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Make Reaper's Mark have unique 10% monster damage on cast target

Zastrix
Zastrix
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Self-explanatory. The reason is due to (PvE) NBs being nerfed this PTS while being the least performing class damage-wise (by around 10%).

Make it have a unique 10% damage increase modifier to only one enemy at a time. For the sake of PvP players saying it's too strong, make it only affect monsters to be PvE-only.

This would bump up nightblades to be an Ok performing singe-target class opposed to being an aoe class.

This is also considering the fact that CW gives major berserk. This is a change to go WITH it, not against it and to be removed from CW.

Also super important note would be that it shouldn't work on enemy killed but on cast. If the whole ability would be too strong then remove the heal to full health (or major breach BUT it's great to have major breach if you do something like vSS portals).
Edited by Zastrix on August 1, 2023 3:40PM
110-114k Stage 4 Vamprie Magblade u39
Aldmeri Dominion did nothing wrong in Shadowfen.
  • BasP
    BasP
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    I'd definitely like that. As it is, I never use RM on my (solo) Nightblades in PvE as I prefer using Elemental Susceptibility or Caltrops for Major Breach. That'd change if your suggestion would go through though.
  • Lykeion
    Lykeion
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    Yes, we can see that dev is experiencing some difficulties in balancing NB. PVP players are complaining that NB is overpowered while PVE NB players are struggling to survive. Both are having a hard time agreeing on the balance of NB, which is evident in recent forum discussions. But there is no denying that NB is currently doing very poorly as a DPS class in PVE. Among some of the standard Parsing Bosses on esolog, the top 1 NB in the Yolnahkriin HM ranking appears at #105, and the top 1 NB in the Lord Falgravn HM ranking appears at #233(when I write this).

    Considering that the CW changes further diluted NB's ability to deal damage as DPS in a team(now we have sorc to grant Major Berserk), it seems like a good idea to introduce a new separate, monster-only damage mech for Mark that doesn't have an impact on PVP. And it fits in with dev's stated vision of NB being competitive when dealing damage to a single foe.
  • MashmalloMan
    MashmalloMan
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    1. Excellent idea, make them PVE single target proficient via 10% monster dmg for Mark, that skill has fallen off hard.
    2. Move Major Berserk from Conceiled Weapon to the base skill, then nerf the duration to 3-4s to keep it in line with Ultimates and Wrecking Blow.
    3. Buff Conceiled Weapon to have a minor damage component in addition to the minor expedition like proccing Overcharged on each hit similar to the Sundered of Surprise Attack or Extra Crit similar to Blood for Blood.


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  • Finedaible
    Finedaible
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    I do not agree.

    Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.
  • Vaqual
    Vaqual
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    I really don't like "vs monsters" type damage buffs. I think they are lazy solutions. Creative solutions can be fun and balanced. This is plain number pushing.
  • JerBearESO
    JerBearESO
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    It's "Reapers Mark" so it should give power for killing the target rather than just making it easier to kill the target. In regards to buffs, since NO ONE uses it and it does need buffs, it should be buffed according to it's theme. Add to it something on kill to compensate it's current buff being overly obtainable now. Maybe major force?
  • ESO_Nightingale
    ESO_Nightingale
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    Finedaible wrote: »
    I do not agree.

    Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.

    Is minor brittle that good outside of solo content? Every tank applies it and now arcanist can too. And frost dps wardens but we're a rare breed in pve due to our class faltering in most areas.
    Edited by ESO_Nightingale on July 31, 2023 6:30AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Jierdanit
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    Finedaible wrote: »
    I do not agree.

    Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.

    NB is in an absolutely good spot in PvP atm though and doesn't need any buffs there really.

    In PvE however NB dps is apparently pretty bad. That change would help PvE dps while basically not changing PvP at all, especially if the buff is just on 1 morph, so you can still use the other in PvP.
    PC/EU, StamSorc Main
  • Zastrix
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    JerBearESO wrote: »
    It's "Reapers Mark" so it should give power for killing the target rather than just making it easier to kill the target. In regards to buffs, since NO ONE uses it and it does need buffs, it should be buffed according to it's theme. Add to it something on kill to compensate it's current buff being overly obtainable now. Maybe major force?

