I've been noticing it gets more and more tense in-game in the past few months whenever someone brings up the topic about overland difficulty. More than a year ago, people would disagree with each other about their proposed changes to the game to make overland combat more fulfilling and engaging. Right now it seems that the moment you bring up the topic, one group tells the other to leave the game and then the entire chat gets real quiet.
I hope this doesn't create a toxic environment within the in-game chat and would be great if there's something ZOS can do about it, either to reduce the tension or put the topic to rest.
I wonder if inaction from ZOS has something to do with it as the idea to make overland more difficult and/or make combat more engaging gains more and more traction.
Does anyone else see this or is it just me? Do you feel like the tension is rising ingame between casual players and more experienced ones?
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
FeedbackOnly wrote: »
It's a misrepresented quote. I saw that stream too.
Do you have a link for me, where a zos representative isn't aware of the fact that MMORPG is the oldest and original subgenre of MMO?
Well, here is one quote from an interview with Matt Firor, "In an interview with the TheGamer, ZeniMax Online Studios director Matt Firor examined the game’s journey since launch and, surprisingly, took a moment to clarify that he does not believe the popular, online-only title is really a massively multiplayer online game. “I don’t really consider ESO to be an MMO,” Firor states after having been asked which MMO, outside of Elder Scrolls Online, he most enjoyed."
You refer to this statement here?
MF: I don’t really consider ESO to be an MMO, in the traditional “MMORPG” sense of the word, because that term is freighted with a lot of definitions that don’t apply to ESO (tab targeting, mouse movement, PC-only, super hardcore, etc.). At this point, so many game types have underlying “massively multiplayer” technology that MMO is becoming even more dated as a term. I’ve long been a fan of online games – I’ve been in the game industry since the late 1980s and I’ve never shipped a single-player game – all of them have been multiplayer. As such, I love all types of online gaming interaction: Fifa, World of Warcraft, the last-man-standing shooters, etc. My first big MMORPG as a gamer was Everquest, although I dabbled a bit in Ultima Online before that.
Source: https://www.thegamer.com/the-elder-scrolls-online-interview/
This Interview is quite outdated though, as they explicitely name the update cadence of content as unique selling point. You shouldn't have missed it either, that exactly this has been canceled with 2023.
Framing also needs to be learned
Actually, I'm referring to THIS article from Screenrant.
I like how you cherry pick what you want to be true of today and what is outdated. I doubt Matt's thoughts on whether he thinks ESO is an MMO or not are outdated.
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
Don't forget that not even a year ago, we had "Update 35".
The proper response to unhappiness with things like nerfs, auction house, overland difficulty, AwA, Update 35, and Necrom is to leave the game, forum, and community... if it is just something that cannot be adapted to. This not an ambiguous decision and is a normal thing when people are dissatisfied with a product or service. Standing around bickering about it says that, even though the customer is unhappy, they are still here and still engaged. Mixed message.Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
As with all of these forum conflicts, there are two sides to the coin that people are fighting over. It is unusual for the participants to care about both sides.
SithisKhajitiiLamae wrote: »Are you guys all pc players? Im only asking because I have played on consoles exclusively and I have never heard any of these complaints in game or in my guild Discord servers.
FeedbackOnly wrote: »Things are definitely tense. The intensive nerfs and decisions that drove endgame to life support, people cheering and saying “well you guys like the meta shifts anyway”, then the oakensoul thing… can’t even mention oakensoul without being told its secretly a nerf oakensoul comment… the game is supporting casuals more and more it feels, which includes toxic casuals… a problem and cause of this. Normal casuals are completely fine, toxic casuals are absolutely not. It’s in the name, after all.
I see more of ther term called toxic endgamers, than this mythical toxic casual term.
Overland can get harder if premade group finder works well with.
Premade group finder is coming this year
Honestly, these forums have always been like this.
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
And this happened all in one patch.
So yeah, there is going to be complaints.
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
So yeah, there is going to be conflict.
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
And this happened all in one patch.
So yeah, there is going to be complaints.
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
So yeah, there is going to be conflict.
Casual players dps — not everyone uses HA builds. It’s not HA or nothing.
