Come again lol. Where do we need buffing?
Tyrant_Tim wrote: »
What are you talking about?
They give Minor and Major Cowardice which are both unique, then Minor Vulnerability, and Major Expedition with both Minor Endurance and Intellect.
All of their buffs and debuffs are AoE. Nightblade is an incredible support right now, easily top 3. You don’t see them because it breaks the roleplay people have created for the class. Nobody wants to be the tank or healer on an assassin class.
Tyrant_Tim wrote: »
What are you talking about?
They give Minor and Major Cowardice which are both unique, then Minor Vulnerability, and Major Expedition with both Minor Endurance and Intellect.
All of their buffs and debuffs are AoE. Nightblade is an incredible support right now, easily top 3. You don’t see them because it breaks the roleplay people have created for the class. Nobody wants to be the tank or healer on an assassin class.
Who is using Minor and Major Cowardice may I ask? I've never seen anyone use Major Cowardice in anything but the most endgame pve content like SBS, and people were doing the same content with Vykosa before U35, before Minor and Major Cowardice were added to NB. None of this is unique.
StaticWave wrote: »This is obviously PvE vs PvP. Completely unrelated balance discussion.
emilyhyoyeon wrote: »there's no way we're implying NB is a good place right now in PVE because of things like major cowardice... NB tanks are not used right now and NB healers are not used for mass hysteria; they don't even run it.
Cowardice can be useful for unorganized groups. I used mass hysteria a lot when I played my NB tank in dungeon groups.
But major cowardice is not what that person meant when they said ''special group buffs;'' that's referring to buffs like necro's major vulnerability.
Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.
Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
I don't mean to be rude, but have you actually watched the Hyperioxes test video you shared yourself? Hyperioxes clearly states at the beginning that Major Cowardice's effect fluctuates between 7% and 30% depending on the boss and build.30% is the value obtained in very extreme cases, and in most of the cases it's closer to 11%. Your over-exaggeration of this extreme case seems to be intentionally misleading.
I was one of the first NB players to prepare for SBS, and I had already tested Major Cowardice on different bosses long before Hyper posted the video. It performs well in some situations where it will deal high damage to all team members(which is why SBS after U35 will often use NB healer), but it's not needed in the vast majority of combats other than that. And the latest SBS playstyle has tried to replace NB Healer with Arcanist Healer + Ozezan with great success, fyi
Tyrant_Tim wrote: »emilyhyoyeon wrote: »there's no way we're implying NB is a good place right now in PVE because of things like major cowardice... NB tanks are not used right now and NB healers are not used for mass hysteria; they don't even run it.
Cowardice can be useful for unorganized groups. I used mass hysteria a lot when I played my NB tank in dungeon groups.
But major cowardice is not what that person meant when they said ''special group buffs;'' that's referring to buffs like necro's major vulnerability.
Major Cowardice is amazing in organized groups.
It’s an inverted Major Courage. Is Major Courage negligible? If so, why isn’t it attached to an ability in game? I mean both Major Cowardice and Courage have the same 430 weapon and spell damage value, so if one is game-changing, it goes without saying that the other is likewise.
Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
- Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
- Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
That’s more than both the Templar and Warden’s ultimate’s group utility combined. That’s completely ignoring the AoE Minor Cowardice further mitigating for the group, AoE Minor Vulnerability increasing the damage everyone does, AoE Major Expedition drastically increasing the speed of your group, and AoE Minor Endurance and Intellect applying resources to the group to keep up with all of their other buffs that are so casually granted to the class.
I play a Nightblade tank, and have cleared every HM except for the last three trials, which I haven’t attempted. Nightblade support is incredible, and doesn’t need any more buffs. If you’re struggling to find a build that works, feel free to ask questions.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
I don't mean to be rude, but have you actually watched the Hyperioxes test video you shared yourself? Hyperioxes clearly states at the beginning that Major Cowardice's effect fluctuates between 7% and 30% depending on the boss and build.30% is the value obtained in very extreme cases, and in most of the cases it's closer to 11%. Your over-exaggeration of this extreme case seems to be intentionally misleading.
I was one of the first NB players to prepare for SBS, and I had already tested Major Cowardice on different bosses long before Hyper posted the video. It performs well in some situations where it will deal high damage to all team members(which is why SBS after U35 will often use NB healer), but it's not needed in the vast majority of combats other than that. And the latest SBS playstyle has tried to replace NB Healer with Arcanist Healer + Ozezan with great success, fyi
I specifically said “Up to 30%” every time I mentioned the ability because that is the fact surrounding the debuff; not an assumption or exaggeration, how disingenuous of you to say otherwise.
