The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.
I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.
SeaGtGruff wrote: »The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.
When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.
For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.
As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.
ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.
As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.
We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.
I can somewhat deal with flashy and shiny. But I can't deal with two handed swords the size of an ironing board. Mauls, maces or great axes with enough steel at the business end you'd need a forklift to move it. On an 8-foot pole.
Also, animations where the weapon moves the wielder won't do it for me.
I'm not a fan of the visuals we've been having over the last year or so... like the green mounts that have the portal thingy, the blinding new recall animation, most of the arcanist skills... Besides finding them really tiresome for the eyes, they also feel out of place in the aesthetic of the game. Not sure if there's been a change in the design department, but some of the visual effects have been steadily going towards 'mobile game' category, especially when it comes to the arcanist class.
I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.SeaGtGruff wrote: »The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.
When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.
For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.
As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.
ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.
As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.
We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.
The other Elder Scrolls games are much more "grounded" than what has been allowed in ESO, and so the overall feel of those games matches that. Players of the other games get magical effects, yes, but much more restrained than what ZOS is offering. Things like the Arcanist visual effects are an outlier so far outside of Elder Scrolls average, and even ESO itself, that the whole class isn't really even Elder Scrolls. It's just ESO. The special effects make ESO resemble a Las Vegas laser show more than any of the other games. Yes, that may be what some players want, but this is is certainly outside of the overall Elder Scrolls experience. None of other games offer this many flashy options out of the box.
My hope is that Elder Scrolls 6 has more of the look and feel of the other Elder Scrolls games than of ESO. The good news is that if it does inherit the laser show from ESO, it can probably be modded out.
First of all let me say that I have nothing agains korean/chinese mmo or people that likes them, they are just not my thing.
In the recent past we have seen a steady increase in flashy assets in the game, radiat apex mount with bright colors are eveywhere, new class that seem a mix between Green Lantern a Borg and a fluorescent light. Now we also have weapon permaglow caused by a skill used by every NB in the game.
i liked ESO art because was more "realistic" but now seems to play in Las vegas during the night.
First of all let me say that I have nothing agains korean/chinese mmo or people that likes them, they are just not my thing.
In the recent past we have seen a steady increase in flashy assets in the game, radiat apex mount with bright colors are eveywhere, new class that seem a mix between Green Lantern a Borg and a fluorescent light. Now we also have weapon permaglow caused by a skill used by every NB in the game.
i liked ESO art because was more "realistic" but now seems to play in Las vegas during the night.
I really would like to know if this is the path the game is following beacuase in that case I'm outta here.
this is a Western MMO so it can never become a korean/chinese MMO no matter what changes it implements.
Um. Well. Certainly it's progressing in that direction. I tend to the belief that "what it looks like is what it is". And right now, it's looking like heading in the wrong direction (for me, and many others).
Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...
Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...
Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...
A lore-friendly disco party. Elder Scrolls is full of flashy beams, just not oft being utilized. Normally it's just the non-player characters who get to have fun with all the flashy beams so i'm glad we finally got a character who can utilize them & utilize them well. Nobody ever complains about Dwemer laser technology either lol
bantamguar wrote: »By all means, continue to release gaudy mounts and cosmetics for attention seekers who want to RP as a ferris wheel. Means I can save my crowns and seals for the older (aka better) looking stuff when they return
bantamguar wrote: »By all means, continue to release gaudy mounts and cosmetics for attention seekers who want to RP as a ferris wheel. Means I can save my crowns and seals for the older (aka better) looking stuff when they return
RaddlemanNumber7 wrote: »What colour is Magic?
Or, rather, what colour isn't Magic?
Magic is Lore. Conjuring a magical steed in a world of magic feels far more intuitive to me than whistling up an ordinary, living, flesh and bone sorrel horse out of nowhere.
I think the lack of flashy, bright colours in earlier games may have been due to the old, low-powered tech they ran on. I remember that Skyrim had big graphics problems with anything but the plainest of textures when it was released.
I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.SeaGtGruff wrote: »The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.
When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.
For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.
As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.
ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.
As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.
We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.
The other Elder Scrolls games are much more "grounded" than what has been allowed in ESO, and so the overall feel of those games matches that. Players of the other games get magical effects, yes, but much more restrained than what ZOS is offering. Things like the Arcanist visual effects are an outlier so far outside of Elder Scrolls average, and even ESO itself, that the whole class isn't really even Elder Scrolls. It's just ESO. The special effects make ESO resemble a Las Vegas laser show more than any of the other games. Yes, that may be what some players want, but this is is certainly outside of the overall Elder Scrolls experience. None of other games offer this many flashy options out of the box.
My hope is that Elder Scrolls 6 has more of the look and feel of the other Elder Scrolls games than of ESO. The good news is that if it does inherit the laser show from ESO, it can probably be modded out.
wolfie1.0. wrote: »I am not sure what you mean by grounded. There are some very very flashy spells as you go back in elderscrolls games. Spells that only appear mundane because of the graphics limitations of the time. And some real reality breaking things you can do.
In the base games no less. Elderscrolls has never been a playground for limited magic use. Sure you can play it that way. But it's never been designed that way.