StaticWave wrote: »FirmamentOfStars wrote: »Maybe just gibe destruction staves an additional 200 base spell/weapon damage to be on par with 2h and dual wield weapons, which have an innate higher base damage.
No thanks. There are trade-offs for a reason. If this goes through then nobody will use melee weapons.
JerBearESO wrote: »Right direction? Certainly! Tho I do not think 12% to status effects is quite enough to build around. Could we consider whether that should be closer to 20%? Maybe 25%?
Anyone with good statistic skills feel free to test it out for us and see how it feels. Thanks!
UsualSurrender wrote: »Melee weapons will always outperform staves (and bows) in dummy-humping situations. In mobile fights however, they can actually be better.
And in PvP they allow you to use Ele Sus even if you backbar a resto staff.
I think that weapons balance is better than it has ever been. Double-daggers still shine, but next month's update is a welcome one.
Would be nice to see something like that, it could make destro staff effective in "wizard" builds, but not make it meta, cause many meta skills use staminaPenetrating Magic
Your Destruction Staff abilities ignore 2974 of the enemy's Spell Resistance.