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Elemental Susceptibility needs a change with the new Inferno Staff passive.

CameraBeardThePirate
CameraBeardThePirate
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Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.

With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.

I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.
  • Syiccal
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    How it will be doing spamable levels of damage?
  • CameraBeardThePirate
    CameraBeardThePirate
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    Syiccal wrote: »
    How it will be doing spamable levels of damage?

    Because of the flat damage that will be added onto it via the new Inferno Staff passive.
  • joseayalac
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    Inferno staffs got severely nerfed in this patch notes.

    It feels like a mile of nerfs, losing 10% damage done with single target attacks is huuuge and this combo with Elemental Susceptibility won't nearly make up for that.
  • Quethrosar
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    how do any of those sets have anything to do with Elemental Susceptibility ? What wizard would use this crap ? maybe pvp?

    Draugrkin's Grip
    LEVEL 50 - CP 160
    ESO-Hub.com
    Type Dungeon
    ArmorSet bonus
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1487 Offensive Penetration
    (4 items) Adds 129 Magicka Recovery
    (5 items) Increases your damage done by 330 but reduces your healing taken by 10%.


    2 items: Adds 3-129 Weapon and Spell Damage
    3 items: Adds 3-129 Stamina Recovery
    4 items: Adds 3-129 Stamina Recovery
    5 items: Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Quethrosar wrote: »
    how do any of those sets have anything to do with Elemental Susceptibility ? What wizard would use this crap ? maybe pvp?

    Draugrkin's Grip
    LEVEL 50 - CP 160
    ESO-Hub.com
    Type Dungeon
    ArmorSet bonus
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1487 Offensive Penetration
    (4 items) Adds 129 Magicka Recovery
    (5 items) Increases your damage done by 330 but reduces your healing taken by 10%.


    2 items: Adds 3-129 Weapon and Spell Damage
    3 items: Adds 3-129 Stamina Recovery
    4 items: Adds 3-129 Stamina Recovery
    5 items: Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.

    Yes, they are PvP sets. Both of those sets become exponentially more powerful as you add discrete instances of damage.

    Ele Sus is 3(+3) instances of damage every 7 seconds, for free.

    With a charged Inferno Staff and Force Pulse, you will be able to melt people in the coming PTS patch. The same setup is already one of the best single target damage setups in PvP, and this change will make it much stronger despite losing the 10% passive (Unless of course, you're already hitting 20k force pulse tooltips, but somehow I doubt anyone is reaching that).

    Flat damage values are very dangerous in this game.
    Edited by CameraBeardThePirate on July 11, 2023 6:19PM
  • Weckless
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    Quethrosar wrote: »
    how do any of those sets have anything to do with Elemental Susceptibility ? What wizard would use this crap ? maybe pvp?

    Draugrkin's Grip
    LEVEL 50 - CP 160
    ESO-Hub.com
    Type Dungeon
    ArmorSet bonus
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 1487 Offensive Penetration
    (4 items) Adds 129 Magicka Recovery
    (5 items) Increases your damage done by 330 but reduces your healing taken by 10%.


    2 items: Adds 3-129 Weapon and Spell Damage
    3 items: Adds 3-129 Stamina Recovery
    4 items: Adds 3-129 Stamina Recovery
    5 items: Increase your damage done to Bleeding enemies by 5-225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.

    Yes they are are both great sets in pvp. But the damage from status effects won't make up for the 10% loss on single target damage. Ranged specs were already weak idk why they're making them worse.
  • IncultaWolf
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    Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.

    With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.

    I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.

    I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live
  • Quethrosar
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    how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
    the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
    not sure how healing for 4415 health helps much.
  • Weckless
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    Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.

    With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.

    I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.

    I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live

    What does baron zaudrus have to do with it lol. It would be the same with our without these changes. Like baron zaudrus is literally a non factor
  • CameraBeardThePirate
    CameraBeardThePirate
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    Quethrosar wrote: »
    how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
    the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
    not sure how healing for 4415 health helps much.

    I don't think you understand the sets entirely.

    Draugrkin adds a flat 1k damage to Ele Sus (plus another 1k damage from the burning) every time it procs. Dragon's does the same, only instead of 1k it's about 700 damage.

