No. Too boring after the 100th time thru there.
If you want to kill everything, stay in the dungeon and do that after the last boss is killed. That's what I do if I'm levelling a character and want the kills for XP.
ShadowPaladin wrote: »Hm... Its seems to me that all of those people in here and other/similar threads saying / posting something along the lines of *No! Please, don't make this or that, which would screw up the short cut(s)!* do forget one important thing!!!
That thing is...
This dungeon (and some others as well) was (were) not designed to be played/used as you do it atm. Jumping down that waterfall and then jumping up near that bridge shouldn't have been possible. That is an *Terrain Exploit*!!!
The intended way to go after jumping or falling down the waterfall would have been to swim to the small cave where you jump out of the water, head up the way and jump down to the starting area. This means. Everytime you fall/jump into the water, you would have to go full circle to get back where you were .
So, before you all continue to cry about possibly loosing a short-cut, keep in mind that you all are using terrain exploits and that it is in ZOSs right to change those things at any given time. The only reason they did not do so until now is, because they did not have had the time and resources to do so.
P.s.: I do hope ZOS will find some time to overhaul those dungeons with such terrain exploits (eg FG1 & 2 or CoA2) and in addition will also overhaul the dungeons where you can skip bosses because they are placed in some side cave/room apart from the main route (eg. WS1 or CoH1).
Not if you add slaughterfish they can't. What content, anyway, fighting the same bosses for the 100th time?
Edit: If you don't want to skip, ask your groupmates not to skip. Run with guildies or other people who will agree to your request. What you're suggesting is a heavy handed approach that will only benefit the few.
I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.
I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.
Not if you add slaughterfish they can't. What content, anyway, fighting the same bosses for the 100th time?
Edit: If you don't want to skip, ask your groupmates not to skip. Run with guildies or other people who will agree to your request. What you're suggesting is a heavy handed approach that will only benefit the few.
Sometimes you gotta think about other people rather than yourself.
I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.
I hate this “you should have to kill everything” suggestion that keeps popping up as threads. It’s not going to happen. Removing the fg1 skip would be an extremely unpopular idea. People aren’t going to kill every single obsidian ghost thing in fg2. Ruins of mazzatun has its own achievement for killing the entire dungeon. March of sacrifices gets a lot longer when you have to hunt down all the spread out trash packs. Most DLC dungeons require killing everything for speedrun/no death. Farm runs would take longer, thus mask and motif pages would probably go up in price. Maybe the premade group thing will help people find what they’re looking for without advocating to rip how the majority plays away from us.
Why would farm runs take longer? With farm runs you aren't looking for dungeon completion. When I say I would like to see all critters and evil doers die for completion that means to get the daily random reward or the pledge reward you would need to kill everything. If all you want is gear drop then skip content all you want. Be considerate of others though and preform a farming group. Most times it is quick to fill the group, they will run multiple times saving time and are more likely to share gear they don't need.