Arguably, all of the quests related to that particular quest board are all Group PVP related.
Yes, some of them can be done solo, but I think the clear intent of that board is Group PVP.
So the "fix" was more of a change to how it works, as I think the original implementation was intentional. The change to the number is to account for how much easier it will be to gain credit for kills for the quest. Especially, if it works like the kill 20, and you don't even have to deal damage to the enemy if your own group member killed them nearby.
That is the "certain engagements" btw. Where, just being at a keep fight with your group and your group wipes a siege line and you just stood on the wall, you get credit for every kill.
This is going to take an hour tops to complete.
Holycannoli wrote: »Arguably, all of the quests related to that particular quest board are all Group PVP related.
Yes, some of them can be done solo, but I think the clear intent of that board is Group PVP.
So the "fix" was more of a change to how it works, as I think the original implementation was intentional. The change to the number is to account for how much easier it will be to gain credit for kills for the quest. Especially, if it works like the kill 20, and you don't even have to deal damage to the enemy if your own group member killed them nearby.
That is the "certain engagements" btw. Where, just being at a keep fight with your group and your group wipes a siege line and you just stood on the wall, you get credit for every kill.
This is going to take an hour tops to complete.
The intent isn't really Group PvP so much. It's more that it requires help from others. Capturing keeps definitely requires help, resources and towns not so much but it helps. Kill 40 can be done soloing 40 enemies but for efficiency it requires help from others, like siege in a wall breach. It's not just your AOE causing the mass kills, it's help.
And it doesn't require being grouped.
I have many days where I can't get 40 kills completed because the campaign is dead at the time I can play. It's annoying now so I can only imagine how much more annoying it will be after this patch. I won't even be doing the kill quest anymore.
SeaGtGruff wrote: »Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
Just_Attivi wrote: »I do understand fixing the kills counting (in my duo often only one of us would finish the kill 40, the other would be sitting at maybe 3-4 kills). But is it a problem if people complete a conquest in cyrodiil? particularly when pvp is in the state that it is in? This feels like a bad play by ZOS imo.