OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
[snip]
I love your idea, and wish it would actually happen. It won't though.
[snip]
OtarTheMad wrote: »OtarTheMad wrote: »RicAlmighty wrote: »One question that needs to be answered by the dev team at ZOS:
How is it that in 2016-2018 ZOS was able to deliver fantastic performance in Cyrodiil with 24 man group size and quadruple the population cap than we have today, but in 2023 this is not possible?
This is the pertinent question. It’s not as though this game has never had good performance and this was an attempt to make it better. It *was* better, and now its worse. Why? What caused it? And what can we do to mitigate the performance degradation that those changes introduced?
Rich Lambert actually talked about this during some of his livestreams.
It's not the only reason, but one of the biggest factors was the addition of Volendrung, and destructible gates/bridges. For some unknown reason, the addition of those things dramatically reduced Cyrodiil performance.
Paradoxically, removing those features in their internal test servers did not result in performance returning to the state it was before. Whatever was broken could not be un-broken.
We know from datamining that ZOS originally planned and developed more content for Cyrodiil, like more artifact weapons and more map features. But all that content had to be put on hold until performance was improved. That's why they've spent years and years doing multiple public and private tests with things like skill cooldowns, AoE limits, proc-sets, champion points, etc.
This is really not ZOS being "lazy" or trying to do things for cheap. The cheapest and easiest option would be for them to just release all that content, and care not how bad performance gets. Instead they spent years and years working on all sorts of improvements of hardware and software.
But honestly, I also feel people are looking at the past with rose tinted glasses. Performance in 2016-2018 was absolutely not better than it is right now. Different issues existed, like packet congestion as a result of too much data being handled by the server, poor lag compensation, and poor particle-related performance.
^^this. I agree completely.
I feel like ZOS is trying when it comes to PvP and I remember those streams where Rich mentioned those things and it made me realize they do in fact try but it’s harder than we all thought.
One thing that I feel like was also lost to time was when ZOS came out, believe it was on a ESO Live or a Q&A, I don’t remember but they told everyone basically that it’s hard for them to find why PvP is the way it is because they cannot duplicate Live Cyrodiil conditions internally. That is why we had those live tests, it was easier on them.
I miss Rich’s streams because we got so much information about what is going on behind closed doors and I liked it and I think it was good for the game.
Many of us that have been PvP players since 2014-2015 have seen enough empty PR that we are highly skeptical of any PR regarding PVP and those creating it.
Have you seen the "waaah waaah waaah" video? That's the straw that broke the proverbial camels back for a lot of us.
I have been playing since beta so I get that. For me, I didn’t have issues with PvP and lag really until 2020 but I’ve seen a lot of guildies and friends leave this game over the years.
I’ve seen that video, I was watching live and I truly think that got blown WAY out of proportion. The person who asked was doing a laugh emoji in chat and saying LOL to her answer. It was almost like they asked as a joke and it just went nuclear.
The timing overall was bad I get it because that was after COVID and other things completely changed any plans which made players mad. The lack of communication made it seem that devs weren’t working on fixing anything etc.
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
It's the lack of results over many years of promises to fix issues in cyrodiil that make it seem that devs aren't working on fixing anything. It's the lack of results far more than lack of communication.
We've all seen many times over and over again that ZOS can make Cyrodiil perform better by making improvements on their server end. If you've been around as long as you say, then you remember how much better cyrodiil would perform during MYM events right after maintenance, then decline again when the event was over. And you remember how much better performance was when they upgraded their servers. It didn't last long, but it was noticeable, temporary improvements after ZOS made adjustments to their servers that resulted in better performance. So we know ZOS can make it better if they want to. Are they still censoring the mention of cyodiil or PvP in their live streams?
We've all seen many times over and over again that ZOS can make Cyrodiil perform better by making improvements on their server end. If you've been around as long as you say, then you remember how much better cyrodiil would perform during MYM events right after maintenance, then decline again when the event was over. And you remember how much better performance was when they upgraded their servers. It didn't last long, but it was noticeable, temporary improvements after ZOS made adjustments to their servers that resulted in better performance. So we know ZOS can make it better if they want to. Are they still censoring the mention of cyodiil or PvP in their live streams?
We've all seen many times over and over again that ZOS can make Cyrodiil perform better by making improvements on their server end. If you've been around as long as you say, then you remember how much better cyrodiil would perform during MYM events right after maintenance, then decline again when the event was over. And you remember how much better performance was when they upgraded their servers. It didn't last long, but it was noticeable, temporary improvements after ZOS made adjustments to their servers that resulted in better performance. So we know ZOS can make it better if they want to. Are they still censoring the mention of cyodiil or PvP in their live streams?
