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Do you approve of the change disabling the ability to leave an instance during combat?

adamsmith42
adamsmith42
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Do you approve of the change disabling the ability to leave an instance during combat? 157 votes

Yes, I've seen people abuse this and am glad for the change
12%
slt101880b14_ESOZenodilseanaseb17_ESOstarlizard70ub17_ESOSheridanMathius_MordredLumsdenmlSatanicSisterjad11mumblerMartoGiuliettaJessieGoesBoomSilverStreekNowa133OsUfiadamsmith42NoticeMeArkaywilykcatHerMajestyDokolus 20 votes
No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
76%
nexxus_ESOKikazaruacastanza_ESOBelegnoleGedericKesstrylAH93ValveTX12001rwb17_ESOfalcasternub18_ESOlonewolf26NettleCarrierNeonisysMorimizoerdbeerheldRagnarok0130Jack-0DestaiMetSnaupeter1488 120 votes
I have no clue what you're talking about
10%
DTStormfoxVrelanierSqueaky_CleanRoztlin45RudensTúrin_VidsmidrwhitecrowHappyTheCamperalienmzjohnjetauElvenOverlordfinehairNorith_Gilheart_FlailoogaboogaoogaboogaDaoinMidniteOwl1913Katzenzunge 17 votes
  • Tandor
    Tandor
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    It would be preferable for the options to be edited if possible to remove the bias from the descriptions.
  • adamsmith42
    adamsmith42
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    Yes, I've seen people abuse this and am glad for the change
    .. and I'm a goober, somehow voted wrong in my own poll.. should be a no lol
  • adamsmith42
    adamsmith42
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    Yes, I've seen people abuse this and am glad for the change
    Tandor wrote: »
    It would be preferable for the options to be edited if possible to remove the bias from the descriptions.

    Yeah... I've kinda messed up, haven't posted on these forums all that much, and first time doing a poll, unfortunately there is no option to make that kind of edit, I was going to delete and repost, but that's not an option, only thing I *can* do is edit the title.
  • Marcus684
    Marcus684
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    I get why the IC gankers hated being able to queue for Cyrodiil and escaping them with all those sweet, sweet Tel Var, but I suspect the end result is going to be that the Tel Var farmers are going to feel even more powerless to avoid being ganked and just not bother farming anymore, which will end up reducing the gankers take even more.

    In the meantime trying to fix bugs and farm stuff in dungeons and trials has basically been broken.

    Well done.
  • Necrotech_Master
    Necrotech_Master
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    Marcus684 wrote: »
    I get why the IC gankers hated being able to queue for Cyrodiil and escaping them with all those sweet, sweet Tel Var, but I suspect the end result is going to be that the Tel Var farmers are going to feel even more powerless to avoid being ganked and just not bother farming anymore, which will end up reducing the gankers take even more.

    In the meantime trying to fix bugs and farm stuff in dungeons and trials has basically been broken.

    Well done.

    you know the PTE change has nothing to with the queueing out of IC thing lol, this is only a quality of life downgrade for PVE
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • code65536
    code65536
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    this is only a quality of life downgrade for PVE

    It was definitely being abused in unintended ways. For example, one strategy adopted by score-pushing groups in vHoF was to have the tank leave the instance when the Palm Strike mechanic starts. This cancels that mechanic--and the accompanying damage immunity--entirely, allowing for much faster kill times.

    This is the kind of egregious abuse--where PTE was being used to bypass mechanics--that the change was targeting.

    That having been said, PTE does have a lot of legitimate use cases, and this change is effectively throwing the baby out with the bathwater. A better solution would be for it to count as a death for score/achievement purposes, so that there would be no incentive to abuse it in those kinds of ways while preserving its utility for resetting and for working around stuck-in-combat bugs.
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  • Necrotech_Master
    Necrotech_Master
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    code65536 wrote: »
    this is only a quality of life downgrade for PVE

    It was definitely being abused in unintended ways. For example, one strategy adopted by score-pushing groups in vHoF was to have the tank leave the instance when the Palm Strike mechanic starts. This cancels that mechanic--and the accompanying damage immunity--entirely, allowing for much faster kill times.

    This is the kind of egregious abuse--where PTE was being used to bypass mechanics--that the change was targeting.

