Mr_Jord_Joe wrote: »Besides the base role of a tank, what else do you like to see (in terms of builds) in a tank? What type of build do you most like a tank to have? And which do you think is better for the group overall? For Dungeons! Because I started to like being a tank, and I want to improve, and be even more useful for groups in dungeons.
(The situations are unique, and I know that builds have a mix of these benefits, but I would like to know which one do you think is the main benefit for you from a group perspective! Whether you are a DPS or Healer!)
StarOfElyon wrote: »Mr_Jord_Joe wrote: »Besides the base role of a tank, what else do you like to see (in terms of builds) in a tank? What type of build do you most like a tank to have? And which do you think is better for the group overall? For Dungeons! Because I started to like being a tank, and I want to improve, and be even more useful for groups in dungeons.
(The situations are unique, and I know that builds have a mix of these benefits, but I would like to know which one do you think is the main benefit for you from a group perspective! Whether you are a DPS or Healer!)
Try as much as you can to hold aggro.
Hold it in one place.
Try to gather mobs into one place.
While group buffs from tanks are nice, it’s not a priority. A good handle on mechanics, a taunt, and a chain is what I want from a tank. Debuffs on the enemy would be what I next look for (particularly major vulnerability, major breach, minor breach) but I don’t find myself looking at it.
Mr_Jord_Joe wrote: »While group buffs from tanks are nice, it’s not a priority. A good handle on mechanics, a taunt, and a chain is what I want from a tank. Debuffs on the enemy would be what I next look for (particularly major vulnerability, major breach, minor breach) but I don’t find myself looking at it.
I try to keep as many debuffs as I have active on the target, but there is extra "space" for something else, but I don't know what to put in that "empty space" so I opened a poll to see what else the group would think it was useful, because the basics of the tank, which is to know the mechanics of the bosses, keep mobs, and the boss trapped with taunt I already know and do...
Mr_Jord_Joe wrote: »Besides the base role of a tank, what else do you like to see (in terms of builds) in a tank? What type of build do you most like a tank to have? And which do you think is better for the group overall? For Dungeons! Because I started to like being a tank, and I want to improve, and be even more useful for groups in dungeons.
(The situations are unique, and I know that builds have a mix of these benefits, but I would like to know which one do you think is the main benefit for you from a group perspective! Whether you are a DPS or Healer!)
Mr_Jord_Joe wrote: »StarOfElyon wrote: »Mr_Jord_Joe wrote: »Besides the base role of a tank, what else do you like to see (in terms of builds) in a tank? What type of build do you most like a tank to have? And which do you think is better for the group overall? For Dungeons! Because I started to like being a tank, and I want to improve, and be even more useful for groups in dungeons.
(The situations are unique, and I know that builds have a mix of these benefits, but I would like to know which one do you think is the main benefit for you from a group perspective! Whether you are a DPS or Healer!)
Try as much as you can to hold aggro.
Hold it in one place.
Try to gather mobs into one place.
I thought this was the basics of Tank, so dedicating sets to extra bonuses for pt is optional? Trivial?