You CANNOT get all of the new gold style pages without spending tickets / buying on traders *edited

  • Marcus684
    Marcus684
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    Syldras wrote: »
    Marcus684 wrote: »
    So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.

    Why should people who don't want to interact be "encouraged" to do so?

    And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?

    I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.

  • CGPsaint
    CGPsaint
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    Marcus684 wrote: »
    Syldras wrote: »
    Marcus684 wrote: »
    So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.

    Why should people who don't want to interact be "encouraged" to do so?

    And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
    I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.

    So basically they don't really want us to play how we want?
  • Marcus684
    Marcus684
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    CGPsaint wrote: »
    Marcus684 wrote: »
    Syldras wrote: »
    Marcus684 wrote: »
    So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.

    Why should people who don't want to interact be "encouraged" to do so?

    And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?
    I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.

    So basically they don't really want us to play how we want?

    "Play how you want" is a marketing statement and does not reflect what ZOS wants. What they want is to maximize their long-term profits, and the strategies they use to achieve this are not going to necessarily please everyone.

    Everyone needs to realize that ZOS is a for-profit corporation and is going to do what they think is best for their bottom line. Our job as the players is to let them know when we don't like something they're doing. If enough players do this then maybe it'll affect their strategies, but we also need to accept that sometimes our personal opinions will be in the minority and we'll either have to suck it up or move on to something that we enjoy more. I personally have dropped my sub and left the game on more than 1 occasion when I didn't like the direction the game was going, and only returned when either they changed course or I decided that I could live with what they were doing.
  • Syldras
    Syldras
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    Marcus684 wrote: »
    I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.

    I know several people who only play solo but log in each day and also spend money on crowns regularly.

    Anyway: How would forced interaction turn "militantly-solo players" to "wow I love human interaction so much I'll do multiplayer stuff every day from now on (and spend lots on crown store items along the way)" type of players? You know people who choose to play strictly solo have their reasons for that and trying to force them to play differently will not change a thing about it (at most frustrate them and let them turn away completely)?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TaSheen
    TaSheen
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    Marcus684 wrote: »
    Syldras wrote: »
    Marcus684 wrote: »
    So many people want to treat ESO as if it's just another single-player game and never want to have to interact with anyone else, while the devs do everything in their power to encourage us to interact.

    Why should people who don't want to interact be "encouraged" to do so?

    And in which way is it even social interaction if I have to buy the majority of stylepages in some random guild store now, because I only had one dropping in 4 days?

    I'm going to speculate on ZOS' motivations on this and say that their data shows that overall, players that engage with other players in the game tend to play longer and spend more money on microtransactions, while the militantly-solo players get bored and leave, or end up only logging in long enough to complete the newest content and then vanish til the next update. This is what I've seen in my social guild, which has been around since day 1. There is a significant group of long-time players that will log back in when there's new content and diligently pursue the trophies/achievements/collectibles/etc. until they get them all, then disappear until the next DLC.

    My friends who play are pretty much just like me - we all log in every day for a number of hours, and have been doing so for years now (I'm at 6 years, the others range from one beta player to 3 years and all the inbetweens) - and we are all "militantly solo players" who migrated to ESO because TES VI didn't seem to be happening.

    We'll all still be playing if and when TES VI does land. We all sub multiple accounts, and while I did drop my annual subs due to some things I've been not happy about, I am still subbing 3 accounts. And when push comes to shove, I'll buy crowns for the ship house....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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