Necrotech_Master wrote: »I_killed_Vivec wrote: »We are adding additional endeavors to the pool of existing endeavors.
Oh, indeed, but still only selecting 5 each day, and three for the weeklies.
So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".
Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.
Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...
And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.
they have already had those types for awhile even before this current update
i think even just last week before the update there were a few days with "kill public dungeon bosses in a particular zone"
i agree that it will get annoying for newer endeavors if they all the sudden start requiring guild members in group to complete though, but im all for new endeavors with additional activities such as playing tribute
Or fishing...
Before now I would have been all for a new fishing endeavor...
Too bad ZOS are clearly more interested in moving endeavors in the direction of being more time consuming in an attempt to discourage actually doing them. Likely meaning we'd have to catch a mind numbing amount of fish if they did add such an endeavor.
Before now I would have been all for a new fishing endeavor...
Too bad ZOS are clearly more interested in moving endeavors in the direction of being more time consuming in an attempt to discourage actually doing them. Likely meaning we'd have to catch a mind numbing amount of fish if they did add such an endeavor.
They'd also probably specify the fishing node and require you to do it with a guildmate.
I_killed_Vivec wrote: »We are adding additional endeavors to the pool of existing endeavors.
Oh, indeed, but still only selecting 5 each day, and three for the weeklies.
So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".
Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.
Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...
And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.
According to @BenevolentBowd 's wonderful website that tracks this,
"Kill 3 Public Dungeon Bosses in Blackwood NEW (15 Seals + 1500g)" first appeared on July 7, 2022.
was lowered to "Kill 2 Public Dungeon Bosses in Blackwood (15 Seals)" on December 19, 2022
and is now lowered to "Kill 1 Public Dungeon Boss in Blackwood (15 Seals of Endeavor / 1,500 Experience points)"
Endeavors have always had tasks that required DLC ownership, not many, but it's not new.
I_killed_Vivec wrote: »I_killed_Vivec wrote: »We are adding additional endeavors to the pool of existing endeavors.
Oh, indeed, but still only selecting 5 each day, and three for the weeklies.
So instead of "kill a boss in a public dungeon", today we had the replacement, sorry... addition: "kill a boss in a public dungeon in Blackwood".
Not only is that more specific, and so more restrictive, as an individual endeavour, it also requires DLC ownership.
Adding to the pool but not increasing the number of options is more restrictive. ZoS knows it. We know it. Kevin knows it...
And I pity him for having to perpetuate the lie that ZoS is somehow adding "more diverse ways" of earning seals, when really they are more restrictive.
According to @BenevolentBowd 's wonderful website that tracks this,
"Kill 3 Public Dungeon Bosses in Blackwood NEW (15 Seals + 1500g)" first appeared on July 7, 2022.
was lowered to "Kill 2 Public Dungeon Bosses in Blackwood (15 Seals)" on December 19, 2022
and is now lowered to "Kill 1 Public Dungeon Boss in Blackwood (15 Seals of Endeavor / 1,500 Experience points)"
Endeavors have always had tasks that required DLC ownership, not many, but it's not new.
I apologize for the poor example, but the examples from the PTS were even more specific, and even involved doing specific dungeons with a guildmate.
While it is true that if you have "do a dungeon" and you add "do a specific dungeon" and "do a specific dungeon with a guildmate" then you are clearly adding options, it's just that the new ones are more restrictive than the ones they potentially replace.
If they really wanted to give more options then instead of offering three of five it could be three of seven - that would actually give choice.
ZoS is using weasel words to make things look better, when it is clear they are worse.
hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
SithisKhajitiiLamae wrote: »hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
I don't think they are replacing old stuff. Just adding more specific endeaver content in with the random endeaver content.
Before now I would have been all for a new fishing endeavor...
Too bad ZOS are clearly more interested in moving endeavors in the direction of being more time consuming in an attempt to discourage actually doing them. Likely meaning we'd have to catch a mind numbing amount of fish if they did add such an endeavor.
They'd also probably specify the fishing node and require you to do it with a guildmate.
