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Herald's Seekers, or Abyssal tendrils are interrupting quests.

alternatelder
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Was this not an issue on PC? I don't recall seeing this complaint. At random when speaking to main quest NPCs, these tentacles are attacking anyone in a large area and interrupting conversations, locking us in combat. I don't know if it's from the Herald's Seekers or what, but it is extremely annoying.
Edited by ZOS_Icy on June 27, 2023 2:04PM
  • tsaescishoeshiner
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    It is from the Herald's Seekers. They seem to pull people in combat who are far away and spawn tentacles nearby. This still happens at Ald Isra wayshrine after yesterday's patch, and at many quest areas.

    I think it's cool that the Seekers roam and I like hunting them down, but they should pull people into combat or spawn so many tentacles so far. Maybe if they only spawned tentacles within 10 meters, or had another way to attack ranged players?
    PC-NA
    in-game: @tsaescishoeshiner
  • Taggund
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    Was this not an issue on PC? I don't recall seeing this complaint. At random when speaking to main quest NPCs, these tentacles are attacking anyone in a large area and interrupting conversations, locking us in combat. I don't know if it's from the Herald's Seekers or what, but it is extremely annoying.

    It is an issue, and also be prepared for being attacked while digging antiquities, standing at wayshrines, and fishing - all while being far from the seeker being attacked by others.
  • alternatelder
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    It is from the Herald's Seekers. They seem to pull people in combat who are far away and spawn tentacles nearby. This still happens at Ald Isra wayshrine after yesterday's patch, and at many quest areas.

    I think it's cool that the Seekers roam and I like hunting them down, but they should pull people into combat or spawn so many tentacles so far. Maybe if they only spawned tentacles within 10 meters, or had another way to attack ranged players?

    I thought so, but the nearby Seeker was just patrolling back and forth with nobody bothering it. That's a pretty terrible feature if it's intended.
  • cyclonus11
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    It is from the Herald's Seekers. They seem to pull people in combat who are far away and spawn tentacles nearby. This still happens at Ald Isra wayshrine after yesterday's patch, and at many quest areas.

    I think it's cool that the Seekers roam and I like hunting them down, but they should pull people into combat or spawn so many tentacles so far. Maybe if they only spawned tentacles within 10 meters, or had another way to attack ranged players?

    I thought so, but the nearby Seeker was just patrolling back and forth with nobody bothering it. That's a pretty terrible feature if it's intended.

    There might have been another one. They are often close to each other.
  • LittlePinkDot
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    When going afk remember to go into sneak.
  • SilverBride
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    This has happened to me a few times now. I won't even see the mob that's generating these tendrils but it disrupted a quest I was in the middle of earlier today.
    PCNA
  • AzuraFan
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    I was fishing tonight and was knocked on my behind three times by these tentacles. Really annoying when you're trying to do something and that happens. A few days ago, someone in chat was complaining about being knocked out of excavating an antiquity.
  • Stanx
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    Oh, it's the seekers that cause that? I literally couldn't progress Sharp's first quest today as he wouldn't move until I'd spoken to him and these tentacles kept spawning, attacking, keeping me in combat and not allowing me to start a conversation. At least now I know what caused it. Very annoying, it took me about 10 minutes and a few re-logs (just troubleshooting) to progress.
  • alternatelder
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    AzuraFan wrote: »
    I was fishing tonight and was knocked on my behind three times by these tentacles. Really annoying when you're trying to do something and that happens. A few days ago, someone in chat was complaining about being knocked out of excavating an antiquity.

    I forsee a rage quit back to Diablo 4 in my future until this is fixed. Missing out on quest npc dialogue is bad enough, (actually happened as the npc disappeared while I was assaulted), if I get continuously kicked from digging... :angry:

    I wonder if @ZOS_Kevin or @ZOS_GinaBruno have any info on this issue?
  • TaSheen
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    So.... yeah. I bought the chapter on one account (my newest one). I love the arcanist class. I HATE the insta-gib of the seekers pulling me out of just messing with overland - antiquitites, fishing, just discoveing skyshards and wayshrines.

