no. But that is fine. I'll move on soon as the game will not suit me and it was mentioned there are many single player games out to scratch my RPG itch. I was just posting my feeling, you know, like you should do on a game forum to let the devs know how you feel about the direction of their game. IMO With the new skins/mounts it feels less like an RPG based on Elder Scrolls lore and more like a 1980's pinball game recently anyways.

    Tanking in general is easily three times the work of the DD and I won't hurt the team by filling that position in a queue. With blocking when required, buffing/debuffing/taunting etc. it would quickly make me a very dead and useless tank. When I need/want a set item, I queue as a healer in a normal, the team will generally never die and so long as I spam regen it usually goes well. Bonus being if I stand in red I can heal myself, and hardly ever die, unless I get one shot.

    As for PvP, no thanks if I cannot dodge or block proficiently as a tank, I see no reason to be fodder on the battlefield for someone to get free AP, as I said I don't enjoy dying.

    Thanks for the replies though.

    Really? On this Arcanist I'm finding tanking not too difficult at all. The way it functions and already has debuffs and buff worked into its skills.

    And I'm not an end gamer Pve'r. This is the first character besides a healer that I really feel I can do well and enjoy it.
    Finding good DD's though... That's another issue.

    As for DD, I've been hearing Arcanists beam is good and easier because it's a channeled ability so you don't have to weave it. Perhaps an Oakensoul Arcanist DD might be good.

    I have alot of characters, mostly PvP.
    I feel like everybody is different and it depends on finding the right class and build to fully enjoy the game.

    As for PvP, probably a stealth Night blade would be a good one because you can just go invisible to get away. Kind of makes you depend less on blocking and dodging.

    As for dying... It sucks in pve, but I find it irrelevant in PvP. Especially battlegrounds, you're back so fast that death barely has any consequences.

    Cyrodiil is different. I don't like horse simulator. Getting back to where you were can suck.
    That being said.. Sometimes when you want to get to the other side of the map it's fastest just to jump off a cliff and due on purpose just so you can choose a respawn point closer to where you want to go. 😂

    Edited by LittlePinkDot on September 23, 2023 6:17PM
  • ArchMikem
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    I know the "get gud" crowd will bash me

    And here I was, taking issue with the "I just wanna kill stuff" mentality.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • markulrich1966
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    combat in ESO is just a shadow of its former self.

    4 years ago, I loved running through daily delves, blasting away the mobs with crystal blast (sorcerer skill with AOE).
    Then this skill was removed - I switched to templar. Punkturing strikes, similar feeling, just not a ranged skill. Still ok.
    Got nerfed, too. Not only the skill itself, several other nerfs stacked up over the years, like reduced crit chance.

    So I switched to heavy staff attacks, preferebly DK, but also ok on the others.
    Guess what - nerfed too. First the damage itself, then the AOE part was removed in U39.

    Now this pleasing feeling of running through mobs is completely lost.
    ESO clearly does no longer support such a playstyle. As a result, I switched to alternatives. In Fallout 76, I just pull the trigger, no complex rotation, now and then simple "skills" like activating the VATS system, a crit shot, or a grenade for real strong AOE.
    Fast paced combat, focussing on environment and the look/comments of enemies instead of trying to do some viable damage trying a rotation, slowly killing one member of the mob after the other like in ESO right now.

    Fun-combat in ESO - history.
    Edited by markulrich1966 on September 23, 2023 8:05PM
  • Lozeenge
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    what happens is that experienced players will exploit those "easy" builds to attain much more power than what the developers have expected to happen or what they intended it to be, so those builds get nerfed.

    the complexity is a fundamental feature / flaw / whatever-you-may-call-it of the system, not a result of the nerf hammer being swung around a lot.
    PC-NA / 1500+ CP / PvE mostly / "Mama didn't raise no tank."
  • peacenote
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    OP, I literally call playing ESO "killing stuff" as my hobby so I agree with the sentiment! This is how I felt about all the mini-games coming out, like Tales of Tribute and Antiquities. They're fine and all, but really, I want to kill stuff. And if new non-killing-stuff features takes away from the devs making more stuff to kill (which logically it would, if you assume there are only so many resources in the company), I do "raise the flag" a bit in objection if I see the killing stuff content take a hit. Also, if in order to "kill stuff" effectively I must spend a ton of time in the mini-games, I don't like that either. BIS raiding mythic leads hiding behind fishing, lock boxes, and nodes, I'm looking at you. :tongue:

    While you clearly don't mean it to be, this does seem a bit like a "increase overland difficulty (slightly)" thread in disguise, though, if dungeons and trials aren't your thing and you enjoy Public Dungeons best. I mean, I remember the days when some of the questing bosses were hard, such that all of the story content was kind of at the level you describe. Maybe, in some cases, even a bit harder than you'd prefer. Theoretically, if the fights across Tamriel in the new story content were enough to challenge you, you'd have plenty of content.

    Where we differ is that I like the healing role best of all, and I like the really challenging content of trials and DLC dungeons, so it actually doesn't bother me that overland is easy, because it is now a place where my healers and tanks can step through alone, and my damage dealers can breeze through when they just want to relax (but still kill things).

    I'm not sure what else would be a good path for ZOS for players like you who are similar to me but don't enjoy the hardest content. Maybe more Public Dungeons and World Bosses per new zone?

    Unless you're literally just trying to make the point that the Endless Archive should have been crafted with players like you in mind, because you want the endless killing experience specifically. In which case, I'm not sure how reasonable that expectation is, given that it replaced dungeon content in the year's cycle. I expected the experience to be roughly equivalent in difficulty to dungeons -- in that the target audience was probably people who enjoy dungeons since this replaced a portion of their yearly content. Probably with some hopes that the new format would make it more broadly appealing than just people who tend to do dungeons. Also, because it is supposed to ramp up in difficulty, it couldn't be very endless if the max difficulty was public dungeon level. While I understand and sometimes personally enjoy, say, running the Skyreach loop to level (even though it isn't the most efficient anymore), there just aren't a lot of people who would get satisfaction from such a concept (waves of adds to fight that are all roughly the same difficulty, ongoing) as a new and exciting feature.

    Lastly, I noticed that a couple of times you mentioned that you'd "hurt the team" if you were completely prepared or perfect in a dungeon or role. I'd like to assure you that there are plenty of players out there who don't take things too seriously, and would be happy to learn with you in a positive way. Just the fact that you want to be well-prepared and knowledgeable puts you far beyond many other players, who don't take kindly to suggestions in chat, no matter how politely worded. There are many people here who don't need to be the "best" or the top of the leaderboards but would enjoy a sincere teammate such as yourself. You may be selling yourself short and missing out on experiencing a lot of cool content by feeling as if you have to be so ultra-prepared or perfect with your reflexes.

    I know that we all want more of "our" favorite content in ESO (myself included), but sometimes it is worth it to dip our toes in other waters. :)







    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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