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[SPOILER] fight is pure ridic

  • Jammy420
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    ArchMikem wrote: »
    Ooh, a story quest Boss where we actually have to try? Do we finally get a bad guy that doesn't get burned down mid monologue?

    Thats what I was thinking, I was SUPER excited to actually have a memorable boss fight, in the previous DLCs since greymoor I have fallen asleep half the time, or played with a naked character to even get something resembling a challenge.
  • ADarklore
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    Seems a LOT of people don't understand what the entire conversation here is about. It has nothing to do with difficulty, and everything to do with mechanics not working properly. As mentioned previously, there are quest NPCs that lend us abilities- using these abilities allow us to do MASSIVE damage on the boss... and their health bar shrinks considerably when you use the NPC abilities. The problem is, the prompt to allow us to use their abilities doesn't always show up- and the NPC keeps telling us to use their ability, but without the prompt, we can't. Thus, it makes the entire combat extremely difficult because we cannot reduce their health as quickly or easily without using the NPC abilities.

    When I completed it, I was not aware there were supposed to be 'markers' on the floor- that we utilize to access these NPC abilities. If that's true, then those directions are not very clear during the questline. I completed this on a max level Magplar and I think I was able to access the NPC ability ONCE during the final boss fight- and that is when I was able to reduce the bosses health substantially. The rest of the time I was thankful I was on my Templar and able to spam Sweeps for the heals; but was finally able to defeat them without NPC help. It's doable, but not easily.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • TaSheen
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    ADarklore wrote: »
    Seems a LOT of people don't understand what the entire conversation here is about. It has nothing to do with difficulty, and everything to do with mechanics not working properly. As mentioned previously, there are quest NPCs that lend us abilities- using these abilities allow us to do MASSIVE damage on the boss... and their health bar shrinks considerably when you use the NPC abilities. The problem is, the prompt to allow us to use their abilities doesn't always show up- and the NPC keeps telling us to use their ability, but without the prompt, we can't. Thus, it makes the entire combat extremely difficult because we cannot reduce their health as quickly or easily without using the NPC abilities.

    When I completed it, I was not aware there were supposed to be 'markers' on the floor- that we utilize to access these NPC abilities. If that's true, then those directions are not very clear during the questline. I completed this on a max level Magplar and I think I was able to access the NPC ability ONCE during the final boss fight- and that is when I was able to reduce the bosses health substantially. The rest of the time I was thankful I was on my Templar and able to spam Sweeps for the heals; but was finally able to defeat them without NPC help. It's doable, but not easily.

    Good point. That's exactly my situation - but my ping is what makes the interact prompt unusable for the most part. The prompts for Bal, Mulaamnir, and Dagon appeared as they should - but my inept version of "broadband" meant I missed them almost 100% of the time.

    And I'm aware that's totally a "me" issue - which is why I'm not doing the chapter stories any more. There's only so much exasperation I can stand as old as I am now!

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • BaggyGreen
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    Maybe it's healthy to have something you have to work towards. Healthy for the overall game. So what if you can't defeat a boss at your current level and gear. It's a chance to feel some feeling of satisfying combat and completion.

    There is something completely ridiculous about meeting the big bad, listening to their whole speech, engaging in attack, and then leaving to level up and collect gear for a few days/weeks.

    "Excuse me, sorry, I'm just gonna.... head on out. I gotta go get a new shirt and pants, and THEN I'll come back and kill you!! Just. Wait here. Don't continue destroying the world or anything, ok? Ok."

    Exactly. When you're following a storyline and you're knocking through the content quite handily, it really disrupts the flow to get to a stage where you can't progress. And it's clear that this isn't a, "Think about it... learn the mechanics a bit better and try again..." moment. As the playtester said earlier, they noticed something change during testing; a possible error/bug was introduced.
  • BaggyGreen
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    Dragonnord wrote: »
    Dr_Con wrote: »
    virtus753 wrote: »
    Dragonnord wrote: »
    BaggyGreen wrote: »
    maybe you're Level 18 or so... a

    So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...

    The game introduced battle scaling for a reason.

    and this topic shows you how silly of an addition it was.

    No, this topic shows you IT IS NOT INTENDED to complete the quest and kill that boss being a level 18.

    Nonsense. The game scales. If you start a new character with a chapter, you should be able to finish the chapter on that new character. It's how every other chapter has gone down for me, as I've typically celebrated new chapters with new characters.

