The difficulty is insane!

  • Zagadka
    Zagadka
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    Yea, overall the difficulty is quite nice... a huge change from other MMOs that are so easy you can pretty much play them in the background (looking at you, WoW).
    The positional combat is great and makes things much more enjoyable... it is when it is taken away (say, during a lot of server latency) you notice how important it is to everything you do.
    Taking on 3 equal con enemies is kinda the difficulty measure. 2 is kinda easy once you get some skills, but 3 can murder you pretty quickly if you aren't prepared. Definitely focus on a stun, interrupts, and a finishing move. You have to really watch the enemies to see if they are starting a channeled spell/skill, though blocking their power attacks is easy enough.
    And always try to stay moving.
  • blahgameblahb14_ESO
    I was able to kill Doshia with a S&B Templar in heavy armor around level 10. Oh well. Took a damn long time too. All in all, happy day.

    For scamps though, shield bashing is nice even the 'vanilla' bash before the 1H/shield skill line ones.

    I had forgotten the Fighters guild Silver Bolts. TY to the party who mentioned it. When I get a spare point I'll give that one a go.
  • Noisivid
    Noisivid
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    I'm having trouble hitting the bubbles w/my greatsword weilding nightblade. It looks like it should be a hit, but it doesn't. Also there seem to be some instances where I can't move for a second or two. Doshia is still moving so I don't think it's lag. This happens when I'm standing behind her as she does her wind based attack or whatever it is...
    Maybe I'm doing something wrong but she's taking me down repeatedly.
    Vogon Poet Laureate
  • pxlforge
    pxlforge
    I stomped the scamps easily. It was Doshia I couldn't defeat - I had to wait til I'd outleveled him.
  • Desmadona
    Desmadona
    I completed this encounter as an Inferno Staff Templar.

    I found the scamps to be way more annoying than Doshia herself, mostly because of poor resource management on my part. I leashed them after killing the center dude by running to the door, then ran back and finished the last 2 off.

    As for Doshia, she's really a pansy if you keep her from her bubbles. I just ran to one corner, then dps'd/dodged as she made her way to me, then ran to the next, etc... So she didn't get any heals.

    If you don't phase her fast enough, you'll have skellie adds, so focus those down first, then just kite her away from bubbles (unless I did something special to call those to the table).

    Other things you should consider in this and any encounter, as others have noted, are gear level, weapon, guild, and class slotted skills (takes just a minute to tailor them to a specific fight), Quickslot something useful, stay out of red, use mob cast time against them, use the terrain in combination with their *** AI to maximize the time it takes them to get to you (or prevent them from getting to you at all), etc...

    Good Luck and Enjoy!
    -Daria
  • rudyphill_ESO
    rudyphill_ESO
    Soul Shriven
    A few fights are somewhat of a challenge but overall I still feel like its a bit to easy. Id like to see something a little less brutal than the old school everquest mobs.
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    Just wait, a little later in the game theirs a dungeon with three rooms. In the first room is 6 NPCs spread out in groups of 2. Looks easy, but when you attack the 1st group they all come after you. Gotta craft to keep your gear and weapons up.
  • Noisivid
    Noisivid
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    I think the only problem is the sudden ramp up in difficulty. I didn't have any problems until Doshia; unless I did something stupid. Then all of a sudden I'm getting killed repeatedly.
    Maybe they should leave the bosses as they are and increase the difficulty of the regular mobs. This would even it out & perhaps make people a bit more prepared for the bosses. (Doshia, etc...)

    Even though it can be aggravating I'd rather it not be nerfed.
    Vogon Poet Laureate
  • knightblaster
    knightblaster
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    Noisivid wrote: »
    I think the only problem is the sudden ramp up in difficulty. I didn't have any problems until Doshia; unless I did something stupid. Then all of a sudden I'm getting killed repeatedly.
    Maybe they should leave the bosses as they are and increase the difficulty of the regular mobs. This would even it out & perhaps make people a bit more prepared for the bosses. (Doshia, etc...)

    Even though it can be aggravating I'd rather it not be nerfed.

    I agree. I think, if anything, the game could be overall tweaked upwards in difficulty. It doesn't need to be a casual game. Not every game needs to be.
  • Num10Ox
    Num10Ox
    tawok wrote: »
    The most important part of Doshia is popping the bubbles. You need the heals to get through it on level.

    The problem is, at least in the Ebonheart version, the bubbles spawn on TOP of her. Everytime.

    One bubble heals ALL the damage I do to her. I have no trouble getting past the scamps, and I don't get injured fighting her at all. But I can't get the bubbles before they are on TOP of her in 2 seconds.

    The environment to fight her is cramped, full of boxes and places to get stuck on. It is NOT a fun fight. It is frustrating as heck.

    And yes, it is a solo fight.