    That wouldn't really help a nightblade tho. You can heal to full health. For me it does make sense for Reaper's Mark to mean that you're gonna get killed by someone way faster because their only focus is on you. For 'blades the increased damage on death is unusuable. You have to set one enemy and then kill them to receive a buff? The other morph doesn't work like that, it doesn't allow for the enemy to be invisible for the next 5 or so seconds on cast. It's would be useless in 99% of real PvE fights except for some trial trash fights when an enemy spawns from distance and you wait for them (like vSS initial pull where you have 4 legs spawning from the sides).

    Also in trials you can definitely get to crit damage cap so it's gonna be a useless buff in trials and on parses. Just making it a 10% damage increase on cast would help drastically in PvE.
    Finedaible wrote: »
    I do not agree.

    Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.

    This morph isn't really used in PvP? You would want the morph which doesn't allow invisibility of course. Nightblades are in an okay spot in PvP so 99% of builds would change this as a 20s major breach can be a too little.
    Edited by Zastrix on July 31, 2023 7:45AM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Zastrix
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    1. Excellent idea, make them PVE single target proficient via 10% monster dmg for Mark, that skill has fallen off hard.
    2. Move Major Berserk from Conceiled Weapon to the base skill, then nerf the duration to 3-4s to keep it in line with Ultimates and Wrecking Blow.
    3. Buff Conceiled Weapon to have a minor damage component in addition to the minor expedition like proccing Overcharged on each hit similar to the Sundered of Surprise Attack or Extra Crit similar to Blood for Blood.


    2) Yeah that would be good, it would give back stambaldes the identity using the most iconic spammable they can use.
    3) I'd honestly be okay with removing the minor expedition altogether if it gives that buff. It would also help with the sustain issues on the PTS considering how the cost for bow was increased.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • birdik
    birdik
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    Okay here is the deal:

    One morph should be pve other pvp

    So since in pve tanks provides major breach lets change base skill from major breach to minor vulnerability ( from lotus fan ) and take away healing on kill:

    Mark target: minor vulnerability for 20sec

    So since nb have good solo target dps and lucks cleave for pve morph lets make area bout 6-8 meters there all targets near marked one get minor vulnerability too and take 10% ( 5% maybe ) of marked target damage:

    Reaper mark: all enemies around target get minor vulnerability and take % damage from marked target

    So for pvp add major breach, minor defile and increase duration time:

    Piercing mark: major breach, minor defile, increase duration time for 40 seconds

    P.s. teleport strike should have no cast time and have stun
    Ambush: 10 sec of minor brutality
    Lotus fan: increase dot power and poison status
    Edited by birdik on July 31, 2023 9:43AM
  • Zastrix
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    birdik wrote: »
    So since nb have good solo target dps

    0vxsyv9acwkt.png

    The whole point of this thread is to increase single target 10% by a unique buff. Vuln can be applied by necros so it's a nerf then.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Foxtrot39
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    JerBearESO wrote: »
    It's "Reapers Mark" so it should give power for killing the target rather than just making it easier to kill the target. In regards to buffs, since NO ONE uses it and it does need buffs, it should be buffed according to it's theme. Add to it something on kill to compensate it's current buff being overly obtainable now. Maybe major force?

    The problem being "on kill" condition make everything useless

    Trash fights are over when you get it and during boss fight its a wasted slot period

    The only reason people would even slot RM is because of a decent lasting major breach debuff, no one use it for the heal or berserk bonus
    Edited by Foxtrot39 on July 31, 2023 4:03PM
  • Tyrant_Tim
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    If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.

    As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.

    10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.
    Edited by Tyrant_Tim on July 31, 2023 4:08PM
  • Zastrix
    Zastrix
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    Tyrant_Tim wrote: »
    If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.

