Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋
Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋
Well... EQ also naked corpse runs when you died and didn't have spare equipment in the bank and also exp loss on death. Want that here?
This happened to me and a friend of mine a couple of days ago! We had just gone through the archway from the entry area into the section of the map where this boss is located, and POW--we were both suddenly dead to a fireball that warped straight through a building from an attacker that we could not even see and were nowhere near being in combat with. This seems like quite a disastrous bug.Carcamongus wrote: »Oh, and speaking of bosses with ridiculous ranges, the Stupulag (ogrim) boss in Gorne can apparently hit players who are very far away from it with a fire attack. Through walls. Each hit caused about 14k damage and, on one occasion when my reflexes weren't fast enough, killed my character.
Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋
Well... EQ also naked corpse runs when you died and didn't have spare equipment in the bank and also exp loss on death. Want that here?
Carcamongus wrote: »mbeetley_ESO wrote: »Carcamongus wrote: »...I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.
While I wholeheartedly agree that this is horrible, I'm convinced this is a "feature." I'm convinced that whoever came up with the idea of Bastion Nymic was trying to produce a hybrid of world events and dungeons. I would argue they did so in a way that damages gameplay in many ways, not just for players not trying to do unrelated activities, but also for those who are interested in the daily. But regardless, I think it's "working as intended." I would simply agree that their "intention" is ill thought out.
It's Lovecraftian scary to think this was intended, as opposed to an oopsie. Perhaps devs wanted the seekers to have long range, but they added an extra zero by accident (the Gorne boss with absurdly long range might reinforce the theory this was not intended, though not conclusively). But then we also have several leads, I think 9, that drop from treasure map chests, an absolute horror the devs keep insisting on throwing at us, so we know it's not beyond them to implement bad things.
Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋
Well... EQ also naked corpse runs when you died and didn't have spare equipment in the bank and also exp loss on death. Want that here?
Nope, but I do miss having to actually be aware of your surroundings.
Edit: and, well, death actually meaning something besides a repair bill does have it's merits.