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[Request] Please add slaughter fish in Fungal Grotto 1/2 dungeon.

  • valenwood_vegan
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    Sometimes these threads make me think they should just remove the group finder entirely, so people are forced to actually communicate with others first and form a group in which the players' objectives align.

    I mean that's what I do, and I've never had a bad dungeon experience EVER in over three years since I stopped using the group finder. And I don't have to come up with all sorts of ideas to try and force other people to play my way... I just ask them.
    Edited by valenwood_vegan on July 25, 2023 4:06PM
  • Xandreia_
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    LOL, absolutely not 😂
  • tomofhyrule
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    [snip]


    Seriously, I swear half the posts I see are "I hate this game! I'm never coming back!" and then they're back three hours later complaining about something else being OP. That's my favorite, followed by the "I hate crown crates! It's gambling and exploitation" crowd who somehow has every single Radiant mount (because if someone else buys the crates for you, then it's ok and not whaling).

    ---

    Anyway, on topic.

    There've been a lot of "I had a problem with a PuG" threads, and the answer to all of them is the same: if you want to guarantee a run in a certain way, then form your own group. I only do randos when I'm grouped with friends already since I know what to expect, and then if one of us is on the quest we can let each other know (and half the time they end up reminding us to do the quest stages since we're so used to just running past the dudes in the cages).

    FG also has nothing of value along that skip either beyond chests, and that's not really an incentive for many groups now that stickerbook is a thing. There's not even any quest content there. The only reason to do the whole thing is to get the achievements, and that's something it's easy enough to tell your group you're looking for.

    But I'll admit, I was thinking how funny it would be if they put up an invisible wall or something for Jester's Fest one year. I'd be mad about it for exactly three and a half seconds and then I'd go on. Another I think would be hysterical would be if they changed the laser cannon in Frostvault to a oneshot since a lot of people just stand in front of the door when it gets blasted open since it doesn't do anything.

    [edited quote]
    Edited by ZOS_Kraken on July 25, 2023 4:54PM
  • Hoghorn
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    if new players want to explore fg1 at their own pace, they can zone in and mosey through as they please. it is very easy. imo these threads are mostly about the op wishing they could exert control over others, the details are unimportant.
  • ArchMikem
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    Just put some extra rocks along the waterfall edge creating a wall.

    I'm guilty of using the shortcut, but I also understand wanting to get the full clear achievements, or farm all the bosses for gear whatnot.

    Telling them to do it solo is just wrong. Especially Fungal 2. That one boss with the three adds that gives her absolutely insane resists if they are downed first? My whole pug spent like 20min on her alone cause they didn't know (or care).
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sheezabeast
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    Don't change an entire dungeon because you can't ask 3 people to do a kill all bosses run.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Auldwulfe
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    M0ntie wrote: »
    No. Too boring after the 100th time thru there.
    If you want to kill everything, stay in the dungeon and do that after the last boss is killed. That's what I do if I'm levelling a character and want the kills for XP.

    Which doesn't work if the rusher is the party leader, and disbands the group, instead of just leaving --- seen that a few times when there were new people in there --- although, most of the time, I was able to grab them and help them by redoing it......

    Sometimes, New players NEED the help with the other bosses, as well.

    Auldwulfe
  • El_Borracho
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    "Please make the game's first, easiest, and shortest group dungeon unnecessarily longer while ignoring that all dungeons can be run an infinite number of times just in case a player misses something or wants to explore it again and can be easily soloed."

    No thank you.
  • SilverBride
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    How is swimming to skip bosses any worse than dungeons that have optional bosses, like Wayrest Sewers for example? Groups almost always skip the Rat boss there, and other optional bosses in other dungeons.
    PCNA
  • ShadowPaladin
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    Hm... Its seems to me that all of those people in here and other/similar threads saying / posting something along the lines of *No! Please, don't make this or that, which would screw up the short cut(s)!* do forget one important thing!!!

    That thing is...

    This dungeon (and some others as well) was (were) not designed to be played/used as you do it atm. Jumping down that waterfall and then jumping up near that bridge shouldn't have been possible. That is an *Terrain Exploit*!!!

    The intended way to go after jumping or falling down the waterfall would have been to swim to the small cave where you jump out of the water, head up the way and jump down to the starting area. This means. Everytime you fall/jump into the water, you would have to go full circle to get back where you were :grin: .

    So, before you all continue to cry about possibly loosing a short-cut, keep in mind that you all are using terrain exploits and that it is in ZOSs right to change those things at any given time. The only reason they did not do so until now is, because they did not have had the time and resources to do so.


    P.s.: I do hope ZOS will find some time to overhaul those dungeons with such terrain exploits (eg FG1 & 2 or CoA2) and in addition will also overhaul the dungeons where you can skip bosses because they are placed in some side cave/room apart from the main route (eg. WS1 or CoH1).
  • Dr_Con
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    [Request] Devs pls add a teleporter from the dropdown to the final boss to show people how much of a "no" to this request there should be.

    They put treasure chests all along this path, a clue that it should be explored and was planned to be this way at the very least.
  • jaws343
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    Hm... Its seems to me that all of those people in here and other/similar threads saying / posting something along the lines of *No! Please, don't make this or that, which would screw up the short cut(s)!* do forget one important thing!!!