    I'm not buying this chapter on my other two accounts if they don't fix this. This is sheer stupidity. And.... I actually think it's an "intended mechanic" - as a method to make everyone have to deal with those mobs and maybe (um.... not....) they'll go play a totally crap "daily".

    Get real. I won't be buying the chapter on my other two accounts, nor will I be messing around in the chapter with the one I already paid for, until they fix this.

    Not only that.... good friends have already made it apparent to me that there is no way for me to just quest through this chapter with my physical and internet issues. So.... ZOS..... I might be dropping your game completely, and returning to TES V Skyrim - because in that game no one is shutting me out of content.

    Say goodbye to 3 annual accounts.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nestor
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    These Seekers are annoying both to those doing the Nymic Quests and to those who want nothing to do with them.

    Remove them from the game or at least reduce their range of influence to 28 meters and not 100 meters it seems they have now.

    Also, they need to stop pulling my companion into Aggro if I am trying to ignore them.

    And 5 Ichors? That is just a grind for grinds sake. Adds nothing to the Nymic experiences
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Grizzbeorn
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    Was this not an issue on PC? I don't recall seeing this complaint.

    Multiple threads.
      PC/NA Warden Main
    • ADarklore
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      Grizzbeorn wrote: »
      Was this not an issue on PC? I don't recall seeing this complaint.

      Multiple threads.

      I think it needs to get much more attention though. Why create content that just serves to ANNOY players?!? It's one thing if you are actively involved in the Herald's battle, but there have been so many times I'm just arrive at the Ald Isra wayshrine, and suddenly I'm attacked by tentacles and cannot even SEE the Herald or anyone else around. It's extremely annoying and this needs to be changed so that the Herald can only attack those in a reasonable distance around it- and by reasonable I mean SHORT.
      CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
    • Grizzbeorn
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      ADarklore wrote: »
      Grizzbeorn wrote: »
      Was this not an issue on PC? I don't recall seeing this complaint.

      Multiple threads.

      I think it needs to get much more attention though.

      I was only pointing out that it had been mentioned multiple times from the PC side.
      I very much agree it needs attention by the devs.
        PC/NA Warden Main
      • KlauthWarthog
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        Well, someone on design said it should be a "world event", and someone in development understood that as the attack's intended range...
      • BlueRaven
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        ADarklore wrote: »
        Grizzbeorn wrote: »
        Was this not an issue on PC? I don't recall seeing this complaint.

        Multiple threads.

        I think it needs to get much more attention though. Why create content that just serves to ANNOY players?!?

        Honestly, between this, overly complicated world bosses, and having companion quests involve public dungeons.

        ‘Annoying content’ seems to be the developer mission statement for Necrom.

      • AzuraFan
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        There are too many of them. I was trying to dig up a chest in Telvanni Peninsula and at one point I could see THREE of them from where I was standing. It made finding the dirt mound frustrating because I kept getting targeted and had to run away.

        One also killed me while I was AFK in what I thought was a safe spot. I came back to find myself in combat and down to almost 0 health. That was sort of my fault, I guess.

        Unless they do something about these roaming nuisances, once I finish what I need to do in the Peninsula, I'm never going back.

      • TaSheen
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        AzuraFan wrote: »
        There are too many of them. I was trying to dig up a chest in Telvanni Peninsula and at one point I could see THREE of them from where I was standing. It made finding the dirt mound frustrating because I kept getting targeted and had to run away.

        One also killed me while I was AFK in what I thought was a safe spot. I came back to find myself in combat and down to almost 0 health. That was sort of my fault, I guess.

        Unless they do something about these roaming nuisances, once I finish what I need to do in the Peninsula, I'm never going back.

