I think the only problem is the sudden ramp up in difficulty. I didn't have any problems until Doshia; unless I did something stupid. Then all of a sudden I'm getting killed repeatedly.
Maybe they should leave the bosses as they are and increase the difficulty of the regular mobs. This would even it out & perhaps make people a bit more prepared for the bosses. (Doshia, etc...)
Even though it can be aggravating I'd rather it not be nerfed.
YourNameHere wrote: »The most important part of Doshia is popping the bubbles. You need the heals to get through it on level.
The problem is, at least in the Ebonheart version, the bubbles spawn on TOP of her. Everytime.
One bubble heals ALL the damage I do to her. I have no trouble getting past the scamps, and I don't get injured fighting her at all. But I can't get the bubbles before they are on TOP of her in 2 seconds.
The environment to fight her is cramped, full of boxes and places to get stuck on. It is NOT a fun fight. It is frustrating as heck.
And yes, it is a solo fight.
They do need to be casual enough if they intend to still be in business in a year. A small hardcore player base is not enough income for any modern dev.knightblaster wrote: »I think the only problem is the sudden ramp up in difficulty. I didn't have any problems until Doshia; unless I did something stupid. Then all of a sudden I'm getting killed repeatedly.
Maybe they should leave the bosses as they are and increase the difficulty of the regular mobs. This would even it out & perhaps make people a bit more prepared for the bosses. (Doshia, etc...)
Even though it can be aggravating I'd rather it not be nerfed.
I agree. I think, if anything, the game could be overall tweaked upwards in difficulty. It doesn't need to be a casual game. Not every game needs to be.
The difficulty is fine. There's something wrong with your build, your gear, your level or your technique. Those guild quests are a good place to see what needs improvement.
MercyKilling wrote: »I disagree. The error isn't in everyone's build...because I know some VERY competent players and they STILL have troubles with that mission.
The problem is it's -solo only-. Encounter scaling has been out for many years now..and why ANY mmo will make someone do something alone is a bad design choice. Mechanics can be taught to groups just as well as individuals and splitting friends up for any reason is never a good thing. EVER. FOR ANY REASON.
I'll go further to state that solo only encounters are a cheap way to enforce difficulty. It's lazy and shoddy. Not to mention every other thing in this game is group oriented...publicly instanced....why have just those two quest lines solo only? It makes no sense at all. Someone got high that day and had a bad idea.
Presumably the date on your post is important, as what you said is totally irrelevant to what the OP is trying to do.martinhpb16_ESO wrote: »Difficulty is about right in my book. Having problems, that's what friends are for, good luck.
mithrendiel wrote: »Sadly this encounter is still solo only. No friends allowed. And if you think the scamps are painful, just wait until you meet Dorshia. That encounter is one I highly recommend you out level before trying. Level 12 might be about right.
I will be PISSED if yet another MMO gets hit with Nerf bats, because people can't learn mechanics.
I will be PISSED if yet another MMO gets hit with Nerf bats, because people can't learn mechanics.
I think the vast majority of players would be in total agreement with you.
I have sympathy for those new to MMOs or those used to faceroll mmos, but as you say, they just need to give it a bit of time and learn the game mechanics.