    As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.

    10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.

    It wouldn't be adequate as it's said multiple times in this thread. The 'on kill' makes the ability worthless in locations where it could possibly be used. In boss fights it's useless and in trash fights you can cast CW to get the buff. It also wouldn't help at all with the recent PvE nightblade nerf.

    Making it have a 10% unique on cast modifier would bump up nightblades in the single-target space only in PvE (which is the ultimate goal of the thread).
    Edited by Zastrix on July 31, 2023 4:12PM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Lalothen
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    What about making it something like the Templar Burning Light passive? Whilst applied to a target, every time you deal damage you gain a stack of Reaper, and at X stacks you do Y bleed damage to your target and all enemies within 6m, perhaps with increased or guaranteed hemorrhaging chance.
  • Tyrant_Tim
    Tyrant_Tim
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    Zastrix wrote: »
    Tyrant_Tim wrote: »
    If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.

    As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.

    10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.

    It wouldn't be adequate as it's said multiple times in this thread. The 'on kill' makes the ability worthless in locations where it could possibly be used. In boss fights it's useless and in trash fights you can cast CW to get the buff. It also wouldn't help at all with the recent PvE nightblade nerf.

    Making it have a 10% unique on cast modifier would bump up nightblades in the single-target space only in PvE (which is the ultimate goal of the thread).

    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    In respect to @ZOS_BrianWheeler’s vision for the skill, there are bosses in-game that spawn adds in less than a minute cycles. Nightblades were originally designed to be the add-cleanup class, as they are the “rogue” of ESO; emphasis on abilities like Ambush and Killer’s Blade.

    So having a meaningful reward like a 10% damage increase for 30 seconds to a minute would encourage that type of gameplay.

    An even better approach would be for it to stack up to 30% increased damage with a refresh after 3, as it would solidify Blades within their fantasy archetype.
    Edited by Tyrant_Tim on July 31, 2023 4:43PM
  • MashmalloMan
    MashmalloMan
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    Tyrant_Tim wrote: »
    Zastrix wrote: »
    Tyrant_Tim wrote: »
    If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.

    As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.

    10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.

    It wouldn't be adequate as it's said multiple times in this thread. The 'on kill' makes the ability worthless in locations where it could possibly be used. In boss fights it's useless and in trash fights you can cast CW to get the buff. It also wouldn't help at all with the recent PvE nightblade nerf.

    Making it have a 10% unique on cast modifier would bump up nightblades in the single-target space only in PvE (which is the ultimate goal of the thread).

    Yet there are bosses in-game that spawn adds in less than a minute cycles. Nightblades were originally designed to be the add-cleanup class, having a meaningful reward like a 10% damage increase for 30 seconds to a minute would encourage that type of gameplay.

    I'm no way close to a NB main, but I do highly enjoy the different playstyle they offer my alt. They have a super cheap ultimate that also happens to gain 10 ult on kill. It's borderline a semi-spammable. I would agree with assesment that they may not have great aoe dps, but they should have crazy good single target dps that doesn't take a lot of time to setup.

    AKA, like a DK's dot heavy build where you need multiple 20s+ dots and a high cost ult that buffs you for 20s. NB should, as an Assassin, be the class that deals with high valued targets, as quick as possible. I get that feeling already, but the Reapers Mark suggestion would make that even more obvious. Repears Mark is pretty much dead, Major Breach is common place and Major Berserk is on CW.
    Lalothen wrote: »
    What about making it something like the Templar Burning Light passive? Whilst applied to a target, every time you deal damage you gain a stack of Reaper, and at X stacks you do Y bleed damage to your target and all enemies within 6m, perhaps with increased or guaranteed hemorrhaging chance.

    This is certainly more interesting and fulfills the same task. I would take either.
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  • Zastrix
    Zastrix
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    Tyrant_Tim wrote: »
    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.

