Finedaible wrote: »I do not agree.
Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.
Finedaible wrote: »I do not agree.
Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.
JerBearESO wrote: »It's "Reapers Mark" so it should give power for killing the target rather than just making it easier to kill the target. In regards to buffs, since NO ONE uses it and it does need buffs, it should be buffed according to it's theme. Add to it something on kill to compensate it's current buff being overly obtainable now. Maybe major force?
Finedaible wrote: »I do not agree.
Damage against monsters is such a niche and restrictive buff that it would end up nerfing NB even further than is necessary. ZoS already gutted Ambush's power in PvP without compensating for the rework of Empower to only affect monsters, if they make another of their skills only buff damage against monsters they will risk pigeonholing NB back into being a PvE arena bot whilst making them underpowered in PvP again. This is why I think it would be more appropriate for Reaper's Mark to apply Minor Brittle so that players can use either morph in both PvE or PvP with at least some degree of utility depending on their build's needs.
MashmalloMan wrote: »
- Excellent idea, make them PVE single target proficient via 10% monster dmg for Mark, that skill has fallen off hard.
- Move Major Berserk from Conceiled Weapon to the base skill, then nerf the duration to 3-4s to keep it in line with Ultimates and Wrecking Blow.
- Buff Conceiled Weapon to have a minor damage component in addition to the minor expedition like proccing Overcharged on each hit similar to the Sundered of Surprise Attack or Extra Crit similar to Blood for Blood.
JerBearESO wrote: »It's "Reapers Mark" so it should give power for killing the target rather than just making it easier to kill the target. In regards to buffs, since NO ONE uses it and it does need buffs, it should be buffed according to it's theme. Add to it something on kill to compensate it's current buff being overly obtainable now. Maybe major force?
Tyrant_Tim wrote: »If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.
As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.
10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.
Tyrant_Tim wrote: »If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.
As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.
10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.
It wouldn't be adequate as it's said multiple times in this thread. The 'on kill' makes the ability worthless in locations where it could possibly be used. In boss fights it's useless and in trash fights you can cast CW to get the buff. It also wouldn't help at all with the recent PvE nightblade nerf.
Making it have a 10% unique on cast modifier would bump up nightblades in the single-target space only in PvE (which is the ultimate goal of the thread).
Tyrant_Tim wrote: »Tyrant_Tim wrote: »If Major Berserk on Reaper’s Mark was changed to a unique 10% damage increase on kill, that would be only half of the problem.
As long as the ability is dependent on a kill condition, it’s going to need a longer duration on the buff, I would go so far as to say 30 seconds to a minute would be an adequate amount of time to take advantage before more adds spawn.
10 seconds is not enough time to maintain the buff during boss fights with percentage-based add spawns.
It wouldn't be adequate as it's said multiple times in this thread. The 'on kill' makes the ability worthless in locations where it could possibly be used. In boss fights it's useless and in trash fights you can cast CW to get the buff. It also wouldn't help at all with the recent PvE nightblade nerf.
Making it have a 10% unique on cast modifier would bump up nightblades in the single-target space only in PvE (which is the ultimate goal of the thread).
Yet there are bosses in-game that spawn adds in less than a minute cycles. Nightblades were originally designed to be the add-cleanup class, having a meaningful reward like a 10% damage increase for 30 seconds to a minute would encourage that type of gameplay.
What about making it something like the Templar Burning Light passive? Whilst applied to a target, every time you deal damage you gain a stack of Reaper, and at X stacks you do Y bleed damage to your target and all enemies within 6m, perhaps with increased or guaranteed hemorrhaging chance.
Tyrant_Tim wrote: »When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.
Tyrant_Tim wrote: »When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.
For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.
Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.
For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.
Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?
If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.
To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.
For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.
Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?
If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.
To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.
Minor Vuln can be acquired from a necro aoe/dot and Major from a necro ulti. That would then be yet another nerf to nightblades. Nightblades are underperforming as DDs in singletarget by around 10% so yes, I would be glad to snach up a 10% damage increase only for myself if that means that I'm on the same playing field as other classes. Hell, I'd even make it a 15% buff as nightblades should have the highest single target and lowest cleave damage in the game.
This skill would then be useless in trials where you don't have adds spawning in constantly and you have to focus on one enemy for more than a minute. It would also be useless in dungeons fights where you don't kill ads and just focus on the boss.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »When asking for a buff to an ability, it’s important that you frame it within the vision intended for the ability. No matter how much you want for the ability to be on cast, the skill is called “Reaper’s Mark” and will always have a kill condition as long as it retains that name.
For me it does make sense for 'reapers mark' to make you more susceptible to an enemy and to be killed soon by them if you don't defend. Marked for Death in skyrim makes a lot of sense, it's essentially a major breach and a dot. Why not get increased damage done on top of the major breach to only the marked enemy.
Your reaper's mark (and the current one, you only want an increased) would then make you deal more damage to other enemies rather than the one which was initially marked?
If your a complaint is that Major Breach is not performing on Mark Target, then you would have better luck pushing for another Major buff, like Vulnerability, for example.
To snatch up a 10% unique damage buff on cast, to yourself, or the whole group, is overpowered and could be sold a lot better on the kill condition, applying to consequent marked targets, as you can see by the design of the ability that it’s heavily power loaded on the kill.
Minor Vuln can be acquired from a necro aoe/dot and Major from a necro ulti. That would then be yet another nerf to nightblades. Nightblades are underperforming as DDs in singletarget by around 10% so yes, I would be glad to snach up a 10% damage increase only for myself if that means that I'm on the same playing field as other classes. Hell, I'd even make it a 15% buff as nightblades should have the highest single target and lowest cleave damage in the game.
This skill would then be useless in trials where you don't have adds spawning in constantly and you have to focus on one enemy for more than a minute. It would also be useless in dungeons fights where you don't kill ads and just focus on the boss.
Every main boss in every trial, is littered with adds that need to be taken care of, and a timer of a minute is more than enough to keep up stacks of Reaper’s Mark, given my suggestion.
- The Warrior: Flame-Shapers, Destroyers, Gargoyles
- The Mage: Conjured Reflections
- The Serpent: Totems, Mantikora
- Rakkhat: Dro’mathra Shadows, Hulks
- Assembly General: Facsimiles, Calefactor, Capacitor
- Saint Olms: Protectors
- Zmaja: Crystals, Orbs, Lurkers, Tendrils, Spiders…
- Do I need to continue?…
Not to mention, complaining about the redundancy of Major Vulnerability in trials, is contradictory to your concern, and is completely ignoring the fact that if it were to be applied to Mark Target, it would be preferable to Colossus in single-target fights.
If adding unnamed 10% to Reapers was a good idea then why didn't PvE nightblades use Reapers when it was berserk and CW was unnamed?
It's not the problem.
Erickson9610 wrote: »If adding unnamed 10% to Reapers was a good idea then why didn't PvE nightblades use Reapers when it was berserk and CW was unnamed?
It's not the problem.
The problem with Reaper's Mark is that it requires an enemy to die while afflicted by it to grant Major Berserk. Thus, the uptime was poor, especially for long fights against bosses when there are no adds.
Instead, I reckon most players used the easiest source of Major Berserk in the game, Kinras's Wrath. Reaper's Mark should give its effects before the enemy dies in order to be worth a bar slot.
WrathOfInnos wrote: »Would allies also get the 10% increase against the marked target? I like that idea because it would make Nightblade a key role in group content, but in that case 10% is likely too much. A unique 5-6% damage taken debuff would be great, similar in benefit to Zen's or Minor Vulnerability while stacking with both.