acastanza_ESO wrote: »The only thing that needs to change here is that it needs to not buff the already absurdly over performing Arcanist beam. Every other class should be fine with this change. The literally only problem is the stupid beam. Which means, since it's unfair to exempt a single skill, that the beam needs about a 12% nerf to compensate. Maybe even more.
Honestly, I love this new DoT/Direct identity of staves, but DoT effects usually deal 15-35% of general dps in PvE (besides Arcanist), with ~35-40% max on DK
And even with that fact, Lightining also extra buffs channeled effects...
Isn't it too much for one weapon? Inferno also needs some love to be competitive. Maybe let Inferno to buff channeled as well, instead of Lightining?
Heavy attacks can be adjusted separately from this passive somehow, and not exclusive to Lightning Staff
acastanza_ESO wrote: »The only thing that needs to change here is that it needs to not buff the already absurdly over performing Arcanist beam. Every other class should be fine with this change. The literally only problem is the stupid beam. Which means, since it's unfair to exempt a single skill, that the beam needs about a 12% nerf to compensate. Maybe even more.
skinnycheeks wrote: »So I thought I'd try out the different weapons (except Frost Staff and S&B) on the front bar of an Arcanist and despite the fact that the buffs the Lightning Staff gives seems like an especially good fit for the Arcanist, DW still came out on top for me. I must say I'm terrible at parsing (as you can see below) and I didn't use a meta setup, so please take these tests with a huge grain of salt, but perhaps someone still finds the results interesting.
Lightning Staff: 96400 DPS
DW: 107990 DPS (102K with the same skill bars as the Lightning Staff)
Bow: 100939 DPS (with Endless Hail instead of Poison Injection the DPS was similar)
Inferno Staff: 96167 DPS
Is lightning even working? Your fatecarver is nearly exactly the same average and max damage per hit with lightning compared to fire staff. I wouldn't expect exactly 12% increase but I would expect AN increase.
edit: Also the DoT's on your Fire Stick setup are just barely any better as well. Like 2-3% tops. Somethings up.
lightning and flame staff both boost beam the same - 12% to DoT with flame or 12% to channel with lightning. flame is probably actually ever so slightly better than lightning for an arcanist.
I thought DoT's were fire and forget over time skills, whereas channels were not considered DoT's since you don't fire and forget.
I mean Jabs hasn't been affected by DoT increasing sets for a long time. It is considered a channelled, direct damage AoE skill. Radiant is considered a channelled, direct damage single target skill.
If that is not the case then why do they need to specify channels and DoT's in the above tooltips for the new effect? Wouldn't all channels just be DoTs and included with Flame Sticks by nature?
Edit: Well apparently Fatecarver and Radiant are channelled DoT's.
Apparently playing this game for nearly 10 years has no bearing on whether one can easily recognize a skills basic classifications. On a side note, does that mean that Jabs will double dip into Lightning because it is a Channelled, direct damage skill?
I feel like skills should have an advanced stats tab that lists what components are what kind of damage. It is really annoying to have to test to see what passives boosts what skills (even more annoying when something turns out to be bugged but that is a different problem).
So did anyone test yet if jabs double-dips into the lightning staff bonus? Is jabs good again?
Lightning Staff front, Merciless Charge 2H back sounds kinda fun.
the1andonlyskwex wrote: »So did anyone test yet if jabs double-dips into the lightning staff bonus? Is jabs good again?
Lightning Staff front, Merciless Charge 2H back sounds kinda fun.
I haven't tested, but I seriously doubt anything double dips. Based on my reading of the patch notes, they just check whether the attack is direct damage or channeled and if the answer is yes it gets a 12% boost. It's almost certainly just one buff with two different trigger conditions, not two separate buffs.
JerBearESO wrote: »Why are so many confused about DoT channels. It's not like the variable has to be one or the other, because these can be two separate variables....
the1andonlyskwex wrote: »So did anyone test yet if jabs double-dips into the lightning staff bonus? Is jabs good again?
Lightning Staff front, Merciless Charge 2H back sounds kinda fun.
I haven't tested, but I seriously doubt anything double dips. Based on my reading of the patch notes, they just check whether the attack is direct damage or channeled and if the answer is yes it gets a 12% boost. It's almost certainly just one buff with two different trigger conditions, not two separate buffs.
On the other hand, could Wall of Storms get some love to keep lightning staff competitive backbar weapon as well?
Current utility of walls looks very skewed:
Wall of Fire: +10% Burning Enemies, +5% Encratis, +6% Engulfing
Wall of Storms: ...eh?... 7 sec offbalance for Concussed enemies with 15 cooldown after it ends?
Groups already have Ruinous Scythe with 100% offbalace proc chance for trashpacks
Would be great to add something more generic instead, like to make additional damage by Concussed status effect inside wall of Storms
@ZOS_GinaBruno @ZOS_Kevin please, notice
MashmalloMan wrote: »All the blockades should deal extra damage to enemies with matching status effects, then give fire blockade something completely new.
Agree!MashmalloMan wrote: »Getting really tired of morph choices mostly being based off of whichever deals more damage. They need to seriously rethink skill design with hybridization.
I thought DoT's were fire and forget over time skills, whereas channels were not considered DoT's since you don't fire and forget.
I mean Jabs hasn't been affected by DoT increasing sets for a long time. It is considered a channelled, direct damage AoE skill. Radiant is considered a channelled, direct damage single target skill.
If that is not the case then why do they need to specify channels and DoT's in the above tooltips for the new effect? Wouldn't all channels just be DoTs and included with Flame Sticks by nature?
Edit: Well apparently Fatecarver and Radiant are channelled DoT's.
Apparently playing this game for nearly 10 years has no bearing on whether one can easily recognize a skills basic classifications. On a side note, does that mean that Jabs will double dip into Lightning because it is a Channelled, direct damage skill?
Zodiarkslayer wrote: »I thought DoT's were fire and forget over time skills, whereas channels were not considered DoT's since you don't fire and forget.
I mean Jabs hasn't been affected by DoT increasing sets for a long time. It is considered a channelled, direct damage AoE skill. Radiant is considered a channelled, direct damage single target skill.
If that is not the case then why do they need to specify channels and DoT's in the above tooltips for the new effect? Wouldn't all channels just be DoTs and included with Flame Sticks by nature?
Edit: Well apparently Fatecarver and Radiant are channelled DoT's.
Apparently playing this game for nearly 10 years has no bearing on whether one can easily recognize a skills basic classifications. On a side note, does that mean that Jabs will double dip into Lightning because it is a Channelled, direct damage skill?
Most of your questions become clear when you thoroughly read the tooltips. Every ability has attributes that determine under which classification they fall.
And they are not excluding themselfs from one another.
The difference between a DoT and a channel is obvious when you look at cast time and effect time.
DoT: instant cast and much longer effect time
Channel: cast time and effect time are identical.
So everyone understand now, that DoTs and channels are NOT the same?
The Champion Point stars give their bonus by checking their respective prerequisites.
Understanding that principle you get why more than one CP star can buff the damage of one ability, but not all.
Having that in mind, the most important question to the chamges of the staffs is whether theee is only one buff from Lightning Staff, that has two activation conditions. Or, if we are talking about two seperate buffs.
The next question should be, if the buffs attach to the eabilities and stay active with the ability, or if it is a global buff, that deactivates with bar swapping to another weapon type.
Based on the answers to that we might see a Magicka META with Inferno Staff backbar and Lightning Staff frontbar, because this way all abilities can get a 12% damage buff.