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Kill 150 Players daily?

Holycannoli
Holycannoli
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I'm just seeing this in the notes. Wtf kind of change is this? How is a solo player or a player in a low pop server supposed to complete this in a day?

There is nothing wrong with it being 40 players. Depending on how much action there is in your chosen campaign at the time of day you play it could take a bit of time to complete.

150 seems only good for Gray Host at prime time in a group. If you don't play Gray Host at prime time in a group this new quest is better suited to be a weekly endeavor, not a daily quest. I mean come on ZOS wtf are you thinking?
  • jaws343
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    It's actually a better thing for the quest, which wasn't even functioning properly in groups. 150 kills over the course of a play time is fairly reasonable solo too. 1 or 2 big keep fights solo will get you there if you fire a few siege.

    Really think about it, the kill 40 players, solo, can take 1 single keep attack or defense to complete. Raising to 150 isn't all that drastic, especially for a daily.

    Edited to add that while I think kill 150 players is reasonable, especially since "kill" is very loosely just "damage" 150 players before they die, I do think that the Capture Towns quest needs to be removed. It is essentially the only one on here that can be blocked in progress if the opposing alliances never take a town your alliance hold.
    Edited by jaws343 on July 13, 2023 6:49PM
  • Necrotech_Master
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    i play solo in cyro 90% of the time and it on avg takes 1-2 keep defenses to kill 40 because it counts kills or assists
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

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  • jaws343
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    It will also still take longer to do the "Kill 20 Class" dailies than it will to ever kill 150 players in general.
  • tomofhyrule
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    The issue with that was the quest was always bugged-ish.

    The "Kill X players" achievements counted if you even just tagged enemies. "Kill 40 players" would also increment if you tagged enemies... unless you were grouped. If you were in a group and a group member got the last hit, it actually didn't count for your quest. That's why that one was actually easier to get in a zerg than in a coordinated group.

    It sounds like the quest is now being fixed where groupmate kills will correctly count for your quest now, but I do agree that 150 is way too many.
  • Holycannoli
    Holycannoli
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    Well fix the quest but don't make it 150 kills. I mean there are plenty of times I run around Cyrodiil and there's hardly any action, and that's on Gray Host.
  • DustyWarehouse
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    Since we have to kill 3.75x the amount of players to satisfy this quest, will it give 3.75x the reward?

    ...didn't think so. Thanks for the QoL change.
  • JerBearESO
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    They are clearly pulling back on endeavor access in the hopes of improving crown crate sales in the long run. I wouldn't think it to be illegal in any way so I'm guessing they have every right, though I'm not sure it's a good move.
  • disintegr8
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    Never seen a "Kill 150 players" quest, can I presume it is an endevour?

    Not something us PVP lightweights, who solo or run in pairs are going to achieve in a hurry.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • tomofhyrule
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    disintegr8 wrote: »
    Never seen a "Kill 150 players" quest, can I presume it is an endevour?

    Not something us PVP lightweights, who solo or run in pairs are going to achieve in a hurry.

    It's from the patch notes for this PTS cycle:
    The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
  • NotoriousBTK
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    Not everyone plays during prime time when there's 9 full bars. Even GH can be a ghost town sometimes. An increase from 40 to 50 I can understand, but 150? Why is such a drastic jump necessary?
  • Taggund
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    Kill 150 seems excessive to me as well. Kill 40 solo can be done in an evening if there are some large keep fights, but those are not always happening. As support in a group, kill 40 barely registers a kill.
  • Udrath
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    Kill 150 to get 2k ap and a item you probably will decon lol
  • jaws343
    jaws343
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    Taggund wrote: »
    Kill 150 seems excessive to me as well. Kill 40 solo can be done in an evening if there are some large keep fights, but those are not always happening. As support in a group, kill 40 barely registers a kill.

    On live, in a group, it is bugged. Solo on live, as long as you damaged the enemy it counts. Lay down an aoe or siege on 1 keep fight and you get the kill 40 in less than 10 minutes. I had it pop once in 30 seconds hitting people trying to storm a keep door.