    I had the same issue also, but finally got to kite her in a circle. Using my Dragon Knight, I would hit her a couple of times to cause damage. Run away, use chains to drag her close to me and away from the bubbles that heal her (would have been nice to know that the bubbles would have healed me). Rinse and repeat. It took a while, but I am in a very tanky build and did it first time.
  • Guppet
    Guppet
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    Noisivid wrote: »
    I think the only problem is the sudden ramp up in difficulty. I didn't have any problems until Doshia; unless I did something stupid. Then all of a sudden I'm getting killed repeatedly.
    Maybe they should leave the bosses as they are and increase the difficulty of the regular mobs. This would even it out & perhaps make people a bit more prepared for the bosses. (Doshia, etc...)

    Even though it can be aggravating I'd rather it not be nerfed.

    I agree. I think, if anything, the game could be overall tweaked upwards in difficulty. It doesn't need to be a casual game. Not every game needs to be.
    They do need to be casual enough if they intend to still be in business in a year. A small hardcore player base is not enough income for any modern dev.

    I like the difficulty, just enjoy it while it is difficult. It will get nerfed after general release.
  • Custos91
    Custos91
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    TL:DR:
    Easy solution:
    Use buffood, the mats are in every box!
    Quickslot items? Noticed there are some trophys you could use there?
    All 30 sec a potion...(not to name things like alchemy with 60% weapon krit...Invisibility)
    Get to the enchanter, buy NPC glyps, will help a lot!
    Or:
    Just try another weapon? Skills?
    I can assure you, with resto staff and mana for selfhealing this won't be a problem!
    It's an Elder scrolls title, some things won't work, while others will work great!
    Pure mage in skyrim? Very bad idea!
    Sneak invisspamming assasin mage? AWESOME!
    Try your skills, there are more then enough of them, and you can get the upper hand!

    I find these Quests extremly boring, did gutripper with lvl 6 on my sorc...
    In the beta he was waaaaaaay more fun, despite 8 wipes...
    I like the feeling of being challenged...

    Edit:
    Did Gutripper with my lvl 6 Bosmer Tank Dragonnight, that was challenging, but bufffood and stampots were enough to kill him...3 wipes? 5? Was fun!
    Edited by Custos91 on April 3, 2014 7:41AM
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Gaudrath
    Gaudrath
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    Not sure if there's anything to nerf - the game is very easy. I think I died about 2 times in ten levels and one of those times was because I jumped into the hole at the end of starting area thinking I'd just float up. :D
    CC is king in this game, for example you can perma-stun Daedra/Undead with Silver Bolts + Javelin (Templar). Good thing you can't hard CC some bosses or it would be way too easy.
    Edited by Gaudrath on April 2, 2014 11:26PM
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    also make sure you gear is fully repaired. As your gear takes damage and degrades so too do the stats they provide.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Mortelus
    Mortelus
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    The difficulty is great in this game, keeps you on your toes and no auto attack. Love it. Not like other MMO's where I could go make a cup of tea and leave my character on auto pilot.
    Who has time? But if we never take time how can we ever have time?
  • klockren
    klockren
    Posts like this makes me so happy :3
  • Custos91
    Custos91
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    Tried a little bit of speedrunning, got to lvl 8 in an hour...
    remembering beta:
    Oh, cool, third day reached lvl 10 and I have almost enough gold to repair my gear, then I can try the dungeons!
    Oh, wait, I have to walk to the dungeon, because there is not enough money left for a port...(forgott teleport to friendly targets xD)

    Yeah, the game is really to difficult...
    /sarcasm
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • MercyKilling
    MercyKilling
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    Melian wrote: »
    The difficulty is fine. There's something wrong with your build, your gear, your level or your technique. Those guild quests are a good place to see what needs improvement.

    I disagree. The error isn't in everyone's build...because I know some VERY competent players and they STILL have troubles with that mission.

    The problem is it's -solo only-. Encounter scaling has been out for many years now..and why ANY mmo will make someone do something alone is a bad design choice. Mechanics can be taught to groups just as well as individuals and splitting friends up for any reason is never a good thing. EVER. FOR ANY REASON.

    I'll go further to state that solo only encounters are a cheap way to enforce difficulty. It's lazy and shoddy. Not to mention every other thing in this game is group oriented...publicly instanced....why have just those two quest lines solo only? It makes no sense at all. Someone got high that day and had a bad idea.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Melian
    Melian
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    I disagree. The error isn't in everyone's build...because I know some VERY competent players and they STILL have troubles with that mission.

    The problem is it's -solo only-. Encounter scaling has been out for many years now..and why ANY mmo will make someone do something alone is a bad design choice. Mechanics can be taught to groups just as well as individuals and splitting friends up for any reason is never a good thing. EVER. FOR ANY REASON.

    I'll go further to state that solo only encounters are a cheap way to enforce difficulty. It's lazy and shoddy. Not to mention every other thing in this game is group oriented...publicly instanced....why have just those two quest lines solo only? It makes no sense at all. Someone got high that day and had a bad idea.

    I question your assessment of their competence, then. Unless by "troubles" you mean "they didn't succeed on the first try", in which case, it's a boss fight. It's supposed to be that way.

    You sound really angry. Calm down and reassess the way you're approaching the fight, you might be pleasantly surprised.

