Just wanted to note here, we have passed on multiple examples of how the Arcanist VFX are impacting some players to the dev team. We have also noted this in several threads on the forum. The team is working to address this and when we have more info to share, we’ll post an update. We also have it tagged on the dev tracker.Dreaders123 wrote: »Feeling miserable because my playtime has been seriously reduced thanks to migraines and nausea caused by Arcanist effects implementation. And then increasingly angry because we aren't hearing anything about it, even a recognition of how serious it is. It's not feedback, it's a game-breaker and a health issue for a lot of the ZoS player base. Just being honest.
acastanza_ESO wrote: »I can't play the story. My quest progression in the Telvanni Peninsula is completely broken.
I posted in Bug Reports and opened tickets but haven't heard anything back yet.
Done a couple runs of vet Sanity's Edge though. It's great! Some really incredible environments there and the encounters are fun too (love the random miniboss mechanic)
Dreaders123 wrote: »Just wanted to note here, we have passed on multiple examples of how the Arcanist VFX are impacting some players to the dev team. We have also noted this in several threads on the forum. The team is working to address this and when we have more info to share, we’ll post an update. We also have it tagged on the dev tracker.Dreaders123 wrote: »Feeling miserable because my playtime has been seriously reduced thanks to migraines and nausea caused by Arcanist effects implementation. And then increasingly angry because we aren't hearing anything about it, even a recognition of how serious it is. It's not feedback, it's a game-breaker and a health issue for a lot of the ZoS player base. Just being honest.
Thank you @ZOS_Kevin ! I should have called out the immediate reaction of you representatives on here - you actioned it really fast. It was highly welcome and to be praised so apologies for not calling that out.
I suppose given the nature I feel there should be a return statement. You are right, we do know that you have highlighted it, it would be great to know they understand this should be a number one priority. There's no maintenance next week, so we have at least another week - probably longer. But it is absolutely miserable for those affected and the longer it goes on, the harder it is not to get increasingly angry about this, particularly given the history in PTS where it was raised but nothing happened and on Streams where it was being asked, but it wasn't responded too. It would help a lot if we saw a strong reaction from those with the power to resolve it.
But yes, the one saving grace right now is community support and the actions of you on here.
Hi kevin,
It's great that you are interested in our adventures. I must say I was and still am overwhelmed by how amazing Necrom is, it's phenomenal. The beauty of the realm is astounding. Ive always been a huge fan of TES Morrowind so this aesthetic is both nostalgic for me but also excitingly new.
I have been immersed in the main storyline and tye side quests on my main character aswell as levelling my Arcanist.
My main struggle is my inability to solo the Heralds seekers so i can get my daedric ichors for bastion nymic.
I struggle to find groups in zone chat but dont struggle with dungeon groups in other zones. I enjoyed the ease of being able to join in the dragon groups in elsweyr, the volcanic vents in high isle and the geysers in greymoor...you could just show up or wait and some players would be there soon enough.
Kevin Ive been playing since TES games and I just wish that it was easier to group up for things like bastian nymic, easily like dungeon finder helps us solo players join in group content.
I adore this game so much that I cant express how much im enjoying Necrom...zos have outdone themselves trully.
Thanks for being here for us Kevin. 😊
Dreaders123 wrote: »Just wanted to note here, we have passed on multiple examples of how the Arcanist VFX are impacting some players to the dev team. We have also noted this in several threads on the forum. The team is working to address this and when we have more info to share, we’ll post an update. We also have it tagged on the dev tracker.Dreaders123 wrote: »Feeling miserable because my playtime has been seriously reduced thanks to migraines and nausea caused by Arcanist effects implementation. And then increasingly angry because we aren't hearing anything about it, even a recognition of how serious it is. It's not feedback, it's a game-breaker and a health issue for a lot of the ZoS player base. Just being honest.
Thank you @ZOS_Kevin ! I should have called out the immediate reaction of you representatives on here - you actioned it really fast. It was highly welcome and to be praised so apologies for not calling that out.
I suppose given the nature I feel there should be a return statement. You are right, we do know that you have highlighted it, it would be great to know they understand this should be a number one priority. There's no maintenance next week, so we have at least another week - probably longer. But it is absolutely miserable for those affected and the longer it goes on, the harder it is not to get increasingly angry about this, particularly given the history in PTS where it was raised but nothing happened and on Streams where it was being asked, but it wasn't responded too. It would help a lot if we saw a strong reaction from those with the power to resolve it.
But yes, the one saving grace right now is community support and the actions of you on here.
Totally hear you. This is one of the top items the team is working on right now. Both for short-term and long-term solutions. One thing to keep in mind when approaching this is working out a solution without a significant shift to existing gameplay. Easier said than done, but the team needs the time to work toward that goal. When we have more to share regarding Arcanist visual changes to help combat motion sickness impact, we'll be sure to follow up.
Necrotech_Master wrote: »finished all side quests and majority of the antiquity leads for the mythics, still working on other antiquities and main story
PC Players! It's been a week since Necrom launched! Still shocked by how fast time flies. What has everyone been up to so far? Have you been playing through the main quest? Grouping up for some Sanity's Edge runs? Running around Cyrodiil as an Arcanist? Upping your fashion game?
Just trying to get a gauge on where everyone is to relay to teams.