    So, they seem to be fixing the group problem. Which should give you credit for any kill any member of your group participates in. Similar to the kill 20 class ones. This 150 will be done for most active pvp players defending and attacking keeps in under 30-40 minutes.
  • Loralai_907
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    I'll admit, when I first saw the change I was alarmed. But I havent been playing ESO for a hot minute and in my head it seemed like this was going to be a big deal, that I would be forced into large groups or have to put in time that I just don't have to complete the quest. But, it seems like a lot of people think its not going to be a huge deal, even for folks that maybe aren't trying to do large group PvP stuff anymore. So if thats the case, that it still will be something I could knock out without spending my entire life in Cyro, then that sounds fine.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • starkerealm
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    JerBearESO wrote: »
    They are clearly pulling back on endeavor access in the hopes of improving crown crate sales in the long run. I wouldn't think it to be illegal in any way so I'm guessing they have every right, though I'm not sure it's a good move.

    At the risk of wandering off topic, I don't think that's about crown crate sales, they're trying to ratchet the system to increase how long we're active completing endeavors, and probably assuming we'll always complete them regardless when... no, most players are going to look at those prereqs and balk.
  • Qagh
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    150 kills?

    It's very hard in the primetime on GH too - for people with a job.

    I hate update 39 and i will quit the game after release with THIS changes.
    CP 2700+ PC/EU

    Ich habe so viele Khajiit, dass ich eine ganze Kolonie gründen könnte.
  • Jaraal
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    This is a disaster for solo players who aren't elite 1v1 or 1vXers. Some of the Gladiator Proof items already sell for millions of gold, I imagine the prices will double when 1/3 of the Conquest Missions (nobody does Cap 3 Towns, sorry) becomes almost 4 times more difficult.

    And solo you get credits for assists, but grouped only the KB counts.... which will hurt support classes significantly.
  • Twohothardware
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    Yeah this is a dumb change. Outside of Gray Host I don't think this is even possible to complete outside of maybe a Cyrodiil event with high population or something.
  • Luede
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    the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.
  • Luke_Flamesword
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    This is very bad change. Sometimes even 40 kills are hard to reach, it's only easy when we have full campaign and solo it can still take some time if you are not lucky and there are not bigger confrontations between factions.

    Main problem is that now you are FORCED to make it in team, while any other dailies you can do solo with no problem. When there will be no team at time to join then it will be tedious, so probably I will be do only 3 keeps and 9 resources.

    Just change number to something like 80, not 150! Almost 4 times more is way too much.
    PC | EU | DC |Stam Dk Breton
  • Reverb
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    JerBearESO wrote: »
    They are clearly pulling back on endeavor access in the hopes of improving crown crate sales in the long run. I wouldn't think it to be illegal in any way so I'm guessing they have every right, though I'm not sure it's a good move.

    @JerBearESO this isn’t about the Endeavors change, this is about the daily Cyrodiil board quest. It’s currently a “kill 40 players” daily and on pts that’s been changed to 150.

    Nothing to do with making endeavors harder or the sale of crown crates.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Holycannoli
    Holycannoli
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    Luede wrote: »
    the problem is not the number 150, but that on e.g. Ravenwatch so few people play, that the number is very absurd to reach, especially since the players often give no more kills, if they die more often.

    Which basically means 150 is the problem. You aren't getting those kills in one day unless you're one of those sweaty types with no job.

    Kill 150 Players is a weekly endeavor-type goal, not a daily. I don't know what they were thinking with this change. Gray Host during an active period in the evening NA time is the only way to get it done, or possibly Blackreach. Any other campaign and you may struggle to get 150 legit kills in a week let alone a day.
  • ganzaeso
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    This change is just bad for so many reasons. Instead of just fixing the bug with the objective accrual, they decided to make it more difficult to complete.

