Is this game going to be some flashy korean/chinese mmo?

  • SeaGtGruff
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    Elsonso wrote: »
    The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.

    When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.

    For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.

    As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.

    ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.

    As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.

    We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.
    I've fought mudcrabs more fearsome than me!
  • rpa
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    There already is Tavern Maid costume. (I only have a pic of Bastian wearing that but can't post because Bastian maid is too hot for forums.) To be honest, I'd prefer sexy underwear and chainmail bikinis to having flaps and tassets on everything, so I don't mind at all.
  • Lugaldu
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    OP, I know exactly what you're talking about and I feel the same way, this creeping trend of the last few years is an absolute horror for everyone who loves a "realistic", subtle and decent fantasy world in which you might encounter flaming, glowing creatures - but you encounter them somewhere on a quest, in a dark dungeon and not in the bank in Alinor.
    I now avoid crafting in busy cities because standing there next to spriggans, skeletons and glowing disco balls annoys me so much, it destroys any immersion for me.
    I mean....why?
    phlixjqjgyqu.jpg
  • ESOUser0x00
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    glowy nice more glowy please
  • Nightowl_74
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    They're popular, so it would surprise me if we started to see fewer bright, flashy cosmetics. I think things will continue as they are, about evenly divided between the gaudy and the modest. Of course, the big ticket items will probably always be in some way flashy but that stands to reason. If I had an assortment of stuff to sell with no actual intrinsic value I'd price the flashy stuff higher, too.

    Personally, I enjoy a variety. One of my favorite pets is the galen wisp, about as garish as they come, but I also love bear dogs, riding my relatively plain pellitine horse, and wearing fuller coverage body markings paired with skimpier outfits.
  • Dimski
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    I can somewhat deal with flashy and shiny. But I can't deal with two handed swords the size of an ironing board. Mauls, maces or great axes with enough steel at the business end you'd need a forklift to move it. On an 8-foot pole.
    Also, animations where the weapon moves the wielder won't do it for me.
  • Elsonso
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    Tandor wrote: »
    I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.
    SeaGtGruff wrote: »
    Elsonso wrote: »
    The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.

    When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.

    For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.

    As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.

    ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.

    As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.

    We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.

    The other Elder Scrolls games are much more "grounded" than what has been allowed in ESO, and so the overall feel of those games matches that. Players of the other games get magical effects, yes, but much more restrained than what ZOS is offering. Things like the Arcanist visual effects are an outlier so far outside of Elder Scrolls average, and even ESO itself, that the whole class isn't really even Elder Scrolls. It's just ESO. The special effects make ESO resemble a Las Vegas laser show more than any of the other games. Yes, that may be what some players want, but this is is certainly outside of the overall Elder Scrolls experience. None of other games offer this many flashy options out of the box.

    My hope is that Elder Scrolls 6 has more of the look and feel of the other Elder Scrolls games than of ESO. The good news is that if it does inherit the laser show from ESO, it can probably be modded out.

    Edited by Elsonso on August 26, 2023 4:56PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Snamyap
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    Dimski wrote: »
    I can somewhat deal with flashy and shiny. But I can't deal with two handed swords the size of an ironing board. Mauls, maces or great axes with enough steel at the business end you'd need a forklift to move it. On an 8-foot pole.
    Also, animations where the weapon moves the wielder won't do it for me.

    Pretty much every dagger could pass as at least a short sword. Had a hard time finding something slim and pointy the other day.
  • Dokolus
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    I don't mind some costumes, since I dabble in some myself, though I like the ones that are more lore friendly, like thieves guild costume or soldier type ones.

    The ones I do have a problem with are those that give off far too many particles, because then when I walk into any city, there is always a clumped crowd of players and their pets, and their non-combat pets all around in this one area, giving off way too many bright and animated particles, that it either lags me, or causes performance issues (I know my machine is more than capable of running this game, because I can run WoW and even AAA games fine).