    Throw in the new Inferno Staff passive for another 1.5k damage to Ele Sus.

    With a Draugrkin Inferno, Ele Sus is now dealing ~4-5k (plus another 2-3k burning) damage every time it procs, without having any cost. If you really wanted to fit in Dragon's as well, you're now doing 5-6k damage (plus another 3-4k burning) with EleSus alone, for free, every time it procs (either on cast or every 7 seconds).
    Edited by CameraBeardThePirate on July 11, 2023 6:35PM
  • jaws343
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    Quethrosar wrote: »
    how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
    the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
    not sure how healing for 4415 health helps much.

    Draugrkin does 330 damage for every instance of damage you do to a target.

    So, for the Force Pulse, Ele Sus setup. Ele Sus adds 3 status effects, so 3 sources of damage. Force Pulse adds 3 distinct sources of damage to a target as well. So, in two seconds, you are doing 6 separate instances of damage, or an additional 1980 damage. Ele sus applying the status effects will now also apply another 1500 damage on application. So, in those 2 seconds, you are doing 3480 additional damage to a target with both Draugrkin and the passive.

    It isn't that Draugrkin is directly impacted by the passive, it is that the passive has the potential to add even more to the impact that Draugrkin has on damage.

    As for Dragon's Appetitie, the healing is part of it. The set increases damage done against bleeding targets. Which means that all those sources of damage I listed above will do even more damage if you apply a bleed to the target. Also, a 4K heal every 5 seconds is fairly strong. Because you will get it every 5 seconds with the number of damage sources being applied to a target in the setup being described.
  • CameraBeardThePirate
    CameraBeardThePirate
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    jaws343 wrote: »
    Quethrosar wrote: »
    how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
    the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
    not sure how healing for 4415 health helps much.

    Draugrkin does 330 damage for every instance of damage you do to a target.

    So, for the Force Pulse, Ele Sus setup. Ele Sus adds 3 status effects, so 3 sources of damage. Force Pulse adds 3 distinct sources of damage to a target as well. So, in two seconds, you are doing 6 separate instances of damage, or an additional 1980 damage. Ele sus applying the status effects will now also apply another 1500 damage on application. So, in those 2 seconds, you are doing 3480 additional damage to a target with both Draugrkin and the passive.

    It isn't that Draugrkin is directly impacted by the passive, it is that the passive has the potential to add even more to the impact that Draugrkin has on damage.

    As for Dragon's Appetitie, the healing is part of it. The set increases damage done against bleeding targets. Which means that all those sources of damage I listed above will do even more damage if you apply a bleed to the target. Also, a 4K heal every 5 seconds is fairly strong. Because you will get it every 5 seconds with the number of damage sources being applied to a target in the setup being described.

    And none of these calculations are taking into account the extra 2-4 instances of damage you'll get just from having a charged staff using Force Pulse. You usually get at least 2 of the 4 status effects every time you cast force pulse, so with the changes that's another 1-2k damage every cast alone. With Draugrkin the numbers start to get out of hand really fast.
  • JerBearESO
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    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....
  • Yajnho
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    joseayalac wrote: »
    Inferno staffs got severely nerfed in this patch notes.

    It feels like a mile of nerfs, losing 10% damage done with single target attacks is huuuge and this combo with Elemental Susceptibility won't nearly make up for that.

    You are misunderstanding the new firestaff passive. Every single status effect you apply now gets 500 damage tacked on to the front. Burning, chilled, concussed, poison, bleeding, brittle, etc… now all each get 500 damage. This is a huge buff over the single target bonus for most builds.

    Susceptibility automatically applies 3 status effect so now does 1500 damage for free. If your fire staff is loaded with poison you can add another 500. However, the real buff is just holding the staff and applying status effects, not the interesting effect on this one skill.

    DK with fire staff is looking insane.
  • IncultaWolf
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    Weckless wrote: »
    Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.

    With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.

    I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.