Every other debuff of damage is a flat percentage, except for Cowardice. What you failed to understand when watching the video is that for the overwhelmingly vast majority of content, you will achieve better results than every defensive support ultimate in the game that provides Major Protection or Major Maim, values of 10%.
In regards to your claim of an over-exaggeration; is it an exaggeration to state that having active abilities that provide the benefit of an ultimate are over-performing?
To claim the ability has an average of 11% out of the 30% that it’s capable of; is completely dependent on the content that Hyperioxes used to test the debuff.
Which might I remind you, 11% is still greater than 10%, the flat percentage value of an ultimate for other classes, each of which costing over 200 ultimate forcing minimal up-times.
Extremely rare debuffs that cost 200+ ultimate on other classes are available to Nightblade for 3,780 magicka.
Let’s be funny about it, we can bring up Bolstering Darkness…
Even on Nightblade, a 10% damage mitigation is 200+ ultimate. Mass Hysteria’s 3,780 magicka cost contradicts Bolstering Darkness’s 200 ultimate cost.
If I wanted to sabotage my Nazaray Crimson Tide Nightblade… we could be honest and shine a light on the fact that Nightblade support is over-performing, and go one step further to say that until there’s class parity, having one or two classes with this heavily loaded of a kit is an affront to any sort of balance.
But I enjoy my character, and don’t want it nerfed or pushed into an even greater state of imbalance by people that don’t play it within the given areas they are commenting about.
One would think after seeing the state of Update 35 Templar, that people would be cautious when pushing for unnecessary buffs to classes.
[snip]
I don't care about PVP, and PVP shouldn't affect PVE.
Fix the class and stop nerfing it because of PVP.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
I don't mean to be rude, but have you actually watched the Hyperioxes test video you shared yourself? Hyperioxes clearly states at the beginning that Major Cowardice's effect fluctuates between 7% and 30% depending on the boss and build.30% is the value obtained in very extreme cases, and in most of the cases it's closer to 11%. Your over-exaggeration of this extreme case seems to be intentionally misleading.
I was one of the first NB players to prepare for SBS, and I had already tested Major Cowardice on different bosses long before Hyper posted the video. It performs well in some situations where it will deal high damage to all team members(which is why SBS after U35 will often use NB healer), but it's not needed in the vast majority of combats other than that. And the latest SBS playstyle has tried to replace NB Healer with Arcanist Healer + Ozezan with great success, fyi
I specifically said “Up to 30%” every time I mentioned the ability because that is the fact surrounding the debuff; not an assumption or exaggeration, how disingenuous of you to say otherwise.
Every other debuff of damage is a flat percentage, except for Cowardice. What you failed to understand when watching the video is that for the overwhelmingly vast majority of content, you will achieve better results than every defensive support ultimate in the game that provides Major Protection or Major Maim, values of 10%.
In regards to your claim of an over-exaggeration; is it an exaggeration to state that having active abilities that provide the benefit of an ultimate are over-performing?
To claim the ability has an average of 11% out of the 30% that it’s capable of; is completely dependent on the content that Hyperioxes used to test the debuff.
Which might I remind you, 11% is still greater than 10%, the flat percentage value of an ultimate for other classes, each of which costing over 200 ultimate forcing minimal up-times.
Extremely rare debuffs that cost 200+ ultimate on other classes are available to Nightblade for 3,780 magicka.
Let’s be funny about it, we can bring up Bolstering Darkness…
Even on Nightblade, a 10% damage mitigation is 200+ ultimate. Mass Hysteria’s 3,780 magicka cost contradicts Bolstering Darkness’s 200 ultimate cost.
If I wanted to sabotage my Nazaray Crimson Tide Nightblade… we could be honest and shine a light on the fact that Nightblade support is over-performing, and go one step further to say that until there’s class parity, having one or two classes with this heavily loaded of a kit is an affront to any sort of balance.
But I enjoy my character, and don’t want it nerfed or pushed into an even greater state of imbalance by people that don’t play it within the given areas they are commenting about.
One would think after seeing the state of Update 35 Templar, that people would be cautious when pushing for unnecessary buffs to classes.
Okay i see now. And not to be argumentative but I def agree that throwing around a rare extreme case value like that and using it to claim it better than all these other ultimates and skills is for sure misleading. And damage reduction in that sense in the vast majority of content is actually pretty useless because if it isnt a one shot then your healer will have you to 100% in no time so I dont see how this makes NB so cracked like you say. They have a debuff thats useful in one fight and unwanted everywhere else. Yay?
Tyrant_Tim wrote: »The average that was presented in the video by Hyperioxes was 11%. That 11% is still higher than a 200 ultimate sitting at 10%, fact of the matter is you will find it reaching above that 10% to around 20% quite often. Even though you will rarely hit 30%, it is still a reachable value.
