[...] I would like for new DLC zones to have the same quality of writing the base game zones have with side quests having RP choices with different outcomes. [...]
old_scopie1945 wrote: »Ability to change your class.
old_scopie1945 wrote: »Ability to change your class.
Same. The only reason I don’t play is that I don’t like my class and I don’t want to start over.
Story mode for dungeons.
Hireling emails for jewelry (I posted about this in another thread): it would make jewelry crafting a lot easier in general.
Currently, my ESO playing is in "maintenance mode" because I got a bit sick of trying to find jewelry materials all the time: I login daily to do about 10 minutes worth of activities, then logout and play another game.
Necrotech_Master wrote: »the 2 biggest "wants" for change for me is
- option for fishing to automatically reel in, i do not enjoy this pointless waiting game on what is basically a material harvest node, and a change like this would actually make me fish more
- add some way to fast track or skip the companion intro quests, so i can use a *** acct unlock with all of my characters without rerunning the same quest ad nauseum
Sorry, back to what I say regularly: I would be truly happy - and relieved - if the main used addons were integrated as part of the game content under ZOS responsibility, so that they are secured for ever.
Sorry, back to what I say regularly: I would be truly happy - and relieved - if the main used addons were integrated as part of the game content under ZOS responsibility, so that they are secured for ever.