StaticWave wrote: »Bound armaments:
Cast Time: Instant
Target: Self
Range: Maximum range: 28 meters
Cost: 2295 Stamina
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 381 Physical Damage every 0.3 seconds. While slotted, your Maximum Stamina is increased by 8% and Light Attack damage is increased by 10%.
Right off the bat we see that it's a near identical version of relentless focus, but less potent.
Alienoutlaw wrote: »bound Bound armaments has a 100% up time and can be fired off at will the tooltip reflects that. i see no reason to change it
madeeh91rwb17_ESO wrote: »
How often have you PvPed?
Or have used that skill against a player who isn't a scrub?
madeeh91rwb17_ESO wrote: »
How often have you PvPed?
Or have used that skill against a player who isn't a scrub?
Kittytravel wrote: »
Relentless Focus
Cast Time: Instant
Target: Self
Cost: 2295 Stamina
Skill description
Focus your senses for 1 minute, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals 1695 Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.
I mean yeah if you wanna ignore the 8% max stamina granting you more damage on all stamina based abilities and the free 10% light attack damage then sure it's a "less potent near identical version of merciless resolve".
(If you do the base damage math BA gives you 381 x 4 = 1524 for the four autos and MR gives you 1695 for 5 Autos which is 381 per auto. BA isn't a identical version of RF; it's literally just a better RF.)
Elwendryll wrote: »I'm a stamsorc main.
I could get behind the idea of 2 stacks per heavy, because it doesn't really change anything. Otherwise your propositions don't make sense to me.
Your comparison with Relentless focus is flawed. It's the same damage/LA but you can't waste a charge by using the skill too early. Sure it's less burst, but you can use it more often, and it still deals more than a spammable.
Removing the light attack damage and the max stam? Are you sure you're actually a stamsorc main? I've been playing stamsorc for almost 5 years now and I feel like you're working against us right now.
You're complaining that the skill has 4 separate hits with 4 separate crits, and you say it's an issue, but really, it smooths the damage, because while you can just totally negate a RF/snipe by rolling, at least with BA you can still land part of the damage.
You can argue it's easier to dodge, because you can react after the start of the cast, and I agree with that, but the skill is different. And 4 hits = 3 extra proc chances for whatever effect.
Same with crit. With RF it's all or nothing. You can build up 5 charges and then fire it to not crit and essentially waste your opportunity. With BA and its 4 hits, your crit hits occurrences will be closer to your crit chances, if it makes sense to you. Not having any crit out of 4 daggers is less likely to happen.
BA gives a false impression of not dealing much damage because it doesn't update at once on the health bar, but really, it does hit hard. If you don't like it and prefer RF, go play NB. But I can tell you I have a former main NB friend who is still salty about this change because BA is way more convenient to use than RF, and it's a better version of it.
StaticWave wrote: »My tooltip for bound armaments is 5.1k per dagger with the 8% max stam factored in. It deals ~1.8k crit against an armored player. I’ve been hit for 10k+ relentless focus. I mean you can do the math all you want but relentless focus does more damage, that’s fact.
Kittytravel wrote: »
Relentless Focus Damage = 0.192114 Stamina + 2.01639 WD - 1.27997 (Stamina, R2 = 1, ratio = 10.50)
Bound Armaments Damage = 0.0431116 Stamina + 0.4531 WD + 0.156675 (Stamina, R2 = 0.999998, ratio = 10.51)
You can see the ratio for BA WD scaling VS pure stam is very slightly higher than RF. But that's likely calculated in the fact that BA also is handing you 8% max stamina. Math doesn't lie; BA is better based on the math they use to calculate the damage. RF only appears to do more damage because it's in a single burst and gains from NB Hemorrhage for extra crit damage.
As far as the two abilities go in side by side comparison; BA is unarguably superior to RF due to it's side bonuses. The actives calculate very close to each other in damage scaling. You want to claim "that's fact" then how about presenting some numbers to back up your "facts". Go make a NB and StamSorc then get their stats exactly the same then parse the damages while accounting for all the passives.
But here just on paper let me compare two of my toons.Spoiler
You'll notice despite my NBs raw WD being significantly higher the Sorcs stam is much higher due to his having BA. If you check the math on just those two SS you'll find my RF deals 14383/5 = 2876 per light attack, a mere two points higher than my sorcs BA. No food buffs were on either on them as you can see from their HP values (my NB isn't pure stam because otherwise everything WB level murders him due to all the nerfs they have undergone recently).
StaticWave wrote: »BA total damage = 5186 * 4 = 20744
RF total damage = 25649
Total damage is where it matters, not how much damage each skill can do per second, unless you want to literally spam BA every time it gains a stack? What about holding on to the proc to find the right moment for the burst in PvP? There is no practical scenario in PvP where BA > RF, it's a fact and it takes game play to understand. This is why I'm saying you need to also look at how the skill actually function, not just based off of pure math. BA is just a rip off version of RF, and literally every stamsorc main whom were initially excited for the change to this skill, told me after wards that they don't even bother slotting it.
Kittytravel wrote: »
You're literally ignoring the fact that BA takes 1 less LA to stack than RF and that makes up the difference.
The reason I'm dividing RF's damage into 5 is because it takes 5 LA to proc it's condition; it takes four to setup BA. You divide both into their LA requirements to see how much damage each one is doing to make up for it's LA requirement to figure out if it's useful. This seems pretty basic to me as it's how anyone would figure out if either of these abilities are worth their salt.
Kittytravel wrote: »"if you add one more stack of BA to your calculation is exceeds RF; so the less damage part you are complaining about is because it takes one less light attack before using it."
Kittytravel wrote: »It won't get buffed because it's fair in it's current state and if it does get buffed RF will get buffed alongside it. If your argument is that the animation is too telegraphed and clunky then you have one; but on the basis that it's "damage is lower" you have none. Half the skills in the game have clunky telegraphed animations. And you continue to ignore that BA despite having "Lower burst potential" than RF also adds it's 8% max stam bonus damage to every single other ability you use.