    This disuades casual pvpers from even attempting the quest. It makes it difficult to complete on low population servers or times when cyrodill is quieter. It makes it difficult to complete for those with limited time. Fixing one problem and creating at least three others is not a good solution.

    Not to mention all the problems that the kill 20 players quest change is going to create. I will post about this when I get home.
    (Math before coffee, except after 3, is not for me)
  • Jaraal
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    This is very bad change. Sometimes even 40 kills are hard to reach, it's only easy when we have full campaign and solo it can still take some time if you are not lucky and there are not bigger confrontations between factions.

    Main problem is that now you are FORCED to make it in team, while any other dailies you can do solo with no problem. When there will be no team at time to join then it will be tedious, so probably I will be do only 3 keeps and 9 resources.

    Yep, Kill 150 will join Cap 3 towns in the insta-abandon category, and I will only accept Cap 3 and Cap 9 from U39 onward. The map is usually dead when I can play, and good luck even finding 150 enemies, let alone kill them all.

  • Holycannoli
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    Yep Cap 3 and Cap 9 will soon be the only ones worth doing.
  • Zabagad
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    I don't like that 150 like many (if not all) of you here, but maybe that is exactly the reason why they changed it?

    If they reduce the 3 towns to 2 then it would be maybe a situation, that all 4 dailys are on an equal level?
    Now you almost always can read in zone chat "need 40" and very rare 3 or 9 - never saw the "3 towns".
    And maybe that change will create a bit more action and spread out the people....?

    Sure - it's hard to believe that people who care so little about PvP would think that far, but you never know :)
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • aetherial_heavenn
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    AS others have noted, doing the kill 40 in a group as a support was a pain because one never got credit for just tagging. Unlike soloing where tagging and doing some damage counted as kill if the enemy player died.

    BUT kill 150 will be impossible for people playing Oceanic Peak times because there aren't 150 players on at that time most nights. Let alone 150 enemies.

    I strongly suggest they fix the tag/kill credit system for groups (so everyone gets credit for the kill) rather than exclude people from being able to solo or group to complete this quest when the map is nearly empty. But I doubt the PvP devs have ever played non NA peak times where we are reduced to Pvdoor after about 8pm.

    Maybe make it kill 40 when the pop drops to 2 bars and make it kill 150 for North American peak and events >:)
    edit: (yes I know...people will pick it up at low pop times and turn it in later, if it's easier with low pops but maybe that's not a bad thing if it gets more people on?)

    (This is based on Gray Host...it will take weeks on some of the other campaigns.)
    Edited by aetherial_heavenn on July 15, 2023 10:55AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Jaraal
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    Zabagad wrote: »
    Now you almost always can read in zone chat "need 40" and very rare 3 or 9 - never saw the "3 towns".

    That's because a lot of people are there strictly for the PvP, and don't care about capturing objectives like keeps and resources. And the Conquest Mission board sometimes won't give you what you want, no matter how many times you accept and abandon the unwanted quests. I often have to port to IC and then to a different campaign several times to get a mission I want to do. It would be a huge QOL perk if we could have a multiple choice option like many other quests do.

  • jaws343
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    Jaraal wrote: »
    Zabagad wrote: »
    Now you almost always can read in zone chat "need 40" and very rare 3 or 9 - never saw the "3 towns".

    That's because a lot of people are there strictly for the PvP, and don't care about capturing objectives like keeps and resources. And the Conquest Mission board sometimes won't give you what you want, no matter how many times you accept and abandon the unwanted quests. I often have to port to IC and then to a different campaign several times to get a mission I want to do. It would be a huge QOL perk if we could have a multiple choice option like many other quests do.

    Multiple choice for that, the kill 20, and the BG quest, would be awesome.
  • SeaGtGruff
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    Don't forget that the mission board quests do NOT need to be completed within a single play session, nor even within a single day. If necessary, you can (help to) kill 15 players a day and take 10 days to complete the quest. I don't think it would actually take that long; I just chose those numbers for illustration.
    I've fought mudcrabs more fearsome than me!
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