    I'd just like if they toned down on the particle usage, and go for more colourful styles and dress codes, instead of bright disco lights that will just cripple framerates (the game was clearly not designed for heavy particle abuse).
  • Livvy
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    Jaimeh wrote: »
    I'm not a fan of the visuals we've been having over the last year or so... like the green mounts that have the portal thingy, the blinding new recall animation, most of the arcanist skills... Besides finding them really tiresome for the eyes, they also feel out of place in the aesthetic of the game. Not sure if there's been a change in the design department, but some of the visual effects have been steadily going towards 'mobile game' category, especially when it comes to the arcanist class.

    This is exactly where it started going off the rails for me, too.

    I never really cared or thought much about it till that portal mount started exploding across my entire screen at wayshrines.

    Ever since then, it seems more and more far too over-the-top effects have been released. Almost like that was the start of a new threshold.

    Really hoping they dial it back and get it under control before it continues to get even more ridiculous and intrusive to the eyes and playing experience.
    ->--Willow--<-
  • SeaGtGruff
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    Elsonso wrote: »
    Tandor wrote: »
    I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.
    SeaGtGruff wrote: »
    Elsonso wrote: »
    The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.

    When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.

    For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.

    As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.

    ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.

    As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.

    We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.

    The other Elder Scrolls games are much more "grounded" than what has been allowed in ESO, and so the overall feel of those games matches that. Players of the other games get magical effects, yes, but much more restrained than what ZOS is offering. Things like the Arcanist visual effects are an outlier so far outside of Elder Scrolls average, and even ESO itself, that the whole class isn't really even Elder Scrolls. It's just ESO. The special effects make ESO resemble a Las Vegas laser show more than any of the other games. Yes, that may be what some players want, but this is is certainly outside of the overall Elder Scrolls experience. None of other games offer this many flashy options out of the box.

    My hope is that Elder Scrolls 6 has more of the look and feel of the other Elder Scrolls games than of ESO. The good news is that if it does inherit the laser show from ESO, it can probably be modded out.

    Oh, I'm not disagreeing with you about all the flashy stuff. It doesn't really appeal to me as far as outfits, pets, and mounts go. It's okay for magical attacks-- within reason-- but otherwise it can be a bit excessive. And I suspect that the sheer volume of such flashiness might have a negative effect on the game's performance, at least on the players' end due to the amount of work that their graphics cards and drivers need to contend with, if not on the actual server side.

    I'm just saying it seems pretty clear that a large percentage of players really get into that kind of stuff, are apparently willing to shovel out a lot of money to buy it, and enjoy spending time coming up with amazing looks in terns of their outfits, pets, and mounts. We could argue that ZOS might be pandering too much to those players, but ZOS wouldn't be doing that if it weren't lucrative to do so.

    Hence I blame the playerbase as a whole-- not necessarily this game's playerbase, but players of all games, especially but not exclusively MMO games-- rather than faulting ZOS for chasing what sells. Game companies are in the business of making and selling games, and appealing to players by giving them the sorts of things they want is an important ingredient to success.
    I've fought mudcrabs more fearsome than me!
  • finehair
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    Some mounts out there really be bending reality and space while they arrive vs my lv 10 reward house just comes and NEIGHS outta there.

    I love simple mounts. I hate flashy
  • Muizer
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    Yeah
    AstroST wrote: »
    First of all let me say that I have nothing agains korean/chinese mmo or people that likes them, they are just not my thing.

    In the recent past we have seen a steady increase in flashy assets in the game, radiat apex mount with bright colors are eveywhere, new class that seem a mix between Green Lantern a Borg and a fluorescent light. Now we also have weapon permaglow caused by a skill used by every NB in the game.

    i liked ESO art because was more "realistic" but now seems to play in Las vegas during the night.

    As far as I'm concerned that ship sailed al long long time ago. Basically from the moment you could have a glowing pumpkin for a head.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Kappachi
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    TaSheen wrote: »
    Kappachi wrote: »
    AstroST wrote: »
    First of all let me say that I have nothing agains korean/chinese mmo or people that likes them, they are just not my thing.