“Catch three blue fish from a foul fishing hole in Auridon while grouped with a guild mate below level 50 who you have been in the same guild with for at least six months.”
Maybe I shouldn’t be giving them ideas…
laniakea_0 wrote: »I don't know about anyone else but I haven't actually seen any new endeavors yet. could it be that the list with upcoming endeavors are on the weekly or even monthly reset?
hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
No, I'm sorry but this clarification is just misleading.
These new endeavors do replace old ones as we still only have five to choose from on any given day. If this was really about "Offering you new ways to earn Seals of Endeavor" then we would also have seen the amount of endeavors we have to choose from increased.
These new additions are more time consuming by design and even if the old endeavors are still in rotation, it is clear the intent here is to discourage doing them.
laniakea_0 wrote: »I don't know about anyone else but I haven't actually seen any new endeavors yet. could it be that the list with upcoming endeavors are on the weekly or even monthly reset?
hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
No, I'm sorry but this clarification is just misleading.
These new endeavors do replace old ones as we still only have five to choose from on any given day. If this was really about "Offering you new ways to earn Seals of Endeavor" then we would also have seen the amount of endeavors we have to choose from increased.
These new additions are more time consuming by design and even if the old endeavors are still in rotation, it is clear the intent here is to discourage doing them.
Then why wasn't I confused? When I saw the patch 39 notes both PTR and Live my only thoughts were that we were getting new/different activities for endeavors, and that's exactly what we got, and to me it's a major improvement. I've already seen new ones and it really is refreshing to have new activities to do, hope we see the trial/dungeon ones soon too.
I am so for any of the ones that encourage group play as it's an MMORPG and people need more prodding to group up together, this is not a game meant to be played solo and the revamp of the endeavor system will bring some life back into some of the group content during some days.
hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
No, I'm sorry but this clarification is just misleading.
These new endeavors do replace old ones as we still only have five to choose from on any given day. If this was really about "Offering you new ways to earn Seals of Endeavor" then we would also have seen the amount of endeavors we have to choose from increased.
These new additions are more time consuming by design and even if the old endeavors are still in rotation, it is clear the intent here is to discourage doing them.
Then why wasn't I confused? When I saw the patch 39 notes both PTR and Live my only thoughts were that we were getting new/different activities for endeavors, and that's exactly what we got, and to me it's a major improvement. I've already seen new ones and it really is refreshing to have new activities to do, hope we see the trial/dungeon ones soon too.
I am so for any of the ones that encourage group play as it's an MMORPG and people need more prodding to group up together, this is not a game meant to be played solo and the revamp of the endeavor system will bring some life back into some of the group content during some days.
Again, if they were adding both new endeavors and more endeavors to choose from then yes, this could be considered ZOS encouraging people to do other forms of content. This isn't that though.
It is no coincidence that these new endeavors are both more time consuming and limited in terms of what is required for them. The real intent behind all of this can be seen from lighyears away.
By all means you can enjoy the content that the new endeavors has had you doing but they are still arguably too constricting for the type of activity that should be quickly completable as a part of a daily task - and this is unfortunetly by design.
laniakea_0 wrote: »I don't know about anyone else but I haven't actually seen any new endeavors yet. could it be that the list with upcoming endeavors are on the weekly or even monthly reset?
hmm ok i see, i thought they would implement additional stuff, a way to earn more seals, but they are just replacing old stuff with some more specific tasks...a bit disappointing tbh
thanks for giving me this input
Just to clarify here. We are not replacing old stuff. We are adding additional endeavors to the pool of existing endeavors. We outlined this a few weeks back. Here is the quote for reference.We want to stress that the way Endeavors are currently arranged on the PTS is for testing purposes. However, when they are on the live server, they will be curated along with existing Endeavors to ensure there is flexibility in the kinds of Endeavors offered to players of various skill levels. As such, you should not see all five daily Endeavors tied to only completing dungeons, for example.
The same can be said for Endeavors that are tied to specific Chapters or content. The goal is not to make all the Endeavors for the day or week tied to owning a Chapter. The Endeavor changes on the PTS are designed to add more diverse ways to earn Seals on the live server, while also maintaining that everyone has a number of options to do them each day/week while playing the game.