    I mean sure, I could go and get one of my fully tooled up end game characters, but that has never been necessary in past chapters. And shouldn't be necessary. A chapter is just that... a chapter. Anyone level character be able to finish it.
  • TaSheen
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    BaggyGreen wrote: »
    Dragonnord wrote: »
    Dr_Con wrote: »
    virtus753 wrote: »
    Dragonnord wrote: »
    BaggyGreen wrote: »
    maybe you're Level 18 or so... a

    So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...

    The game introduced battle scaling for a reason.

    and this topic shows you how silly of an addition it was.

    No, this topic shows you IT IS NOT INTENDED to complete the quest and kill that boss being a level 18.

    Nonsense. The game scales. If you start a new character with a chapter, you should be able to finish the chapter on that new character. It's how every other chapter has gone down for me, as I've typically celebrated new chapters with new characters.

    I mean sure, I could go and get one of my fully tooled up end game characters, but that has never been necessary in past chapters. And shouldn't be necessary. A chapter is just that... a chapter. Anyone level character be able to finish it.

    Yup. Battle scaling....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Dragonnord
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    BaggyGreen wrote: »
    Dragonnord wrote: »
    Dr_Con wrote: »
    virtus753 wrote: »
    Dragonnord wrote: »
    BaggyGreen wrote: »
    maybe you're Level 18 or so... a

    So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...

    The game introduced battle scaling for a reason.

    and this topic shows you how silly of an addition it was.

    No, this topic shows you IT IS NOT INTENDED to complete the quest and kill that boss being a level 18.

    Nonsense. The game scales. If you start a new character with a chapter, you should be able to finish the chapter on that new character. It's how every other chapter has gone down for me, as I've typically celebrated new chapters with new characters.

    I mean sure, I could go and get one of my fully tooled up end game characters, but that has never been necessary in past chapters. And shouldn't be necessary. A chapter is just that... a chapter. Anyone level character be able to finish it.

    Yeah, clearly it is that with this chapter. :D
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • jle30303
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    ADarklore wrote: »
    As mentioned previously, there are quest NPCs that lend us abilities- using these abilities allow us to do MASSIVE damage on the boss... and their health bar shrinks considerably when you use the NPC abilities.

    Comparable example: "Dragonhold" Prologue quest, the dragon Vahlokziin... Has massive health, you can only whittle it away slowly... BUT twice during the fight Sai Sahan blows the Dragonhorn of Ja'Darri, and each time this will actually knock off 48% of his health, so in reality you only need to beat 4% of his actual health number. (1% before the horn is blown for the first time, 1% before it's blown a second time, 2% to finish off, with a massive swarm of kwama before each phase.)

    In this case, the attack happens automatically rather than being something that requires a synergy button to be hit.

    Similar could be said about the battle against the other final Dragons in Elsweyr and Dragonhold.
  • shadyjane62
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    It was at this point on the PTS that I logged out and deleted the PTS.
  • TaSheen
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    jle30303 wrote: »
    ADarklore wrote: »
    As mentioned previously, there are quest NPCs that lend us abilities- using these abilities allow us to do MASSIVE damage on the boss... and their health bar shrinks considerably when you use the NPC abilities.

    Comparable example: "Dragonhold" Prologue quest, the dragon Vahlokziin... Has massive health, you can only whittle it away slowly... BUT twice during the fight Sai Sahan blows the Dragonhorn of Ja'Darri, and each time this will actually knock off 48% of his health, so in reality you only need to beat 4% of his actual health number. (1% before the horn is blown for the first time, 1% before it's blown a second time, 2% to finish off, with a massive swarm of kwama before each phase.)

    In this case, the attack happens automatically rather than being something that requires a synergy button to be hit.

    Similar could be said about the battle against the other final Dragons in Elsweyr and Dragonhold.

    Nope. Mulaamnir required you get to the huge circle Tharn provided for a shield. I WISH it had been automatic rather than running to the circle.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • blktauna
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    I had this happen on all three of my toons who did this quest. My 2 high level NBs had enough damage to manage but needed companions.

    My lvl 50 necro I was trying to figure out howw to use... not so much.

    The synergies never materialised and the toon didn't have enough damage or health.
    PCNA
    PCEU
  • Dr_Con
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    Kendaric wrote: »
    Dr_Con wrote: »
    ]

    In all the TES and Fallout games, if you come across a boss you cannot beat, you either load a save or turn around and go elsewhere and get items, level, and gear and return when you can beat the boss. This timeline to beat the boss only exists in your head, remember that this is a game.