    In the recent past we have seen a steady increase in flashy assets in the game, radiat apex mount with bright colors are eveywhere, new class that seem a mix between Green Lantern a Borg and a fluorescent light. Now we also have weapon permaglow caused by a skill used by every NB in the game.

    i liked ESO art because was more "realistic" but now seems to play in Las vegas during the night.

    I really would like to know if this is the path the game is following beacuase in that case I'm outta here.

    this is a Western MMO so it can never become a korean/chinese MMO no matter what changes it implements.

    Um. Well. Certainly it's progressing in that direction. I tend to the belief that "what it looks like is what it is". And right now, it's looking like heading in the wrong direction (for me, and many others).

    I disagree, this + Final Fantasy XIV are the only MMOs to keep their identity after so long with no rainbow unicorns or overly lore-breaking flashy effects. Stuff like red glows are part of Elder Scrolls and it's still 100% lore-friendly with all the cosmetics on offer, you might argue some of the mounts/non-combat pets might be difficult to tame but we've seen more bizarre things.
  • CrashTest
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    Arcanist is the most visually obnoxious class. I hope the other classes and skills never get a flashy makeover.
  • CGPsaint
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    Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...
  • TaSheen
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    CGPsaint wrote: »
    Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...

    I have several. But I'm a solo player, so mostly the only entity seeing the disco party is whatever I'm killing....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • wilykcat
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    Arcanist is nothing but green like the shade of green of when the sun shines through the leaves 🍃. I like that shade of green. Arcanist is my favorite color. I like stuff that has colors, sparkles✨️, and or glows🌌.

    And a few post ago. @Lugaldu I love your screenshot, It's beautiful..😺👍
    Edited by wilykcat on August 27, 2023 12:18AM
  • Kappachi
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    CGPsaint wrote: »
    Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...

    A lore-friendly disco party. Elder Scrolls is full of flashy beams, just not oft being utilized. Normally it's just the non-player characters who get to have fun with all the flashy beams so i'm glad we finally got a character who can utilize them & utilize them well. Nobody ever complains about Dwemer laser technology either lol
  • Elsonso
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    .
    Kappachi wrote: »
    CGPsaint wrote: »
    Have you played an Arcanist? It was a disco party all over Tamriel when Necrom dropped...

    A lore-friendly disco party. Elder Scrolls is full of flashy beams, just not oft being utilized. Normally it's just the non-player characters who get to have fun with all the flashy beams so i'm glad we finally got a character who can utilize them & utilize them well. Nobody ever complains about Dwemer laser technology either lol

    Sure, the Dwemer have beams. We can even find them in ancient Nord barrows. We find these things in the dark corners where few travel, and frequently, we destroy them when we encounter them.

    One of the things about Elder Scrolls is that it is resistant to advancements in technology. Tamriel has been at about the same level of technology for thousands of years. This makes it clear that the Dwemer and their machines are very far away from the thoughts of the rest of Tamriel, all the way up to the 4th Era. If this were not the case, the streets of the 3rd Era would be filled with Dwemer-inspired vehicles and the skies filled with Dwemer-inspired flying ships. People would have been integrating Dwemer technology into everyday life in Tamriel for thousands of years. What we see in TES 1-5 means that all of the wonders that are Dwemer remain well outside of the view of the inhabitants of Tamriel through the beginning of the 4th Era.

    So, the problem isn't that the Dwemer, or even the ancient Nords, could do beams. These things are not common outside of those environments. It is the "just not oft being utilized" that is the important part of the Lore, not whether something merely exists.

    Even by ESO standards, the Arcanist stands apart from the lore. One may be able to individually justify any particular skill or visual effect, but the collection of skills and effects is taking things to a new level.

    The ESO Arcanist is a great class and is actually fun to play. It just isn't an Elder Scrolls Arcanist.

