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New Endeavor Activity Types?

Neriala
Neriala
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"We are introducing multiple new Endeavor types in Update 39, all of which may now show up in your daily and weekly Endeavor activities, offering you new ways to earn Seals of Endeavor"

I can not see anything new, where can i find this? Or will this start later cause the week already started?

Greetings :)
Life is like a river. Wisdom is knowing when to paddle and when to float. There's a time to grab your paddle and forge your way ahead in life and there's a time to just chill, relax and just go with the flow.

  • TaSheen
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Neriala
    Neriala
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    hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh

    thanks for giving me this input
    Life is like a river. Wisdom is knowing when to paddle and when to float. There's a time to grab your paddle and forge your way ahead in life and there's a time to just chill, relax and just go with the flow.

  • Lugaldu
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    The Endeavors always reset in the morning, so I guess we will see the first new ones tomorrow.
  • TaSheen
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    Neriala wrote: »
    hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh

    thanks for giving me this input

    Yep. Wasn't well-received, but as always, the PeTayBes don't seem to care.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • laniakea_0
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    to be fair. it was only on PTS. they may not actually give us that many highly specific endeavors every day. but yes, they probably should have increased the amount of endeavors to choose from per day.
  • Btoop
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    So what "Offering you new ways to earn Seals of Endeavor" actually meant was "make earning seals of endeavor as unappealing as possible so you'll all buy loot boxes again" ... Can't say I'm surprised.
  • TaSheen
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    Btoop wrote: »
    So what "Offering you new ways to earn Seals of Endeavor" actually meant was "make earning seals of endeavor as unappealing as possible so you'll all buy loot boxes again" ... Can't say I'm surprised.

    Most likely.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ankerous
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    If they become too specific for things I don't always do each day and are time consuming, I'm definitely not going out of my way to earn 15 seals.
  • TaSheen
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    Me either.

    In fact, I haven't bought crates since the first year I played - so 2017. And I won't be forced into buying them by this SoE boondoggle. Nor will I be buying crowns like I used to.

    I'll slowly spend what crowns I get from subs - and I'm still considering dropping my subs entirely.
    Edited by TaSheen on August 21, 2023 9:50PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Neriala wrote: »
    hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh

    thanks for giving me this input

    Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.
    ZOS_Kevin wrote: »
    We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.

    The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Groterdan
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    The comment btoop is spot on lol . You guys can try to sugarcoat it all you want . If the amount to choose from is still only 5 at a time it isn't an improvement.
  • Groterdan
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    Again a waiste of recourses of time and something the players don't seem to want at all.
  • Btoop
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    ZOS_Kevin wrote: »
    Neriala wrote: »
    hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh

    thanks for giving me this input

    Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.
    ZOS_Kevin wrote: »
    We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.

    The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.

    No, I'm sorry but this clarification is just misleading.

    These new endeavors do replace old ones as we still only have five to choose from on any given day. If this was really about "Offering you new ways to earn Seals of Endeavor" then we would also have seen the amount of endeavors we have to choose from increased.

    These new additions are more time consuming by design and even if the old endeavors are still in rotation, it is clear the intent here is to discourage doing them.
    Edited by Btoop on August 21, 2023 9:20PM
  • Elvenheart
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    Btoop wrote: »
    So what "Offering you new ways to earn Seals of Endeavor" actually meant was "make earning seals of endeavor as unappealing as possible so you'll all buy loot boxes again" ... Can't say I'm surprised.

    Pretty much this. 😝
  • Tandor
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    Btoop wrote: »
    So what "Offering you new ways to earn Seals of Endeavor" actually meant was "make earning seals of endeavor as unappealing as possible so you'll all buy loot boxes again" ... Can't say I'm surprised.

