Quethrosar wrote: »how do any of those sets have anything to do with Elemental Susceptibility ? What wizard would use this crap ? maybe pvp?
Draugrkin's Grip
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Magicka Recovery
(5 items) Increases your damage done by 330 but reduces your healing taken by 10%.
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
Quethrosar wrote: »how do any of those sets have anything to do with Elemental Susceptibility ? What wizard would use this crap ? maybe pvp?
Draugrkin's Grip
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Magicka Recovery
(5 items) Increases your damage done by 330 but reduces your healing taken by 10%.
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
CameraBeardThePirate wrote: »Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.
With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.
I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.
IncultaWolf wrote: »CameraBeardThePirate wrote: »Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.
With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.
I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.
I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live
Quethrosar wrote: »how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
not sure how healing for 4415 health helps much.
Quethrosar wrote: »how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
not sure how healing for 4415 health helps much.
Quethrosar wrote: »how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
not sure how healing for 4415 health helps much.
Draugrkin does 330 damage for every instance of damage you do to a target.
So, for the Force Pulse, Ele Sus setup. Ele Sus adds 3 status effects, so 3 sources of damage. Force Pulse adds 3 distinct sources of damage to a target as well. So, in two seconds, you are doing 6 separate instances of damage, or an additional 1980 damage. Ele sus applying the status effects will now also apply another 1500 damage on application. So, in those 2 seconds, you are doing 3480 additional damage to a target with both Draugrkin and the passive.
It isn't that Draugrkin is directly impacted by the passive, it is that the passive has the potential to add even more to the impact that Draugrkin has on damage.
As for Dragon's Appetitie, the healing is part of it. The set increases damage done against bleeding targets. Which means that all those sources of damage I listed above will do even more damage if you apply a bleed to the target. Also, a 4K heal every 5 seconds is fairly strong. Because you will get it every 5 seconds with the number of damage sources being applied to a target in the setup being described.
joseayalac wrote: »Inferno staffs got severely nerfed in this patch notes.
It feels like a mile of nerfs, losing 10% damage done with single target attacks is huuuge and this combo with Elemental Susceptibility won't nearly make up for that.
IncultaWolf wrote: »CameraBeardThePirate wrote: »Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.
With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.
I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.
I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live
What does baron zaudrus have to do with it lol. It would be the same with our without these changes. Like baron zaudrus is literally a non factor
IncultaWolf wrote: »IncultaWolf wrote: »CameraBeardThePirate wrote: »Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.
With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.
I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.
I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live
What does baron zaudrus have to do with it lol. It would be the same with our without these changes. Like baron zaudrus is literally a non factor
you have a free spammable now that actually deals damage and gives you insane ult gen for free
JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
CameraBeardThePirate wrote: »JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
The damage on the Draugrkin setup is going to be absurdly good, not just "decent".
But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.
CameraBeardThePirate wrote: »JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
The damage on the Draugrkin setup is going to be absurdly good, not just "decent".
But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.
I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.
Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.
Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.
CameraBeardThePirate wrote: »JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
The damage on the Draugrkin setup is going to be absurdly good, not just "decent".
But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.
I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.
Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.
Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.
Double dots or poison glyph would be better
CameraBeardThePirate wrote: »JerBearESO wrote: »They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
The damage on the Draugrkin setup is going to be absurdly good, not just "decent".
But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.
I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.
Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.
Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.
CameraBeardThePirate wrote: »Quethrosar wrote: »how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
not sure how healing for 4415 health helps much.
Draugrkin does 330 damage for every instance of damage you do to a target.
So, for the Force Pulse, Ele Sus setup. Ele Sus adds 3 status effects, so 3 sources of damage. Force Pulse adds 3 distinct sources of damage to a target as well. So, in two seconds, you are doing 6 separate instances of damage, or an additional 1980 damage. Ele sus applying the status effects will now also apply another 1500 damage on application. So, in those 2 seconds, you are doing 3480 additional damage to a target with both Draugrkin and the passive.
It isn't that Draugrkin is directly impacted by the passive, it is that the passive has the potential to add even more to the impact that Draugrkin has on damage.
As for Dragon's Appetitie, the healing is part of it. The set increases damage done against bleeding targets. Which means that all those sources of damage I listed above will do even more damage if you apply a bleed to the target. Also, a 4K heal every 5 seconds is fairly strong. Because you will get it every 5 seconds with the number of damage sources being applied to a target in the setup being described.
And none of these calculations are taking into account the extra 2-4 instances of damage you'll get just from having a charged staff using Force Pulse. You usually get at least 2 of the 4 status effects every time you cast force pulse, so with the changes that's another 1-2k damage every cast alone. With Draugrkin the numbers start to get out of hand really fast.
Sounded like a PVE thread, turned out to be a PVP thread.
If you're dying to elemental susceptibility in PVP, you've got other things to worry about I think. Don't get me wrong, I don't participate in PVP. But the hard nerf to inferno staff is probably going to make it easier to survive against those staff users, not make it harder.
You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
I agree and just to get sure - it's not my thread and my theory.Seraphayel wrote: »You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
Honestly, it's hilarious to think that someone in PvP will die from Elemental Susceptibility and the little added damage on status effects. People in PvP are so tanky, they need to die from pressure and burst. And this new combo ain't any of that.