Tyrant_Tim wrote: »The average that was presented in the video by Hyperioxes was 11%. That 11% is still higher than a 200 ultimate sitting at 10%, fact of the matter is you will find it reaching above that 10% to around 20% quite often. Even though you will rarely hit 30%, it is still a reachable value.
And what's the point of that actually? Do you want to use the worst skill in the entire game to argue that the second worst(an analogy) skill in the entire game is overpowering?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
I don't mean to be rude, but have you actually watched the Hyperioxes test video you shared yourself? Hyperioxes clearly states at the beginning that Major Cowardice's effect fluctuates between 7% and 30% depending on the boss and build.30% is the value obtained in very extreme cases, and in most of the cases it's closer to 11%. Your over-exaggeration of this extreme case seems to be intentionally misleading.
I was one of the first NB players to prepare for SBS, and I had already tested Major Cowardice on different bosses long before Hyper posted the video. It performs well in some situations where it will deal high damage to all team members(which is why SBS after U35 will often use NB healer), but it's not needed in the vast majority of combats other than that. And the latest SBS playstyle has tried to replace NB Healer with Arcanist Healer + Ozezan with great success, fyi
I specifically said “Up to 30%” every time I mentioned the ability because that is the fact surrounding the debuff; not an assumption or exaggeration, how disingenuous of you to say otherwise.
Every other debuff of damage is a flat percentage, except for Cowardice. What you failed to understand when watching the video is that for the overwhelmingly vast majority of content, you will achieve better results than every defensive support ultimate in the game that provides Major Protection or Major Maim, values of 10%.
In regards to your claim of an over-exaggeration; is it an exaggeration to state that having active abilities that provide the benefit of an ultimate are over-performing?
To claim the ability has an average of 11% out of the 30% that it’s capable of; is completely dependent on the content that Hyperioxes used to test the debuff.
Which might I remind you, 11% is still greater than 10%, the flat percentage value of an ultimate for other classes, each of which costing over 200 ultimate forcing minimal up-times.
Extremely rare debuffs that cost 200+ ultimate on other classes are available to Nightblade for 3,780 magicka.
Let’s be funny about it, we can bring up Bolstering Darkness…
Even on Nightblade, a 10% damage mitigation is 200+ ultimate. Mass Hysteria’s 3,780 magicka cost contradicts Bolstering Darkness’s 200 ultimate cost.
If I wanted to sabotage my Nazaray Crimson Tide Nightblade… we could be honest and shine a light on the fact that Nightblade support is over-performing, and go one step further to say that until there’s class parity, having one or two classes with this heavily loaded of a kit is an affront to any sort of balance.
But I enjoy my character, and don’t want it nerfed or pushed into an even greater state of imbalance by people that don’t play it within the given areas they are commenting about.
One would think after seeing the state of Update 35 Templar, that people would be cautious when pushing for unnecessary buffs to classes.
Okay i see now. And not to be argumentative but I def agree that throwing around a rare extreme case value like that and using it to claim it better than all these other ultimates and skills is for sure misleading. And damage reduction in that sense in the vast majority of content is actually pretty useless because if it isnt a one shot then your healer will have you to 100% in no time so I dont see how this makes NB so cracked like you say. They have a debuff thats useful in one fight and unwanted everywhere else. Yay?
The average that was presented in the video by Hyperioxes was 11%. That 11% is still higher than a 200 ultimate sitting at 10%, fact of the matter is you will find it reaching above that 10% to around 20% quite often. Even though you will rarely hit 30%, it is still a reachable value.
There’s a reason so many people struggle to get tri-fectas, and spend weeks progging hard mode content that my guild clears in either the 1st or 2nd attempt and it’s because people are manipulated into believing damage is everything.
60k DPS is enough to clear the hardest content in the game, with enough speed to speed run everything. On average you will find remotely experienced damage dealers hitting around 100k fully buffed, which is around 80-90k in content on average.
There’s this weird brain bug going around that has persisted in this community for quite some time, where if you just hit a little harder, all of a sudden surviving is a breeze.
Reality is much different.
In reality, skipping mechanics is not always a viable solution, there are increasingly more mechanics that are forced at health percentages, that all players deal with, no matter the amount of damage they deal.
Thats 2983 for power extraction for 10s, a skill thats worthless as tank + Mass Hysteria 3780 for 15s
So it cost a whooping 6763 magicka to last 10s and burn your primary healing ressource
Bolestering darkness need a total makeover, it bolster only disapointement at all levels
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »Major Cowardice is great everywhere, not just the top-end trials, it’s phenomenal in any tri-fecta push. Educate yourself, watch that video.Tyrant_Tim wrote: »Major Cowardice applies up to 30% damage mitigation in an AoE with an uncapped stun attached to the ability, making even the most difficult add pulls completely trivial.