    Edited by Elsonso on August 27, 2023 12:10PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • bantamguar
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    By all means, continue to release gaudy mounts and cosmetics for attention seekers who want to RP as a ferris wheel. Means I can save my crowns and seals for the older (aka better) looking stuff when they return :)
    Edited by bantamguar on August 27, 2023 12:47PM
  • Elsonso
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    bantamguar wrote: »
    By all means, continue to release gaudy mounts and cosmetics for attention seekers who want to RP as a ferris wheel. Means I can save my crowns and seals for the older (aka better) looking stuff when they return :)

    One step further... save your money and spend it on games that aren't heavily monetized to prioritize cosmetics over playable content. You can play this game for a very long time without buying Crowns. Or ESO Plus, for that matter.
    Edited by Elsonso on August 27, 2023 2:23PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Snamyap
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    bantamguar wrote: »
    By all means, continue to release gaudy mounts and cosmetics for attention seekers who want to RP as a ferris wheel. Means I can save my crowns and seals for the older (aka better) looking stuff when they return :)

    I'll be content if they keep it balanced, with a bit for every taste. I'm usually out playing alone so not too bothered with other people's choices.
  • RaddlemanNumber7
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    What colour is Magic?

    Or, rather, what colour isn't Magic?

    Magic is Lore. Conjuring a magical steed in a world of magic feels far more intuitive to me than whistling up an ordinary, living, flesh and bone sorrel horse out of nowhere.

    I think the lack of flashy, bright colours in earlier games may have been due to the old, low-powered tech they ran on. I remember that Skyrim had big graphics problems with anything but the plainest of textures when it was released.
    PC EU
  • Lugaldu
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    What colour is Magic?

    Or, rather, what colour isn't Magic?

    Magic is Lore. Conjuring a magical steed in a world of magic feels far more intuitive to me than whistling up an ordinary, living, flesh and bone sorrel horse out of nowhere.

    I think the lack of flashy, bright colours in earlier games may have been due to the old, low-powered tech they ran on. I remember that Skyrim had big graphics problems with anything but the plainest of textures when it was released.

    Of course, technological progress certainly plays a role, but it is (unfortunately - in my opinion) also a question of the general tendency in society that everything simply has to become more and more extreme and striking - so that something in this flood of things and impressions, that surround us every day, is even perceived at all. I was born in the late 70's and I can still remember exactly when neon colors became fashionable in the early 90's - I found them horrible and as a child I was really afraid that one day the whole world would only consist of neon colors... Well, sometimes we're not far from that.
  • Anumaril
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    Yeah I'm pretty tired of the walking disco-balls as well, and much prefer the more grounded feel we had in the single-player TES games or the early ESO experience.

    That being said, it's not going to change, and will only get worse. At the end of the day ZOS is a company and responds to money, with only the minimal respect for if something fits with the lore or not. Players are willing to dish out their money for glowing nonsense, so ZOS will continue to make it (and in ever-increasing quantities).

    Occasionally you see forum posts of people who want to be able to turn off the flashy mounts/effects on the player's end so they can't see it, but ZOS will also never do that. Players spend their money so they can admire their glowing blob of a character, but also so that other players can see them too. If we could just turn on a "lore-friendly" setting and disable it, people would be less incentivised to buy those things in the Crown Store.

    So the TL;DR is: it's not going away, and it's only going to get worse since that's what players spend their money on.
  • SilverBride
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    I hate flashy and cartoony and hope they get back to more realistic color schemes.
    PCNA
  • Dokolus
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    I kinda wish they'd take a note from Blizzard and make gear sets/costume themes around the classes and tier sets that fit the theme of the current expansion, because to me that has always made sense within WoW and looked decent and didn't look drastically too out of place (Warlocks for example had tier sets that oozed purple/green colours and spikes coming out of their shoulders/backs and that fit the Warlock theme to a T).
  • wolfie1.0.
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    Elsonso wrote: »
    Tandor wrote: »
    I agree that the game is heading in a very different direction to how it started, both visually and in terms of trivialisation generally. It's not something I like, and currently I'm trying to develop my arcanists without using the flashier skills as I find them very off-putting. They don't make me ill, I just think they're wrong for the game. Fortunately, the mass of arcanists that were everywhere when they launched seem to have disappeared and I hardly ever see one now, so maybe I'm not alone in thinking this way.
    SeaGtGruff wrote: »
    Elsonso wrote: »
    The Elder Scrolls franchise in general is "realistic" with a side of magic. ESO started this way, but went to the 'dark side' quite a while back. I prefer the visuals and ambiance of the other Elder Scrolls games.