    That thing is...

    This dungeon (and some others as well) was (were) not designed to be played/used as you do it atm. Jumping down that waterfall and then jumping up near that bridge shouldn't have been possible. That is an *Terrain Exploit*!!!

    The intended way to go after jumping or falling down the waterfall would have been to swim to the small cave where you jump out of the water, head up the way and jump down to the starting area. This means. Everytime you fall/jump into the water, you would have to go full circle to get back where you were :grin: .

    So, before you all continue to cry about possibly loosing a short-cut, keep in mind that you all are using terrain exploits and that it is in ZOSs right to change those things at any given time. The only reason they did not do so until now is, because they did not have had the time and resources to do so.


    P.s.: I do hope ZOS will find some time to overhaul those dungeons with such terrain exploits (eg FG1 & 2 or CoA2) and in addition will also overhaul the dungeons where you can skip bosses because they are placed in some side cave/room apart from the main route (eg. WS1 or CoH1).

    None of that is even true...

    That wall is a bit glitchy to climb up, but literally on the other side of the crab island is a clear cut spot to climb out at, a spot that often has a chest spawn nearby that forces you to jump down to the water level.

    In fact, even under the bridge leading to the wall that most people climb up on, there is often a chest poking out of the water. Clearly, the design in every single dungeon is that a player should be able to get the chest through a normal run of the dungeon without having to re-run the dungeon (unless of course the straight up miss it).

  • Mik195
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    No, I know the bridge to the last boss is easy to fall off of, but I still manage to do it regularly.
  • merpins
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    If you add slaughter fish to the water, players will still cheese it. You just take the long way around and skip both of the other bosses. sure you gotta kill a few mobs, but you can still skip those two bosses if you go the long way, it just... Takes a little longer.
  • Galiferno
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    If I'm not supposed to go into the water then why did ZOS add a chest spawn there?
  • Oblivion_Protocol
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    One of the biggest arguments against skipping I’ve seen is that people don’t want to miss out on mobs while leveling for experience. To that, I say go do mobs in Craglorn or something. It’s faster, and you probably get more xp from them than the ones in the dungeons.

    Or, you can solo the dungeon. With the exception of Direfrost Keep, every non-DLC dungeon could be run solo by rolling your face across the keyboard (and Direfrost is the only exception because of a mechanic that requires another person, not because of difficulty).
  • RaikaNA
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    amig186 wrote: »
    RaikaNA wrote: »
    amig186 wrote: »
    Please, no. You can explore that dungeon on your own if you want, don't deprive other people of a useful shortcut.

    Those who want a shortcut can do it solo... don't deprive the rest of the group of dungeon content because you don't want to finish the rest of the dungeon.

    Not if you add slaughterfish they can't. What content, anyway, fighting the same bosses for the 100th time?

    Edit: If you don't want to skip, ask your groupmates not to skip. Run with guildies or other people who will agree to your request. What you're suggesting is a heavy handed approach that will only benefit the few.

    I don't know if you're aware of this, but the game is being offered for free right now in epic games. the chances are that it's bringing new people into the game. When you do your random normals.. when you see low-level characters... perhaps one of them is new... don't have a guild and has never done fungal grotto before. Just because you did it 100 times doesn't mean that everyone else did it too.
    Soarora wrote: »
    I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.

    Yes because every single NPC inside dungeons drops XP when they die.. This helps low-level players to level up during a random normal. when you start skipping mobs you're losing out on XP, and you're not helping the team to level up their characters. Sometimes you gotta think about other people rather than yourself. Not everyone wants to level up their characters by dolmen farming in Alik'r desert.
  • prof-dracko
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    Soarora wrote: »
    I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.

    Not every mob, but I think every boss should be required for pledges. Already is in the dungeons released between IC and I believe Waking Flame when they introduced the hidden puzzle bosses (which I think it's fair to skip as they require group co-ordination). Worst case it's a three minute detour and some extra loot. A group can almost trivially burn through them, so why not besides wanting to save an insignificant amount of time?
  • Braffin
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    [snip]

    Talk to your group if you want to run your dungeon in a specific way. If you are in the minority, you'll have to live with that.

    [minor baiting]
    Edited by ZOS_Kraken on July 25, 2023 10:32PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • dem0n1k
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    It would be hilarious if ZOS just changed the step to get out of the water so that it looked the same but now was impossible to jump out of the water there & players would swarm the area popping in & out of the water but failing to get out on the Kra'gh side. :) Then put a working step out that dumps them directly in the agro zone of the optional Broodbirther.

    Or, I guess they could just add a new reward for defeating all enemies to all dungeons :P Carrot or the stick! :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • kargen27
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    amig186 wrote: »
    RaikaNA wrote: »
    amig186 wrote: »
    Please, no. You can explore that dungeon on your own if you want, don't deprive other people of a useful shortcut.

    Those who want a shortcut can do it solo... don't deprive the rest of the group of dungeon content because you don't want to finish the rest of the dungeon.

