NotaDaedraWorshipper wrote: »This get worse by how the chapter we do get isn't bigger than previous ones. It would've been more okay if a lot of content and work was put into the chapter, which it sounded like what they would do, when they previously talked about coming content before Necrom's showcase. A single big chapter they could focus on to give it a lot of content and portray the areas and its people well. But of what I've seen that's not the case. It seems to be a lot like previous chapters and just like Blackwood so is there not much focus spent on the region, its people and culture, but mostly daedric stuff.
Exactly! It sounded in the announcements that we would get more in Q2 as a "replacement" for the missing new DLC in Q4 with new area and new quests, but I don't get that impression either. The area is not significantly larger than in the previous chapters and neither is the content. The number of side quests also seems to me to be even lower than in previous chapters.
Personally I am fine with no storycontent for such a while. There is still so much I want to do in-game, and with the new arcanists it became even more. Even a year won't be enough to do all of my to-do list.
In a year I will still have too much left to do. This game is huuuuuuuuuuge! And I hope future expansions are something to look forward to(like Necrom), hoping they will have plenty of content in them. (new classes, new races, new companions, etc)
Note: ZOS could release single companions as DLC content.
PS: I don't count dungeons as storycontent, as there is basically no way to follow the story in there.
PPS: I'm never in a hury, so I approach everything in a relaxing pace. Which is why everything takes me so long.
spartaxoxo wrote: »They stated in the announcements that Q1 and Q2 were going to be essentially unchanged and talked about wanting to reduce the number of quests in favor of more systems.
spartaxoxo wrote: »They stated in the announcements that Q1 and Q2 were going to be essentially unchanged and talked about wanting to reduce the number of quests in favor of more systems.
Yes, but right now it doesn't look like we're going to get "more systems". There was a new system with each chapter and now the new system that used to come with the chapter in Q2 has been moved to Q4. So we don't get more systems, but the annual new system was just separated and moved to Q4 instead of a DLC.
spartaxoxo wrote: »They stated in the announcements that Q1 and Q2 were going to be essentially unchanged and talked about wanting to reduce the number of quests in favor of more systems.
Yes, but right now it doesn't look like we're going to get "more systems". There was a new system with each chapter and now the new system that used to come with the chapter in Q2 has been moved to Q4. So we don't get more systems, but the annual new system was just separated and moved to Q4 instead of a DLC.
Interesting idea, which I'd like to see implemented.
The major issue I see with adding DLC zones to base game questgivers is, not everyone has access to this zones. That's why I think zos won't bother doing it.
markulrich1966 wrote: »we have seen a shift in the last years.
Story content getting less focus.
Replaced by new systems to keep people busy, like Antiquities, and most important: Events.
Each new chapter adds a new zone event, plus we soon will have 10th anniversary. I guess this year will be packed with events.
I personally miss new good story content, but I miss it since after Elsweyr already, because the stories thereafter were not great. Even skip Necrom this time after the decline of the last years.
So I will continue what I usually do, mainly dailies, events, with some breaks now and then (Fallout 76 Seasons, certainly Starfield too) to avoid another burnout from the repetitive content (had one already so took 5 months of complete break).
Interesting idea, which I'd like to see implemented.
The major issue I see with adding DLC zones to base game questgivers is, not everyone has access to this zones. That's why I think zos won't bother doing it.
The same applies to the dungeon quests, though. There's one undaunted quest giver that gives quests for DLC dungeons. That's why I suggested one quest giver for basegame WBs and one for DLC WBs - matches what they do for dungeons.
Another idea for rewards for these group content quests is to reward seals of endeavor (which would encourage players to do them), or have a mount/cosmetic/small house/something you can earn each month, and doing one of the dailies for group content awards a token toward earning whatever the thing is that month. That will also encourage players to keep doing them.
