Beefstickbandit wrote: »My wife and I popped in to the PTS to try out the change to our playstyle in the things we normally do, overland content, public dungeons, questing, delves and even some normal dungeons. We feel gutted. The lightning staff provided area damage in a away that allowed us to put fun utility spells on our bar and still kill the little groups of mobs at the same time. Now usually what happens is the target mob dies before the heavy attack finishes and we never even get to see splash damage go around. It's now a single target destruction staff for most cases of the things we like to do and it feels so incredibly bad, the whole purpose of the lightning staff seemed like it was to provide area damage, unless you are killing something that's going to live a long time you are rarely going to see that area damage. If this change goes live It's going to feel bad and underwhelming to play.
The one bar lightning staff build breathed life in to the game for us, since we came back to the game and found that build we haven't looked back it's been many months that we have been in ESO. it gave us a reason to finish leveling and making golden gear for one of every class, well except warden we're still leveling the horse skills on that one, it was just going to be next. Now it feels unplayable for the things we do. It's heartbreaking, we were having an amazing time seeing all the lands of ESO in a way that was playable and fun for us. We even did some achievements that would have otherwise been impossible for us to do (Achievements that grant outfit dyes ;p).
I understand there is some reason why the change is being made but I am begging to change the change so that we can still get some area damage without having to complete the whole heavy attack on a living mob.
The change on the PTS is broken and feels so painful to play, it's actually disgusting.
TLDR: lightning staff heavies rarely complete on normal mobs in the world, AOE damage feels reduced by 95%.
Thanks for reading.
-Bouncy
CameraBeardThePirate wrote: »If the problem is that the mob is dying too quick... just throw on wall of elements? Unstable wall should flatten 90% of overland content just from spamming it.
CameraBeardThePirate wrote: »If the problem is that the mob is dying too quick... just throw on wall of elements? Unstable wall should flatten 90% of overland content just from spamming it.
That's just band aid to thing that nobody was complaining about but ZOS still had to brake it. I suppose it was a way to "fix" Tri-focus in PvP, where the splash damage was bugged, so instead fixing the actual bug they've just destroyed Lightning staves.
Beefstickbandit wrote: »My wife and I popped in to the PTS to try out the change to our playstyle in the things we normally do, overland content, public dungeons, questing, delves and even some normal dungeons. We feel gutted. The lightning staff provided area damage in a away that allowed us to put fun utility spells on our bar and still kill the little groups of mobs at the same time. Now usually what happens is the target mob dies before the heavy attack finishes and we never even get to see splash damage go around. It's now a single target destruction staff for most cases of the things we like to do and it feels so incredibly bad, the whole purpose of the lightning staff seemed like it was to provide area damage, unless you are killing something that's going to live a long time you are rarely going to see that area damage. If this change goes live It's going to feel bad and underwhelming to play.
The one bar lightning staff build breathed life in to the game for us, since we came back to the game and found that build we haven't looked back it's been many months that we have been in ESO. it gave us a reason to finish leveling and making golden gear for one of every class, well except warden we're still leveling the horse skills on that one, it was just going to be next. Now it feels unplayable for the things we do. It's heartbreaking, we were having an amazing time seeing all the lands of ESO in a way that was playable and fun for us. We even did some achievements that would have otherwise been impossible for us to do (Achievements that grant outfit dyes ;p).
I understand there is some reason why the change is being made but I am begging to change the change so that we can still get some area damage without having to complete the whole heavy attack on a living mob.
The change on the PTS is broken and feels so painful to play, it's actually disgusting.
TLDR: lightning staff heavies rarely complete on normal mobs in the world, AOE damage feels reduced by 95%.
Thanks for reading.
-Bouncy
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »If the problem is that the mob is dying too quick... just throw on wall of elements? Unstable wall should flatten 90% of overland content just from spamming it.
That's just band aid to thing that nobody was complaining about but ZOS still had to brake it. I suppose it was a way to "fix" Tri-focus in PvP, where the splash damage was bugged, so instead fixing the actual bug they've just destroyed Lightning staves.
Well no, it wasn't just PvP. Tri-Focus was more powerful than intended on Lightning Staves in all content, not just PvP. That's why it was nerfed.
Honest opinion: This is a new level of disrespect for ESO customers.ZOS wrote:Lightning Staff-Ancient Knowledge: This passive now increases your damage done with over time and channeled attacks by 6/12%, rather than increasing your damage done with Area of Effect attacks by 5/10%.
@ZOS: Customers should never have to beg to keep an established product functionality.Beefstickbandit wrote: »I am begging to change the change so that we can still get some area damage [...]
The change on the PTS is broken and feels so painful to play, it's actually disgusting.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »If the problem is that the mob is dying too quick... just throw on wall of elements? Unstable wall should flatten 90% of overland content just from spamming it.