    That having been said, PTE does have a lot of legitimate use cases, and this change is effectively throwing the baby out with the bathwater. A better solution would be for it to count as a death for score/achievement purposes, so that there would be no incentive to abuse it in those kinds of ways while preserving its utility for resetting and for working around stuck-in-combat bugs.

    yeah i dont doubt that there were unintended uses of it either, but they should have either fixed the mechanics that were broken by it, or as you suggest penalize its use in some way
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • KlauthWarthog
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    Nope. Typical knee-jerk reaction to a niche issue, and now we have to disband whenever a mob gets stuck in terrain. Fantastic job there.
  • Marcus684
    Marcus684
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    Marcus684 wrote: »
    I get why the IC gankers hated being able to queue for Cyrodiil and escaping them with all those sweet, sweet Tel Var, but I suspect the end result is going to be that the Tel Var farmers are going to feel even more powerless to avoid being ganked and just not bother farming anymore, which will end up reducing the gankers take even more.

    In the meantime trying to fix bugs and farm stuff in dungeons and trials has basically been broken.

    Well done.

    you know the PTE change has nothing to with the queueing out of IC thing lol, this is only a quality of life downgrade for PVE

    I heard absolutely nothing about this except for a handful of IC gankers complaining about their intended victims abusing it to avoid losing Tel Var. The comment above about cheesing vHoF is the first I've heard of a problem with it in PvE.
  • adamsmith42
    adamsmith42
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    Yes, I've seen people abuse this and am glad for the change
    I heard absolutely nothing about this except for a handful of IC gankers complaining about their intended victims abusing it to avoid losing Tel Var. The comment above about cheesing vHoF is the first I've heard of a problem with it in PvE.[/quote]

    The big PvE use i knew of was if someone accidently gets pulled into Bahsei HM portal to avoid wiping portal, but that's just for the clear, not scorepush/trifecta
  • zaria
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    Nice so then you are stuck in combat for XX minutes you can not leave?
    Yes that is that I call an quality of life improvement. Yes porting inn or out of IC is a bit of an exploit.
    But then you can be stuck in combat for more than 10 minutes I say its way way more important problems to fix before destroying an solution.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Soarora
    Soarora
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    Just have it count as a death to leave, I thought leaving counted against trifectas anyways but maybe not. Problem solved.
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  • phaneub17_ESO
    phaneub17_ESO
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    I'm a solo runner so it doesn't bother me that much. When I do get "trapped" because something unknown is keeping me in combat, I exit the game via the top right X in windowed mode and go play another alt. I have 20 able body characters, swapping around is no big deal and dungeons soft reset after 15 minutes.
  • CrashTest
    CrashTest
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    Such a horrible solution to very specific exploits. ZOS should've patched the exploits instead of removing a key PTE function.
  • Hapexamendios
    Hapexamendios
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    This honestly sounds like a nightmare for dungeons like FG2 and Volenfell. Do not want. Revert immediately.
  • Rasande_Robin
    Rasande_Robin
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    Leaving should count towards vitality loss... problem fixed and everyone is happy.
    PC/EU: Orcana "something"-stone
  • OsUfi
    OsUfi
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    Yes, I've seen people abuse this and am glad for the change
    Im a yes, pro change. The complaints about Volenfell and FG2 are IMHO easy to skip. Just leave party.

    However, the bug at the end the dungeon where you fight the big red dude with thwo sub-arenas you get sent too, where the NPCs don't show up. Man, that's going to be a sod to complete the quest on. I've never gotten a character through that quest naturally. I've always had to leave and return. It's been long enough. They really need to fix that.
  • Lykeion
    Lykeion
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    There was the same vote when U39 was still in the PTS and the result was basically the same as now. I'm sad to see that ZOS chose to push this change through when the majority of people voted against it. Something never changed since U35.
  • jle30303
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    For FG2 and Volenfell, the answer is quite obvious: kill things as you go instead of running away and past them, it really is not difficult and it does not in fact add that much time to it. There's even an ACHIEVEMENT for killing Obsidian Warriors, this is the game telling you that you are SUPPOSED to fight your way through them and kill them.
  • kringled_1
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    The enemies at the end of volenfell spawn infinitely. Killing them is not the solution.
  • Calastir
    Calastir
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    No.
    Give me liberty or give me death.
    If someone chooses not to fight for whatever reason, they should be allowed to leave.
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  • code65536
    code65536
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    jle30303 wrote: »
    For FG2 and Volenfell, the answer is quite obvious: kill things as you go instead of running away and past them, it really is not difficult and it does not in fact add that much time to it. There's even an ACHIEVEMENT for killing Obsidian Warriors, this is the game telling you that you are SUPPOSED to fight your way through them and kill them.

