Dren_Utogi wrote: »Game needs anti-cheat application, As posted in the other thread, the script people are using is giving them endless stamina and mana and endless shield rotation.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
In Cyrodill, dying to PvP npc like resource or keep guards works like dying to players and you can only respawn at keeps or outposts or the base. Dying to fall damage or PvE enemies like in an delve or dolmen also fall damage count as PvE deaths and you can self-rez, note this does not work if you are in PvP combat and fall off the edge of the wall.SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
In Cyrodill, dying to PvP npc like resource or keep guards works like dying to players and you can only respawn at keeps or outposts or the base. Dying to fall damage or PvE enemies like in an delve or dolmen also fall damage count as PvE deaths and you can self-rez, note this does not work if you are in PvP combat and fall off the edge of the wall.SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
I think it is important to point out that the necro ult insta resses people.
And the insta death for the scrolls is only applied to the force field thing around the scroll itself, as far as I know. As long as you are behind the outer gate before the gate closes, you are fine in there until you try to grab the scroll itself.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
I think it is important to point out that the necro ult insta resses people.
And the insta death for the scrolls is only applied to the force field thing around the scroll itself, as far as I know. As long as you are behind the outer gate before the gate closes, you are fine in there until you try to grab the scroll itself.
I main a necro, so obviously I know that. They were alone. Middle of field. I was standing over them to record if they did it, and they did. And no I cant post it here, its naming and shaming.
They grabbed the scroll after the gates were closed and were fine. I got said person banned for that. So no, not possible.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
I think it is important to point out that the necro ult insta resses people.
And the insta death for the scrolls is only applied to the force field thing around the scroll itself, as far as I know. As long as you are behind the outer gate before the gate closes, you are fine in there until you try to grab the scroll itself.
I main a necro, so obviously I know that. They were alone. Middle of field. I was standing over them to record if they did it, and they did. And no I cant post it here, its naming and shaming.
They grabbed the scroll after the gates were closed and were fine. I got said person banned for that. So no, not possible.
For the scroll bit, that is exactly what I said. Trying to grab the scroll kills you.
If they had the scroll before the gates closed, they'd be fine. If they grabbed it afterwards, it is supposed to kill them.
But your original comment just said "running around behind the gates" which doesn't imply grabbing the scroll. I've run around behind the gates after they closed while collecting sky shards and books. One time even, I was behind the gates after a keep fell and was collecting a few eidetic books. Working on the book near the scroll and killing the guards, when my alliance retook the fallen keep and suddenly the scroll was available and right next to me. I took it and ran.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
Without a dedicated cheat detector this can easily be circumvented by someone who really wants to. I have seen people rez themselves lately, Spawn inside enemy keeps without it being UA prior, and I have seen players once again go through walls.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
Without a dedicated cheat detector this can easily be circumvented by someone who really wants to. I have seen people rez themselves lately, Spawn inside enemy keeps without it being UA prior, and I have seen players once again go through walls.
There is (was?) an incredibly rare bug where you're allowed to rez yourself even while in combat with players/guards. Years ago it happened to Fengrush on one of his streams, it happened to me once, and it happened to a friend in group once. AFAIK what triggers it naturally is still largely unknown.
SeaGtGruff wrote: »Rezzing yourself in Cyrodiil seems to depend on how you died. For instance, I know that if you die from fall damage then you can rez yourself, although I don't know if your location (such as inside a keep) can override that. I assume this is overridden if you've taken any recent PvP-related damage, but I don't know if taking damage from NPCs counts.
Going through keep walls seems to be a bug related to gap closers.
In short, I don't think those two things are necessarily evidence of using any cheat programs, but that's not to say that people might not be using exploits.
I only know about the self-rez after fall damage because I accidentally rode my mount off a tall ledge in the no-CP campaign while trying to ride from Chorrol to Vlastarus on a map where my faction didn't have squat, and the lack of the CP perk that reduces fall damage was surprisingly painful.
On the other hand, IIRC dying in the lava around Chorrol will send you back to a wayshrine at your faction's base, which makes sense given that self-rezzing in a lava fissure that you can't climb out of wouldn't be very nice.