        That chest was just painful on both PC EU and NA because of the Seekers all so close. I'm not even going to bother with trying to get that one once I buy Necrom for my other accounts.

        I've done the scrying/digging (once on each server - because I don't really care about the Codex completion) and that will be all I do on the other accounts too.

        Beyond that, I'm not doing anything more with Necrom - way too much fuss and I already know the MSQ boss(es) are going to be more than I can handle with my poor reflexes and mega-ping. I don't mind paying for the chapter, but I'm waiting for a sale before buying for the other accounts.
        ______________________________________________________

        "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

        PC NA, PC EU (non steam)- four accounts, many alts....
      • Elsonso
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        Was this not an issue on PC? I don't recall seeing this complaint. At random when speaking to main quest NPCs, these tentacles are attacking anyone in a large area and interrupting conversations, locking us in combat. I don't know if it's from the Herald's Seekers or what, but it is extremely annoying.

        It is an issue on PC. It is extremely annoying. On PC, I have moved on to other zones and, thankfully, the combat zone around the Herald's Seekers does not go that far. :unamused: On XBox, I am suffering through it.

        Eventually, I expect that fewer people will be doing that daily and people will generally stop fighting them. After that, it should be less of a problem. Then we only need to worry about people accidentally triggering them by getting too close.
        BlueRaven wrote: »
        ‘Annoying content’ seems to be the developer mission statement for Necrom.

        :lol:
        ESO Plus: No
        PC NA/EU: @Elsonso
        XBox EU/NA: @ElsonsoJannus
        X/Twitter: ElsonsoJannus
      • AzuraFan
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        TaSheen wrote: »
        That chest was just painful on both PC EU and NA because of the Seekers all so close. I'm not even going to bother with trying to get that one once I buy Necrom for my other accounts.

        I was only able to eventually dig up the chest because a group of players came along and killed the seekers. Otherwise I would have given up.

        It's a real head scratcher as to why ZOS has introduced something into a zone that prevents players from doing the activities they want to do. And it must be intended because they ignored the PTS feedback, apparently.

      • TaSheen
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        AzuraFan wrote: »
        TaSheen wrote: »
        That chest was just painful on both PC EU and NA because of the Seekers all so close. I'm not even going to bother with trying to get that one once I buy Necrom for my other accounts.

        I was only able to eventually dig up the chest because a group of players came along and killed the seekers. Otherwise I would have given up.

        It's a real head scratcher as to why ZOS has introduced something into a zone that prevents players from doing the activities they want to do. And it must be intended because they ignored the PTS feedback, apparently.

        Yep. It's pretty unusual, even for this game (which has seen many oddball things over time).
        ______________________________________________________

        "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

        PC NA, PC EU (non steam)- four accounts, many alts....
      • SeaGtGruff
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        I had this happen to me as well-- suddenly attacked by a tendril when I was well away from where other players were fighting a Herald's Seeker. Fortunately, I was just jogging along on my way somewhere, so it didn't abruptly pull me out of picking a lock, scrying or digging for an antiquity, etc. Also, I killed the tentacle and was then able to proceed on my way.

        This can happen with other bosses, too. The other week I was jogging through Arkthzand Cavern on my way to Philosopher's Cradle when I passed by Sentinel Point and was suddenly grabbed by a chain and pulled across a large distance into battle with the Dwarven Dynastor Supreme. Rather than running away, I decided to stick around and help the other player fight it, which was fun. But being suddenly grabbed by a chain and yanked 30 or so yards was extremely jarring to say the least. Edit: Or maybe it wasn't an actual chain, just a magnetic pull?
        Edited by SeaGtGruff on June 21, 2023 3:31PM
        I've fought mudcrabs more fearsome than me!
      • gamergirldk
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        there is no place safe on the map anymore, try to mind one own stuff fishing or digger up items.. Not happening due to black tendril spawning on your ass
      • mbeetley_ESO
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        In the most recent PC patch, they said the following:

        "Updated the paths traveled by Herald’s Seekers near Ald Isra to avoid moving too close to Wayshrines."

