You seem to be misunderstanding, the fix last week didn't affect anything except Werewolves (and the Oakensoul ring). So, nothing got gutted. I like the small buffs here and there that class can contribute to a werewolf transformation so it was disappointing to see the ability get changed that takes the existing behavior on Live and removes the possibility entirely.
I think werewolves are strongest when you get your DoTs and Buffs out then transform, and that's how Grim Focus works on live. Buff > transform > untransform when buffs expire. With so many abilities getting longer timers the werewolf transform is actually seeing improvements here and there when the transformation isn't considered in a vacuum.
ZOS should revert this change that disallows "either bar" skills from being benefitted from while in Werewolf form or with Oakensoul equipped.
The requirement for "either bar" buffs is that the skill is slotted on either bar. Why should we be penalized for choosing not to use our other bar? We fulfill the requirements to get "either bar" buffs under these conditions.
Oakensoul states "While equipped, you are unable to swap between your primary and back up weapon sets". It does not say you are unable to benefit from abilities on your current non-active bar.
Edit: I wanted to add, if I decide to run a "one bar" build without Oakensoul so that I never swap bars, should I not get the benefit of Grim Focus being on my back bar, too?
I'd love to see some things like the following to make Hircine's children better to use... and even the possibilty to use them as supports without relying on sets like Tormentor:
- Hircine's Rage: Give berserk no matter the cost and remove the damage taken penalty
- Hircine's Fortitude: Make it heal others in the area similar to vigor as well
- Howl of Agony: make it taunt
But yeah, I love playing my wolf (I especially love weretanking with him but that's 100% a meme build, as fun as it it).