Just throwing this stuff out there because I'd like to see ZOS (a) provide incentives to do group content outside of dungeons (harrowstorms, WBs, lava vents, geysers, public dungeon group events, etc.) to help players who are in low pop areas and just can't get these things done outside of perhaps an event that only shows up for the zone every X years, and (b) to do something NEW and not just the same old, same old when it comes to these systems that will generate quests and such.
spartaxoxo wrote: »spartaxoxo wrote: »They stated in the announcements that Q1 and Q2 were going to be essentially unchanged and talked about wanting to reduce the number of quests in favor of more systems.
Yes, but right now it doesn't look like we're going to get "more systems". There was a new system with each chapter and now the new system that used to come with the chapter in Q2 has been moved to Q4. So we don't get more systems, but the annual new system was just separated and moved to Q4 instead of a DLC.
I would agree. We got Battlegrounds AND a new class the last time around. I made a whole thread about ESO+ losing value.
spartaxoxo wrote: »spartaxoxo wrote: »They stated in the announcements that Q1 and Q2 were going to be essentially unchanged and talked about wanting to reduce the number of quests in favor of more systems.
Yes, but right now it doesn't look like we're going to get "more systems". There was a new system with each chapter and now the new system that used to come with the chapter in Q2 has been moved to Q4. So we don't get more systems, but the annual new system was just separated and moved to Q4 instead of a DLC.
I would agree. We got Battlegrounds AND a new class the last time around. I made a whole thread about ESO+ losing value.
elsweyr was the last chapter with a class and did not have battlegrounds
I also support your idea of adding quest givers for basegame WBs (was always quite odd they were left aside when fighter and mages guild dailies were introduced). I'm not so sure about DLC WBs and delves tho, as most of them already have daily quests attached to them in their respective zone.
Well, yes... we just got Necrom (which is done really great) and new quests, but I've been thinking all along that that's about it for a full year now! No new quests in Q4, instead an endless dungeon. At the moment I can't even imagine that there shouldn't be anything new for a whole year for people like me, who primarily enjoy the story quests. Let's put it this way, that doesn't make me happy.
What's your opinion on this?
DeltaForce64x wrote: »Development video games and its content have been slow since 2019 or perhaps even before. Dunno why but certainly annoying, I just can't wait 4-5 months only to get 2-3 hours of story content. Industry needs to fix this.
Summerset, Clockwork City, and Morrowind were my three favorite expansions, they are in depth, very well fleshed out, and visually stunning and unique. Blackwood, Greymoor and High isle, not so much, so I am very happy with the move back to memorable story archs instead of forgettable year long stories.
NotaDaedraWorshipper wrote: »Summerset, Clockwork City, and Morrowind were my three favorite expansions, they are in depth, very well fleshed out, and visually stunning and unique. Blackwood, Greymoor and High isle, not so much, so I am very happy with the move back to memorable story archs instead of forgettable year long stories.
Yes, those were nice, but Clockwork was a story dlc, not a chapter. Same was Murkmire, Thieves Guild, Dark brotherhood etc, and now we won't get any of those.
I'm wondering what's the point of ESO+ when there's less content. To me, content is not constantly farming dungeons over and over again.
DeltaForce64x wrote: »Development video games and its content have been slow since 2019 or perhaps even before. Dunno why but certainly annoying, I just can't wait 4-5 months only to get 2-3 hours of story content. Industry needs to fix this.
DeltaForce64x wrote: »Development video games and its content have been slow since 2019 or perhaps even before. Dunno why but certainly annoying, I just can't wait 4-5 months only to get 2-3 hours of story content. Industry needs to fix this.
NotaDaedraWorshipper wrote: »Summerset, Clockwork City, and Morrowind were my three favorite expansions, they are in depth, very well fleshed out, and visually stunning and unique. Blackwood, Greymoor and High isle, not so much, so I am very happy with the move back to memorable story archs instead of forgettable year long stories.
Yes, those were nice, but Clockwork was a story dlc, not a chapter. Same was Murkmire, Thieves Guild, Dark brotherhood etc, and now we won't get any of those.
How about they get the servers working first?