Well, there are plenty of ways to fix this: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Plenty of ways.I don’t think it’s possible to remove fake roles and speedrunners. Only thing that could be done is nerf transmute from normal and buff other transmute sources.
The problem with this is, many people will kick or leave a dungeon if players state this. Barely anyone has patience anymore.Anyways, people should absolutely be honest and say they need mechanics explained. I’m never going to explain them if no one asks.
At this point I thank people who do say that they’re new or need brushing up on mechanics for communicating…
Well, there are plenty of ways to fix this: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Plenty of ways.I don’t think it’s possible to remove fake roles and speedrunners. Only thing that could be done is nerf transmute from normal and buff other transmute sources.The problem with this is, many people will kick or leave a dungeon if players state this. Barely anyone has patience anymore.Anyways, people should absolutely be honest and say they need mechanics explained. I’m never going to explain them if no one asks.
At this point I thank people who do say that they’re new or need brushing up on mechanics for communicating…
When I encounter a boss of which I know it is mechanically heavy, I will explain the mechanics, even if not asked to. And most of the time players appreciate this.
I miss the time where gamers enjoyed the journey more than just the rewards at the end. Real gamers.
Well, there are plenty of ways to fix this: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Plenty of ways.I don’t think it’s possible to remove fake roles and speedrunners. Only thing that could be done is nerf transmute from normal and buff other transmute sources.The problem with this is, many people will kick or leave a dungeon if players state this. Barely anyone has patience anymore.Anyways, people should absolutely be honest and say they need mechanics explained. I’m never going to explain them if no one asks.
At this point I thank people who do say that they’re new or need brushing up on mechanics for communicating…
When I encounter a boss of which I know it is mechanically heavy, I will explain the mechanics, even if not asked to. And most of the time players appreciate this.
I miss the time where gamers enjoyed the journey more than just the rewards at the end. Real gamers.
Actually, these restrictions would only count through the dungeonfinder, so there would always be 4 players. When players enter solo/duo, there would be no such restrictions ofcourse. So there would be 0 disadvantages, while making every dungeonfinder run a regular dungeon run.
How would they impact premade groups, besides them maybe taking a minute or two more to complete a dungeon? ... They would simply have to run the dungeon like a regular dungeon, as should already be the case.Actually, these restrictions would only count through the dungeonfinder, so there would always be 4 players. When players enter solo/duo, there would be no such restrictions ofcourse. So there would be 0 disadvantages, while making every dungeonfinder run a regular dungeon run.
What's "regular" isn't for you to decide. You are a player as we others, your preferred playstyle isn't any more "regular" than anyone's else.
Your "solutions" are affecting premade groups while using the finder. Fortunately they're out of the question anyways.
Wouldn´t it just be better to remove all chest, quests, HS including skillpoints from dungens ? The fact is new player´s seems to have their skilpoints, taken away from them direct under their nose.
The creating of a good player begins right a the begining. Player quality start right there another Mmo is prove of it. One in the top rankings.
It´s a creation of the people, who manage ESO. The very people, who have the saying.
Wouldn´t it just be better to remove all chest, quests, HS including skillpoints from dungens ? The fact is new player´s seems to have their skilpoints, taken away from them direct under their nose.
The creating of a good player begins right a the begining. Player quality start right there another Mmo is prove of it. One in the top rankings.
It´s a creation of the people, who manage ESO. The very people, who have the saying.
They cant?Three players can never be the "victim" of one, except they are to stupid for a kickvote.
Not true, as this is an MMO. In MMO's one would expect to kill the dungeon mobs and bosses while geting loot and exp. Something which isn't happening right now. Players miss out on exp as practically nothing gets killed(speedrunner), or if the dungeon doesn't even start(fake role). Players miss out on loot as practically nothing gets killed(speedrunners), or if the dungeon doesn't even start(fake role).Besides that, and I eagerly tell you again, what's regular is definitely not for you to decide. It's the majority. Most dungeons have optional bosses and optional routes. If you wanna do them in a specific way, don't go for random, but do it manually with likeminded people, as everyone else.
In fact you're the one trying to force three others into your playstyle. That's entitlement at it's peak.
That is strange, because ZOS is now aiming most of their content and crown store items towards casuals. And most players seem to treat ESO as if it were a singleplayer game. Which is a direct result of the broken MMO parts of the game, atleast in my opinion. How many players flow through the game to endgame, is also a huge tell for how the MMO part of ESO is currently not functioning well. But neither of us have the figures for this.PS: premades are most probably the majority btw, as most people playing an online game don't refuse to communicate with each other.
There are more speedrunners and fake roles, because many other players have given up on the MMO parts of the game. Getting bad experiences is just not fun, so players stop doing those parts of the game. Including me, while I loved completing dungeons in other games. (There is a difference between going fast and going stupidly ignoring every monster and boss fast)PPS: There are obviously more "speedrunners" as people playing in your pace. Otherwise you wouldn't meet them permanently. And they are surely the majority in group, otherwise they would get kicked. Once again, do your "every critter, every chest and every heavy sack"-runs not without consent, because that's what I call griefing.
ElderSmitter88 wrote: »Scalecaller Peak (DPS) Yeah I have done it..... Other (DPS) Yeah i have done it.... 15 Deaths Later and Rezzes by Myself and Healer on 1st boss... Umm... Thanks for Fibbing lol Peace out...
Just be Honest i Enjoy Teaching......
Those bosses do have some almost unfair mechanics. The twin Ogres have to be damaged equally so they're downed at the same time, the Peryite statue's poison spawning at just the right time where it gets you mid dodge roll.