So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.
Why should people who don't want to interact be "encouraged" to do so?
And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.
Why should people who don't want to interact be "encouraged" to do so?
And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.
Why should people who don't want to interact be "encouraged" to do so?
And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
So basically they don't really want us to play how we want?
I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.
So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.
Why should people who don't want to interact be "encouraged" to do so?
And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.