    That was certainly the assumed motivation on the PTS forum, and no comment was ever forthcoming so far as I'm aware. It was introduced as a stated means to improve diversity but many alternatives were offered by players that would have genuinely done that rather than providing more restrictive options as was the case on the PTS. I guess we'll find out in the coming days and weeks whether our views were taken note of, or just ignored because they conflicted with the real purpose of the changes.
    Edited by Tandor on August 21, 2023 9:52PM
  • katanagirl1
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    I guess I am unsure what “curated” means for the new endeavors. Will they somehow take into account the achievements I have done? As for the chapter ones will they only show up for the chapters that I have purchased (which is all of them in my case)?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • majulook
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    I guess I am unsure what “curated” means for the new endeavors. Will they somehow take into account the achievements I have done? As for the chapter ones will they only show up for the chapters that I have purchased (which is all of them in my case)?

    Most likely they probably mean -- added to the existing endeavor pool --.

    ZOS using the word curated makes me believe the statement came via their legal dept.
    Si vis pacem, para bellum
  • joergino
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    I always understood "curated" in the context of endeavours as there being some human agency involved in the process of selecting endeavours - at least at certain times. During (at least some) events endeavours appear that actually make sense during an event, like the "holiday quest" one. Of course this process could be automated after all these years, but an actual person at least must have set up the rule that said "holiday quest" endeavour would turn up on day one of an event.
    Edited by joergino on August 22, 2023 1:04AM
  • spartaxoxo
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    joergino wrote: »
    I always understood "curated" in the context of endeavours as therre being some human agency involved in the process of selecting endeavours - at least at certain times. During /at least some ) events endeavours appear that actually make sense during an event, like the "holiday quest" one. Of course this process could be automated after all these years, but an actual person at least must have set up the rule that said "holiday quest" endeavour would turn up on day one of an event.

    How I always saw it as well.

    Also, it's very clear that despite statements to the contrary, these are meant to replace better endeavors.

    "Complete a delve" will never not be more restrictive than "Complete a delve in Greenshade." And since the latter will replace the former, since they did not increase the number of options, there's no way for it not be more restrictive.

    ETA

    Personally, I feel like it will start out generous like both complete a delve and complete a delve while grouped with a guild mate will be in the same batch. But, overtime the endeavors will feel more restrictive than they did in the past.
    Edited by spartaxoxo on August 22, 2023 1:00AM
  • katanagirl1
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    There have already been complaints about the endeavors that send people to one particular public dungeon in a certain zone and how the competition for drops is a problem with so many players there. If these new endeavors are directing people to specific dungeons, what is that going to do to the group finder? Can the game create a large number of instances for one dungeon at the expense of the others, or will there be a bottleneck there because each one can only have a max number? Will those dungeons be the same as the Undaunted daily? If not, then it would be unlikely that many have time to do extra daily dungeons.

    The only way these specific, more restrictive endeavors would work is if they were in addition to the regular three, and granted more seals, but that would be considered unfair by a lot of people.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Mayrael
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    I won't guess what was ZOS intention behind this change, but in the end it makes SOE harder to get, our choice is more limited because new tasks are more specific, time consuming and many of them require DLCs and they are replacing easier ones so in the end it's a huge downgrade.

    If the intention was to improve our experience then ZOS failed miserably.

    Nevertheless this won't make me to buy crates, gambling in games is hideous approach and should be banned.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Tandor
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    I don't have a problem with crowns, crates, or even with ZOS wanting to promote more crate sales by making Endeavours less popular or doable. It's not that I buy crates, I never do, it's just that I don't have a problem with them. What I do have a problem with is ZOS not being open about it. Taking an existing Endeavour to complete a dungeon in a named zone and then rotating it with an Endeavour to complete a named dungeon with a guildmate is not adding greater diversity, it's adding more restrictive rotations, so just be open about it and stop pretending it's something we all know it is not.
    Edited by Tandor on August 22, 2023 2:05PM
  • hashii
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    I think if they would like to give more options for endeavors, increase the # of potential daily quests from 5 to 7. And # of potential weekly quests from 3 to 5.

    This way, players can choose what endeavors they want to do. As time goes on, if a particular endeavor has been systematically unpopular/lowest counts over a time-period, then that quest can be removed.