That's just band aid to thing that nobody was complaining about but ZOS still had to brake it. I suppose it was a way to "fix" Tri-focus in PvP, where the splash damage was bugged, so instead fixing the actual bug they've just destroyed Lightning staves.
Well no, it wasn't just PvP. Tri-Focus was more powerful than intended on Lightning Staves in all content, not just PvP. That's why it was nerfed.
Have you even cared to read what the OP wrote?Seraphayel wrote: »I really don’t understand the problem.
BalticBlues wrote: »ESO is not in Alpha or in Beta stage anymore.
BalticBlues wrote: »Have you even cared to read what the OP wrote?Seraphayel wrote: »I really don’t understand the problem.
Do you not understand why he and his wife suffer?
The changes do not just adjust values - the changes remove a known core functionality of ESO.
People with builds around this functionality cannot use these builds and gear anymore.
AOE damage boost IS THE CORE FUNCTIONALITY of Lightning Staves since 2016.CameraBeardThePirate wrote: »They didn't "remove a core functionality".
BalticBlues wrote: »AOE damage boost IS THE CORE FUNCTIONALITY of Lightning Staves since 2016.CameraBeardThePirate wrote: »They didn't "remove a core functionality".
The "Destructive Clench" skill marks this core functionality even more with an exclusive AoE damage. To remove this core functionality is making Lightning Staves USELESS for many customers, classes and builds.
BalticBlues wrote: »AOE damage boost IS THE CORE FUNCTIONALITY of Lightning Staves since 2016.CameraBeardThePirate wrote: »They didn't "remove a core functionality".
The "Destructive Clench" skill marks this core functionality even more with an exclusive AoE damage. To remove this core functionality is making Lightning Staves USELESS for many customers, classes and builds.
Beefstickbandit wrote: »
The one bar lightning staff build breathed life in to the game for us, since we came back to the game and found that build we haven't looked back it's been many months that we have been in ESO. it gave us a reason to finish leveling and making golden gear for one of every class, well except warden we're still leveling the horse skills on that one, it was just going to be next. Now it feels unplayable for the things we do. It's heartbreaking, we were having an amazing time seeing all the lands of ESO in a way that was playable and fun for us. We even did some achievements that would have otherwise been impossible for us to do (Achievements that grant outfit dyes ;p).
SirLeeMinion wrote: »Beefstickbandit wrote: »
The one bar lightning staff build breathed life in to the game for us, since we came back to the game and found that build we haven't looked back it's been many months that we have been in ESO. it gave us a reason to finish leveling and making golden gear for one of every class, well except warden we're still leveling the horse skills on that one, it was just going to be next. Now it feels unplayable for the things we do. It's heartbreaking, we were having an amazing time seeing all the lands of ESO in a way that was playable and fun for us. We even did some achievements that would have otherwise been impossible for us to do (Achievements that grant outfit dyes ;p).
I know what you mean. I started subbing on my main account last fall, because the vet DLC dungeons were possible and enjoyable with my higher ping times. I dropped my sub when the first heavy attack nerf came and out in the spring. Shortly after, I switched to playing Black Desert. I miss the friends with whom I ran content in this game, but I don't miss the dread I've felt over the years as most new patches bring an arrow to the knee of my builds instead of something to eagerly anticipate. Oddly, after playing for so many years, I haven't missed the game either.
I did hope that this update would give me a reason to come back... maybe next quarter.
Agreed, this nerf is just a nerf, so it is acceptable - even though I think it is not justified.Tri focus will still providing AoE dmg on the last tick of a lightning FHA.
"Disgusting" is probably the right word for disrespect with another year of a core crippling patch.Beefstickbandit wrote: »My wife and I [...]. We feel gutted.
The change [...] feels so painful to play, it's actually disgusting.
BalticBlues wrote: »Agreed, this nerf is just a nerf, so it is acceptable - even though I think it is not justified.Tri focus will still providing AoE dmg on the last tick of a lightning FHA.
However, the central point is that the CORE BONUS FOR AOE is deleted from Ancient Knowledge.
This deletes the CORE FUNCTIONALITY of Lightning Staves.
Ask youself: Why did AoE Classes like MagSorc and Magcro pick a Lightning Staff?
And suddenly, in year 9, a dev is pulling the rug from under their feet?
It's like, "Sorry guys, this bonus now goes to the Channel Classes in the game."
This is a slap in the face of the affected customers.
To lose a core functionality, wrecking millions of customer builds, is not acceptable.
Thank you for the Elite player advice.Beefstickbandit wrote: »if you really wanted to max your damage you wouldn't even be using Lightning Staff in the first place, you'd be running Dual Wield.