    Actually... in TES and FO I lower the difficulty and if I still can't beat the boss, I'll change the stats in the modkit.

    Quite frankly, I play games to relax and be entertained rather than challenged.

    What you describe doing is practically no different than giving yourself the best items and extra levels with a console command. What the OP wants is tame by comparison.
    Edited by Dr_Con on June 16, 2023 8:48AM
  • Mrtoobyy
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    Is there a hard boss in the new chapter? Maybe I should buy it then. This game is way too easy IMO
  • endgamesmug
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    There was a difficult boss in a questline? Ok didnt notice i probably did the mechanics, i just dont remember 😆
  • Sarannah
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    Sarannah wrote: »
    PS: Absolutely loved how completing all the side quests before the main quest, added something special to the ending of the main quest!
    This isn't a new thing. It happens with most, if not all chapter, starting from Morrowind and Vivec's big party :) It's the reason why I first do all side quests, and the MQ.
    Yes, but this was the first time they actually spoke! Which was awesome. "He also helped me with..." "And he also cleared ... from ... for me"
    Dr_Con wrote: »
    virtus753 wrote: »
    Dragonnord wrote: »
    BaggyGreen wrote: »
    maybe you're Level 18 or so... a

    So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...

    The game introduced battle scaling for a reason.

    and this topic shows you how silly of an addition it was.
    Battle scaling is one of the best additions ever. Being able to go anywhere at any time and do anything.

    And I agree with some of the other posters, when I am working on a story I want to complete it in one go. And not take weeks or months in between, as that would make the story lost on me.

    PS: Completed the necrom main quest at level 30ish.
  • Djennku
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    For that part of the fight (I'm assuming your on), you have to look in the right direction, in this case, UP, at your target in the sky, to use it.

    I didn't understand where the prompt was, looking around for a synergy for a few mins, until I looked in the right spot.

    Hope this helps!
    Edited by Djennku on June 16, 2023 9:34AM
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • redlink1979
    redlink1979
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    Remove spoiler from title, it's a misleading click bait.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
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  • ADarklore
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    Mrtoobyy wrote: »
    Is there a hard boss in the new chapter? Maybe I should buy it then. This game is way too easy IMO

    Yep, hard boss if you don't get the NPC prompts or follow some directional or spot on the floor you need to stand in to use their special abilities. Game might be too easy for you, but last night saw a player die fighting two Clannfear outside a dolmen; so clearly not easy for everybody.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • BaggyGreen
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    Remove spoiler from title, it's a misleading click bait.

    That was put there by a moderator, not me.
  • BaggyGreen
    BaggyGreen
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    Remove spoiler from title, it's a misleading click bait.

    That was put there by a moderator, not me.
    Djennku wrote: »
    For that part of the fight (I'm assuming your on), you have to look in the right direction, in this case, UP, at your target in the sky, to use it.

    I didn't understand where the prompt was, looking around for a synergy for a few mins, until I looked in the right spot.

    Hope this helps!

    Nothing in the sky. Just a laser beam that you have to stay on the move from, and then a bunch of adds that can all reflect the beam, cutting down your movement options. Just tried it again tonight. The 'ghost sight' audio played about three times, but only once did the 'hit X' option appear on the screen. Just utterly fruitless, and again I come back to this concept that if they want people to start a new character class and play through the story, making this part of the story nigh impossible - whether because of bugs of just stupid mechanics that don't work, is a pretty dumb way to annoy people.
  • Jammy420
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    Mrtoobyy wrote: »
    Is there a hard boss in the new chapter? Maybe I should buy it then. This game is way too easy IMO

    The bosses definitely are more memorable. Especially if you start with a new character and use what you find along the way. Far more enjoyable than previous installments where you could breathe on enemies and they die.
  • Jammy420
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    ADarklore wrote: »
    Mrtoobyy wrote: »
    Is there a hard boss in the new chapter? Maybe I should buy it then. This game is way too easy IMO

    Yep, hard boss if you don't get the NPC prompts or follow some directional or spot on the floor you need to stand in to use their special abilities. Game might be too easy for you, but last night saw a player die fighting two Clannfear outside a dolmen; so clearly not easy for everybody.

    There should be an aspect of practice being required in games. If someone is dying to clannfears, they need to practice more. You should be punished if you refuse to practice and improve. Practice makes perfect should never be a bad thing.
  • DivineKitty
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    I remember a week after High Isle came out, there was a problem fighting a major boss on one of the story missions. The boss has an unavoidable Insta-kill technique, but one of your NPC allies was meant to give you a shield that saved you... except when I played it, said ally wasn't actually using that ability, and thus there was no way to survive the attack.