    When I watch other players streaming the single-player Elder Scrolls games, I'm often amazed to see how their characters look as far as armor and other apparel. Most of the time it's not a look that I would have chosen, but that's because I usually go with something that looks more "normal" to me-- to a point.

    For instance, in Oblivion I'm running around in a full suit of Daedric armor, so I look like a Daedra-- but that's because it's the best heavy armor available, not because I chose it for its appearance. And in Skyrim I'm running around in Dragonplate armor, which looks more "spiky" than I'd prefer. My own choices are more about which type of armor is strongest, and the look is really just secondary. But that's me.

    As a viewer, it seems that other gamers really get into creating a look they like, not just by their choice of armor and weapon, but also by accessories such as robes, capes, hats, etc. The various Elder Scrolls games have more or less to offer in that respect; for instance, Arena offers very few choices, whereas Daggerfall offers a large number of options to choose from.

    ESO isn't really much different in that respect, other than offering a huge number of options. So players have more to choose between when deciding on the particular look they want to create, but ultimately it's the players themselves who decide what their characters, gear, outfits, pets, and mounts look like.

    As far as I can tell (and, to be fair, I've never made a study of it), the flashy mounts, flashy pets, flashy outfits, flashy emotes, etc., are generally the most expensive items in the Crown Store, and often cost large amounts of Crown Gems or Seals of Endeavor rather than Crowns, so it could require a lot of Crown Crate purchases to get the specific items a player is interested in. Yet based on the number of flashy mounts and so on I see, it's obvious that a lot of players must really enjoy those flashy items if they're willing to spend so much time and/or money on acquiring them. And the players who want those types of items but who have little hope of acquiring them are always complaining about the cost.

    We could argue about whether ZOS should or shouldn't be creating such items in the first place, but clearly a lot of players do really, really want those types of items, even if there are also players (like me) who don't have any interest in them.

    The other Elder Scrolls games are much more "grounded" than what has been allowed in ESO, and so the overall feel of those games matches that. Players of the other games get magical effects, yes, but much more restrained than what ZOS is offering. Things like the Arcanist visual effects are an outlier so far outside of Elder Scrolls average, and even ESO itself, that the whole class isn't really even Elder Scrolls. It's just ESO. The special effects make ESO resemble a Las Vegas laser show more than any of the other games. Yes, that may be what some players want, but this is is certainly outside of the overall Elder Scrolls experience. None of other games offer this many flashy options out of the box.

    My hope is that Elder Scrolls 6 has more of the look and feel of the other Elder Scrolls games than of ESO. The good news is that if it does inherit the laser show from ESO, it can probably be modded out.

    I am not sure what you mean by grounded. There are some very very flashy spells as you go back in elderscrolls games. Spells that only appear mundane because of the graphics limitations of the time. And some real reality breaking things you can do.

    In the base games no less. Elderscrolls has never been a playground for limited magic use. Sure you can play it that way. But it's never been designed that way.

  • Elsonso
    Elsonso
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    wolfie1.0. wrote: »
    I am not sure what you mean by grounded. There are some very very flashy spells as you go back in elderscrolls games. Spells that only appear mundane because of the graphics limitations of the time. And some real reality breaking things you can do.

    In the base games no less. Elderscrolls has never been a playground for limited magic use. Sure you can play it that way. But it's never been designed that way.

    Grounded. Not pretentious. Not over the top. Sensible and not excessively flamboyant. A situation where flashy does not become common or mundane due to overuse.

    Think about it. Base game Skyrim guards don't like it when the character Shouts. That is a relatively benign act from an otherwise "normal" looking person, assuming it wasn't an attack. They would positively freak out if a glowing spriggan rolled into town on a flaming horse with green orbs circling them. If the character started tossing green beams and stuff everywhere, it would be a Code Brown. :smile:

    In ESO, that is a "Tuesday".

    Edited by Elsonso on August 27, 2023 6:58PM
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