        Yesterday, there were two instances in rapid succession, on PC, where I was fighting a Herald's Seeker not far from the Ald Isra wayshrine. PCNA. I was wondering why tentacles weren't popping up, when I dodge rolled past a rock outcropping. Lo and behold, there were several people at the wayshrine being waylaid by tentacles. NOT FIXED.

        Here's a simple suggestion: tentacles can't target individuals not in combat. There are things affected by being in combat (e.g., can't change champion points, can't mount). So obviously "in combat" is a state in the game. Just make the tentacles only able to target individuals in combat. Ideally it would be individuals in combat with the Seeker, but just making it "in combat" would be a vast improvement.
      • Carcamongus
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        Antiquities dig sites need to be on 100% safe spots, a big reason why there aren't any in Cyrodiil. How in blazes are you supposed to be an archaeologist if those bloody seekers roam the area around the site? I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.

        Oh, and speaking of bosses with ridiculous ranges, the Stupulag (ogrim) boss in Gorne can apparently hit players who are very far away from it with a fire attack. Through walls. Each hit caused about 14k damage and, on one occasion when my reflexes weren't fast enough, killed my character.
        Edited by Carcamongus on June 25, 2023 9:33PM
        Imperial DK and Necro tank. PC/NA
        "Nothing is so bad that it can't get any worse." (Brazilian saying)
      • mbeetley_ESO
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        ...I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.

        While I wholeheartedly agree that this is horrible, I'm convinced this is a "feature." I'm convinced that whoever came up with the idea of Bastion Nymic was trying to produce a hybrid of world events and dungeons. I would argue they did so in a way that damages gameplay in many ways, not just for players not trying to do unrelated activities, but also for those who are interested in the daily. But regardless, I think it's "working as intended." I would simply agree that their "intention" is ill thought out.

      • Snamyap
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        Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋
      • Carcamongus
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        ...I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.

        While I wholeheartedly agree that this is horrible, I'm convinced this is a "feature." I'm convinced that whoever came up with the idea of Bastion Nymic was trying to produce a hybrid of world events and dungeons. I would argue they did so in a way that damages gameplay in many ways, not just for players not trying to do unrelated activities, but also for those who are interested in the daily. But regardless, I think it's "working as intended." I would simply agree that their "intention" is ill thought out.

        It's Lovecraftian scary to think this was intended, as opposed to an oopsie. Perhaps devs wanted the seekers to have long range, but they added an extra zero by accident (the Gorne boss with absurdly long range might reinforce the theory this was not intended, though not conclusively). But then we also have several leads, I think 9, that drop from treasure map chests, an absolute horror the devs keep insisting on throwing at us, so we know it's not beyond them to implement bad things.
        Imperial DK and Necro tank. PC/NA
        "Nothing is so bad that it can't get any worse." (Brazilian saying)
      • Jaimeh
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        Nestor wrote: »
        These Seekers are annoying both to those doing the Nymic Quests and to those who want nothing to do with them.

        Remove them from the game or at least reduce their range of influence to 28 meters and not 100 meters it seems they have now.

        Also, they need to stop pulling my companion into Aggro if I am trying to ignore them.

        And 5 Ichors? That is just a grind for grinds sake. Adds nothing to the Nymic experiences

        Also the running around to find them... for some reason I can't find them when I have a nymic quest, but then when I don't, I run into them all the time :lol:
      • Elsonso
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        Snamyap wrote: »
        Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋

        If that is the game design, then that is the game design. Here on planet Nirn :smile: , they have moved mobs and otherwise adjusted overland to not interfere with antiquities. Except for these mobs.
        ESO Plus: No
        PC NA/EU: @Elsonso
        XBox EU/NA: @ElsonsoJannus
        X/Twitter: ElsonsoJannus
      This discussion has been closed.