    Your reaper's mark (and the current one, you only want an increased buff duration) would then make you deal more damage to other enemies rather than the one which was initially marked?
    Edited by Zastrix on July 31, 2023 5:01PM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Tyrant_Tim
    Tyrant_Tim
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    Zastrix wrote: »
    Tyrant_Tim wrote: »
    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.

    Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?

    If your complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.

    To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.

    If a stacking mechanic was introduced where you build up 10% damage up to 3 times, after 3 kills, then apply a 30% damage taken modifier to a boss for 30 seconds to a minute, that would be extremely powerful and solidify Nightblade as the add-cleanup class they were designed to be.
    Edited by Tyrant_Tim on July 31, 2023 5:06PM
  • Zastrix
    Zastrix
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    Tyrant_Tim wrote: »
    Zastrix wrote: »
    Tyrant_Tim wrote: »
    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.

    Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?

    If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.

    To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.

    Minor Vuln can be acquired from a necro aoe/dot and Major from a necro ulti. That would then be yet another nerf to nightblades. Nightblades are underperforming as DDs in singletarget by around 10% so yes, I would be glad to snach up a 10% damage increase only for myself if that means that I'm on the same playing field as other classes. Hell, I'd even make it a 15% buff as nightblades should have the highest single target and lowest cleave damage in the game.

    This skill would then be useless in trials where you don't have adds spawning in constantly and you have to focus on one enemy for more than a minute. It would also be useless in dungeons fights where you don't kill ads and just focus on the boss.
    Edited by Zastrix on July 31, 2023 5:09PM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • birdik
    birdik
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    Zastrix wrote: »
    birdik wrote: »
    So since nb have good solo target dps

    0vxsyv9acwkt.png

    The whole point of this thread is to increase single target 10% by a unique buff. Vuln can be applied by necros so it's a nerf then.

    well good one have
  • Tyrant_Tim
    Tyrant_Tim
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    Zastrix wrote: »
    Tyrant_Tim wrote: »
    Zastrix wrote: »
    Tyrant_Tim wrote: »
    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.

    Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?

    If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.

    To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.

    Minor Vuln can be acquired from a necro aoe/dot and Major from a necro ulti. That would then be yet another nerf to nightblades. Nightblades are underperforming as DDs in singletarget by around 10% so yes, I would be glad to snach up a 10% damage increase only for myself if that means that I'm on the same playing field as other classes. Hell, I'd even make it a 15% buff as nightblades should have the highest single target and lowest cleave damage in the game.

    This skill would then be useless in trials where you don't have adds spawning in constantly and you have to focus on one enemy for more than a minute. It would also be useless in dungeons fights where you don't kill ads and just focus on the boss.

    Every main boss in every trial, is littered with adds that need to be taken care of, and a timer of a minute is more than enough to keep up stacks of Reaper’s Mark, given my suggestion.
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    Not to mention, complaining about the redundancy of Major Vulnerability in trials, is contradictory to your concern, and is completely ignoring the fact that if it were to be applied to Mark Target, it would be preferable to Colossus in single-target fights.
    Edited by Tyrant_Tim on July 31, 2023 5:39PM
  • Zastrix
    Zastrix
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    Tyrant_Tim wrote: »
    Zastrix wrote: »
    Tyrant_Tim wrote: »
    Zastrix wrote: »
    Tyrant_Tim wrote: »
    When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.

    For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.

    Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?

    If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.

    To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.

    Minor Vuln can be acquired from a necro aoe/dot and Major from a necro ulti. That would then be yet another nerf to nightblades. Nightblades are underperforming as DDs in singletarget by around 10% so yes, I would be glad to snach up a 10% damage increase only for myself if that means that I'm on the same playing field as other classes. Hell, I'd even make it a 15% buff as nightblades should have the highest single target and lowest cleave damage in the game.

    This skill would then be useless in trials where you don't have adds spawning in constantly and you have to focus on one enemy for more than a minute. It would also be useless in dungeons fights where you don't kill ads and just focus on the boss.