I have gotten people banned for doing that, and it was an option in cheat engine when I reported it way back, and there is a difference obviously between falling to your death, and rezzing mid battle after you died to multiple players. As for the keeps, I am talking about players who were outside the keep, then logged out, and then somehow logged back in and were in there. I have also seen people run around behind the gates of the scroll area, while gates were closed, ignoring the instant death mechanic. As for the walls, there were no players around to gap close to, they went up and over the walls with a button click.
It is well documented there is loads of cheating in this game.
Is it possible the person who rezed by themselves was below level 50? I've been near a keep under 50, hit an ap tick after a while which leveled me up which automatically rezed me...
Instead however they could just put a cheat detector in,
SeaGtGruff wrote: »Instead however they could just put a cheat detector in,
I imagine that they would do so if they could figure out a way to detect actual cheats versus allowed behavior which merely looks like a cheat to players who don't know all the finer details about how things work, or behavior which might trigger the cheat detection inadvertently.
For example, a few years ago when guildmasters complained about highly suspicious selling and buying activity that they'd noticed while reviewing their guilds' sales, ZOS implemented some kind of logic to detect that type of activity and auto-ban the offenders, which resulted in quite a few players getting banned for what turned out to be legitimate activity, so they ended up getting unbanned after their cases were reviewed. That is to say, things are not always what they seem to observers who jump to conclusions, even when the observer is an algorithm that holds no prejudices against players of opposing factions. Programming an algorithm which can accurately auto-detect real cheating and properly distinguish it from allowed behavior is not necessarily as cut-and-dried and some people might think it should be.
And I'm not trying to imply that you don't know the finer details about how things work and have erroneously reported anyone for what you considered to be blatant cheating. But for every player who has reported an actual cheat, there could be dozens of other players who've erroneously reported what they thought was a cheat when in fact it was not a cheat at all.
Dren_Utogi wrote: »Game needs anti-cheat application, As posted in the other thread, the script people are using is giving them endless stamina and mana and endless shield rotation.
etchedpixels wrote: »Dren_Utogi wrote: »Game needs anti-cheat application, As posted in the other thread, the script people are using is giving them endless stamina and mana and endless shield rotation.
Anti cheat client side makes sure the client code hasn't been tampered with and users are not using software tricks. Although the latter is hard. The banning of one of the common input event handlers by ESO (it refuses to run if it is present now) also blocked a load of accessibility tools whilst the bad guys merely got the thing re-signed in another form. There is anti-cheat in ESO they just don't use brand name third party product. A lot of stuff is also server side and over time more moved that way (you can see this when the game lags and where the desync bugs are)
Stuff like being able to get into keeps via misplaced trees, the fact DKs have an infinite stamina generation trick (one well documented and used by loads of PvE builds) are game design. You fix those by.. fixing the game design. Other things like the fact you can (if you are clever) tell when there are sneaking people near you, are down to game design bugs and again you fix them by fixing the game.
Anti-cheat tech cannot magically fix design flaws. It can (at this point but not for much longer) detect people doing things like patching in automatic actions, stuff like aimbots on reaction shooters. All those DK's with infinite stamina are not cheating, they are using the game mechanics well in standard builds. It's no different to weaving or block cancelling - they are playing the game well.
I get called a cheater or exploiter almost every single time I PVP. Very often the people making those accusations are the same people pressing one or two abilities every 10 seconds, holding block indefinitely while contributing nothing to a fight, or flat out completely avoiding fights in favor of simply sieging or following their faction to the next keep.
The "infinite sustain" comment is one I see often - when the reality is that it is essentially the easiest it has ever been to sustain at this point in time.
The other one I see is "you hit me with 10 abilities in one second, you're macroing/hacking!". I did actually get one of these players to explain to me what those 10 "abilities" were by showing me his CMX. Turned out those were 2 damage instances from a DW heavy, 2 damage instances from rending slashes, hemorrhaging, absorb stam glyph, sundered status proc, poison glyph, poisoned status proc, and a bash.
Combat has a lot of depth to it, and often uneducated or inexperienced players confuse mechanical skill with exploits or "cheats". These are the people that come to mind whenever I see a post like this.