Major_Soulless wrote: »just use pets with oakensoul and they are very effective anyway. sorc one bar builds are really strong with the right sets a little boring but they are strong.
Turtle_Bot wrote: »Major_Soulless wrote: »just use pets with oakensoul and they are very effective anyway. sorc one bar builds are really strong with the right sets a little boring but they are strong.
Lightning staves are losing the splash damage on all but the final tick of damage from the fully charged HA. This will really hurt HA sorcs for AoE (which non-HA sorc as a class was already really bad at).
Basically if these changes go through as is, sorcs will only be brought into content for atros group major berserk (and only if the damage loss of carrying a sorc through content is made up for by the group major berserk).
While I'm in principle agreement with one bar pets I really don't want to be pidgeonholed into pet builds even more.
We need non-pet alternatives.
Turtle_Bot wrote: »With how overloaded all the reworks for abilities are now, they could easily make pets 1 bar without any further drawbacks.
Make it so the active abilities of pets can only be used on the bar with the pets slotted, but the passives such as the DoT remains on both bars. Remember that for every pet that lasts a full trial boss fight, there's another 3 or more pets that die within 3 seconds of being summoned and it still takes 1.5 seconds (or 2 GCDs to summon each pet).
Honestly sorcerer needs to be divided into 2 separate classes, sorcerer (mage) and summoner (pets), this constant dividing the class between 2 completely different and non-synergistic playstyles needs to be addressed and fixed.
cpuScientist wrote: »While I'm in principle agreement with one bar pets I really don't want to be pidgeonholed into pet builds even more.
We need non-pet alternatives.
I agree that’s why if it goes the way I wish it would it really wouldn’t be a pet anymore just there for the ability but unkillable. Just a prop an visual. Bam one bar just for the ability. Then double bar them and you get the passive dot damage and you make literally every sorc happy. We get the abilities and pve keeps the damage and ease of rotation
emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
cpuScientist wrote: »While I'm in principle agreement with one bar pets I really don't want to be pidgeonholed into pet builds even more.
We need non-pet alternatives.
I agree that’s why if it goes the way I wish it would it really wouldn’t be a pet anymore just there for the ability but unkillable. Just a prop an visual. Bam one bar just for the ability. Then double bar them and you get the passive dot damage and you make literally every sorc happy. We get the abilities and pve keeps the damage and ease of rotation
And still have the pet out.
Nah, thanks.
cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
acastanza_ESO wrote: »Turtle_Bot wrote: »With how overloaded all the reworks for abilities are now, they could easily make pets 1 bar without any further drawbacks.
Make it so the active abilities of pets can only be used on the bar with the pets slotted, but the passives such as the DoT remains on both bars. Remember that for every pet that lasts a full trial boss fight, there's another 3 or more pets that die within 3 seconds of being summoned and it still takes 1.5 seconds (or 2 GCDs to summon each pet).
Honestly sorcerer needs to be divided into 2 separate classes, sorcerer (mage) and summoner (pets), this constant dividing the class between 2 completely different and non-synergistic playstyles needs to be addressed and fixed.
I picked Sorcerer for my first character because I wanted to Storm Mage archetypes. If I had been told it was going to be forced into "Summoner" I simply would not have made the character. It is straight up a bait-and-switch at this point.
cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
Oo. Interesting. I haven't heard that before-- good one. Question though... So would it still be interruptible? When blocking I mean.
Okay after thinking about it for a minute I see a problem with the plan. Sometimes you WANT to cancel a cast time ability. And my preferred method to do that has always been block.
Also... I dunno, lots of little things. Does every other cast time ability in the game get the same treatment? Might not be the worst thing in the world I guess, just as long as channeled abilities are left out.
Turtle_Bot wrote: »
It would be nice if they made a set that buffed non-ultimate abilities with a cast time (like deadly but for cast time instead of channel).
Turtle_Bot wrote: »cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
Oo. Interesting. I haven't heard that before-- good one. Question though... So would it still be interruptible? When blocking I mean.
Okay after thinking about it for a minute I see a problem with the plan. Sometimes you WANT to cancel a cast time ability. And my preferred method to do that has always been block.
Also... I dunno, lots of little things. Does every other cast time ability in the game get the same treatment? Might not be the worst thing in the world I guess, just as long as channeled abilities are left out.
It would be nice if they made a set that buffed non-ultimate abilities with a cast time (like deadly but for cast time instead of channel).
Turtle_Bot wrote: »cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
Oo. Interesting. I haven't heard that before-- good one. Question though... So would it still be interruptible? When blocking I mean.
Okay after thinking about it for a minute I see a problem with the plan. Sometimes you WANT to cancel a cast time ability. And my preferred method to do that has always been block.
Also... I dunno, lots of little things. Does every other cast time ability in the game get the same treatment? Might not be the worst thing in the world I guess, just as long as channeled abilities are left out.
It would be nice if they made a set that buffed non-ultimate abilities with a cast time (like deadly but for cast time instead of channel).
I dunno. There aren't many cast time abilities in the game. Nobody would use the set. Unless of course you just want to buff snipe spammers lol.
Imagine fighting a sorc that only dark deals and hardcasts frags. LOL.
cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh.
Turtle_Bot wrote: »cpuScientist wrote: »emilyhyoyeon wrote: »I feel like they can probably take the cast time off dark exchange & morphs
The resource sustain cannot ever be made instant fast that’s way too strong tbh. But the heal could be made juicer maybe a stronger upfront burst heal and followed by a good sized HOT.
If they made it possible to block during the cast i think sorcs would settle for that
Oo. Interesting. I haven't heard that before-- good one. Question though... So would it still be interruptible? When blocking I mean.
Okay after thinking about it for a minute I see a problem with the plan. Sometimes you WANT to cancel a cast time ability. And my preferred method to do that has always been block.
Also... I dunno, lots of little things. Does every other cast time ability in the game get the same treatment? Might not be the worst thing in the world I guess, just as long as channeled abilities are left out.
It would be nice if they made a set that buffed non-ultimate abilities with a cast time (like deadly but for cast time instead of channel).
I dunno. There aren't many cast time abilities in the game. Nobody would use the set. Unless of course you just want to buff snipe spammers lol.
Imagine fighting a sorc that only dark deals and hardcasts frags. LOL.
Anti_Virus wrote: »I think they should make crystal fragments and daedric curse deal shock damage.
Also I think crystal fragments should be instant cast now with some adjustments
cpuScientist wrote: »KNOW WHAT They can keep the pets double bar if they atleast MAKE dark deal work kind of like polar wind with a nice strong HOT tied to it. And a bigger initial heal ofcourse, so it is still high risk to cast, but now a solid reward. Would fit nicely with the 10 second time of resource sustain. Just squeeze a heal in there dang it.
Split dark deal, one morph gives the 2 offensive buffs it currently gives and the other buffs the heal up alot and adds a strong HOT. Both restore resource from lowest to highest and have the intial heal. PERFECT! I am a genius make it happen!