  • Elvent
    Elvent
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    Took me a few times to figure out I needed to kill the bubbles so she couldn't heal...when I got those down it was a piece of cake, I don't think a lot of people realize that part. (Hope I'm thinking of the right boss, if not sorry)
  • basdisco
    basdisco
    ✭✭✭
    Difficulty is fine. Would've been boring if they made it so easy that anyone can win. Every class and every creature has its bonuses and burdens, so some races/classes fair better against certain creatures than others. That's the challenge and I love that. Maybe the scamps are fire resistant and you're using fire damage? Look into stuff like that, it's fun!

    Good luck.
  • JamieK81
    JamieK81
    Well, i think my problem is the lack of gear, i mean the vendors don't have any gear, not that i have seen and i am sure it will be 100g for some crap piece of gear.

    I will just wait for my sister to be able to craft my gear, i personally HATE crafting and it feels like its the only way to get any starting gear reliably, which is another part they poorly designed.

    Otherwise its a good game.
  • Zessan
    Zessan
    Soul Shriven
    I did it on my first trial as well, but that was obviously because I had out-leveled the quest :) The scamps wasn't any big problem but the boss-fight took me like 10 minutes since it was a pain in the ass to keep her away from the healing bubbles.
  • estrong20b14_ESO
    I haven't commented on the combat difficulty in dungeons, lairs, etc. on bosses because I knew many people would diss my problems. We aren't all hardcore players, and we do try hard. I know the tips, dodge, block, know your skills, etc. And I solo because I'm not playing with friends. I actually prefer solo. I have no problem with combat for my level with 99% of the mobs. It's the end bosses that destroy me, unless there are other players doing the same boss.

    Actually, I need to gain a level and try again, but by then the game has moved me on to another area. Or I can't find more quests to do to level in the area I'm in. Grinding mobs doesn't give enough experience to make it worth while. I do some as I run around exploring.

    And, I'm not a crafter but do intend to do Alchemy. I haven't gathered enough materials (level 8) to make potions. And yes, I do gather as much as possible.
  • KerinKor
    KerinKor
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    Difficulty is about right in my book. Having problems, that's what friends are for, good luck.
    Presumably the date on your post is important, as what you said is totally irrelevant to what the OP is trying to do.

  • mutharex
    mutharex
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    The difficulty was severely nerfed from Beta (Gutripper now is a push off and Balreth can be soloed quickly), so I don't get people saying TESO is difficult. Maybe you just got used to games for kids, like all the wow clones that have come out in the last 7-8 years but TESO compared to EQ or AC is very, very easy.

    Also, it might be that you need to get used to think and move at the same time?
  • Ojustaboo
    Ojustaboo
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    Sadly this encounter is still solo only. No friends allowed. And if you think the scamps are painful, just wait until you meet Dorshia. That encounter is one I highly recommend you out level before trying. Level 12 might be about right.

    I'm not saying this to brag, I killed Dorshia last night when I was level 9.

    I've also wasted a few skill points (I say wasted, not really) in crafting at this early stage hence my sorcerer hasn't got as many skills etc as a lot of people will have. I did however have my Unstable Clanfear" to help me as I'm doing the Daedric Summoning line

    I died once.

    Once you realise about the bubbles healing, it becomes much easier. But you have to dodge, block etc

    If you are new to the game I agree with you totally, but once you've played for a few days or if you played a few of the betas, once the combat system clicks, things become a lot easier.

    Thing is, most earlier mobs you can get away without using block, interrupt, dodge etc hence some people don't learn to use them. On mobs like Dorshia it's essential

    You also cant stand still and fight.

    Given the choice I would rather they made most mobs a little harder if anything.
    Edited by Ojustaboo on April 3, 2014 8:15AM
  • Taaltos
    Taaltos
    ✭✭
    I love the Difficulty. It's one of the things I LOVE about ESO.

    I will be PISSED if yet another MMO gets hit with Nerf bats, because people can't learn mechanics.

    This really is a learn to play situation.

    Doshia is tough, but that's what I love.
  • Ojustaboo
    Ojustaboo
    ✭✭✭✭✭
    Taaltos wrote: »
    I will be PISSED if yet another MMO gets hit with Nerf bats, because people can't learn mechanics.

    I think the vast majority of players would be in total agreement with you.

    I have sympathy for those new to MMOs or those used to faceroll mmos, but as you say, they just need to give it a bit of time and learn the game mechanics.
  • Taaltos
    Taaltos
    ✭✭
    Ojustaboo wrote: »
    Taaltos wrote: »
    I will be PISSED if yet another MMO gets hit with Nerf bats, because people can't learn mechanics.

    I think the vast majority of players would be in total agreement with you.

    I have sympathy for those new to MMOs or those used to faceroll mmos, but as you say, they just need to give it a bit of time and learn the game mechanics.

    It took me a bit to get the Doisha fight down, with the orbs and everything mentioned, took about 10 tries for me and my build. Once I got it, pure elation and feeling of accomplishment.

    Loved it.
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