    Every main boss in every trial, is littered with adds that need to be taken care of, and a timer of a minute is more than enough to keep up stacks of Reaper’s Mark, given my suggestion.
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    Not to mention, complaining about the redundancy of Major Vulnerability in trials, is contradictory to your concern, and is completely ignoring the fact that if it were to be applied to Mark Target, it would be preferable to Colossus in single-target fights.

    And that would still keep having a NB bottom tier. What that would do is just make a NB healer be in a group and run ambush + reaper's, not actually helping NB DDs at all.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • OBJnoob
    OBJnoob
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    NBs suck at PvE for the same reason they're awesome at PvP.

    In PvP they have all sorts of ways to stack crit damage and penetration super high while guaranteeing crits. In PvE everybody is struggling to NOT go over cap.

    In PvP you want a powerful and simple kill combo that doesn't take too many GCDs. In PvE you want to layer damage.

    Reworking NB is needed in both areas. PvP needs a nerf and PvE needs a buff.

    So lower the tooltips of Concealed/AW/Incap and load them up with some DoTs and Cleave.

    I don't see why Reapers Mark is even being discussed to be honest. A 10% damage buff to monsters wouldn't bother me at all-- it might even mathematically fix the problem-- but it just seems like a band-aid. It isn't the problem. NB already has more % modifiers than anyone else. It's clearly not the issue.

    If adding unnamed 10% to Reapers was a good idea then why didn't PvE nightblades use Reapers when it was berserk and CW was unnamed?

    It's not the problem.
  • Erickson9610
    Erickson9610
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    OBJnoob wrote: »
    If adding unnamed 10% to Reapers was a good idea then why didn't PvE nightblades use Reapers when it was berserk and CW was unnamed?

    It's not the problem.

    The problem with Reaper's Mark is that it requires an enemy to die while afflicted by it to grant Major Berserk. Thus, the uptime was poor, especially for long fights against bosses when there are no adds.

    Instead, I reckon most players used the easiest source of Major Berserk in the game, Kinras's Wrath. Reaper's Mark should give its effects before the enemy dies in order to be worth a bar slot.
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  • Zastrix
    Zastrix
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    OBJnoob wrote: »
    If adding unnamed 10% to Reapers was a good idea then why didn't PvE nightblades use Reapers when it was berserk and CW was unnamed?

    It's not the problem.

    The problem with Reaper's Mark is that it requires an enemy to die while afflicted by it to grant Major Berserk. Thus, the uptime was poor, especially for long fights against bosses when there are no adds.

    Instead, I reckon most players used the easiest source of Major Berserk in the game, Kinras's Wrath. Reaper's Mark should give its effects before the enemy dies in order to be worth a bar slot.

    Yep pretty much this. I mean it does have a niche usage for magblades in trials where they have to apply major breach for really time-based mechanics. Like vSS portals or vCR portals where it REALLY makes a difference.

    You would even use the other PvP morph so that you have more duration of the breach in portals to make sustain easier.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • emilyhyoyeon
    emilyhyoyeon
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    I like this. And yes to the removal of the on enemy kill condition.
    The current heal is IMO not necessary if that's what it takes. NB already has appropriate healing through siphoning strikes, arrow, and swallow soul if you're mag and still use that.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
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  • WrathOfInnos
    WrathOfInnos
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    Would allies also get the 10% increase against the marked target? I like that idea because it would make Nightblade a key role in group content, but in that case 10% is likely too much. A unique 5-6% damage taken debuff would be great, similar in benefit to Zen's or Minor Vulnerability while stacking with both.
  • Foxtrot39
    Foxtrot39
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    Would allies also get the 10% increase against the marked target? I like that idea because it would make Nightblade a key role in group content, but in that case 10% is likely too much. A unique 5-6% damage taken debuff would be great, similar in benefit to Zen's or Minor Vulnerability while stacking with both.

    Just like the ult it should be only affecting your damage, having a on demand 40s group wide major vuln up is clearly way to broken
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