That mindset where adding damage as a support is the only type of support that matters, is a very toxic gatekeeping mindset. That’s like saying that if a group prefers more survivability to get a trifecta, that they don’t deserve it?
Are Nightblade supports cheat codes?.
Achieving deathless runs aren’t a DPS race as much as they are a survivability check, especially when players are hitting over the damage requirements to clear content to begin with.
Templar has an ultimate that provides 10% mitigation, Solar Disturbance.
Warden has an ultimate that provides 10% mitigation, Permafrost.
Nightblade has an active skill, Mass Hysteria, an ability that costs 3,780 magicka that applies up to 30% mitigation for 12 seconds.
I don't mean to be rude, but have you actually watched the Hyperioxes test video you shared yourself? Hyperioxes clearly states at the beginning that Major Cowardice's effect fluctuates between 7% and 30% depending on the boss and build.30% is the value obtained in very extreme cases, and in most of the cases it's closer to 11%. Your over-exaggeration of this extreme case seems to be intentionally misleading.
I was one of the first NB players to prepare for SBS, and I had already tested Major Cowardice on different bosses long before Hyper posted the video. It performs well in some situations where it will deal high damage to all team members(which is why SBS after U35 will often use NB healer), but it's not needed in the vast majority of combats other than that. And the latest SBS playstyle has tried to replace NB Healer with Arcanist Healer + Ozezan with great success, fyi
I specifically said “Up to 30%” every time I mentioned the ability because that is the fact surrounding the debuff; not an assumption or exaggeration, how disingenuous of you to say otherwise.
Every other debuff of damage is a flat percentage, except for Cowardice. What you failed to understand when watching the video is that for the overwhelmingly vast majority of content, you will achieve better results than every defensive support ultimate in the game that provides Major Protection or Major Maim, values of 10%.
In regards to your claim of an over-exaggeration; is it an exaggeration to state that having active abilities that provide the benefit of an ultimate are over-performing?
To claim the ability has an average of 11% out of the 30% that it’s capable of; is completely dependent on the content that Hyperioxes used to test the debuff.
Which might I remind you, 11% is still greater than 10%, the flat percentage value of an ultimate for other classes, each of which costing over 200 ultimate forcing minimal up-times.
Extremely rare debuffs that cost 200+ ultimate on other classes are available to Nightblade for 3,780 magicka.
Let’s be funny about it, we can bring up Bolstering Darkness…
Even on Nightblade, a 10% damage mitigation is 200+ ultimate. Mass Hysteria’s 3,780 magicka cost contradicts Bolstering Darkness’s 200 ultimate cost.
If I wanted to sabotage my Nazaray Crimson Tide Nightblade… we could be honest and shine a light on the fact that Nightblade support is over-performing, and go one step further to say that until there’s class parity, having one or two classes with this heavily loaded of a kit is an affront to any sort of balance.
But I enjoy my character, and don’t want it nerfed or pushed into an even greater state of imbalance by people that don’t play it within the given areas they are commenting about.
One would think after seeing the state of Update 35 Templar, that people would be cautious when pushing for unnecessary buffs to classes.
Okay i see now. And not to be argumentative but I def agree that throwing around a rare extreme case value like that and using it to claim it better than all these other ultimates and skills is for sure misleading. And damage reduction in that sense in the vast majority of content is actually pretty useless because if it isnt a one shot then your healer will have you to 100% in no time so I dont see how this makes NB so cracked like you say. They have a debuff thats useful in one fight and unwanted everywhere else. Yay?
The average that was presented in the video by Hyperioxes was 11%. That 11% is still higher than a 200 ultimate sitting at 10%, fact of the matter is you will find it reaching above that 10% to around 20% quite often. Even though you will rarely hit 30%, it is still a reachable value.
There’s a reason so many people struggle to get tri-fectas, and spend weeks progging hard mode content that my guild clears in either the 1st or 2nd attempt and it’s because people are manipulated into believing damage is everything.
60k DPS is enough to clear the hardest content in the game, with enough speed to speed run everything. On average you will find remotely experienced damage dealers hitting around 100k fully buffed, which is around 80-90k in content on average.
There’s this weird brain bug going around that has persisted in this community for quite some time, where if you just hit a little harder, all of a sudden surviving is a breeze.
Reality is much different.
In reality, skipping mechanics is not always a viable solution, there are increasingly more mechanics that are forced at health percentages, that all players deal with, no matter the amount of damage they deal.
But that ultimate is an ultimate thats been trashed and hasnt been used... like ever. Plus using your logic then flare is the most busted skill in the game because it gives you everything an ultimate gives you just for slotting it lol