James-Wayne wrote: »Being a Templar main Im totally ok with this change, it also means the fire staff single target meta gets reduced on these classes. Previously every class had to have fire staff for the most damage now we have options.
Heavy attack builds work on every class so you have something I suppose
I'm a former Templar main myself, and these changes don't make up for the butchery the class has endured.
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I don't think heavy attacks are considered abilities. So this buff wouldn't do anything to boost lightning staff HA damage. In short, the staff passive was nerfed as to be useless.
Suna_Ye_Sunnabe wrote: »Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I don't think heavy attacks are considered abilities. So this buff wouldn't do anything to boost lightning staff HA damage. In short, the staff passive was nerfed as to be useless.
That's what I thought... Wow. What an unwelcome change.
It buffs damage over time effects too though, no? So it does include Lightning heavy attacks because they are calculated as dot damage. And everyone makes use of damage over time effects to some extent.
Lighting doubles down on turning your foes to dust with powerful over time effects and channels, including the fan favorite Heavy Attack builds.
SimonThesis wrote: »I imagine this was a nerf to sorcs and a buff to arcanists. Sorcs and most classes have a lot of aoe abilities that were buffed from the lightning staff passive. I think the devs saw too many arcanists running DW/Ice staff and not Lightning as much.
Suna_Ye_Sunnabe wrote: »James-Wayne wrote: »Being a Templar main Im totally ok with this change, it also means the fire staff single target meta gets reduced on these classes. Previously every class had to have fire staff for the most damage now we have options.
Heavy attack builds work on every class so you have something I suppose
I'm a former Templar main myself, and these changes don't make up for the butchery the class has endured.
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I've tested this on PTS and the 12% damage increase on lightning staff provides me about a 200 extra DPS compared to my 2H sword so it's a ok change but not amazing. 2H buffs all skills on my bar not just channeled ones so I'll stick with 2H.
I agree they don't make up for the butcher work in previous patches not even close.
Suna_Ye_Sunnabe wrote: »Channeled damage instead of Aoe damage? Why?? Only two classes can make use of channeled abilities effectively- Templars, and Arcanists. Why change lightning staff to only aptly accommodate two?
Has anyone been able to test and see if lightning heavy attacks will be considered "abilities"? I have so many questions.
Tyrant_Tim wrote: »Suna_Ye_Sunnabe wrote: »Channeled damage instead of Aoe damage? Why?? Only two classes can make use of channeled abilities effectively- Templars, and Arcanists. Why change lightning staff to only aptly accommodate two?
Has anyone been able to test and see if lightning heavy attacks will be considered "abilities"? I have so many questions.
Every class can run damage-over-time which is the other side of this change.
They should have made Inferno Staff into channels and damage over time while having Lightning Staff with direct damage while keeping it’s area damage.
This new way they’ve changed Staves is bizarre to say the least.
Those saying it's a buff to arc are wrong it's a nerf to anyone using the lightning staff as it no loner buffs Flail or initial hit of any aoe. Further the staff already buffed the beam by 10% so 2% extra won't make up for the loss of added dmg to other aoe skills.. maces will still be top tier weapons and staff will still be used by those that don't want to play the meta
* from a pvp perspective
* pve daggers still remain the best imo
I'm really surprised so many people are surprised at this change... this was coming for years now. With the overwhelming majority of magicka players running lightning staff, anyone who has played ESO for long enough knows that ZOS doesn't like people only using one specific weapon or skill. To shift the meta, they typically nerf the most used one while also believing they are buffing the other options- which 9x out of 10 usually isn't the case.
Seraphayel wrote: »What I find bizarre is giving Flame Staff a new DoT while Lightning Staff buffs DoT damage now. Like…? It should have been the opposite in my opinion.
I'm really surprised so many people are surprised at this change... this was coming for years now. With the overwhelming majority of magicka players running lightning staff, anyone who has played ESO for long enough knows that ZOS doesn't like people only using one specific weapon or skill. To shift the meta, they typically nerf the most used one while also believing they are buffing the other options- which 9x out of 10 usually isn't the case.
Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I don't think heavy attacks are considered abilities. So this buff wouldn't do anything to boost lightning staff HA damage. In short, the staff passive was nerfed as to be useless.
Suna_Ye_Sunnabe wrote: »Seraphayel wrote: »What I find bizarre is giving Flame Staff a new DoT while Lightning Staff buffs DoT damage now. Like…? It should have been the opposite in my opinion.
Very true! It does seem very counter productive. Who are these changes helping?
CameraBeardThePirate wrote: »Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I don't think heavy attacks are considered abilities. So this buff wouldn't do anything to boost lightning staff HA damage. In short, the staff passive was nerfed as to be useless.
Lightning heavy attacks ARE considered channeled abilities. They're buffed by anything else in the game that buffs channels.
CameraBeardThePirate wrote: »Suna_Ye_Sunnabe wrote: »
But, to the main point... are lightning staff heavy attacks considered "abilities"? Will they work with the new changes? That would at least slightly ease me. Only slightly.
I don't think heavy attacks are considered abilities. So this buff wouldn't do anything to boost lightning staff HA damage. In short, the staff passive was nerfed as to be useless.
Lightning heavy attacks ARE considered channeled abilities. They're buffed by anything else in the game that buffs channels.
I am really, really confused.
I was operating under the impression that the final tick of the lightning staff heavy attack was 'flagged' as AoE damage?
This is why Deadly wasn't all that great with HA builds, because it didn't buff the last tick.
Furthermore the change to the lightning staff passive seems nonsensical? It buffs channelled/DoT attacks but not AoE attacks so it doesn't buff the final tick?
Can someone shed some light on this?