I always assumed that they turned off something server side that they don't want kept off all the time, or can't leave off all the time. It's not like they are going to tell people what they are doing, so I may never find out if I am right or wrong.
We've all seen many times over and over again that ZOS can make Cyrodiil perform better by making improvements on their server end. If you've been around as long as you say, then you remember how much better cyrodiil would perform during MYM events right after maintenance, then decline again when the event was over. And you remember how much better performance was when they upgraded their servers. It didn't last long, but it was noticeable, temporary improvements after ZOS made adjustments to their servers that resulted in better performance. So we know ZOS can make it better if they want to. Are they still censoring the mention of cyodiil or PvP in their live streams?
I always assumed that they turned off something server side that they don't want kept off all the time, or can't leave off all the time. It's not like they are going to tell people what they are doing, so I may never find out if I am right or wrong.
OtarTheMad wrote: »OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
[snip]
I love your idea, and wish it would actually happen. It won't though.
[snip]
I think that second part is why I have always held onto that they care about PvP but it is just hard for them to figure it out. ZOS’ reputation is going to follow them from game to game so from a business side of things it benefits them an insane amount to fix PvP.
As it stands right now I wouldn’t buy another game made by this company, even if it was made by a different team, doesn’t matter… same company so why bother. I doubt they want that type of thing following them.
Do we even know what is going on with the re-architecture of PvP code? I know it would take a few years when they announced it but I thought we’d get some update along the way. Overall what is going on with PvP and what has been for years is just weird to me.
Photosniper89 wrote: »OtarTheMad wrote: »OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
[snip]
I love your idea, and wish it would actually happen. It won't though.
[snip]
I think that second part is why I have always held onto that they care about PvP but it is just hard for them to figure it out. ZOS’ reputation is going to follow them from game to game so from a business side of things it benefits them an insane amount to fix PvP.
As it stands right now I wouldn’t buy another game made by this company, even if it was made by a different team, doesn’t matter… same company so why bother. I doubt they want that type of thing following them.
Do we even know what is going on with the re-architecture of PvP code? I know it would take a few years when they announced it but I thought we’d get some update along the way. Overall what is going on with PvP and what has been for years is just weird to me.
Nope, we don't have a flippin idea what is going on with the re architecture. Honestly, I'd be shocked if they said they didn't sideline that project already. They have talked about how much better they need to improve the communication with the player base but we all know that they mean with the PvE player base. [snip]
I mean, when was the last thing PvP got anything worth a damn? (No one asked for guard kill notifications or a kill feed)
Photosniper89 wrote: »OtarTheMad wrote: »OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
[snip]
I love your idea, and wish it would actually happen. It won't though.
[snip]
I think that second part is why I have always held onto that they care about PvP but it is just hard for them to figure it out. ZOS’ reputation is going to follow them from game to game so from a business side of things it benefits them an insane amount to fix PvP.
As it stands right now I wouldn’t buy another game made by this company, even if it was made by a different team, doesn’t matter… same company so why bother. I doubt they want that type of thing following them.
Do we even know what is going on with the re-architecture of PvP code? I know it would take a few years when they announced it but I thought we’d get some update along the way. Overall what is going on with PvP and what has been for years is just weird to me.
Nope, we don't have a flippin idea what is going on with the re architecture. Honestly, I'd be shocked if they said they didn't sideline that project already. They have talked about how much better they need to improve the communication with the player base but we all know that they mean with the PvE player base. [snip]
I mean, when was the last thing PvP got anything worth a damn? (No one asked for guard kill notifications or a kill feed)
I might have missed the point but Matt seemed to be very clear that the re-architecture was not providing the expected improvements and that they are still looking for a means to improve performance.
As unfortunate as this is, it sounds like the only update they could provide at this time is they are still searching for a solution. Hopefully, we will get better news in his end-of-year address. Hopefully but we have been through this before.
Photosniper89 wrote: »OtarTheMad wrote: »OtarTheMad wrote: »<snip>
The issue I really think is just constant communication. ZOS should probably put PvP re-architecture and lag fix on a bulletin board and seriously just update us all at least quarterly when they have those ESO Lives promoting the next DLC. Even making it part of the article afterwards for those who missed it, a small thing like that will go far I think. At least for me it will.
[snip]
I love your idea, and wish it would actually happen. It won't though.
[snip]
I think that second part is why I have always held onto that they care about PvP but it is just hard for them to figure it out. ZOS’ reputation is going to follow them from game to game so from a business side of things it benefits them an insane amount to fix PvP.
As it stands right now I wouldn’t buy another game made by this company, even if it was made by a different team, doesn’t matter… same company so why bother. I doubt they want that type of thing following them.
