spartaxoxo wrote: »We only know the plan for this year though...
I'm cautiously hopeful we may get something in Q 1 next year, especially as it will be ESO's 10th anniversary.
They said this is the new content cadence going forward. So, unless they decide to change something drastically, this is also going to be the content cadence for next year too.
So it will basically be:
Q 1 yet another dungeon DLC
Q 2 the new chapter (yay!)
Q 3 QoL/fixes again
Q 4 new system (whatever that may be)?
I really wish they'd return to their Morrowind/Summerset cadence.
WithMyLaserGun wrote: »I am very happy to sacrifice some story for some QOL improvements and bug fixes. We have been asking them to do this for years, and to stop making stories that end with the purchase of a DLC. They're finally listening and it's great.
FantasticFreddie wrote: »WithMyLaserGun wrote: »I am very happy to sacrifice some story for some QOL improvements and bug fixes. We have been asking them to do this for years, and to stop making stories that end with the purchase of a DLC. They're finally listening and it's great.
For me, this is entirely dependent on if they follow through and actually fix stuff.
My opinion is the same it's always been: I was VERY happy when they adopted the year-long story sequence. And VERY unhappy they've gone back to this.
I'm happy for the class. That's about it.
emilyhyoyeon wrote: »I feel like some people are conflating year long stories with more story content // no year long story and less story content. These aren't mutually exclusive. For instance, 2017 was not a year long story but had story content in both Q2 and Q4. Same with 2018. (The daedric war arc or whatever it's called was not a year long story, Murkmire was standalone, Wrothgar was standalone, TB and DB were standalone.)
I just want to make that clear. Personally I would like story content in both Q2 and Q4 but I thought the year long stories were huge downgrades to stories that weren't strictly stuck into a year, shorter or longer.
I would be ok with no story in Q4 if the replacement were something cool. The endless dungeon doesn't appeal to me at all though, so I'm a little bitter because of that.
Even the people that say they're here for the story, are you really that excited? We finally got some political intrigue with high isle but then they transitioned straight back into an "end of the world" scenario with galen & then so again with necrom. It's just lazy writing honestly and pretty dry. Im going to be much more excited about systems than I do about THIS story telling theyve been doing recently. It's extremely stale
LanteanPegasus wrote: »The great, big new feature being an endless dungeon of all things sounds like the exact opposite, in fact. Lots of reusable assets, and a program-implement-and-forget mechanism to cobble together an endless stream of completely generic kill-next-thing hamsterwheel "content" sound like the laziest (and cheapest) possible way to create a time sink for players without any meaning besides "how far can you get".
LanteanPegasus wrote: »The great, big new feature being an endless dungeon of all things sounds like the exact opposite, in fact. Lots of reusable assets, and a program-implement-and-forget mechanism to cobble together an endless stream of completely generic kill-next-thing hamsterwheel "content" sound like the laziest (and cheapest) possible way to create a time sink for players without any meaning besides "how far can you get".
A very good description. Personally, I really don't understand what should be exciting about an "endless" dungeon, where the corridors and monsters change every time you enter it, in comparison to the endless repetition (grind) of various other dungeons in the game. The setting (probably Apocrypha style) will always be the same in the basic concept and just the opponents will change. In the end it is and remains a hamster wheel. I just don't see the incentive.
Even the people that say they're here for the story, are you really that excited? We finally got some political intrigue with high isle but then they transitioned straight back into an "end of the world" scenario with galen & then so again with necrom. It's just lazy writing honestly and pretty dry. Im going to be much more excited about systems than I do about THIS story telling theyve been doing recently. It's extremely stale