If the new Oakensoul Mythic creates a problem, then Oakensoal could be nerfed.9 years? Oakensoul didn't even exist before a year ago.
BalticBlues wrote: »Have you even cared to read what the OP wrote?Seraphayel wrote: »I really don’t understand the problem.
Do you not understand why he and his wife suffer?
The changes do not just adjust values - the changes remove a known core functionality of ESO.
People with builds around this functionality cannot use these builds and gear anymore.
Seraphayel wrote: »I really don’t understand the problem. Content is too easy and mobs die to fast so you don’t get the full channel, yet you need the AoE from Lightning Staff to kill them?
I mean even if you just have 5 bar slots, just slot one AoE ability. That’s basically part of every build or class. Even if I try, I really don’t see any issue here, especially not for the type of content you (OP) do on a frequent basis.
I think the reaction towards the Destruction Staff changes are just too extreme for how minor the real impact (outside of parsing / max DPS) is. No offense, just my take on the entire situation. It‘s not so dramatic.
markulrich1966 wrote: »Problem is, that the AOE often saved the ass of casual players.
You want to do worldboss dailies?
It is group content, unfortunately xbox servers are so dead meanwhile, that you often have to solo them. Not even on the long-dead EU, but meanwhile also on NA pretty often.
Problem: soloing a WB, you often don't die by the boss itself, but by the mobs he spawns, like the mudcrabs of Queen of the Reef in Summerset, or the poison spitting nagras of B'Korgen.
With a lightning staff, you can deal with them because of its AOE damage, if that is removed, you are lost.
This is not just inconvenient, it is a total showstopper.
ESO lost 19% players on steam in may, gained 4% with Necrom, and now just lost 3.7% again over the last 30 days.
Fallout76 just gained 30%, becaused they introduced changes to make the content easier. When will ZoS wake up and gain new players again, or keep the old ones?
markulrich1966 wrote: »Problem is, that the AOE often saved the ass of casual players.
You want to do worldboss dailies?
It is group content, unfortunately xbox servers are so dead meanwhile, that you often have to solo them. Not even on the long-dead EU, but meanwhile also on NA pretty often.
Problem: soloing a WB, you often don't die by the boss itself, but by the mobs he spawns, like the mudcrabs of Queen of the Reef in Summerset, or the poison spitting nagras of B'Korgen.
With a lightning staff, you can deal with them because of its AOE damage, if that is removed, you are lost.
This is not just inconvenient, it is a total showstopper.
ESO lost 19% players on steam in may, gained 4% with Necrom, and now just lost 3.7% again over the last 30 days.
Fallout76 just gained 30%, becaused they introduced changes to make the content easier. When will ZoS wake up and gain new players again, or keep the old ones?
Necrom has been pretty devastating to average players. I am actually surprised the drop off isn’t higher. But maybe it’s because the story is actually not bad this time.
In the coming months though, I expect the player base to truly crater. No added content and the constant nerfing to casual players, there is just nothing to do but retread old content. And quite honestly there are better games out there, and this autumn has cyberpunk and starfield.
I too have started playing f76 again as well, and was pleasantly surprised by the changes.
Eso has some dark days ahead.
BlindingBright wrote: »The "floor" for DPS should be pegged at HA builds as they are in update 38 with the slight nerf to top end damage it had... and stopped there.
The new "ceiling" should be the arcanist, all dual bar classes need to be elevated to it's level of fun, damage, and playability. Though I 100% expect ZoS to try and nerf the cleave damage of beam builds at some point (again) past crux falling off after 30 seconds... which has already reduced burst AOE dps at the start of encounters in Arenas, Trials, and Dungeon content.
I don't understand ZoS's insistence on adding power creep, only to pull it back... Playing games is supposed to be, largely for many, a power fantasy... Besides PVP issues, there is no real reason(other than sets causing server performance issues) to try and climb back power creep. And it's pretty wild, ZoS gains subs/active players when they introduce new and powerful play style options (Arcanist, HA Builds) but then looses almost as many when they nerf playstyles people enjoyed(Update 35), and especially so when it affects a persons ability to enjoy content(either making it harder to play, or reducing power and increasing encounter length arbitrarily.)
Let me be clear- less than 150 people on PC-NA have a hard mode clear for Veteran Sanity's Edge.... ZoS shouldn't be balancing the game against those people lolol. They've claimed ESO as the "Casual" MMO, then let the power creep rise and let people have fun with insane builds that make completing content "easier" and arguably MORE FUN so more people.... engage in that content.