Nerfed HA builds — the nerf did basically nothing. Still oakensorc-only dungeon and trial groups. Still basically same damage. People have been saying this whole time that the nerf wasn’t going to do anything, it didn’t, [Snip]
Stripped of content — how is this? Are casuals soloing harrowstorms and dragons? I was a casual once and let me tell you, never in my imagination did I think it was even possible to solo world events. Bring one person and 2 companions and you’re better off doing a nymic than any other world event apart from dark anchors. I think I would have loved nymics as a casual, especially because I’ve always enjoyed dungeons.
No additional questing content for a year — [Snip]. We lost 2 dungeons. We’re even. Besides, would you rather an awful broken up storyline for the third year in a row or a much more compelling and deep narrative with a longer wait?
Transmute — you can repair cyrodiil walls or chase a group around cyrodiil and get transmute that way too. Not sure why they’d nerf ToT transmute though.
Exclusive content— what exclusive content? vSE, vSE HM? Both of which are placed as easier than RG (HM) and DSR (HM)? Not like I’m complaining, RG HM and DSR HM difficulty is extreme given the inability of me to even find groups to get HMs there.
kynesgrove wrote: »There is definitely a duality that is much more apparent these past few months.
I would call myself a mid-player. I used to think I was a casual but with the ongoing infighting I see I am MID.
I don't do trials. But I love duoing and soloing anything for the challenge.
Like non-DLC vet dungeons, Vet Arenas, World Bosses etc.
Which also means I'm relegated to using non-trial gear setups.
My average DPS is a pitiful 25k to 40k on good days.
[Snip]
I mentioned ha builds as a separate thing from oakensoul builds They overlap but are not the same thing. They were both nerfed.
Two dungeons were not “lost”, one of them is now labeled as a world event (nymics), the second is coming later this year as an “endless dungeon”. Dungeon.
Dragons and world bosses could be done without being in a group. So in a way, they were soloable. Can a casual (sub 25k dps) do a nymic without grouping? Or is it “exclude content” for the more higher end players…
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
And this happened all in one patch.
So yeah, there is going to be complaints.
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
So yeah, there is going to be conflict.
Casual players dps — not everyone uses HA builds. It’s not HA or nothing.
Nerfed HA builds — the nerf did basically nothing. Still oakensorc-only dungeon and trial groups. Still basically same damage. People have been saying this whole time that the nerf wasn’t going to do anything, it didn’t, and yet people are acting like the world is crashing and burning…
Stripped of content — how is this? Are casuals soloing harrowstorms and dragons? I was a casual once and let me tell you, never in my imagination did I think it was even possible to solo world events. Bring one person and 2 companions and you’re better off doing a nymic than any other world event apart from dark anchors. I think I would have loved nymics as a casual, especially because I’ve always enjoyed dungeons.
No additional questing content for a year — you’re not special. We lost 2 dungeons. We’re even. Besides, would you rather an awful broken up storyline for the third year in a row or a much more compelling and deep narrative with a longer wait?
Transmute — you can repair cyrodiil walls or chase a group around cyrodiil and get transmute that way too. Not sure why they’d nerf ToT transmute though.
Exclusive content— what exclusive content? vSE, vSE HM? Both of which are placed as easier than RG (HM) and DSR (HM)? Not like I’m complaining, RG HM and DSR HM difficulty is extreme given the inability of me to even find groups to get HMs there.
[Snip]
I mentioned ha builds as a separate thing from oakensoul builds They overlap but are not the same thing. They were both nerfed.
Two dungeons were not “lost”, one of them is now labeled as a world event (nymics), the second is coming later this year as an “endless dungeon”. Dungeon.
“ while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot)”
Was pvp transmute rewards just introduced? No? Then they lost an avenue to get them, didn’t they.,.
Dragons and world bosses could be done without being in a group. So in a way, they were soloable. Can a casual (sub 25k dps) do a nymic without grouping? Or is it “exclude content” for the more higher end players…
I don't see nasty arguments in-game where people shut eachother down about overland content, I only see exaggerated stories and viewpoints on the forums about the way things should be from toxic people on both sides (toxic casuals and toxic elitists), with everyone else inbetween.
Finedaible wrote: »I think what people really want for overland is something more akin to Craglorn where you can stumble upon something you struggle with a bit, but there's always the possibility someone else comes along to help; like Public Dungeons but harder like Craglorn.