Do we even know what is going on with the re-architecture of PvP code? I know it would take a few years when they announced it but I thought we’d get some update along the way. Overall what is going on with PvP and what has been for years is just weird to me.
Nope, we don't have a flippin idea what is going on with the re architecture. Honestly, I'd be shocked if they said they didn't sideline that project already. They have talked about how much better they need to improve the communication with the player base but we all know that they mean with the PvE player base. [snip]
I mean, when was the last thing PvP got anything worth a damn? (No one asked for guard kill notifications or a kill feed)
I might have missed the point but Matt seemed to be very clear that the re-architecture was not providing the expected improvements and that they are still looking for a means to improve performance.
As unfortunate as this is, it sounds like the only update they could provide at this time is they are still searching for a solution. Hopefully, we will get better news in his end-of-year address. Hopefully but we have been through this before.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
PvP population cap test - December 6 to 12
https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing#latest
PvP population cap test - December 6 to 12
https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing#latest
laniakea_0 wrote: »PvP population cap test - December 6 to 12
https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing#latest
this is a good sign. even if they don't communicate, it cannot be denied anymore that they are indeed working on improvements.
laniakea_0 wrote: »PvP population cap test - December 6 to 12
https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing#latest
this is a good sign. even if they don't communicate, it cannot be denied anymore that they are indeed working on improvements.
Not pinned anymore.
ZOS_Kevin so no updates anymore?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
PvP population cap test - December 6 to 12
https://forums.elderscrollsonline.com/en/discussion/648108/cyrodiil-population-cap-testing#latest
They set the Cyrodiil caps back to what it was before the test. If they reduced it after that, this would be unconfirmed.
"We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. "
https://forums.elderscrollsonline.com/en/discussion/comment/8012397/#Comment_8012397
They set the Cyrodiil caps back to what it was before the test. If they reduced it after that, this would be unconfirmed.
"We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. "
https://forums.elderscrollsonline.com/en/discussion/comment/8012397/#Comment_8012397
They set the Cyrodiil caps back to what it was before the test. If they reduced it after that, this would be unconfirmed.
"We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. "
https://forums.elderscrollsonline.com/en/discussion/comment/8012397/#Comment_8012397
Maybe at the time that was written it was true. Since then they have reduced the pop cap to 60/faction or even less. It makes me sad and a bit angry to be treated so.
alternatelder wrote: »They set the Cyrodiil caps back to what it was before the test. If they reduced it after that, this would be unconfirmed.
"We have set the population cap numbers back to what they were prior to this test to ensure the best balance between server response and client inputs. "
https://forums.elderscrollsonline.com/en/discussion/comment/8012397/#Comment_8012397
Maybe at the time that was written it was true. Since then they have reduced the pop cap to 60/faction or even less. It makes me sad and a bit angry to be treated so.
I highly doubt it's at 60 or less. Much higher than that.
SaffronCitrusflower wrote: »How often are you in Cyrodiil? Those of us who log on solely to play in Cyrodiil have all noticed a significant change in the last couple weeks, and we are just now speaking out about it after weeks of observing the changes. We noticed the changes right away, but we didn't speak out until enough time had passed that there is no denying the changes have been made.
SaffronCitrusflower wrote: »How often are you in Cyrodiil? Those of us who log on solely to play in Cyrodiil have all noticed a significant change in the last couple weeks, and we are just now speaking out about it after weeks of observing the changes. We noticed the changes right away, but we didn't speak out until enough time had passed that there is no denying the changes have been made.
I am curious as to what is being seen, and how that confirms population cap changes.
SaffronCitrusflower wrote: »How often are you in Cyrodiil? Those of us who log on solely to play in Cyrodiil have all noticed a significant change in the last couple weeks, and we are just now speaking out about it after weeks of observing the changes. We noticed the changes right away, but we didn't speak out until enough time had passed that there is no denying the changes have been made.
I am curious as to what is being seen, and how that confirms population cap changes.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
SaffronCitrusflower wrote: »How often are you in Cyrodiil? Those of us who log on solely to play in Cyrodiil have all noticed a significant change in the last couple weeks, and we are just now speaking out about it after weeks of observing the changes. We noticed the changes right away, but we didn't speak out until enough time had passed that there is no denying the changes have been made.
I am curious as to what is being seen, and how that confirms population cap changes.
The queue times are higher even after the intital test ended in December which is unusual since there is no double AP event anymore. Normally the queue times will be back to normal after such events (like Midyear Mayhem). So players are now wondering if this means that the cap got reduced.
There is a discussion here: https://forums.elderscrollsonline.com/en/discussion/650175/did-cyrodiil-population-caps-get-further-reduced
But hard to tell since I don't think anyone knows what the player cap is (and it's hard to test it).