BalticBlues wrote: »Thank you for the Elite player advice.Beefstickbandit wrote: »if you really wanted to max your damage you wouldn't even be using Lightning Staff in the first place, you'd be running Dual Wield.
Yes, people spending hundreds of hours in ESO, we use Dual Wield.
However, Dual Wield is a completely different play style.
A play style hardly suited for beginners and casual players.
MagSorc with Lightning Staff, the "Easy Sorc" is the PVE CLASSIC for beginners.
Isn't it a SHAME to weaken the weakest players now?
Who asked for this? "Elite" players I guess, not wanting to be joined in performance by beginners.
Anyway. The point is this: ESO IS NINE YEARS OLD. Out of Alpha, Beta and years after release,
Customers must be able to TRUST the game core, the functionality, their builds
BalticBlues wrote: »Agreed, this nerf is just a nerf, so it is acceptable - even though I think it is not justified.Tri focus will still providing AoE dmg on the last tick of a lightning FHA.
However, the central point is that the CORE BONUS FOR AOE is deleted from Ancient Knowledge.
This deletes the CORE FUNCTIONALITY of Lightning Staves.
Ask youself: Why did AoE Classes like MagSorc and Magcro pick a Lightning Staff?
And suddenly, in year 9, a dev is pulling the rug from under their feet?
It's like, "Sorry guys, this bonus now goes to the Channel Classes in the game."
This is a slap in the face of the affected customers.
To lose a core functionality, wrecking millions of customer builds, is not acceptable."Disgusting" is probably the right word for disrespect with another year of a core crippling patch.Beefstickbandit wrote: »My wife and I [...]. We feel gutted.
The change [...] feels so painful to play, it's actually disgusting.
BalticBlues wrote: »Thank you for the Elite player advice.Beefstickbandit wrote: »if you really wanted to max your damage you wouldn't even be using Lightning Staff in the first place, you'd be running Dual Wield.
Yes, people spending hundreds of hours in ESO, we use Dual Wield.
However, Dual Wield is a completely different play style.
A play style hardly suited for beginners and casual players.
MagSorc with Lightning Staff, the "Easy Sorc", is the PVE CLASSIC for beginners.
Isn't it a SHAME to cripple the weakest players now? Who asked for this?
"Elite" players, not wanting to be joined in performance by beginners with Oakensoal?
The central point again: ESO IS NINE YEARS OLD. Out of Alpha, Beta and years after release,
customers must be able to TRUST the game functionalities and their builds
Nerfing of values is acceptable, deleting core functionalities is not.
BalticBlues wrote: »Agreed, this nerf is just a nerf, so it is acceptable - even though I think it is not justified.Tri focus will still providing AoE dmg on the last tick of a lightning FHA.
However, the central point is that the CORE BONUS FOR AOE is deleted from Ancient Knowledge.
This deletes the CORE FUNCTIONALITY of Lightning Staves.
Ask youself: Why did AoE Classes like MagSorc and Magcro pick a Lightning Staff?
And suddenly, in year 9, a dev is pulling the rug from under their feet?
It's like, "Sorry guys, this bonus now goes to the Channel Classes in the game."
This is a slap in the face of the affected customers.
To lose a core functionality, wrecking millions of customer builds, is not acceptable."Disgusting" is probably the right word for disrespect with another year of a core crippling patch.Beefstickbandit wrote: »My wife and I [...]. We feel gutted.
The change [...] feels so painful to play, it's actually disgusting.
CameraBeardThePirate wrote: »BalticBlues wrote: »Agreed, this nerf is just a nerf, so it is acceptable - even though I think it is not justified.Tri focus will still providing AoE dmg on the last tick of a lightning FHA.
However, the central point is that the CORE BONUS FOR AOE is deleted from Ancient Knowledge.
This deletes the CORE FUNCTIONALITY of Lightning Staves.
Ask youself: Why did AoE Classes like MagSorc and Magcro pick a Lightning Staff?
And suddenly, in year 9, a dev is pulling the rug from under their feet?
It's like, "Sorry guys, this bonus now goes to the Channel Classes in the game."
This is a slap in the face of the affected customers.
To lose a core functionality, wrecking millions of customer builds, is not acceptable.
The new bonus isn't just for channels - it's all DoTs. That includes AOE DoTs. The rug hasn't been pulled out from anyone - you'll see a slight damage loss and that's it.
MagSorc is definitely not an AoE class unless they're running a HA build - their highest damaging ability is Frags and frags is single target, if you wanted to run staff on a sorc with the highest DPS you'd be running inferno.
Besides, if you really wanted to max your damage you wouldn't even be using Lightning Staff in the first place, you'd be running Dual Wield. I'm a MagCro main and I can't even remember the last time I used a Lightning Staff.