    I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live

    What does baron zaudrus have to do with it lol. It would be the same with our without these changes. Like baron zaudrus is literally a non factor

    you have a free spammable now that actually deals damage and gives you insane ult gen for free
  • Weckless
    Weckless
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    Weckless wrote: »
    Elemental Susceptibility has been overtuned since it was changed to apply all 3 status effects each time it ticks. As a free cast, it applies 4 debuffs(!) and deals 1.5k-2k damage on cast and every time it ticks over the duration. Not only this, but 2 of the 4 debuffs that the skill applies further increase damage against the enemy.

    With the new inferno staff passive, this skill will now be a free to cast ability with 4 valuable debuffs, while also dealing damage nearing a spammable. This damage will then tick for free every 7 seconds for the duration. Add in Draugrkin's or Dragon's Appetite and this skill will be doing some serious damage for zero resource cost.

    I think its well past time to add a cost to this ability. Even if it's cheap, adding a cost will help tone down the power of this skill.

    I tested this with baron zaudrus monster set on the pts, it's going to be very overturned if it makes it to live

    What does baron zaudrus have to do with it lol. It would be the same with our without these changes. Like baron zaudrus is literally a non factor

    you have a free spammable now that actually deals damage and gives you insane ult gen for free

    So you get a weak spammable and the equivalent of major heroism in return for using a now weaker front bar weapon and your monster set. Im failing to see how this even makes up for the 10% damage loss much less make it OP
  • Weckless
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    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support
  • CameraBeardThePirate
    CameraBeardThePirate
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    Weckless wrote: »
    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support

    The damage on the Draugrkin setup is going to be absurdly good, not just "decent".

    But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.
  • jaws343
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    Weckless wrote: »
    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support

    The damage on the Draugrkin setup is going to be absurdly good, not just "decent".

    But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.

    I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.

    Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.

    Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.
  • Weckless
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    jaws343 wrote: »
    Weckless wrote: »
    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support

    The damage on the Draugrkin setup is going to be absurdly good, not just "decent".

    But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.

    I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.

    Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.

    Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.

    Double dots or poison glyph would be better
  • jaws343
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    Weckless wrote: »
    jaws343 wrote: »
    Weckless wrote: »
    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support

    The damage on the Draugrkin setup is going to be absurdly good, not just "decent".

    But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.

    I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.

    Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.

    Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.

    Double dots or poison glyph would be better

    Yeah, probably back bar double dots. I personally like the Disease glyph for the minor defile Disease status effect proc.
  • Weckless
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    Yea the double dots get the the most out of draugrkin though so def fit them in somewhere
  • danno8
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    They will probably add a .5s CD to the Fire Staff passive. It would be in line.
  • CameraBeardThePirate
    CameraBeardThePirate
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    jaws343 wrote: »
    Weckless wrote: »
    JerBearESO wrote: »
    They need to have ele sustain apply the status effects ONLY on cast, and maybe increase their duration, but not have them reapply constantly. The free reapplications are what make this skill broken as a backbar skill that applies huge pressure while you switch to frontbar....

    If you switch to another weapon you no longer get the extra damage from inferno staff. And i don't really think forcing everyone wanting to use inferno into a draugrkin crushing shock build makes it op lol. That will be the only viable option now is running charged inferno with crushing shock and make every ranged mag spec into a pressure build. It will do decent damage but some of us would like to use our class spammable. Swallow soul nb is officially dead. It was already weak but this is the nail in the coffin. And no none of the nb buffs make up for it. They're nice buffs but not enough to save a playstyle already on life support

    The damage on the Draugrkin setup is going to be absurdly good, not just "decent".

    But we're on the same page about that being a problem. Class spammables are fun to use. This change will force most staff users into this specific build, and further cement Ele Sus on most bars in PvP.

    I'm just thinking of a max status effect build and already the live Draugrkin/Wretched build is like halfway there.

    Something like Draugrkin body, Burning Spellweave back bar, Charged Asylum Destro Front Bar with a Disease enchant. And then either a monster set or mythic of your choice. I'd probably go with either Chudan to cut down on bar space needs, or Sithis for health and mitigation.

    Basically, every 12 seconds, you bar swap, hit them with Ele Sus, and apply 4 (3 from Ele Sus and the additional Burning from BSW) status effects to them and deal an extra 3300 damage immediately from the passive and draugrkin and you increase your spell/weapon damage.

    This actually wouldn't work.