    Adding more complex endeavors to the existing pool with a fixed 5daily/3weekly quest structure reduces the overall endeavors obtained by players in the long run. Currently it's fine because day-to-day players might not notice. But over a longer period of time, as the new ones come up, not many would want to do them, because people will have to go out of their way to finish them.

    Also, keep endeavors vague and open, and non-restrictive. There are tons of dailies in this game, so much to farm, so much to collect. Making these type of things restrictive adds more to the unpleasant grind, rather than actively having fun.
  • Rowjoh
    Rowjoh
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    Curated means: 'Carefully chosen and thoughtfully organized'.

    This may be the case... but to whose benefit ?

    If the multiple choice is still numerically limited and the new caterorgories are more tedious than the previous rotation then that doesn't benefit the players.

    Lets face it, endeavours are not fun or cool to do, they are a relatively quick and easy chore, but a chore non the less, and purely a means to collect an in-game currency with which to purchase potentially desirable items, otherwise only available for purchase from the crown store.

    By making endeavours more time consuming overall, players will collect less endeavour tokens and are therefore more likely to buy items from the crown store when the desirable items crop up.





  • Displaced_Salad
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    Seals of Endeavor were always a device to cover ZOS in the "gambling for loot boxes" category. They don't have to make them fun or easy, they just have to point to them and say, "LOOK, we did 'dis, no yell."
    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? Advice for the future : com·mu·ni·ca·tion (noun)the imparting or exchanging of information or news.KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • I_killed_Vivec
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    ZOS_Kevin wrote: »
    We are adding additional endeavors to the pool of existing endeavors.

    Oh, indeed, but still only selecting 5 each day, and three for the weeklies.

    So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".

    Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.

    Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...

    And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.

  • Necrotech_Master
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    ZOS_Kevin wrote: »
    We are adding additional endeavors to the pool of existing endeavors.

    Oh, indeed, but still only selecting 5 each day, and three for the weeklies.

    So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".

    Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.

    Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...

    And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.

    they have already had those types for awhile even before this current update

    i think even just last week before the update there were a few days with "kill public dungeon bosses in a particular zone"

    i agree that it will get annoying for newer endeavors if they all the sudden start requiring guild members in group to complete though, but im all for new endeavors with additional activities such as playing tribute
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aislinna
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    ZOS_Kevin wrote: »
    We are adding additional endeavors to the pool of existing endeavors.

    Oh, indeed, but still only selecting 5 each day, and three for the weeklies.

    So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".

    Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.

    Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...

    And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.

    According to @BenevolentBowd 's wonderful website that tracks this,

    "Kill 3 Public Dungeon Bosses in Blackwood NEW (15 Seals + 1500g)" first appeared on July 7, 2022.
    was lowered to "Kill 2 Public Dungeon Bosses in Blackwood (15 Seals)" on December 19, 2022
    and is now lowered to "Kill 1 Public Dungeon Boss in Blackwood (15 Seals of Endeavor / 1,500 Experience points)"

    Endeavors have always had tasks that required DLC ownership, not many, but it's not new.
  • Mik195
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    It seems that maybe they want to support a different game than the casual friendly one that currently exists. So they are looking to mold the user base to match their vision.

    That's ok, it's their game and they can do what they like. Its also why I bought 2 crown packs instead of my normal 5-6. Would have only bought 1 pack, but I enjoy jumping out of the crow nests on the boat and trying to get to the water.
  • Tandor
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    ZOS_Kevin wrote: »
    We are adding additional endeavors to the pool of existing endeavors.

    Oh, indeed, but still only selecting 5 each day, and three for the weeklies.

    So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".

    Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.

    Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...

    And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.

    they have already had those types for awhile even before this current update

    i think even just last week before the update there were a few days with "kill public dungeon bosses in a particular zone"

    i agree that it will get annoying for newer endeavors if they all the sudden start requiring guild members in group to complete though, but im all for new endeavors with additional activities such as playing tribute

    Or fishing...
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