banespwnb14_ESO wrote: »...
Managing your inventory is about prioritizing what you need and what you don't need. If you manage it properly, the current limits are fine.
just make it so that you can have 1 full stack of each material in a special vault, all "remaining" materials you either have to drop in your normal bank/inventory or sell/destroy.
Desperado558_ESO wrote: »banespwnb14_ESO wrote: »...
Managing your inventory is about prioritizing what you need and what you don't need. If you manage it properly, the current limits are fine.
Again, as I pointed out previously in the first page several times, this really only applies to people who are playing a single character.
I am currently leveling 2 characters, and I would like to start a third. Between the three I would like to be simultaneously leveling all professions at once(2-3 per character)
However, that simply does not work. If i have a level 40 character, a level 25 character and a level 10 character for instance, all are using different tiered items and bags and banks get crammed ridiculously fast with these things. When you know you will be leveling another character, your instinct isn't to just sell everything you get or just not gather certain things, its to save.
People who wish to leveling multiple characters at a time should they so choose should not be left out here. Trying to split one single bank that is the same size as each of my players inventories, which is not exceptionally large for an MMO between what will one day be EIGHT characters is going to absolutely suck. It isn't an issue right now at this very instant per se, but it will be for those who will end up in that boat(like me).
I thought they said they wanted people to be able to craft everything on one character and not have to have alts. I was only going to have 4 characters, 1 of each class. But the lack of space requires you to have 4 alts as well, just so you can use those characters for storage of crafting materials.
I agree with what others have said, I have played many MMO's some free, some p2p and this game by far has the worst inventory system, it is way too limited and restricted resulting in frustration.
Lets hope we can hold them for 2 months: crafters who can't craft because they don't have space to store their wares; gatherers who can't gather; small family guilds who can't store and sell their wares, no AH for them; RPers who can't RP; soloers who can't all of the above.(I really would like to take a look at this discussion in 1-2 months and see how we all will laugh about our "newbie" problems )
Yeah, maybe some of them will mutate into PvP creatures - forgetting their "newbie" problems-, however I don't think it will happen.
its funny cause everything after "and that is all good but" is agreeing with meflemmingrohdb16_ESO wrote: »managing your inventory has always been a part of TES, while i would like to see a larger/unlimited bank for crafting materials, complaining about a packsize just seems fickle.
and that is all good
but when i get back to town i should be able to unload
just as i have been in other tes games and a lot of mmo's
so dedicated bank storage for materials would be nice
ill never take my pledge of mara or vanity pets out of the mail, since ill never have room to spare for crap, and this is just wrong
limited inventory when adventuring is fine, but you need sufficient room when you are in town, to unload fast and get back to your group
idono87b16_ESO wrote: »Wow people are really self entitled whiny little kids.
Just because 1-2 games introduced unlimited crafting banks and such doesn't make it ok for every game to have it. Most people that complain about this haven't even gone past the lvl 20 mark and even less have reached level 50.
I would suggest going back to one of those "many MMO's" Problem solved
As other Elder Scroll games its all about choices.
If you want to loot everything and level several professions at once you will run out of bag space.
I love the micro managing and complexity of this game.
Convenience is great to a point but if they overdo it (as in wow) the players will become lazy and demand even more.
Been playing mmos since mmos were created. been waiting for this game for over a year. It pains me to see there might be inventory problems. One of the biggest silent killers of a mmo is players having to do a lot of inventory management, I know I have quit multiple good mmos because of the small inventory space and the pain of having to work at managing inventory instead of being able to play and enjoy the game. Hope its not as bad as you guys make it sound.
Been playing mmos since mmos were created. been waiting for this game for over a year. It pains me to see there might be inventory problems. One of the biggest silent killers of a mmo is players having to do a lot of inventory management, I know I have quit multiple good mmos because of the small inventory space and the pain of having to work at managing inventory instead of being able to play and enjoy the game. Hope its not as bad as you guys make it sound.
Just be careful if you want to keep the mailed items as I think the message expires after 30 days.flemmingrohdb16_ESO wrote: »*snip*
ill never take my pledge of mara or vanity pets out of the mail, since ill never have room to spare for crap, and this is just wrong
limited inventory when adventuring is fine, but you need sufficient room when you are in town, to unload fast and get back to your group