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Carnage should apply a Snare

Erickson9610
Erickson9610
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In the PTS patch notes v9.1.0, the dire wolves from the Pack Leader morph no longer apply a snare. The snare was weak, and it couldn't be controlled by the player.

I suggest that the snare that the dire wolves had instead be applied on hit with Werewolf's Carnage ability. Players would use Pounce to gap close to enemies, and then cast Carnage to apply the snare, further suppressing an enemy's ability to keep running away.

For a melee subclass with an unreliable gap closer (what happens when the enemy keeps spamming blinks and you are locked on Carnage which you can no longer cast to access your gap closer?) and no built-in snare removal, Werewolf really needs help staying in the fight. It's too easy to outrange a werewolf in a fight, so any bit of crowd control for Werewolf's toolkit would go a long way.
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Panderbander
    Panderbander
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    I second this, though I'd suggest adding the snare to Pounce rather than Carnage. As it stands, Carnage as an ability is far too buggy with far too specific requirements to even be castable (let alone hit a target, any target) to be reliable for a snare.
    Edited by Panderbander on July 10, 2023 8:12PM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • IncultaWolf
    IncultaWolf
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    Wouldn't it be nice to get something in return for losing more from the toolkit every patch? This makes sense and would be a small step in making werewolf more enjoyable to play in pvp.
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