What do these quests/systems look like elsewhere?
I swtor every class had it's own base game story (different starting zones included), so you got a new story, zones and quests on top of the shared ones with every new class you started playing. Think of it like eso hadn't a shared mainquest (the prophet's) for all characters, but a different one for every toon.
I have no idea how it would be possible to implement something like that in a already running game tho.
I_killed_Vivec wrote: »How long before "nerf sorc class rewards!", "buff templar class rewards!", "NB class rewards are OP!", "I don't want to play a necro, but I want the pet!"... "what happened to 'play the way you want'?", "this breaks PvE/PvP (delete as appropriate) balance!".
I know new players are already bombarded with so many quests, but it could be an interesting way to learn some lore about your class and maybe get a bit more info about the different versions of your skills. And *wink wink nudge nudge* it could be a fun way to add some class-specific rewards like new skins for the pets?
It sounds good, but I wonder how they would approach some of the classes. IIRC, Dragonknights were once called Imperial Dragonknights. Would they force your character to have ties to the Empire? That doesn't really make sense for some races. Or what about Templars. Apparently they are generally connected with Stendarr, but what if your character has a different preferred Aedra, like for example Auri-El, who is also associated with the sun and light magic? It could kill a bit of your role-playing freedom if they forced these things on you.