alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint. At random when speaking to main quest NPCs, these tentacles are attacking anyone in a large area and interrupting conversations, locking us in combat. I don't know if it's from the Herald's Seekers or what, but it is extremely annoying.
tsaescishoeshiner wrote: »It is from the Herald's Seekers. They seem to pull people in combat who are far away and spawn tentacles nearby. This still happens at Ald Isra wayshrine after yesterday's patch, and at many quest areas.
I think it's cool that the Seekers roam and I like hunting them down, but they should pull people into combat or spawn so many tentacles so far. Maybe if they only spawned tentacles within 10 meters, or had another way to attack ranged players?
alternatelder wrote: »tsaescishoeshiner wrote: »It is from the Herald's Seekers. They seem to pull people in combat who are far away and spawn tentacles nearby. This still happens at Ald Isra wayshrine after yesterday's patch, and at many quest areas.
I think it's cool that the Seekers roam and I like hunting them down, but they should pull people into combat or spawn so many tentacles so far. Maybe if they only spawned tentacles within 10 meters, or had another way to attack ranged players?
I thought so, but the nearby Seeker was just patrolling back and forth with nobody bothering it. That's a pretty terrible feature if it's intended.
I was fishing tonight and was knocked on my behind three times by these tentacles. Really annoying when you're trying to do something and that happens. A few days ago, someone in chat was complaining about being knocked out of excavating an antiquity.
alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint.
Grizzbeorn wrote: »alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint.
Multiple threads.
Grizzbeorn wrote: »alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint.
Multiple threads.
I think it needs to get much more attention though.
Grizzbeorn wrote: »alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint.
Multiple threads.
I think it needs to get much more attention though. Why create content that just serves to ANNOY players?!?
There are too many of them. I was trying to dig up a chest in Telvanni Peninsula and at one point I could see THREE of them from where I was standing. It made finding the dirt mound frustrating because I kept getting targeted and had to run away.
One also killed me while I was AFK in what I thought was a safe spot. I came back to find myself in combat and down to almost 0 health. That was sort of my fault, I guess.
Unless they do something about these roaming nuisances, once I finish what I need to do in the Peninsula, I'm never going back.
alternatelder wrote: »Was this not an issue on PC? I don't recall seeing this complaint. At random when speaking to main quest NPCs, these tentacles are attacking anyone in a large area and interrupting conversations, locking us in combat. I don't know if it's from the Herald's Seekers or what, but it is extremely annoying.
‘Annoying content’ seems to be the developer mission statement for Necrom.
That chest was just painful on both PC EU and NA because of the Seekers all so close. I'm not even going to bother with trying to get that one once I buy Necrom for my other accounts.
That chest was just painful on both PC EU and NA because of the Seekers all so close. I'm not even going to bother with trying to get that one once I buy Necrom for my other accounts.
I was only able to eventually dig up the chest because a group of players came along and killed the seekers. Otherwise I would have given up.
It's a real head scratcher as to why ZOS has introduced something into a zone that prevents players from doing the activities they want to do. And it must be intended because they ignored the PTS feedback, apparently.
Carcamongus wrote: »...I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.
mbeetley_ESO wrote: »Carcamongus wrote: »...I can't bring myself to believe this is an actual feature, as opposed to a bug. Forcing people who can't even see the boss into combat isn't going to compel them to join the fight, it just makes them move away. Besides, other than farming ichors (and maybe a lead, I'm not sure), there aren't many reasons to fight the seekers.
While I wholeheartedly agree that this is horrible, I'm convinced this is a "feature." I'm convinced that whoever came up with the idea of Bastion Nymic was trying to produce a hybrid of world events and dungeons. I would argue they did so in a way that damages gameplay in many ways, not just for players not trying to do unrelated activities, but also for those who are interested in the daily. But regardless, I think it's "working as intended." I would simply agree that their "intention" is ill thought out.
These Seekers are annoying both to those doing the Nymic Quests and to those who want nothing to do with them.
Remove them from the game or at least reduce their range of influence to 28 meters and not 100 meters it seems they have now.
Also, they need to stop pulling my companion into Aggro if I am trying to ignore them.
And 5 Ichors? That is just a grind for grinds sake. Adds nothing to the Nymic experiences
Remembering Everquest, Kunark area, where you had literally raid level (~50 people) dragons wandering through zones. You youngsters have it so easy. 😋