mr_stealth_b14_ESO wrote: »What I would like to know is why one craft has more materials than all of the others combined. If it's intended to be a soft cap and force choices, wouldn't the other crafts be designed more similarly? Alchemy's design is pretty much the exact opposite of provisioning. It's main limiting factors seem to the much smaller supply, and that you need to actually look to find ingredients, as they do blend in rather well with the game's plant life.
Trying to think of economic reasons for provisioning, it still doesn't make much sense. The ingredients are so common that the main factor giving any value to the crafted food/drink is the fact that it's so much hassle to micromanage provisioning's space requirements. I don't see many people being willing to give up that much space to try and make a little money off of it. It's enough trouble trying to sort out and store just the ones we need ourselves.
As at least one other has mentioned before in this thread, trying to implement a softcap via micromanagement hassle and frustration is just a bad idea. Which right now, that seems to be the only sort of limit designed into provisioning. And provisioning is the only craft relying completely on such a method.
As other Elder Scroll games its all about choices.
If you want to loot everything and level several professions at once you will run out of bag space.
I love the micro managing and complexity of this game.
Convenience is great to a point but if they overdo it (as in wow) the players will become lazy and demand even more.
mr_stealth_b14_ESO wrote: »Unless there is an unlimited amount of storage, there will be always be excess that is sold. I think the current setup for provisioning will prevent them from being sold simply because of the hassle of dealing with the vast amount of materials. If everyone follows the recommendation of only picking up the ingredients you need, that leaves much less left to be sold.
mr_stealth_b14_ESO wrote: »
I'm still managing to keep inventory/bank space under reasonable control, but I do feel that it is much more hassle than it should be. Enough hassle that it definitely effects the overall game experience.
I do agree that bugs and performance are much larger issues that should be dealt with first, but ZOS could still address/acknowledge this issue.
Unfortunately, the problem I see is that I am inadvertently collecting materials for Pact and Covenant recipes because I may or may not be knowledgeable about which alliance a particular ingredient is for. I would like to see more descriptive tool tips on recipes and ingredients. So that I know whether to keep that Snake Juice crap, the Hops, the Potato, etc. I think that information would be helpful but am also willing to bet that someone has already done that work and that it's a Google search away.
mr_stealth_b14_ESO wrote: »
Unfortunately, the problem I see is that I am inadvertently collecting materials for Pact and Covenant recipes because I may or may not be knowledgeable about which alliance a particular ingredient is for. I would like to see more descriptive tool tips on recipes and ingredients. So that I know whether to keep that Snake Juice crap, the Hops, the Potato, etc. I think that information would be helpful but am also willing to bet that someone has already done that work and that it's a Google search away.
That would be a huge step toward making the current system more reasonably manageable. I'm sure most people would have trouble remembering which alliance over 200 ingredients belong to, or what level of food/drink they make. I know I've figured out some of it by the lack of recipes asking for an item, but the game keeps throwing new items at me that I don't know if I should keep or toss.
I would actually prefer to see some streamlining within provisioning instead of simply increasing the inventory space. More informative tooltips might be enough, but I think some condensing of the amount of ingredients would make it more manageable.
Exactly.They have given an official answer and the short of it is: this is meant as a soft cap on your ability to learn multiple crafts at once.
Instead of a hard cap ("you can only learn 3 crafts on a single character") they allow you to learn all crafts, but ("if you try to do all at once, you will run out of bag space")
And i very much prefer the soft cap approach.
The way things work at the moment.. there is plenty of space to do all of the crafting skills just so long as you skip Provisioning.. provisioning has some 200+ ingredients so there is no way to store them all.
Provisioning is my highest craft and takes least space. Just don't collect everything but mats for recipes you actually have.
Im overcharged *without* food.mr_stealth_b14_ESO wrote: »
The food buffs really are about equally minor. The amount of HP or magicka given is equal to 1-3 hits taken, or 1-2 spells cast.
Nope. Big difference here is that since the food buffs affect your Total Magicka or Total Stamina, they thereby increase the effectiveness of skills that use that resource. Don't believe me? Look at the bolded numbers in some of your skills. Now drink a buff and watch the numbers change. This causes your spells or feats to do more damage, which is not negligible at all.
Shin.raijinb16_ESO wrote: »I am only level 18 (so tier 1-2), but as of now I have:
38 different beverage crafting mats
42 different food crafting mats...
AlchemyDevil wrote: »I will not be surprised at all if they suddenly add a "Pay $5 USD and we'll give you another 10 slots" option on their website.
I just read a post on another thread listing all of the provisioning ingredients they had found so far.. there are 111 ingredients listed (I counted). Take that bank space...
Catches_the_Sun wrote: »Also should mention for the Provisioners...there is no need to carry ingredients whose associated recipes are only found in the other 2 Alliances. If you're dungeon-delving in the other Alliances, don't bother looting ingredients there & storing them. I had tons of ingredients that I didn't even have recipes for, because of this. When you're counting how many ingredients are "required" for Provisioners, it's not really fair to count them from all 3 Alliances.