Or rather, how about the NPC that's supposed to give us the ability to fight her, actually gives us that ability. The problem is, the ghost keeps saying, "Use xxxx" but the prompt to actually use this ability rarely, if ever, appears.
FantasticFreddie wrote: »Blame the people who wanted harder overland.
BaggyGreen wrote: »Or rather, how about the NPC that's supposed to give us the ability to fight her, actually gives us that ability. The problem is, the ghost keeps saying, "Use xxxx" but the prompt to actually use this ability rarely, if ever, appears.
I hear you on FM there, buddy. Not just in this ridic boss fight, but across many of the fights so far.
If I had that actual ability available, like I think it's supposed to be, I could do a lot more.
Did any one playtest this at all?!
FantasticFreddie wrote: »Blame the people who wanted harder overland.
It has nothing to do with that, and everything to do with the NPC quest companion skills not working as intended. Their skills they 'lend us' are meant to help us with these fights, but the prompts don't regularly appear so it makes the fights a lot more difficult. So we have to listen to the NPCs telling us to use their abilities, while the prompt doesn't appear for us to actually do so.
BaggyGreen wrote: »I did the main quest line twice on PTS, once as a max CP template and the other time as my PC-EU tank.
The synergy worked fine in the first few PTS updates, but something changed in 9.0.3 that broke the ability to trigger Meln's synergy during the fights against the Hungers and the final storyline boss.
Thank you. I feel less crazy now for not being able to do it on my L18 Arcanist even though, up to this point in the quest chain, I've been knocking through the content quite happily and enjoying it.
This seems to be the definition of a game-stopper for me.
PS: Absolutely loved how completing all the side quests before the main quest, added something special to the ending of the main quest!
Sheezabeast wrote: »Maybe it's healthy to have something you have to work towards. Healthy for the overall game. So what if you can't defeat a boss at your current level and gear. It's a chance to feel some feeling of satisfying combat and completion.
BaggyGreen wrote: »maybe you're Level 18 or so... a
FantasticFreddie wrote: »Sheezabeast wrote: »Maybe it's healthy to have something you have to work towards. Healthy for the overall game. So what if you can't defeat a boss at your current level and gear. It's a chance to feel some feeling of satisfying combat and completion.
There is something completely ridiculous about meeting the big bad, listening to their whole speech, engaging in attack, and then leaving to level up and collect gear for a few days/weeks.
"Excuse me, sorry, I'm just gonna.... head on out. I gotta go get a new shirt and pants, and THEN I'll come back and kill you!! Just. Wait here. Don't continue destroying the world or anything, ok? Ok."
Dragonnord wrote: »BaggyGreen wrote: »maybe you're Level 18 or so... a
So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...
Dragonnord wrote: »BaggyGreen wrote: »maybe you're Level 18 or so... a
So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...
The game introduced battle scaling for a reason.
FantasticFreddie wrote: »Sheezabeast wrote: »Maybe it's healthy to have something you have to work towards. Healthy for the overall game. So what if you can't defeat a boss at your current level and gear. It's a chance to feel some feeling of satisfying combat and completion.
There is something completely ridiculous about meeting the big bad, listening to their whole speech, engaging in attack, and then leaving to level up and collect gear for a few days/weeks.
"Excuse me, sorry, I'm just gonna.... head on out. I gotta go get a new shirt and pants, and THEN I'll come back and kill you!! Just. Wait here. Don't continue destroying the world or anything, ok? Ok."
FantasticFreddie wrote: »Sheezabeast wrote: »Maybe it's healthy to have something you have to work towards. Healthy for the overall game. So what if you can't defeat a boss at your current level and gear. It's a chance to feel some feeling of satisfying combat and completion.
There is something completely ridiculous about meeting the big bad, listening to their whole speech, engaging in attack, and then leaving to level up and collect gear for a few days/weeks.
"Excuse me, sorry, I'm just gonna.... head on out. I gotta go get a new shirt and pants, and THEN I'll come back and kill you!! Just. Wait here. Don't continue destroying the world or anything, ok? Ok."
In all the TES and Fallout games, if you come across a boss you cannot beat, you go elsewhere and get items, level, and gear and return when you can beat the boss. This timeline to beat the boss only exists in your head, remember that this is a game.
]
In all the TES and Fallout games, if you come across a boss you cannot beat, you either load a save or turn around and go elsewhere and get items, level, and gear and return when you can beat the boss. This timeline to beat the boss only exists in your head, remember that this is a game.
]
In all the TES and Fallout games, if you come across a boss you cannot beat, you either load a save or turn around and go elsewhere and get items, level, and gear and return when you can beat the boss. This timeline to beat the boss only exists in your head, remember that this is a game.
Actually... in TES and FO I lower the difficulty and if I still can't beat the boss, I'll change the stats in the modkit.
Quite frankly, I play games to relax and be entertained rather than challenged.
Dragonnord wrote: »BaggyGreen wrote: »maybe you're Level 18 or so... a
So you want to finish the main quest of the Expansion and be the Hero of Necrom with a level 18 character...
The game introduced battle scaling for a reason.
and this topic shows you how silly of an addition it was.
KlauthWarthog wrote: »Story quest bosses should not be designed a road block, as long as you get the story allies and plot devices.
The main character is not the only one in the fight.
Molag Bal was beaten becauseyou had the blessing of Akatosh.
Mehrunes Dagon was beaten becauseyou had the help from someone who held the power he nurtured on Mundus.
Nocturnal's ploy was thwarted becauseyou had the help from agents of three other daedric princes.
Making a final story boss hard to beat when you do not go through the required steps to get the expected support is fine; making it near impossible to beat with high latency even when you do go and get the allies and macguffins is not.
I do want more challenging stuff to throw myself at, but this kind of stuff needs to be separated from the main stories. Gimme moar solo arenas!