    The actual fight itself was laughably easy, but I was stuck there for half an hour because the NPC stubbornly refused to do it's job and give me the Synergy.

    (Sad to say, this is one of the only things I actually remember about the High Isle story, how it broke completely. The rest was as bland as plain oatmeal, and probably better off forgotten)

    Anyway, Story fights being broken isn't exactly a new thing. Frustrating at the time, most certainly, but with any luck, it'll be fixed soon, So people who play afterwards won't have that trouble.
  • Necrotech_Master
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    BaggyGreen wrote: »
    Remove spoiler from title, it's a misleading click bait.

    That was put there by a moderator, not me.
    Djennku wrote: »
    For that part of the fight (I'm assuming your on), you have to look in the right direction, in this case, UP, at your target in the sky, to use it.

    I didn't understand where the prompt was, looking around for a synergy for a few mins, until I looked in the right spot.

    Hope this helps!

    Nothing in the sky. Just a laser beam that you have to stay on the move from, and then a bunch of adds that can all reflect the beam, cutting down your movement options. Just tried it again tonight. The 'ghost sight' audio played about three times, but only once did the 'hit X' option appear on the screen. Just utterly fruitless, and again I come back to this concept that if they want people to start a new character class and play through the story, making this part of the story nigh impossible - whether because of bugs of just stupid mechanics that don't work, is a pretty dumb way to annoy people.

    pretty sure for the ghost sight in that fight you had to go to a green circle on the ground to use it, as far as im aware i didnt encounter any bugs with that fight and it seemed pretty obvious to me

    i do most new content with my main which is on a tanky build with leeching plate, so i could almost practically afk through most of the story content, the hardest end of story boss i ever experienced was molag bal back in 2014 lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • dcam86b14_ESO
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    Had no problems with any of the new content. Finished it smoothly.
  • BaggyGreen
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    Well that's great. People taking massively overpowered characters through the content and saying, "Well gosh, I found it easy..." when if they read the thread, they'd see the difference between what they're doing, and what I'm trying to do.

    Again, the game scales, and the game should allow anyone who's made a new character for that chapter - as you'd expect many people to have done, given there's a new class and all - to get through the content. I'm inclined to believe the playtester, earlier in this thread, who noted bugs enter into that boss fight during one of the updates to the chapter, pre-release.
  • Snamyap
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    Died on the first attempt because I kindda ignored the mechanics. Won on the second attempt, had no issues with the prompts except for
    the Nightmare
    at the end who was standing in the middle of the ritual circle and whose hitbox was too big. Had to circle around him to find a spot where I could activate, that was not handy.
  • Jammy420
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    BaggyGreen wrote: »
    Well that's great. People taking massively overpowered characters through the content and saying, "Well gosh, I found it easy..." when if they read the thread, they'd see the difference between what they're doing, and what I'm trying to do.

    Again, the game scales, and the game should allow anyone who's made a new character for that chapter - as you'd expect many people to have done, given there's a new class and all - to get through the content. I'm inclined to believe the playtester, earlier in this thread, who noted bugs enter into that boss fight during one of the updates to the chapter, pre-release.

    It scales, but it shouldnt scale so much that you can be lvl one and be fine without trying.

    I did it from lvl 1, no cp allocated, using only stuff I found on the way. Was challenging at points, but satisfying. Its totally doable, any easier and I would have once again fallen asleep and not done the content, just like the previous expansions.
  • TaSheen
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    How do you even get into the game at level 1? Even if you skip the tutorial, you're still dropped into the game at level 3....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ADarklore
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    Jammy420 wrote: »
    It scales, but it shouldnt scale so much that you can be lvl one and be fine without trying.

    I did it from lvl 1, no cp allocated, using only stuff I found on the way. Was challenging at points, but satisfying. Its totally doable, any easier and I would have once again fallen asleep and not done the content, just like the previous expansions.

    Well then it's no wonder that you find overland content so easy... because even on my CP1800 Magplar, I still had some difficulty in a couple of boss fights, even with a companion, but again it would have been easier if the NPC skill prompts had showed up regularly, as when they did it sucked any difficulty out of the encounter. Had I not had a companion the boss fights would have been even more difficult, so I cannot imagine what a new player would encounter during this story quest.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
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