Finedaible wrote: »The real issue is a lack of fulfilling content with worthwhile rewards
...
Without any good overland sets or other useful rewards though, content like dailies has a limited lifetime and no appeal after the achievements have been completed.
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
And this happened all in one patch.
So yeah, there is going to be complaints.
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
So yeah, there is going to be conflict.
Casual players dps — not everyone uses HA builds. It’s not HA or nothing.
Nerfed HA builds — the nerf did basically nothing. Still oakensorc-only dungeon and trial groups. Still basically same damage. People have been saying this whole time that the nerf wasn’t going to do anything, it didn’t, and yet people are acting like the world is crashing and burning…
Stripped of content — how is this? Are casuals soloing harrowstorms and dragons? I was a casual once and let me tell you, never in my imagination did I think it was even possible to solo world events. Bring one person and 2 companions and you’re better off doing a nymic than any other world event apart from dark anchors. I think I would have loved nymics as a casual, especially because I’ve always enjoyed dungeons.
No additional questing content for a year — you’re not special. We lost 2 dungeons. We’re even. Besides, would you rather an awful broken up storyline for the third year in a row or a much more compelling and deep narrative with a longer wait?
Transmute — you can repair cyrodiil walls or chase a group around cyrodiil and get transmute that way too. Not sure why they’d nerf ToT transmute though.
Exclusive content— what exclusive content? vSE, vSE HM? Both of which are placed as easier than RG (HM) and DSR (HM)? Not like I’m complaining, RG HM and DSR HM difficulty is extreme given the inability of me to even find groups to get HMs there.
[Snip]
I mentioned ha builds as a separate thing from oakensoul builds They overlap but are not the same thing. They were both nerfed.
Two dungeons were not “lost”, one of them is now labeled as a world event (nymics), the second is coming later this year as an “endless dungeon”. Dungeon.
“ while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot)”
Was pvp transmute rewards just introduced? No? Then they lost an avenue to get them, didn’t they.,.
Dragons and world bosses could be done without being in a group. So in a way, they were soloable. Can a casual (sub 25k dps) do a nymic without grouping? Or is it “exclude content” for the more higher end players…
[Snip]
1. You’re failing to explain how it is they were nerfed, just parroting once again that it is. Several people are saying their damage is maybe 5k or less lower than it was before. Of course, 2-bar HA needs help but until ZOS overhauls HA by nerfing 1-bar heavily then buffing 2-bar to take its place, 2-bar HA is going to be in the gutter.
2. [Snip] incorrect statement on the nature of dungeons. For a dungeoneer like me, a dungeon comes with: motif, style page, new gear, normal/vet/HM, a slew of associated achievements including trifecta, etc. that will make the dungeon last as a content to repeat for months to years. A nymic is not a dungeon, it’s a 4-man content that’s basically between normal dlc and vet dlc levels of difficulty. Maybe a bit tougher than vet non-DLC, but definitely not vet DLC level (since you can 4-DPS easily and the mechanics are simple). The endless dungeon is a 2-player generated experience, also not a dungeon in the sense I mean. Are we going to call public dungeons dungeons too now? They’re not. Might I add that 4-man arenas aren’t dungeons either?
3. Were ToT transmute rewards removed? If not, didn’t lose it as an option either. I’m just saying there’s another way to get transmute without doing dungeons.
4. What casual does a worldboss without grouping first? I didn’t, because dangling the quest in zone chat is how to get people to come help. Besides, it’s not like world events are popular. Harrowstorms feel so empty now. Additionally, how does the ability to join a group with 3 other people by talking to someone in zone chat what separates people from the “higher end”? Is basic communication a gate now? I ran a nymic the other day. Just told people to say a codeword to trigger my autoinvite. Two of them didn’t say anything the entire time from what I recall. It’s not that hard.
You have to keep in mind Zos just nerfed casual players dps (via oaken-soul & ha builds), while at the same time stripped them of content (via world events/bastion nymics), announced no additional questing content for a year, while also taking away an avenue for improving their gear outside of doing dungeons (heavily nerfing transmute currency drops in Tot).
And this happened all in one patch.
So yeah, there is going to be complaints.
Meanwhile players who just got more exclusive content for themselves will cheer the changes. And apparently not really care if others are upset about it.
So yeah, there is going to be conflict.