No, I'm sorry but this clarification is just misleading.
These new endeavors do replace old ones as we still only have five to choose from on any given day. If this was really about "Offering you new ways to earn Seals of Endeavor" then we would also have seen the amount of endeavors we have to choose from increased.
These new additions are more time consuming by design and even if the old endeavors are still in rotation, it is clear the intent here is to discourage doing them.
Then why wasn't I confused? When I saw the patch 39 notes both PTR and Live my only thoughts were that we were getting new/different activities for endeavors, and that's exactly what we got, and to me it's a major improvement. I've already seen new ones and it really is refreshing to have new activities to do, hope we see the trial/dungeon ones soon too.
I am so for any of the ones that encourage group play as it's an MMORPG and people need more prodding to group up together, this is not a game meant to be played solo and the revamp of the endeavor system will bring some life back into some of the group content during some days.
Again, if they were adding both new endeavors and more endeavors to choose from then yes, this could be considered ZOS encouraging people to do other forms of content. This isn't that though.
It is no coincidence that these new endeavors are both more time consuming and limited in terms of what is required for them. The real intent behind all of this can be seen from lighyears away.
By all means you can enjoy the content that the new endeavors has had you doing but they are still arguably too constricting for the type of activity that should be quickly completable as a part of a daily task - and this is unfortunetly by design.
I still get all my endeavors done just playing the game normally, nothing has really changed, it's just it will encourage group play and certain content will be more populated on some days which is good, especially if it names some trial people aren't doing then the people farming seals might be tempted to group up for that trial that day, all of these changes are very good for the game's health if you ask me.
ZOS giveth and ZOS taketh away. Endeavors are purely optional activities for purely optional rewards, the vast majority of them cosmetic and all of them at zero cost other than the time to do them. I see no reason to get my jimmies rustled over this, and suggest that anyone that is upset by it take a pause and reconsider whether or not it’s actually worth the mental strain.
ZOS giveth and ZOS taketh away. Endeavors are purely optional activities for purely optional rewards, the vast majority of them cosmetic and all of them at zero cost other than the time to do them. I see no reason to get my jimmies rustled over this, and suggest that anyone that is upset by it take a pause and reconsider whether or not it’s actually worth the mental strain.
I think you are completely missing the point.
ZOS being willing to retroactively limit players in an attempt to get more people to buy loot boxes shows a lack of respect for their own game.
ZOS then giving weak excuses in an attempt to pull the wool over people's eyes shows a lack of respect for their own community.
The slippery slope is slippery, don't just shrug something off and dismiss it as unimportant just because you don't think it affects you.
spartaxoxo wrote: »
spartaxoxo wrote: »
And how is the game not being free relevant? Endeavors are a mechanism to get free stuff from the crown store.
spartaxoxo wrote: »spartaxoxo wrote: »
And how is the game not being free relevant? Endeavors are a mechanism to get free stuff from the crown store.
Because gameplay is not free. Crown store items have an additional fee, but anything that requires us to play the game is also paid. This is double true for endeavors that require a dlc purchase. The idea that people are complaining about free things rather than critiquing a paid purchase is simply not the case.
ZOS giveth and ZOS taketh away. Endeavors are purely optional activities for purely optional rewards, the vast majority of them cosmetic and all of them at zero cost other than the time to do them. I see no reason to get my jimmies rustled over this, and suggest that anyone that is upset by it take a pause and reconsider whether or not it’s actually worth the mental strain.
I think you are completely missing the point.
ZOS being willing to retroactively limit players in an attempt to get more people to buy loot boxes shows a lack of respect for their own game.
ZOS then giving weak excuses in an attempt to pull the wool over people's eyes shows a lack of respect for their own community.
The slippery slope is slippery, don't just shrug something off and dismiss it as unimportant just because you don't think it affects you.
It affects everyone exactly as much as you let it affect you. I choose to let it affect me not at all.
Oh noes! It might take longer to get free stuff! My life is ruined.