We only know the plan for this year though...
I'm cautiously hopeful we may get something in Q 1 next year, especially as it will be ESO's 10th anniversary.
My opinion is the same it's always been: I was VERY happy when they adopted the year-long story sequence. And VERY unhappy they've gone back to this.
valenwood_vegan wrote: »I think it was a good decision to move away from the year-long story, but cutting the amount of content... leaving a long gap... is maybe not so great.
They should imo consider putting out a smaller DLC before the next chapter release, maybe something like dark brotherhood or thieves guild... it doesn't need to be part of the Necrom storyline... but might help keep the questing / exploration type players interested during the gap.
emilyhyoyeon wrote: »I feel like some people are conflating year long stories with more story content // no year long story and less story content. These aren't mutually exclusive. For instance, 2017 was not a year long story but had story content in both Q2 and Q4. Same with 2018. (The daedric war arc or whatever it's called was not a year long story, Murkmire was standalone, Wrothgar was standalone, TB and DB were standalone.)
valenwood_vegan wrote: »I think it's a little risky for ZoS, as there are new games out / on the horizon that will compete with ESO for players' attention, and I fear the population will fall off if the rest of the year doesn't have much to offer.
I think it was a good decision to move away from the year-long story, but cutting the amount of content... leaving a long gap... is maybe not so great.
They should imo consider putting out a smaller DLC before the next chapter release, maybe something like dark brotherhood or thieves guild... it doesn't need to be part of the Necrom storyline... but might help keep the questing / exploration type players interested during the gap. But yeah that's just a dream, I don't think they really have the resources for that, especially if it's not already in the works. Alternately, they might at least go back and make some additions to the older zones... some new quests; a new guild like mage's or fighter's guild, with dailies; a few increased difficulty delves in older zones... anything they can do with the resources they have, to keep peoples' attention.
While I agree the change it risky, the risk has more to do with the continuous new content is what keeps the interest of a lot of players. Give players an extended break from that and they will check out their old games again or check out something else.
As for new competition coming out, that is not really happening. There is no major MMORPG off the AAA quality on the
near-term horizon. There are some lower-quality games that are about as good as Wildstar and ArcheAge were and that is about it.
spartaxoxo wrote: »We only know the plan for this year though...
I'm cautiously hopeful we may get something in Q 1 next year, especially as it will be ESO's 10th anniversary.
They said this is the new content cadence going forward. So, unless they decide to change something drastically, this is also going to be the content cadence for next year too.
emilyhyoyeon wrote: »I feel like some people are conflating year long stories with more story content // no year long story and less story content. These aren't mutually exclusive. For instance, 2017 was not a year long story but had story content in both Q2 and Q4. Same with 2018. (The daedric war arc or whatever it's called was not a year long story, Murkmire was standalone, Wrothgar was standalone, TB and DB were standalone.)
I just want to make that clear. Personally I would like story content in both Q2 and Q4 but I thought the year long stories were huge downgrades to stories that weren't strictly stuck into a year, shorter or longer.
I would be ok with no story in Q4 if the replacement were something cool. The endless dungeon doesn't appeal to me at all though, so I'm a little bitter because of that.
emilyhyoyeon wrote: »I would be ok with no story in Q4 if the replacement were something cool. The endless dungeon doesn't appeal to me at all though, so I'm a little bitter because of that.
Well, considering Necrom's main story ends with a bit of a cliffhanger... as in, the story is still unresolved... there definitely needs to be a continuation down the road, even if it merges with another storyline.
What if the endless Dungeon has its own Questline?
While it's never great when the production of content one likes is reduced (I like playing the story too), it's good to have some time to consolidate things (this forums for example are full of QoL demands).
I'm not so sure about the new endless dungeon tho. On the one hand I look forward to run it together with my friend, as I enjoy combat in this game. On the other side I'd still prefer another solution for veteran overland (I vote for a toggleable instance).
But what I really want to see next year, if zos will continue to maintain the new structure, are improvements and additions for PvPers. Although I don't PvP much myself, they simply deserve a full PvP-centered update, as they were left on the left far too long now.
My opinion is the same it's always been: I was VERY happy when they adopted the year-long story sequence. And VERY unhappy they've gone back to this.
I also liked the concept of the year-long stories, although the execution wasn't perfect as the first part of the story mostly felt flat and artificially stretched out.valenwood_vegan wrote: »I think it was a good decision to move away from the year-long story, but cutting the amount of content... leaving a long gap... is maybe not so great.
They should imo consider putting out a smaller DLC before the next chapter release, maybe something like dark brotherhood or thieves guild... it doesn't need to be part of the Necrom storyline... but might help keep the questing / exploration type players interested during the gap.
I don't understand at all why they didn't go back to this concept - to bring at least a little story again at the end of the year like with DB e.g. So far, there has always been new story content twice a year.