    FG2, everyone just PTEs after you collect the item (not in combat at this point, so unaffected by the change) and then port back in. Places you at the beginning where you fight the final boss and you skip all the annoying obsidian warriors without having to fight them. It's actually faster than running back.

    Volenfell, though, is a legit problem because there are infinitely-spawning skeletons at the end that are a part of the quest, so if anyone is doing the quest, you'll be stuck in combat permanently.

    Spindle 2 is another problem spot, because you remain in combat with the sacrifices (that you're not supposed to kill) even after the final boss is dead, and this generally makes leaving SC2 difficult at the end.
    Edited by code65536 on August 30, 2023 1:30PM
    Nightfighters ― PC/NA and PC/EU

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  • BahometZ
    BahometZ
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    I'd have more respect for the sanctity of veteran content if zos fixed the numerous years old bugs that plague dungeons and trials. But to inflict this on the entire playerbase for the sake of pushing back on the two dozen players who care enough is on brand. The mind reels.
    Pact Magplar - Max CP (NA XB)
  • Zyva
    Zyva
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    the amount of bugs is atrocious in dungeon/trial content, and being able to just leave was one small way to live with them.
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  • whitecrow
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    I have no clue what you're talking about
    Wot
  • rpa
    rpa
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    kringled_1 wrote: »
    The enemies at the end of volenfell spawn infinitely. Killing them is not the solution.

    When I did Volenfell first time I soloed (normal) without reading any guide. Was rather long fight before I gave up and walked away from it.
  • boi_anachronism_
    boi_anachronism_
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    code65536 wrote: »
    this is only a quality of life downgrade for PVE

    It was definitely being abused in unintended ways. For example, one strategy adopted by score-pushing groups in vHoF was to have the tank leave the instance when the Palm Strike mechanic starts. This cancels that mechanic--and the accompanying damage immunity--entirely, allowing for much faster kill times.

    This is the kind of egregious abuse--where PTE was being used to bypass mechanics--that the change was targeting.

    That having been said, PTE does have a lot of legitimate use cases, and this change is effectively throwing the baby out with the bathwater. A better solution would be for it to count as a death for score/achievement purposes, so that there would be no incentive to abuse it in those kinds of ways while preserving its utility for resetting and for working around stuck-in-combat bugs.

    Only issue now is that when
    Leaving should count towards vitality loss... problem fixed and everyone is happy.

    Except zos as a huge issue with kicking players off the server mid run. This has happened to my trifecta prog teams a number of times...
  • zaria
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    kringled_1 wrote: »
    The enemies at the end of volenfell spawn infinitely. Killing them is not the solution.
    Did not think about that, but yes you are correct, If you need the quest you need to pass the door and if some start fighting you are stuck. Leaving group might work?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Necrotech_Master
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    zaria wrote: »
    kringled_1 wrote: »
    The enemies at the end of volenfell spawn infinitely. Killing them is not the solution.
    Did not think about that, but yes you are correct, If you need the quest you need to pass the door and if some start fighting you are stuck. Leaving group might work?

    so the solution is disband and reform the group if you were running multiple dungeons with friends

    so now we are reverted back to the old time consuming solution after having PTE method taken away
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    No, it massively slows down the process of resetting an instance when progging trifectas, and was the only workaround for many bugs
    zaria wrote: »
    kringled_1 wrote: »
    The enemies at the end of volenfell spawn infinitely. Killing them is not the solution.
    Did not think about that, but yes you are correct, If you need the quest you need to pass the door and if some start fighting you are stuck. Leaving group might work?

    so the solution is disband and reform the group if you were running multiple dungeons with friends

    so now we are reverted back to the old time consuming solution after having PTE method taken away

    What is PTE?
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