    While status effect damage can be enhanced by things like draugrkin and other sets, damage from status effects (including burning) cannot proc sets.
  • LittlePinkDot
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    jaws343 wrote: »
    Quethrosar wrote: »
    how do the sets get effected by it? 1st set sais nothing about doing anything useful based on some other skill.
    the second set sais it will heal you after some ticks and i assume you are worried about the ticks from the elemental skill making it heal you faster?
    not sure how healing for 4415 health helps much.

    Draugrkin does 330 damage for every instance of damage you do to a target.

    So, for the Force Pulse, Ele Sus setup. Ele Sus adds 3 status effects, so 3 sources of damage. Force Pulse adds 3 distinct sources of damage to a target as well. So, in two seconds, you are doing 6 separate instances of damage, or an additional 1980 damage. Ele sus applying the status effects will now also apply another 1500 damage on application. So, in those 2 seconds, you are doing 3480 additional damage to a target with both Draugrkin and the passive.

    It isn't that Draugrkin is directly impacted by the passive, it is that the passive has the potential to add even more to the impact that Draugrkin has on damage.

    As for Dragon's Appetitie, the healing is part of it. The set increases damage done against bleeding targets. Which means that all those sources of damage I listed above will do even more damage if you apply a bleed to the target. Also, a 4K heal every 5 seconds is fairly strong. Because you will get it every 5 seconds with the number of damage sources being applied to a target in the setup being described.

    And none of these calculations are taking into account the extra 2-4 instances of damage you'll get just from having a charged staff using Force Pulse. You usually get at least 2 of the 4 status effects every time you cast force pulse, so with the changes that's another 1-2k damage every cast alone. With Draugrkin the numbers start to get out of hand really fast.

    Hey... So what does that mean for Arcanists passive Psychic lesion that increases damage with status effects by 15% and the chance 75%
  • merpins
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    Sounded like a PVE thread, turned out to be a PVP thread.

    If you're dying to elemental susceptibility in PVP, you've got other things to worry about I think. Don't get me wrong, I don't participate in PVP. But the hard nerf to inferno staff is probably going to make it easier to survive against those staff users, not make it harder.
    Edited by merpins on July 12, 2023 2:36AM
  • Mayrael
    Mayrael
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    merpins wrote: »
    Sounded like a PVE thread, turned out to be a PVP thread.

    If you're dying to elemental susceptibility in PVP, you've got other things to worry about I think. Don't get me wrong, I don't participate in PVP. But the hard nerf to inferno staff is probably going to make it easier to survive against those staff users, not make it harder.

    This. It's 10% less damage to ALL single target damage vs. a bit more damage from weak damage source which can proc every 7s! It's hilarious. Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down. Now adding to equation other skills and sets sounds like just a reason to justify a nerf to a skill that "I personally don't use". I can use Assassin's Guile to add extra 4s to double damage poisons. Is that making poisons OP since I can have like 70% uptime on very strong DoTs and is a reason to nerf poisons? Please stay objective.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Zabagad
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    Mayrael wrote: »
    Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
    You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....

    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • Seraphayel
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    Zabagad wrote: »
    Mayrael wrote: »
    Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
    You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....

    Honestly, it's hilarious to think that someone in PvP will die from Elemental Susceptibility and the little added damage on status effects. People in PvP are so tanky, they need to die from pressure and burst. And this new combo ain't any of that.
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  • Zabagad
    Zabagad
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    Seraphayel wrote: »
    Zabagad wrote: »
    Mayrael wrote: »
    Elemental Susceptibility won't be your new spammable unless you call spamable something that has 7,5 s cool down.
    You can spam it and reaply 3 status effects every time - no need to wait 7s. So with all the adds of the sets they mentioned and the new flame passive, you can spam it (for free). I'm not convinced that this will result in a valid build, but maybe....

    Honestly, it's hilarious to think that someone in PvP will die from Elemental Susceptibility and the little added damage on status effects. People in PvP are so tanky, they need to die from pressure and burst. And this new combo ain't any of that.
    I agree and just to get sure - it's not my thread and my theory.
    I just tried to share the information that you can spam ele sus and reapply the effects every time....
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
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