    Not if you add slaughterfish they can't. What content, anyway, fighting the same bosses for the 100th time?

    Edit: If you don't want to skip, ask your groupmates not to skip. Run with guildies or other people who will agree to your request. What you're suggesting is a heavy handed approach that will only benefit the few.

    Not near as heavy handed as I would be. If I had my way you wouldn't get credit for finishing the dungeon until everything was dead. Maybe allow for 2% of trash to stay alive to cover glitches.
    And in your line of thinking if you want to skip join a group that also wants to skip.
    and then the parrot said, "must be the water mines green too."
  • 16BitForestCat
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    RaikaNA wrote: »
    Sometimes you gotta think about other people rather than yourself.

    Not trying to be snarky here, but...that statement is so close to some kind of self-awareness. So very close.

    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
  • Dagoth_Rac
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    Why would you force people to complete optional content? They are not part of the quest story. Not part of the pledge. They are optional bosses in every way. Just as optional as the bosses in Wayrest and Elden Hollow and Crypt of Hearts that everyone skips. Just as optional as all the minibosses in every DLC dungeon for last 5 years or so. If you force people to do optional content, it is no longer optional. Optional bosses are a standard and longtime part of ESO dungeon design. It seems to go without saying that a randomly formed group would, by default, do only the required content. And asking to do optional content would be a courtesy (and a courtesy I think most groups would be willing to do if asked), but not an obligation.
  • tsaescishoeshiner
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    As someone who loves convenience, I say let the shortcut stay.

    As someone who loves drama and strife, I say add slaughterfish so that every time a returning players tries to save time by swimmimg, they die and get sent to the beginning. It's definitely freshwater in there, but I can already taste the salt ...
    PC-NA
    in-game: @tsaescishoeshiner
  • ShadowPaladin
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    As someone here already mentioned (I think). The best and easiest solution would be to make it so that you would need to kill *ALL* Bosses, including those who are placed in places apart from the main route(s), to get the completion of a dungeon for the dungeons quest(s), the dungeon itself and the random GF. That way all people would get to kill all bosses, no boss skipping would be anymore possible, everyone would be able to get loot from all bosses and everyone would get missing achievements without hoping for a friendly and supportive group.

    Only possible downside could be that the progress counter may bug out and won't count a boss kill :neutral: . That would screw up everything, since it would force people to run the dungeon a second time. But hey. After running a dungeon for X-times (as some here wrote 100, 1.000 and more times) that shouldn't be a problem, since those people can run them in their sleep and so fast that it won't matter :smiley::mrgreen: .
  • valenwood_vegan
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    Personally, I think the best and easiest solution is to form a group with other people who want to run the dungeon the same way, instead of coming to the forums looking for ZoS to control other players' behavior.

    I mean no matter what they change, what they restrict, what they require... someone is always going to come back here complaining that a totally random group of strangers didn't do x, y, or z.

    If one wants the instant convenience of the dungeon finder, IMO one needs to be prepared to deal with the consequences.
    Edited by valenwood_vegan on July 26, 2023 12:45AM
  • kargen27
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    Soarora wrote: »
    I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.

    Why would farm runs take longer? With farm runs you aren't looking for dungeon completion. When I say I would like to see all critters and evil doers die for completion that means to get the daily random reward or the pledge reward you would need to kill everything. If all you want is gear drop then skip content all you want. Be considerate of others though and preform a farming group. Most times it is quick to fill the group, they will run multiple times saving time and are more likely to share gear they don't need.
    and then the parrot said, "must be the water mines green too."
  • Braffin
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    kargen27 wrote: »
    Soarora wrote: »
    I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.

    Why would farm runs take longer? With farm runs you aren't looking for dungeon completion. When I say I would like to see all critters and evil doers die for completion that means to get the daily random reward or the pledge reward you would need to kill everything. If all you want is gear drop then skip content all you want. Be considerate of others though and preform a farming group. Most times it is quick to fill the group, they will run multiple times saving time and are more likely to share gear they don't need.

    This goes in both directions tho. Pledges and daily random dungeons both already have specific criteria one has to fulfill to gain the associated rewards.

    Want to do a sightseeing run or kill every critter? Simply form a group for that and have fun.

    Personally I do all sort of dungeon runs, ranging from slow story runs up to quick farmruns. I never skip bosses or pulled trashmobs, but this is my personal decision, which I communicate while forming my group. All of them premade. Never had problems with that.

    If you go with a pug, it is clear, that only the majority of participants decide how a run will be done. If 3 people want to skip something and a single player refuses to cooperate, the problem is clearly the latter.
    Edited by Braffin on July 26, 2023 2:32AM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • mattaeus01b16_ESO
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    LOL That would be awesome.
    +1 Vote up....
  • Poss
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    99.9% of people who run random dungeons do it for the XP and transmutes and have done it hundreds of times. You join a random, you get what you’re given. If you want the full immersive experience and want to kill everything, looks for chests and all that then run it with friends. With that said, if I get Fungal and someone were to ask in chat for a full run, I would gladly take the time to run them through the whole thing.

    But I can’t lie, I do get a lil tingly feeling of excitement when I’m awarded fungal 1 as my random 😂
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