StaticWave wrote: »1) Increase the stacks to 5
2) Remove the 0.3s delay
3) Convert the damage into 1 large projectile instead of 4
4) Add a 3rd effect (Merciless Resolve heals while in melee range)
5) Rework the 8% max stam to X% damage done per dagger, up to 5% max
StaticWave wrote: »
Now I don't know whether ZOS sincerely dislikes Sorc so much or they think this class is doing just fine in PvE to not warrant any serious buffs, but taking 3 years to implement a simple QoL change is something else...
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SkaraMinoc wrote: »You know Bound Armaments is busted when Stam Sorcs are running Crystal Fragments instead.
StaticWave wrote: »3 years ago I created this thread to address Bound Armaments being lackluster in PvP:
https://forums.elderscrollsonline.com/en/discussion/512264/please-improve-bound-armaments-for-pvp#latest
One of the suggestions I proposed for improving Bound Armaments was to make heavy attacks generate 2 stacks. This took 3 years to implement.
Now I don't know whether ZOS sincerely dislikes Sorc so much or they think this class is doing just fine in PvE to not warrant any serious buffs, but taking 3 years to implement a simple QoL change is something else...
Bound Armaments is currently not competitive in PvP, period. The skill is basically a budget Merciless Resolve, but much worse. Please consider improving its functionality with ONE of the following buff suggestions:
1) Increase the stacks to 5
2) Remove the 0.3s delay
3) Convert the damage into 1 large projectile instead of 4
4) Add a 3rd effect (Merciless Resolve heals while in melee range)
5) Rework the 8% max stam to X% damage done per dagger, up to 5% max
Utt of the Freezing Tomb wrote: »StaticWave wrote: »3 years ago I created this thread to address Bound Armaments being lackluster in PvP:
https://forums.elderscrollsonline.com/en/discussion/512264/please-improve-bound-armaments-for-pvp#latest
One of the suggestions I proposed for improving Bound Armaments was to make heavy attacks generate 2 stacks. This took 3 years to implement.
Now I don't know whether ZOS sincerely dislikes Sorc so much or they think this class is doing just fine in PvE to not warrant any serious buffs, but taking 3 years to implement a simple QoL change is something else...
Bound Armaments is currently not competitive in PvP, period. The skill is basically a budget Merciless Resolve, but much worse. Please consider improving its functionality with ONE of the following buff suggestions:
1) Increase the stacks to 5
2) Remove the 0.3s delay
3) Convert the damage into 1 large projectile instead of 4
4) Add a 3rd effect (Merciless Resolve heals while in melee range)
5) Rework the 8% max stam to X% damage done per dagger, up to 5% max
there is only sorc and dk in pvp anymore, so i don't think they doesnt care about sorc. what about necromancer ????
StaticWave wrote: »
Now I don't know whether ZOS sincerely dislikes Sorc so much or they think this class is doing just fine in PvE to not warrant any serious buffs, but taking 3 years to implement a simple QoL change is something else...
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However, in fact, Sorc's situation in PVE is also very bad.
VSE HM is the second-to-last among the 7 classes, only better than NB. Ironically, NB and Sorc should be the classes with the highest single target damage according to the setting.
But actually they don't perform well in PVE (according to esologs statistics)
Single-target damage is not effective in the current PVE environment, and the single-target damage of NB and Sorc is not particularly higher than other classes to make up for their lack of AOE.
I upvote suggestions like Remove the 0.3s delay, Add a 3rd effect, Rework the 8% max stam to X% damage done per dagger. But I think the current multi-hit is a good setting, no need to change.
Also, I wish that when Bound Armaments had 4 stacks, it would allow it to do area damage, which should make up for the lack of Sorc AOE at the same time. In addition, the damage attribute of Bound Armaments should also be changed to magic or storm damage, which is more in line with Sorc's professional setting (master of storm and magic!).
MashmalloMan wrote: »
What should change is the magic damage on Curse, Crystal Frags and Dark Magic skills to Shock/Physical. There is 0 actual synergies for "Magic" damage for Sorcs, it's just completely out of place.
StaticWave wrote: »
Now I don't know whether ZOS sincerely dislikes Sorc so much or they think this class is doing just fine in PvE to not warrant any serious buffs, but taking 3 years to implement a simple QoL change is something else...
x
Single-target damage is not effective in the current PVE environment, and the single-target damage of NB and Sorc is not particularly higher than other classes to make up for their lack of AOE.
I don't have anything meaningful to add to this discussion as Sorcs are my least played class, but I found this new video from Skinny Cheeks (and the CMX) interesting.
138K DPS (with Bound Armaments being the second best damaging ability) is nothing to sneeze at, though it of course doesn't change the fact that single-target damage isn't as effective in PvE.
Sorc is, and should be, a single target monster. I'm 100% fine with sorc being weak in cleave if they are leading the pack at single target.
I wish mag sorc was hitting as hard as stam sorc, but it is what it is. The lightning staff change and the aegis backbar buff is the first set of changes i've seen in a long time which actually help out mag sorc in PvE.